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    posted a message on Better Than Wolves Total Conversion!

    If you're feeling particularly flamboyant they make for a nice spotlight effect :)


    BTW changelog:

    • Changed the recipe for the Lens to also no longer be Anvil dependent. It now consists of 6 gold ingots in vertical lines with a single diamond in the middle of the top row, and a single glass block (not a pane...the idea is that the block is shaped into a lens as part of the crafting) in the middle of the bottom (you're welcome Dave ;) ). My overall feeling on it was that the Lens wasn't seeing as much use as it should have due to the prohibitive cost, so hopefully that will correct that aspect as well as adjusting its availability based on the other changes in this release. I also put in an "upside down" version of the recipe to make it a little easier to remember.
    Posted in: Minecraft Mods
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    posted a message on Lost a years worth of work when my hard drives fried...

    See if you can get the drives forensically rebuilt. It can be expensive, but given the hours of work lost- it'll be worth a shot.

    For what its worth, my condolences on losing an epic project.

    Posted in: Discussion
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Wolfspirit1st»

    Interesting idea, terrible execution; this mod was basically made to make an unrealistic game, even more unrealistic.



    As Rafe already explained, realism is not indicative of good game design. Neither is lack of realism for better or worse. Well implemented realism is good, likewise well implemented surrealism is equally good.
    However I will point out that your opening statement is factually wrong; While realism was never a design intention- a good number of Flowerchild's design features are indeed realistic- such as hardcore buckets, enhanced movement, the deliberating effects of hunger/injury, and the buoyancy mechanics to name a few.

    Quote from Wolfspirit1st»

    A failed attempt to remake the game, probably out of spite, and how the game should run.


    Please elaborate on how this is a "failed attempt to remake the game" when FC has both made significant changes to the core Minecraft experience, and that said changes and design features integrate with one-another to produce a new game experience.
    Because that sounds like a successful remake to me.

    As for you're speculation on why FC made Better than Wolves; you'll find your answers in the initial threads. The title actually refers to a better use of dev time (than wolves), though things have somewhat snowballed since the 6 initial ideas.
    The short answer would be frustration (NOT spite) with the (then) current direction MC was heading in, and leading by example using modding to produce a tangible result.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    The latest version changes fence crafting to use the siding moulding recipe only.

    Posted in: Minecraft Mods
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    posted a message on Sideways slabs suggestion fourm

    Support- good idea, brings a lot of building potential without too much fluff.


    Full support if you throw in sideways (vertical) stairs too.

    Posted in: Suggestions
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Steampunk isn't limited to 'steam powered.' I've seen coal/liquid fuelled boilers, Stirling engines, combustion engines, turbines/jet engines, atomic/nuclear devices, and raw magic. A lot of the art is down to the beauty of mechanical engineering, while electricity is mostly reserved for lighting and Tesla coils.


    Rotarycraft could certainly complement a steampunk modpack.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    The slippery bees produce almost nothing, and the CC bees produce nothing at all. Also, how would it make sense for bees to make things like uranium?

    Binnie's mineral bees are bred from a species that lives underground building its hive in solid rock.
    I always assumed the mineral traces found in the combs came from the bee's pollination/burrowing habits- with the breeding giving them an affinity to seek particular mineral traces found in native minecraft stone.
    Posted in: Minecraft Mods
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    posted a message on Are you afraid of heights?

    Awesome seed- you could build some sweet stuff up there.


    I've had Minecraft induced vertigo a couple times- but if you push yourself and build up there you'll figure it. Be brave and give it a go!!;)

    Posted in: Seeds
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from ZaxtonBooks»

    Bearing in mind I have already demonstrated my stupidity, I can't figure out how to cool a transformer. I tried cooling fins - that blew up. I tried piping in some LN2, and that didn't work either. Granted my desired ratio is pretty extreme, but it blows up even at ratios approaching 1.


