Hello Minecraft Forums.
Does anyone happen to know of a seed that spawns you within sight of a surface dungeon or abandoned mine shaft seed for 1.2.3? It is fine if it is in a surface ravine or a surface cave, as long as you can fall down the ravine (without anything to cushion your fall) and survive, or wander through the cave and find the mineshaft/dungeon fairly quickly.
- chazonezeroseven
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Member for 13 years, 5 months, and 27 days
Last active Sun, May, 7 2017 21:30:40
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Mulan15262 posted a message on In need of a dungeon or an abandoned mine shaft seedPosted in: Seeds -
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thejerksniipes posted a message on Survival Seed: [NPC village, Mine, crater near spawn!] 1.1 Version here!@Reece96 Stop saying bump or I kill you at midnightPosted in: Seeds -
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CakeEater posted a message on minecraft out of memory error reverting chunks to original seed please help.Thanks mate for letting us know how you fixed it! :smile.gif:Posted in: Legacy Support -
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RyanML posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)Yes, they took out some of the awesome biomes from before 1.8 which is very disappointing. Also, don't forget to mention the overabundance of clay, iron, gold, and also the annoyingly common abandoned mineshafts. In general however, the new underground terrain is more interesting than that of before Beta 1.8 but the surface terrain generation is much more boring now.Posted in: Discussion
EDIT: In my opinion, these should be the main priorities of Jeb:
1) Integrate the old biomes into the new generation code and remove mountain biomes. The old biomes would be slightly adjusted so that they would be expansive like the new biomes are now.
2) Make the world more hilly and add occasional mountain ranges that don't warrant their own biome. These would be really tall long strips of mountainous region that would be difficult to cross. These mountain ranges could generate in any biome except for plains and oceans. They would be snowcapped if they reached a certain height unless they were desert mountains, or if they were in snowy biomes they would obviously be covered in snow entirely.
3) Touch up the terrain with more subtle features such as beaches, and add some randomness so that we would have more unique landmarks as we did in Beta 1.7.3 and earlier.
4) Tweak the underground terrain to have a much smaller concentration of abandoned mineshafts, and make iron ore less common.
5)
---a ) Add new features unique to each biome to give them unique sets of pros and cons as to living in them. Perhaps deserts could have fertile regions along rivers and oases could generate around ponds where trees could spawn (palm trees perhaps?) and swamp biomes would have new dangerous mobs in the water for more balance.
---b ) Add new atmospheric effects individual to each biome to make them more distinguishable and to add aesthetic appeal like waves crashing in ocean biomes, heat distortion in deserts, crickets chirping and frogs croaking in swamps, and music playing and people chattering in gibberish in villages.
6) Add new biomes such as volcanic wastelands, and marshes into the generation each with their new set of challenges and features.
7) Raise the height limit for more interesting and difficult-to-scale/cross mountains as well as making more room for humbling architecture.
TL;DR: Jeb should add a lot more variety into the surface terrain generation. Also, he should add balance to the terrain generation by adding more reasons to live in harsh, stark biomes like deserts and adding dangers to fertile biomes like swamps, and by reducing mineshafts and iron ore found underground.
This video by Notch showcases how much more interesting the surface was after the Alpha terrain update up until the Beta 1.8 update:
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Drewbaby27 posted a message on Need a Huge Village Seed I Mean HUGE!!!Posted in: SeedsQuote from Ebob
..... "istapletapewormsonmypenis" spawns you near one....
....Both of those are small though....
TMI... :blink.gif: :unsure.gif: -
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GerbilCrab475 posted a message on How to reset your Nether!Ever make a portal and get disappointed with the spot it places you? Well there is a way to reset your entire Nether completely! Or want to get a mod that upgrades The Nether but can't because you already have an old one? Well this technique allows you to make a fresh new Nether.Posted in: Survival Mode
WARNING: Make sure you are not in The Nether when you do this!
Here is a step by step process on how to reset your Nether
1.Go to your minecraft. file
2.Open the saves folder
3.Open the file that contains the world that as The Nether you want to reset
4.Delete the DIM-1
5.Make a portal and enter and it will transfer you to to a fresh Nether
6.Have fun in your new Hell
Why it works!
The DIM-1 file contains all of the Nether world data. Deleting it makes your game make a fresh new one .
