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    posted a message on [CTM] [Collection] "World Unknown" and other CTMs by MrRedstone
    Quote from MrRedstone

    I would suggest playing Abstract Dreams yes.

    So are you saying Abstract Dreams is easier or something? By the way, I finished the first map.
    Posted in: Maps
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    posted a message on [CTM] [Collection] "World Unknown" and other CTMs by MrRedstone
    Damn man, the first map is epic. I guess I cheated though, but I had to flick to peaceful in the Smooth Crater area because my computer was going to overheat, but otherwise, the map is epic. Definitely doing an LP of this when I get my new desktop, as this one has a very much outdated GPU.

    Edit:
    Woah, didn't know abstract dreams was out! I just downloaded it but I'll play it after I'm done with Edge of Unknown. Again, great maps. They're easy and yet challenging, but also require a lot of computer power. Well, again, at least in "Smooth Crater."
    Posted in: Maps
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    posted a message on [CTM] Unearthly Encounters, a CTM map by Chance Guy [SCREENIES OF I1]
    I've got reason as to why I haven't updated the post. I've actually had to scrap several maps due to hard drive issues, and the first is one of them. In return for all of those scraps, I WILL be releasing a 4th of July Mini-CTM map (about 3 months before the 4th) and the first map's plot and style is completely changed. Say hello to Arzkaren Mines, she's here to stay. Currently V2.0, she's barely finished but I promise there will be quite a terrible taste in your mouth after every death.
    Posted in: Maps
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    posted a message on Can I change my server IP to a website or something, rather than sharing my IP over the internet?
    I was recently DDOSed via a person I thought was a friend over the internet on my server. I want to not share my IP to my friends over the internet, so I'm wondering, is there a way that I can (without buying a server from someone else, as mine works) use a website or something else rather than my IP to allow friends to connect to my server?
    Posted in: Server Support and Administration
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    posted a message on [CTM] Unearthly Encounters, a CTM map by Chance Guy [SCREENIES OF I1]
    Quote from NexisSakura

    I see c: Well, then when the game is out of alpha and ready to go, it might behoove you to make another forum post to promote it again in its completed state, along with more screenshots. There's no harm in posting it twice when you've completed more~

    The good thing is that it's not going out of alpha until it's in a form where you can at least beat it. Then will come the nerfing/buffing stages and late terraformation. That's when I'll probably be releasing it to the public, so I can get a lot of bug testers. I'd love to have some close friends test the map before it goes to the public, but I'm currently at a huge lack of friends. Either they don't understand CTM maps, find the map too hard, or don't even own Minecraft.

    Seriously, I really will need some help balancing the map, I can already tell it's going to be ROMHACK hard.

    EDIT: Just got done with a winter storm, slowed down my internet, made it just about equivalent to a rock. I've got some pics, just waiting for a good time to post them
    Posted in: Maps
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    posted a message on [CTM] Unearthly Encounters, a CTM map by Chance Guy [SCREENIES OF I1]
    Quote from iwannagopartyin

    If you need help with the structures of the maps I can help a lot. I specialize in building. If you wouldn't mind making a server out of the worlds you are using I would be glad to help out! I think this map series has potential to be a CTM ranked around Vechs' rating.

    I prefer to build the structures myself, because I don't exactly know how the terrain will work with pre-built models. But thanks for the offer!

    Quote from NexisSakura

    This sounds very interesting, and it's clear that you've put a lot of hard work into it! I'll download the WIP, but I think you would get a lot more attention if you added some pictures of your progress thus far! Let everyone know about the cool things you're doing c:

    I've got screenshots coming today, but the map is in pre-alpha. A few wools are placed, but it's nowhere near completion. I'd love to show some of my past works, except they really aren't the best.
    Posted in: Maps
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    posted a message on [CTM] Unearthly Encounters, a CTM map by Chance Guy [SCREENIES OF I1]
    I very much apologize for the lack of progress in making the first map. I've been balancing between working on new ideas, the first map, and playing Katawa Shoujo. I plan to have the first map released before the end of September. Of course, that's highly unlikely.


    New, brand new, screenies of I1 and the first caves.


    Hello everybody. This post was once a mass wall of words and terrible maps. I've been mapping for a long-ish time, but none of them have ever had much potential. Hence, this old forum post converted to a completely new forum post. So, these maps are CTM, Complete The Monument, meaning they are inspired mainly by Vechs' Super Hostile series. These maps follow the exact rules, as listed.
    1) Find and complete the Wool Monument.
    2) Find wool in chests (Fleecy Boxes) or on special boss enemies (Fleecy Mobs) scattered around the map, do NOT use dyes or spider string for wools!
    3) You may craft the Iron, Gold, and Diamond blocks.
    4) Use at least Easy difficulty, and never Peaceful.
    5) Do not leave the boundaries of the map and go into normally generated Minecraft terrain.
    6) Survive in any way you can think of. (Ender Pearls, Block breaking, crafting, KILLING)
    7) You may use spider string wool and sheep wool to craft beds and other items, but not for the Wool Monument.
    8) You may not pick up, craft, or move Ender Chests.

