• 0

    posted a message on Inspired Gallery Remastered for 1.12.2 Available. Chiefwiggy CTM Trilogy (1.6)
    VOTE:
    I'd like to know to everyone who's played so far if you think there need to be more random loot chests... Post below if i should add more
    VOTE:
    Should i make a sepreate areas for the pirate spawners?
    Like a pirate ship or somehting
    That is all >:D
    Posted in: Maps
  • 0

    posted a message on Inspired Gallery Remastered for 1.12.2 Available. Chiefwiggy CTM Trilogy (1.6)
    Quote from Samster423

    :D
    I have gotten the white wool!
    1 thing tho,IT WAS A PAIN cuz of the ghasts and STUFF.
    BUT i loved it,really good map so far keep up the good work! ;)

    Thanks Bro. ik the ghasts are hard, but im glad to hear u like it so far :)
    Posted in: Maps
  • 0

    posted a message on Inspired Gallery Remastered for 1.12.2 Available. Chiefwiggy CTM Trilogy (1.6)
    The Beta Testing for the Map is an open Beta Now you can download the map from the links in the description :D Let me know what you think in the chat of certain areasYea go ahead just download then from the links
    Quote from orchard28

    me too!!!

    Can i beta

    Quote from Samster423

    Looks cool, I'd love to beta test it! For you! ^_^

    Quote from jeremyzzz1

    I want to beta test, although I am a noob at ctm.

    The links are beside the name of the map!
    Posted in: Maps
  • 0

    posted a message on Inspired Gallery Remastered for 1.12.2 Available. Chiefwiggy CTM Trilogy (1.6)
    Reserved.
    Please Check back later.
    Posted in: Maps
  • 2

    posted a message on Inspired Gallery Remastered for 1.12.2 Available. Chiefwiggy CTM Trilogy (1.6)
    Reserved.
    Under Construction, please check back later.
    Posted in: Maps
  • 12

    posted a message on Inspired Gallery Remastered for 1.12.2 Available. Chiefwiggy CTM Trilogy (1.6)

    NEW! Inspired Gallery 1.12.2 Remaster Available here - Download Here


    In addition to just updating the commands so that they work with 1.12.2, I've also gone an updated a few things such as revamping the final black wool fight to make it much more interesting, added a few of the new mobs into the spawners in certain areas, and I've included a few elytra, shields, tipped arrows, and totems of undying throughout the map with varying degrees of rarity. I hope bringing this map to the modern age will be appreciated by some. The original can still be played in 1.6, and downloaded below.


    Welcome to Chief's CTM Map Series. This is currently under construction, but If you'd like to download my maps still please check the links below... Please don't yell at me to "Include Pictures" or "Make it more beautiful." Because I know. I'm not going to do either of those things. This is just for the people who have already heard about my maps and been recommended them to download really, but if you really would like to, please, be my guest. This is the end of this Trilogy of maps... but who's to say there won't be more.... :)

    Best map of the series - Download Inspired Gallery (1.6) - http://adf.ly/aTQfU
    (As Played and approved by Amlup, Rockenroll4Life, and many other people)


    Second Best Map of the Series- Download Forgotten Crevice - http://adf.ly/PBSRx
    (As played and approved by Aurabolt, and Rockenroll4Life)

    Worst Map of the Series (Beginner's Map)- Download Deserted Caverns - http://adf.ly/MFwGg
    (As played by over 3,000 people)

    New Map- Download Timeless Chasms - http://adf.ly/aQw9x

    Extremely Difficult Minimap- Download The Pinnacle of Wiggery - http://adf.ly/be8JL

    Enjoy.

    Posted in: Maps
  • 0

    posted a message on Chief's Super Hostile Maps
    Chief's Super Hostile Map #1: Deserted Caverns has been finished... Leave Feedback on what you thought of the map...
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Hey Vechs when I'm in the Area "Ember castle it seems to crash my game every single time when I'm on Easy, Normal, and Hard. But when I'm on peaceful the area works fine so i think there is a spawner that spawns an illegitament mob or something because it doesn't even give me an error report. This happens about halfway down the rail line where the sign says "Area: Ember Castle" maybe its on my end but could you see if this happens on your end too. Btw Love the map so far! Keep up the good work.
    -Chiefwiggy
    Posted in: Maps
  • 2

    posted a message on Where is the victory monument is Vech's Inferno Mines?
    I found it, its at intersection III, after you get to intersection III take a right (not the Zisteau or castle one) complete the area and after you get the wool keep following the path upward and there will be vines take those upward and you will come to a mini-intersection and the right path will take you to a base/ the VICTORY MONUMENT!!!!!! That will also take you to Part II of the map
    Posted in: Maps Discussion
  • 0

    posted a message on Where is the victory monument is Vech's Inferno Mines?
    Bump, i really can't find it
    has anyone found it?
    Posted in: Maps Discussion
  • 0

    posted a message on Chief's Super Hostile Maps
    NEWS: Beta Testing is Now avalible for this Deserted Caverns. Email me at [email protected] saying that you want to beta-test the map and you will be accepted. I am currently done with Intersections I-III and working on Intersections IV and V... Good Luck. First 4 appicants will be accepted
    Posted in: Maps
  • 0

    posted a message on Chief's Super Hostile Maps
    Ive realized this name is copyright due to "helpful" suggestions. So if you actually want to play them maps instead of complaining about the name click this link\

    http://www.minecraftforum.net/topic/1751083-chiefs-ctm-maps/
    Posted in: Maps
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