Can I restore my old Nether?
Only if you make a back up. -
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You're not alone! :wink.gif:Posted in: Minecraft Tools
But you have a nice piece of software there! Even if it alienates me as a mac user.
I haven't added a GUI to mine yet, so I doesn't have anything to show.
About the byte arrays: Add some sort of hex editor? - To post a comment, please login.
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I think that they should add better first person things mainly when you fall a really long distance, I think you should fall and hit the ground and take a short amount of time to get up, sure it wouldn't be efficient for the game and could even eff you over potentially against mobs, but it would be an awesome punishment for falling too far, instead of the screen simply tilting. It would be cool to see the camera go to the ground and to make another motion of steve getting up. And would it be too much to ask to see Steve's hands push himself up? probably, but it would still be really cool with or without that.
There could also be features such as blocking could use alot of improvement and maybe you could even have an animation where you push a mob away when they get too close
And if you hit something in a boat or minecart it could show your head being rocked forward and down because of the force.
Those are just some suggestions though i can't think of much else.
I really hope someone from mojang sees this or someone higher up cause it would add alot of atmosphere to the game
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I was pretty excited myself, its a realistic feature and the archery needs more attention in the game.
Then they ****ed it all up.
It suddenly ****ing disappeared around 1.1 and beyond, it doesn't work in 1.2.5 or snapshot 12w16a
This has really pissed me off ever since i noticed it
Why would they get everyone's hopes up by hyping this one feature making the game a little better then just letting it slip out in one of the snapshots?
When it comes to things like this they are **** poor programmers
I have been playing minecraft since september of 2011 and they have done nothing but push deadlines and release LESS than they promise (everyone shut the **** up about it being hard to code or lets see you code or any of that bull ****)
This has mostly been a rant i notice so i should get to my point, someone needs to talk to the developers or anyone that can get the message to them, its not that ****ing hard to program back in and i think its spitting in the face of the community who watch for updates constantly, making a huge deal out of a feature then just letting it slip out of the game.
I've made posts on the wiki about it, i have screenshots for proof but some dumb waste of life deleted it, i also posted on the bugs for 12w16a
There's even mods from competent people who have Re-added arrows sticking, they shouldn't have to.
One more thing that has been a big problem probably since bows came out
the arrow hits low and left(i think) to where you aim, if you're a competent bow shooter such as myself, you know that makes a huge difference at longer ranges and makes bowfighting a little more blind.
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I did and didn't expect this to get much attention, i was thinking someone might be more inspired to make a full effort to get a change to the enchantment system, what i hope for is to get enough peoples attention that they get the information to the actual developers that what we want Now is a better enchantment system
I did kinda just rant and ***** about it in the first post(which can be seen below) which wasn't completely what i intended, the whole intent of this is again: to get word to the developers that we want a change and now.
And hopefully they will listen, there are alot of people that talk to mojang and its possible if enough people show they dislike this system
Alot of users have posted and it is a nice discussion and changed my views a little
sure the randomness could be fun, but it isn't, because like i said "you can spend 45 points and get a similar enchantment you could get with 16 points" something like that.
there were users talking about "controlled randomness" like the terrain generation, this is a very good idea and it adapts to the random nature of the game
i think it should be random but you need to Get what you pay for, sure there's nothing wrong with it being random since that is what minecraft is, but if the biomes were random like the enchantment it would be a giant mess, no biome could be depicted from another.
one more thing i learned recently, you can get 1 level and get any level 1 enchantment, but you could also get 7 or 10 or even more and still get a level 1 and i think i have with enchantments in the 20s.
So i think a way to improve it is put limits on how bad the enchantments are that you can get.
say you spend a certain number of points, you get a random enchantment but guaranteed a certain level corresponding to how many points you spend, it could even be like level 10 and up = level 1 enchantment, level 20 and up= level 2 enchantments and so on
but im sure someone could make alot better of an example.
or others could think of alot better ideas and they have through mods
So with that, i'm leaving it to the community, we need to spread word to the developers that we want a better system now, i don't care if its this post or a post from someone i've never met, we want a better system.
