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    posted a message on Think there will be a snapshot tomorrow?
    They always announce before hand if there will not be a snapshot...
    Posted in: Recent Updates and Snapshots
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    posted a message on Hay Barrels in 1.5?

    I support a wheat resource block, I do not support an animal "beacon." The picture is one I made for a mod. It also comes in stairs...
    Posted in: Suggestions
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    posted a message on Overly Engineering The Good Stuff
    Quote from Packerdan

    Looks nice, I'd like to find a way to increase the drop collection (Looks like quite a few are wasted there)
    On a side note I finally got the new snapshot (Thanks to the Curse Client feature) and built a transfer station, from the water into a minecart and then the minecart gets shot off to the collection point (Haven't made that yet) If anyone is interested I could post some pictures, but its pretty overly-complicated.


    Yeah sticky piston "blades" works the best, and I've since changed this design accordingly. The biggest issue is that when a melon grows, sometimes two vines will attach to it and the second one will not grow a new melon. But this design is small enough, and very modular, that you could link five or six in a small area to increase the drop rate.
    Posted in: Recent Updates and Snapshots
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    posted a message on Is Mojang Planning Hunger Options?
    Hunger is part of the difficulty setting you choose. Choosing easy on street fighter doesn't mean you don't fight M. Bison at the end.......
    Posted in: Future Updates
  • 0

    posted a message on Waiting For AGES and they still have not done it
    It has been said a hundred times over that the egg will never hatch into a dragon.
    Posted in: Recent Updates and Snapshots
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    posted a message on Overly Engineering The Good Stuff
    Quote from Packerdan

    Also having trouble making a 100% auto Melon/Pumpkin, I can't get a harvesting system that works off 1 input without tons of repeaters.


    Not sure if this counts as a ton of repeaters, but it is the best modular design I could come up with.





    Posted in: Recent Updates and Snapshots
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    posted a message on Overly Engineering The Good Stuff
    Quote from Packerdan

    Also having trouble making a 100% auto Melon/Pumpkin, I can't get a harvesting system that works off 1 input without tons of repeaters.


    I have come up with a few designs for the melon farm, but none that have a good harvest rate that are pretty small; melon slices just shoot everywhere. The closest I have gotten has a four block wide water lane in between two rows of melons. It takes up a lot of space.

    My next big issue is a vertical item pipe that doesn't use pistons, and is flawless. I use this design: http://www.minecraft...ical-item-pipe/



    It is loud and laggy in tall pipes, but It doesn't clog up nearly as easily as a pipe made without pistons. The only time it clogs up is if the chest at the top fills up, and begins to break the flow in a chain descending from the top dropper. It's fast though.



    The vertical pipe helps send a stack of items in the right chest through this piping system to the left chest in less than a minute.
    Posted in: Recent Updates and Snapshots
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    posted a message on Overly Engineering The Good Stuff
    Quote from Packerdan

    I started a world where I'm trying to design a bunch of auto-farms, adjust SethBlings sorter to work in the new update (Adjustments since 13w01a) and hook up the daylight sensor to a counter and have it harvest every 5 or 6 days (Whenever most is fully grown)
    Currently just building all the farms, and prepping for 1.5.

    But ya, any 100% automatic farm is going to be impractically hard to build in survival :P with the exception of a basic wheat/carrot/potato, but those aren't even 100% auto.


    Well fully automatic cactus, reed, and melon farms are pretty practical. You don't really have to chain the hoppers together like I do in this build, water pipes go a long way in conjunction with hoppers and droppers. It is all about play style really, though.

    How do you do your multiple day clock? I know almost nothing about redstone, and that piques my interest. I just went with a once a day harvest because I would like to maximize the amount of harvests while I am in the area of the farm. I feel like if you go far away enough then a multiple day counter is going to cause a lot of waiting.
    Posted in: Recent Updates and Snapshots
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    posted a message on Overly Engineering The Good Stuff
    I am curious how you keep the hopper from emptying out completely. How do you do that?
    Posted in: Recent Updates and Snapshots
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    posted a message on Overly Engineering The Good Stuff
    So the last few days I have been messing around with all the goodies coming up in 1.5 and I have overly engineered a few things. My most recent engineering project is an inefficient, but completely automatic, modular reed farm. The reed farm harvests every morning at day break, and sends the reeds through piping to a chest. Here are some screenshots of it:

    This is a reed module, it potentially can grow 32 reeds before harvest, but rarely does. The upside to this design is that reed is rarely lost. The pistons push the reeds into the glass pane which then drop into the water and eventually make their way into the hoppers. Top screen is right before harvest, bottom screen is mid harvest.