    I'm running the latest Electricraft, if that makes the least difference. And I already tried searching the thread.


    How much power are you running into it? [volts, amps and total watts]- Sounds like you're sticking too much through it.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from reteo»



    I'm not saying it's not possible. I'm saying that I have not found any mods that can allow me to do this without requiring Tinker's Construct. And I am also saying that while I can make some Python programs to generate XML, and even find key variables in existing mods' source code, I am nowhere near the skill level to actually write mods myself... much less one that can change a vanilla mechanic.


    This isn't about what's possible, it's about what's currently available.


    Somewhat convoluted; but here goes.

    Create your own ore block with customitems. Set it to desired mining level.
    Use minetweaker to oredict it to the appropriate ore type.
    Apply processing recipes and populate world as needed.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Ieldra2»

    After some research, I conclude it may have been a part of the void monster poking through the bedrock layer. So are there holes in the bedrock layer in the overworld or the Nether or am I wasting my time looking for them? In my pack, the void monster doesn't spawn in the Deep Dark, so going there is not an option.

    If you have Rotarycraft, the bedrock breaker can be positioned vertically allowing you to drill through the bottom of the world. (enable the config option for the breaker to mine bedrock at y=1).

    Alternately CoFH world gen can be used to add stone [or any block/fluid] over bedrock, allowing you to retrogen holes into your world.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Keybounce»

    Except that a 1% damaged gearbox is as worthless as a 99% damaged gear box. Since any damage is "worthless", the whole concept of a damage scale seems pointless.



    Gearbox damage proportionally reduces the amount of torque transferred. The 'cost' comes in power loss rather than material.


    Though in my experience, that'll still make them equally useless as a ~1% reduction in torque would normally drop me below the minimum Nm needed to power XZY.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    I see it also comes with fireproof gearboxes.

    Wouldn't mind a few of those myself actually- very useful indeed... I'll keep a lookout on my next clay run ;)

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    Hey! Anyone got a link to a good installation video for this mod?


    The wiki is fairly good.


    1. Open the 1.6+ launcher and make sure the version of Minecraft the mod requires is already installed.
    2. Click "Edit Profile" in the launcher, then open the game directory.
    3. Go into the subfolder "versions".
    4. Rename the folder for the version you require to something else. In this example, rename "1.8.3" to "1.8.3_Modded".
    5. Open the 1.8.3_Modded folder.
    6. Rename "1.8.3.jar" to "1.8.3_Modded.jar".
    7. Rename "1.8.3.json" to "1.8.3_Modded.json".
    8. Open "1.8.3_Modded.json" with a text editor and replace "id":"1.8.3" with "id":"1.8.3_Modded", save the file and close it.
    9. Open the jar file so you can see all the files in it. You can do this by changing the .jar to .zip and unzipping it. You only need the new jar folder and the json so delete everything else on that directory. No need for WinRAR or 7-Zip. Copy-paste the files into the "1.8.3_Modded" new jar folder.
    10. Delete META-INF (If needed) . (Be sure to double check as to though whether or not the META-INF file needs to be deleted. Some mods may not run without it. If it doesn't and you save, you can always go back and delete it.)
    11. Start the 1.6+ launcher.
    12. Click "Edit Profile"
    13. In "Use Version", select "1.8.3_Modded".
    14. Click Save Profile.
    15. Login and play as normal.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Wyr3d»

    Quick Question:

    Any chance of a Concentrated Hellfire back to Hellfire Dust coming up in the next release?

    I ran out of coal dust and ended up with a ton of them that I don't need. Most things in BtW either have an alternative purpose or are reversible, but Concentrated Hellfire is pretty redundant once you have all the hibachi you need.



    Concentrated Hellfire has a second use.

    stick it under a beacon.

    Also I don't think reversing it would make sense from an in-game perspective given its going through an alchemical change (like making gunpowder/steel/kibble/blasting oil ect).

    Posted in: Minecraft Mods
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