one more thing, they added arrows sticking into mobs, it was a real hype in the "adventure update" propaganda which managed to disappoint. The arrow thing was a cool new feature, but somewhere along the lines they programmed it out, this has always kinda pissed me off so i think that needs to be a priority of a bugfix, instead of mostly multiplayer which i know bukkit is going to disappoint with. it was hyped as all hell, added, stayed for a couple versions then mysteriously vanished due to bad programming, so i hope the community can get the word to the developers about that too.
remember, this is a post about expressing ideas on making the system better and getting word to the developers, if you're just a troll who is going to start a flame war and defend the current system to the death then i will gladly put you on my ignore list.
original post:
Seriously, we need to bring this up as an issue, if the community joined together and made a statement that it was a ripoff maybe they would change it if it got enough attention
i don't care if it's this post or someone elses. i think something has to be done.
Take maplestory for example
its an MMORPG, you kill monsters, level up and spend your stats to make the best character, MILLIONS of people across the globe play it. do you think ANY of those millions would play it if you spent hours leveling up and then it randomized your stats for the better or worse but most likely the worse? i know for a fact nobody would play it.
The enchantment system now is garbage and you all know it. please give this attention or someone make something that will get it attention to jeb and the developers.
Take for example how you can get 12 levels and get sharpness 2 (not exact)
While you can also spend 30 levels or even 45 levels and get the same sharpness 2
it's basically a gamble "random enchantment level random enchantment name selected from random letters that gives you a random effect"
anyone with half a brain could do better, there are mods that make the enchantments so you can choose the enchantment.
really it's completely unfair how the system works, they could atleast make it less random where if you get a level 40 enchantment you can only get an effect that is a minimum of level ___ for example.
I just use NBT edit and cheat my levels and enchantments back to before i did them if i get ripped off and it ruins the whole idea of enchanting.
It's a ripoff and an insult to the game how little effort they put into it.
while jeb was making sheep eat grass faster someone was working on the twilight forests mod that adds castles and a huge beautiful realm. while notch took 3 weeks to make squid drzhark was adding 20 new mobs to the game
they were made world famous off of minecraft and they have the least development on it, it was us that pathed the way to their games like scrolls and cobalt and they need to give back a bit, the enchantment system is an insult to us players and needs to be changed.
and if you really read all of this then good job, i didn't actually expect anyone to.
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This is the texturepack i've been using since alpha 1.2 i think
It's not a complete overhaul or anything that will change the feel too much.
remember this is more of a combination of the textures i like and the textures i have made, its mostly old moon phases, paintings from another texture pack, some mob skins which i liked, it's just general things that i think make the game better looking for me.
one more thing, if you have a request for any textures just send me a PM ill be happy to give it a try.
Things i did make:
Glass
Sponge leaves
Bow
most tools which i found myself using the most
though i am considering completely making it a texture pack instead of just slight edits.
i will probably neglect this texturepack unless someone asks me to update it.
and the sponge is turned into cherry blossom leaves which i used to make my own custom trees:
as for the items i also didn't change too much
the bow is a compound bow for example
the tools have a polymer black handle with grip and some of the diamond tools look more like diamond mixed with iron with a more realistic look. as realistic as minecraft goes atleast.
screenshots:
note the diamond sword and pickaxe, looks more diamond encrusted than pure diamond
Edit: i have always despised the new moon phases in minecraft "dey get 2 b squar and round too " - Notch
no notch, they look like ****, the current square/round moon phases looks like scraps from the good moon phases.
so i found the round phases and sun from 1.9 pre release 2 i think
much much better especially when its in a crescent shape.
i did steal some things for this texturepack like kz.png from one which i don't remember but if i find out ill post credit.
also i stole a creeper in a suit texture from deviantart (minecrafters group)
and a nazi zombie texture from the skindex
and the flint and steel from the painterly pack which is a zippo lighter.
if you want more screenshots i'll post.
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minecraftforums needs more people like you.
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That's what she said~
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i've lost 3 worlds to this mod, my fault for not backing up yeah i know, but basically after using this mod it causes a chunk error and reverts the chunk to the original seed, it causes chunks to be lost. don't do it near safehouses like my dumbass did, please fix this maker of the mod, i used to love this mod now i'll never use it again ever.
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this guy is pretty cool, and i suggest you look.
but mainly he will give away his ****ing amazing map, needs 40 or so more likes.