    The harvesting is controlled by a daylight detector powered pulse limiter. When the day begins it powers the harvesting pistons, and at night it resets itself. You could run this circuit to harvest at both day and night, or at regular intervals throughout the day but I like to give the reed time to grow.



    The reeds travel through the hopper piping to the dropper vertical piping. It is a lot of hoppers, that can easily be replaces by moving water or storage carts. The orange wool is the wiring for the vertical pipes, and the purple wool is an valve control function. Flip the switch and it will stop the hopper that feeds into the vertical pipe from pushing items through. If your valve is shut then reeds don't travel to the surface, but still collect in the pipes. This is a nice function because you can just have it collecting reed forever, then open the valve and let it do its thing all at once and go AFK, instead of letting the vertical pipe lag your game up while your playing.



    A close up of the valve control feature.



    This is where the reeds end up, and the switch is the valve control.



    Here is a picture from the top and back of the modules, to get a good understanding of how big the modules are. You can tile them pretty seamlessly, and you can put them as far in the sky or as deep underground as you want. They are all self contained, and can be easily retrofitted to utilize a different item delivery system.





    At any rate I am sure that there is a better, more efficient way to do this. But overly engineering these things is always a lot of fun. The introduction of hoppers, droppers, comparators, redstone blocks, and everything else is going to bring back the good ol' days of mega-sized, mostly useless machines. Like people building bedrock to skylimit cactus farms that automatically turn into green dye. I am excited about it!
    Posted in: Recent Updates and Snapshots
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    posted a message on Large, Loud, Expensive, Laggy, Stackable Inefficient Vertical Item Pipe
    Quote from AlienAtSystem

    It might fire fast enough, but you'd have to keep up a constant stream of items, otherwise it just stops with stuff caught somewhere in the pipe.


    Yeah I tried it out and thats what happened. The way that mine is set up nothing gets clogged. Which is the most important part really. I can deal with the lag and noise. I actually like that when you have a few stacks of items going through there it actually sounds like a machine working.
    Posted in: Redstone Creations
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    posted a message on Interesting Stacked Snow Property in 13W05A Snapshot
    Quote from Acesilentlife

    i have to ask, does snowfall stack snow naturally?


    Surviving in a snowy biome would be epic if this were true.
    Posted in: Future Updates
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    posted a message on Large, Loud, Expensive, Laggy, Stackable Inefficient Vertical Item Pipe
    Quote from Quinn2

    instead of the piston with the redstone block, put redstone dust after the comparator, followed by a repeater where the redstone block is, and a line of redstone dust across where the block moves to to behind the comparator. Saves absolutely no space, but reduces the delay by one tick, and makes it much quieter and less laggy, also reduces wood and iron cost, but adds some extra redstone cost. In addition, changing the comparator to a repeater is up to you, they do now both have an equal delay.


    I tried something like this, I think, and it clogged up...

    Quote from lenmae

    The comparator had no delay, but they changed it. Now it has a 1 tick delay


    So it would be cheaper to use the repeater instead of the comparator into the dropper. Cool.


    Quote from AlienAtSystem

    Try this:

    - snip -

    Piston is a sticky, and there is a redstone torch beneath the sponge. The repeater feeding to the piston has to have a delay of 3 or 4, otherwise the pulse is too short to reach up the redstone torch ladder.


    If I rig a comparator from the first dropper to the piston, will it fire off fast enough to keep going?
    Posted in: Redstone Creations
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    posted a message on Large, Loud, Expensive, Laggy, Stackable Inefficient Vertical Item Pipe
    This is my design for vertical item pipes. Its loud, potentially laggy, not very compact, and mildly expensive to build in survival. It is stackable though, and can from bedrock to sky limit without failing.

    It looks like this:



    It uses this stackable circuit:



    The circuit has two droppers facing up, and the bottom dropper activates the one above it, so the redstone attaches to the bottom dropper, like this:



    I've seen a few other designs, the really fast efficient ones don't go straight up and the other ones stopped working when the comparator stopped pulsing into dispensers and droppers.

    I know I could use a repeater going into the dropper, but I've read the comparator is instant, with no tick delay. Is this true? Is there a better, smaller way to make this pipe?
    Posted in: Redstone Creations
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