• 2

    posted a message on Better Than Wolves Total Conversion!

    Fairly certain Optifine changes some of the same code BTW does; so sadly the mods won't work at the basic technical level.


    The good news is that Flowerchild worked hard on performance- so BTW runs very smoothly on its own. Also if you dig around the BTW forum, you'll find some texturepacks that'll support connected textures as well as technical advice on how to get everything working. http://www.sargunster.com/btwforum/viewforum.php?f=12

    Posted in: Minecraft Mods
  • 3

    posted a message on Bad Tips

    Don't worry about the end island; if you fall into the void, you'll reappear in the sky and land back on the island again.

    You can turn a furnace on with a redstone signal so it'll stay lit.

    Squid attack you if you swim deep enough.

    You can 'pet' wolves by left clicking them with an empty hand.

    Creepers can be tamed with TNT.

    Creepers don't explode in water.

    Endermen can pick up chests. Keep them out of your base.

    Villagers attack you if you hit them.

    Items sink to the bottom of lava- dive in to retrieve them.

    Posted in: Discussion
  • 2

    posted a message on Better Than Wolves Total Conversion!
    Quote from Wolfspirit1st»

    Interesting idea, terrible execution; this mod was basically made to make an unrealistic game, even more unrealistic.



    As Rafe already explained, realism is not indicative of good game design. Neither is lack of realism for better or worse. Well implemented realism is good, likewise well implemented surrealism is equally good.
    However I will point out that your opening statement is factually wrong; While realism was never a design intention- a good number of Flowerchild's design features are indeed realistic- such as hardcore buckets, enhanced movement, the deliberating effects of hunger/injury, and the buoyancy mechanics to name a few.

    Quote from Wolfspirit1st»

    A failed attempt to remake the game, probably out of spite, and how the game should run.


    Please elaborate on how this is a "failed attempt to remake the game" when FC has both made significant changes to the core Minecraft experience, and that said changes and design features integrate with one-another to produce a new game experience.
    Because that sounds like a successful remake to me.

    As for you're speculation on why FC made Better than Wolves; you'll find your answers in the initial threads. The title actually refers to a better use of dev time (than wolves), though things have somewhat snowballed since the 6 initial ideas.
    The short answer would be frustration (NOT spite) with the (then) current direction MC was heading in, and leading by example using modding to produce a tangible result.
    Posted in: Minecraft Mods
  • 1

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Stages 2 and 3 require water. Set up a pump and you'll be golden.

    If you get stuck on a machine, hit the question mark on the left then page over for the power/fuel/consumables requirement.

    Posted in: Minecraft Mods
  • 4

    posted a message on Better Than Wolves Total Conversion!
    Quote from Glampkoo»
    Great mod but...



    Someone should REALLY just remake this into a new mod, updated to 1.7.10 or 1.8.1 just like Redpower was remade into Project Red. I really really like the idea of this mod but I just want to play this with other mods and to the most recent version :(

    You should REALLY just use MC 1.5.2 if you like the mod that much.

    Making it work with the latest MC would be a walk in the park for Flowerchild.
    However reworking and rebalancing the entire game to use the newer content would take a lot of time to get right; with a lot of the new content getting ripped out- to the point where its still effectively 1.4.7 (Remember nearly all the 1.5 content is ripped).
    The end result would play no different to the version we have now; so there is absolutely zero point in porting forward.

    Likewise as the entire game has been redesigned and rebuilt- with a lot of vanilla features axed- playing it with other mods is fundamentally impossible at a conceptual design level. Asking for this to work is like asking Grand Theft Auto to be playable with Farm Simulator and Super Mario.
    Essentially Better Than Wolves in a unique game in its own right.
    Posted in: Minecraft Mods
  • 3

    posted a message on Pets aren't so fun
    This is the reason why my pet wolf was named Tamagotchi.
    Posted in: Discussion
  • 1

    posted a message on Ores that give out more
    Ores are too readily available for this to work.

    If we had significantly less non-metal in the ground, and metallic ores smelted to less; then some variation in yield would be pretty sweet. Which is a shame because this idea actually has a lot of potential depending on how the richer and poorer ores generate. (if individual ores only generate as 'rich' in different biomes ect)
    Posted in: Suggestions
  • 1

    posted a message on Why you shouldn't have a hellgate in your house (Dangerous portals!)
    I have nothing against farms, I just feel farming nether resources in the overworld is a bit gimmicky. It makes having unique dimensions rather pointless. Which is why the nether mobs spawning in the overworld wouldn't drop anything useful; if you want the good stuff you have to setup on the other side.



    You could probably make an exception for netherrack as its base value is significantly less than the material it turns from.
    Posted in: Suggestions
  • 1

    posted a message on Horse meat
    Quote from Enetious»


    Plus, do not forget, Minecraft was meant as a game for children! Would you introduce the concept of eating a horse to your children? Definitely not!

    But the concept of cannibalism by eating the decayed flesh from a resurrected corpse is ok?

    -Edit. I'm impressed by how broken this forum is.
    Posted in: Suggestions
  • 1

    posted a message on How Can I Get Better FPS?
    • Run the right version of Java (you'll be surprised how many people don't do this)
    • Make sure you have the right settings (no more than 4gig of RAM allocated*)
    • Try running optimisation mods- such as Optifine or Fastcraft (theres a tonne of setting and versions- you'll need to play around)
    • Play on a server- it'll reduce the load on your end.
    • If you have a low end PC, get a spare flash drive and use Readyboost.
    • Ask for help on the FTB forum- installing a tonne of mods does bad things for your performance, so theres a lot of help available for dealing with it.
    *Yeah- no more than 4 gig is needed; Java is a strange beast, and going above more than 4 gig causes problems with 'garbage collection' which results in lag spikes. Also having a multicore processor won't help much because MC will only use 2 cores (client and internal server)
    Posted in: Java Edition Support
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