    Respawn ratings are about the maps. Basically, if the map is easy, you can infinitely die and respawn. Medium, if you die without a bed, it's game over. Hard, you die and there is no respawning (in these maps you MAY NOT MAKE BEDS, no exceptions). The thing is, these are not the map difficulty ratings.\

    Monument types are which monuments I choose to include in the map. These can be mini, for minimaps, regular meaning 1-16 and 3 metal, custom full which are 1-16 with custom material blocks, and finally HYRBRIDS. This is the 34 block monument up there ^

    Without further ado, let's talk about difficulty ratings and the maps. My difficulty scale is based from 0-3, with 0 being casual, 0.5 being easy, 1.0 being amateur, 1.5 as professional, 2.0 as Hard, 2.5 as Hardcore and 3.0 as Hardcore Mode. Maps are styled in a few ways that can be quite unique, however, some are untested. List:
    ()=untested
    +=tested

    Jukebox()
    Linear Branching+
    Open World Monster Hunter()
    Linear+
    Dungeoneer/Storm the Wool[Multiplayer, team effort only]()
    Open World Fleecy Boxes+
    Mini+

    Now, here is a list of the maps, and some screenshots. Thanks for reading this far.

    Unearthly Encounters I: Crafting the Leads


    This map is a lot like Waking Up. It's extremely difficult, and it is beautifully crafted. Areas vary in looks, making everything so much more refreshing to the eye.

    Type: Linear-Branching
    Monument: Regular
    Respawn Rating: Easy
    Difficulty: Easy-Medium

    Unearthly Minimaps I: EVIM (Every Villain Is Melons)

    This minimap is extremely hard. It is made 100% of melons. Read the readme/readmeh

    Alright, so, I won't be doing a dev com of the first map when it's done. I have broken my only microphone, meaning I can no longer commentate. Sorry.

    LASTLY, THIS IS THE ONLY PLACE WHERE YOU CAN DOWNLOAD THESE MAPS (that means you, 9/e/whatever/minecraft.com). If I find my maps anywhere other than here, I will get my lawyer involved. Either way, 9minecraft/eminecraft/whateverelseminecraft sites need to be sued.
    Posted in: Maps
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    posted a message on [1.4.6] Gloomy Realm - A CTM Map By CreatureSuzMeow [Beta 1.0]
    Hey bro, if I do an LP of this map, will you link it on the thread? 1080p and everything
    Posted in: Maps
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    posted a message on [April Fools] Minecraft 2.0 is Finally Coming!
    wat seriously getting rid of offtopic? im leaving da forum

    In case you don't know, when I'm pretending that I am a stupid person, I type lik dis
    Posted in: Minecraft News
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Vechs, I think I noticed a bug in the Sunburn Islands 3.1. You put a LOAD of coal in all of the furnaces.
    Posted in: Maps
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    posted a message on 1.5 Redstone Update Released!
    Is 1.5.1 really the last MC development version? Is the game done? If not, Vechs will be punished when I beat Inferno Mines for lying. (Yes, I know if it isn't the last one he was using skeptical information, that could have not been true)
    Posted in: Minecraft News
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    VAAAAAKS! Inferno Mines is a bit easy for me, a relatively crappy player, but the only problem is, I can't find Abandoned Dormatries. Therefore, I can't find the white wool. Is it in lower mines or upper mines? A PM would be nice but I can also check the forum if you do decide to help.
    Posted in: Maps
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    posted a message on Moving Chests Via Silk Touch Axes
    Quote from 0_Zippy

    We have Ender Chests for that, and things could get very complex with an idea like that. It sounds like one of those things that can be exploited easily, and would be more trouble than it's worth to implement. I say that because there would need to be these item rewrites with chests where inventory-item chests would memorize every single thing inside them.


    The idea would still be overpowered. Imagine how many things that could be carried by silk touching a full chest.


    And I quote myself:

    Quote from chanceguy123

    Um, no it's not. You can't have specific items assigned to specific ender chests. This allows for players to easily move houses without being completely vulnerable because they put stuff away.


    Paraphrase/changing that, you can't have this ender chest to be linked to this ender chest and carry these items, and you can't have this other ender chest assigned to these other items.
    Posted in: Suggestions
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    posted a message on Moving Chests Via Silk Touch Axes
    Quote from Winter_Mage

    Silk touch is uncommon but it's not rare. I think if this idea were to be implemented it would need to be heavily nerfed.

    So we need a way to nerf it... I think your suggestion about only carrying one at a time would be pretty reasonable.
    Posted in: Suggestions
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    posted a message on Moving Chests Via Silk Touch Axes
    Quote from Moriki

    Its called an ender chest.

    Um, no it's not. You can't have specific items assigned to specific ender chests. This allows for players to easily move houses without being completely vulnerable because they put stuff away.
    Quote from kude42

    hmm. Not bad. Single chests, I assume, not double chests? Hmm. I support. Silk Touch is not common. This is axe only, so it's not bad. Perhaps the name should be "Filled Chest?" A bit less complicated. Having the item numbers could get complicated, or large. I support.

    Yes, only single chests. I completely agree that double chests are completely OP for this use.
    Quote from pinballboy7

    This would make for literally infinite storage. No support.

    And again, silk touch is fairly uncommon.
    Posted in: Suggestions
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