- callumhutchy
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Member for 11 years, 8 months, and 14 days
Last active Mon, Mar, 5 2018 09:25:34
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Fir3will posted a message on Runecraft 2 - Runescape in Minecraft - Looking for TestersThis is just suggesting spells but here's the Harry Potter spell book. I think it'll help a lot. I mean A LOT. There are tons of spells. Also here, tons of spells to choose from.Posted in: WIP Mods -
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F350s posted a message on Need help with making custom blockI am making a mod which includes blocks that are like ghost blocks. The ghost or "phantom blocks" (which I am calling them) are right now, just supposed to be able to be walked through by entities without taking damage (which works). One problem with that is it renders the blocks adjacent to it weirdly -Posted in: Modification Development
Also when I relog, going into the block looks like this -
Breaking and replacing the block fixes it. The code for the block -
*I realize I have a bunch of unused imports*
package com.zml.phantomblocks.blocks; import java.util.Random; import com.zml.phantomblocks.PhantomBlocks; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.ArrayList; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockGrass; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.ColorizerGrass; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class PhantomDirt extends Block { public PhantomDirt() { super(Material.glass); this.setCreativeTab(PhantomBlocks.tabPhantomBlocks); this.setBlockName("phantomDirt"); this.setHardness(0.5F); this.setBlockTextureName("minecraft:dirt"); } public AxisAlignedBB getCollisionBoundingBoxFromPool(World p_149668_1_, int p_149668_2_, int p_149668_3_, int p_149668_4_) { return null; } }
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[quote]There is currently an overhaul going on with this mod, I have had a change of heart. I do not feel like copying Runescape directly and would rather take inspiration from it and create my own magic based mod, (possible Alchemy inbound as well). The current magic system with the rune crafting and staves + spells will stay the same, I would love people to test the magic system part out and list spell ideas in the comments, because sometimes as a programmer we are not always the best at coming up with creative ideas. Metals will still be in the mod but are currently being put on hold, and will most likely be incorporated with the magic very closely (crafting magic weapons).
The time has come for me to release the first playable* version of the mod, no way is this mod finished yet.
Link to my website which has page for this mod as well as a forum to report bugs and discuss the mod.
This mod aims to recreate the world of Runescape in Minecraft, now before people say "Copycat, someone else has done that" I'll tell you this that only 1 person has actually released their 'Runescape' mod. There are many Runescape mods that have looked very hopeful but the authors have just disappeared, now the one mod that has been released was not a very good depiction of Runescape it had some feature but was mainly about mobs.
Anyway I aim to bring as many of the professions to the game that I can, so far Magic and Runecrafting have been added to the mod and although not complete you can actually use them in survival without spawning anything in.
I have spent the last two weeks solidly laying down the basis of the mod which means adding more stuff should be easier now and daily builds are going to be released.
Although the mod is now available only download if you are curious or would like to help test the mod, you can submit bug reports at the Runecraft 2 forums. Link Removed
Help
If you would be interested in helping with Runecraft 2 in any way please post below with what you would be interested in doing.
Even though there is not much to do a short mod spotlight would be helpful just so that people can see what is currently in the mod.
LF modelers and texturers to make anything from Runescape so that i can quickly add stuff to the mod, currently looking for wood textures and tool models. Post if you want to do any and what.
Features
Survival
Donations
If you like this mod or my other one then donate
Screenshots
Playing with the mod now
Your first step is to create a book, then finding a Rune Essence vein. With the book and one of the rune essence create a spell book, also create a staff. You now have the ability to cast home teleport (/sethometeleport sets the location you come back to), you can also cast air strike if you have air runes.
Mod
Requires Forge 10.13.0.1180+
#Warning from version 0.0.5 and until further notice the mod uses some texture assets which are quite large, (currently the Rune Pickaxe is 768x768). This is purely for testing and will most likely be moved into an optional texture pack at a later date. People with decent graphics cards should be able to run it perfectly fine since only a few items are high res not the whole world like a high res texture pack. I'm using a Radeon HD 7850 (2GB) for reference. Please try the mod still as you may be able to run it fine, if you get out of memory errors this could be caused by having java 32-bit on a 64-bit machine, or not allocating enough memory to Minecraft. #
The Runscape Logo and many assets used within the mod are owned by Jagex LTD and I do not own any of them. Some textures have been created by me and should not be seen as an accurate indications of what the game looks like. Although I try to imitate many features of Runescape, some have to be adapted to fit Minecraft.
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Will im in UK as well, im going to be host, which is why i want to be only person recording from birdseye view for first episode.
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Aside from the airship and spawning house, i have replicated the arena to the block.
This means i am the first person (that i can see after searching the forums) to have replicated the map and open discussing it. I have a few things i just need to fix (like what the hell goes in the crystal chests) and then the server is ready to be played.
So i am basically looking for a list of people who want to compete as builders, and people who would be looking to judge.
For the builders i would prefer if you had a decent prior knowledge of Tekkit 3.1.2 (yes! 3.1.2 that means no forestry, i was considering downgrading but decided no to) they must also have a desire to compete (this is to stop time wasters and trolls)
Judges should also have an extent knowledge of Tekkit, and if possible very competent builders thus giving them the knowledge to fairly judge the builders.
Application Template
IGN:
Role: Judge/Builder
Experience:
Any other info:
Hope this gives people a chance to be able to play this amazing idea