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    posted a message on Inspired Gallery Remastered for 1.12.2 Available. Chiefwiggy CTM Trilogy (1.6)
    Quote from Ranger8521

    Hey. I'm doing a Youtube LP of this map. I just finished intersection 1, but I'm not allowed to teleport anywhere else. I can't teleport to intersection 2 or the monument or anything. Any help?

    Ok you cant teleport to an area if you havent been there, make sure to post your channel link in the desription :D I should probably put signs to explain that :D Make sure to post if you have any comments questions or concerns
    -Chiefwiggy
    Posted in: Maps
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    posted a message on Minecraft Survive This! by Simuhalo [CTM] [COLLECTION]
    Cant Wait to play it, but sadly i have to study for finals, ill be downloading this later tonight but this looks really good :D. I cant wait dude, but i will be giving feedback, i wont try to be mean but sometimes it might comes off as that. It looks good, if you have a skype hit me up dawg xD My Skype:thecheifwiggy
    <3 Chiefwiggy
    Posted in: Maps
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Scoot_Scoot

    i feel different mobs then creepers would be more appropriate for that area

    Evil Mooshrroms >:D
    C'mon add them Mojang
    Deathshrooms :D
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Maybe Weakness 2 For 3 minutes?
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from SniperGoth

    Wither 1 or that will just kill dem.
    I dont think there should be any health Debuffs at all then ur just chuggin regen till its over
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Drago

    Alright, I've been thinking over a concept for the past couple days, and I want to run it by you guys and see what you think.

    As you might have noticed on my Wraithshadow display, I'm referring to custom potions in DsD as "augments", partially inspired by Bioshock Infinite's "vigors". The augments that drop from the Wraithshadow were classified as rares, but the idea I'd like to discuss is unique augments.

    Basically, these would be super-buff potions that give you one potion effect for 2-3 hours time, but with a short-term consequence. As the name would suggest, they would only show up once in the map, and after a particularly tough challenge. Just so that this isn't a free pass to a potion effect, several counter-effects would be induced for a period of 3-5 minutes before the player is able to fully enjoy the long-lasting effect. Certain combinations I'm thinking of are:

    -Speed I (2 hours)
    -Nausea II (1 minute)
    -Wither III (3 minutes)
    -Slowness II (5 minutes)

    and

    -Haste II (2 hours)
    -Instant Damage II
    -Nausea I (1 minute)
    -Poison I (2 minutes)
    -Mining Fatigue III (5 minutes)

    These counter-effects would obviously need to be handled with antidotes (not milk) or with opposing potion effects (chugging several regen/health potions in a row to negate the wither effect).

    Anyway, I'm just wondering what you think of this idea, if there are any loopholes that the player might figure out, or if it's possibly too OP for even later in the map (not thinking about giving these out until, at the earliest, late-I04).

    Wither III can Kill you... Wither kills you its not like poison, and Speed 1 until you die is basically what your saying that is... So you chug Regen for a 3 minutes :P its needs modifying and maybe better buffs
    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from hoodvire

    Now I need to make it ugly, ruined and infested with flaming spiders *sigh* XD What do you think of it?


    Secy but short i like it though
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from DeToxiic_

    If I wasn't super busy with my own stuff, I'd definitely try it. Maybe one day :P

    I understand i thought this would be an intresting concept :D
    Posted in: Maps Discussion
  • 4

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Forum Challenge: Inspiration Challenge
    Hey Guys Chiefwiggy Here and im proposing a challenge for anyone who wants to join. Im going to post a picture of a cool landscape either every week or two and im challenging any of you to make a Mini-CTM based upon the picture, im not asking you to waste 10 hours on this thing maybe 1-2 wool map just a cool 5 minute challenge based upon the picture :D Tell me if you guys like this idea :D
    Post your map link as a reply to this post and we can see how many we can get.

    Week One Picture:


    Good Luck, Either Give This post Rep or comment telling me if you like this idea or not, i wanna get a general consenous if you guys like this idea :D.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from MrMFretwell

    I disagree that if an area looks bad it takes away from gameplay, think of all the end of map bedrock fortresses, they have some awesome gameplay, even if the aesthetically are broadly average :)

    Meh:P.... If they are challenging and the excitement is enough to make up for the asthectics then i agree, but ussually u want everthing u can get so u can prove that ur map is worth playing
    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from soupbob

    How is this?

    Sexy, Like Sexiness x10 xD
    But maybe add vines jk jk jk, this is the one time ill ever suggest not using vines :D
    Good work man
    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from hoodvire

    While choice B is better I agree completely with chiefwiggy, vines ,clay, larger environment, more water maybe some patches of grass would make it better and also erosion.

    Dont forget Shroomies :D
    Quote from MrMFretwell

    Personally I prefer to get the game-play working in a BETA and then patch up any aesthetically displeasing issues later, function over looks, however I do to some degree agree, you can't release something that looks awful, even in BETA :) . I think choice B looks nicer Orchard :) . Personally I think you tend to see the brushes more when you look at a picture than when your playing, so I don't read too much into that, I haven't even seen any map LP'er stare at cavern walls for an extended period picking out all the brushes :P but that's just me :) I guess I'm just more into gameplay :P

    But if an area looks bad it takes away from the gameplay... i personally think that should just be a cool corridor
    Posted in: Maps Discussion
  • 0

    posted a message on Inspired Gallery Remastered for 1.12.2 Available. Chiefwiggy CTM Trilogy (1.6)
    Quote from JolleeOnMC

    Congratz on 1200 Downloads! Your Maps are awesome!!!!! I wish you all good luck for the future!

    Thanks Bro, i hipe you do well too :D
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection]Jollees Hazard CTM Series (ON HOLD)
    I Miss the download, when can i downlaod a new version? its closed off :P
    Posted in: Maps
  • 0

    posted a message on Inspired Gallery Remastered for 1.12.2 Available. Chiefwiggy CTM Trilogy (1.6)
    Thank you guys for 1200 Downloads! Lets try to hit 2000 Downloads by months end :D if we can do that it will let me know you guys want another map :D i can try to start working on my second map, i already have a concept :D its an original idea
    Posted in: Maps
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