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    posted a message on _-* Farmables™ *-_ [WIP]
    Quote from LegoMasterMan10

    I like how currently this mod isnt being worked on and yet as far as I know it is the fastest uprising mod on the forums. I guess lots of people (just like me) like farming. :)

    Its actually rising VERY slow. xD
    Posted in: WIP Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from ilvetikos

    Hello Sir.

    When I try to Install your mod then I receive this message:


    Im not sure what could be causing that, never seen it before.
    Can i suggest a fresh .jar with all updated mods?
    Posted in: Minecraft Mods
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    posted a message on [16x][1.8] ImprovedDefault - BETTER STONE AND NETHER (v1.7)
    Quote from suerchaj

    I really like this texture pack! It cleans up so many of the uglier parts of vanilla minecraft textures, but it also adds a little character of its own without making me say "Now what is this item again?" and having to mouse over it to find out. Great work! Can't wait for Minecraft 1.4 and the subsequent updating of this pack!

    Expect it to be updated VERY close around the time of the 1.4 release!
    Posted in: Resource Packs
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    posted a message on _-* Farmables™ *-_ [WIP]
    Quote from Endercrest

    has this gone inactive?

    I havent been working on it, but im hoping to get time to soon.
    Ive been busy, with ALOT of stuff, im trying to take it easy, otherwise it gets stressful.
    Theres no rush to me.
    Posted in: WIP Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from WooNiTu

    some things on the PR2, one, seem seeds nolonger exist, i cant get them naturally and when i harvest toke i dont get any.
    the second is just an observation, i take it since you have never smoked cannabis that you might not have smoked shisha (hookah tobacco) either, hookahs, at least the good ones, are not really lit by a lighter, you buy special coal disks that go in a try on top that cook the plant matter, this is actually why hookahs are better for you, as they (unlike cigarettes and the like) do not heat the plant hot enough to produce tar, but still enough t produce smoke. a more realitic hookah aproch would be to add a peice of coal, maybe light it, then have that coal last for, idk 8 peices of toke, just like it would if you were useing it to cook something

    I knew that it has a chamber in it where you put coals or something, but i didnt think it would matter that much.
    So do you reckon right clicking it with flint and steel will consume one coal in your inventory, to turn it one would be good?
    And then from then on, whenever you right click it, you smoke, and it consumes one toke each time.
    You can smoke, say 4 times, before it goes out.
    Good idea?
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from Triton37

    Yeah, similer to the way bows work.

    Ah yeah, makes more sense, and works better in my opinion!
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from femsteenkamp

    you destroy tall grass and it has a chance to drop toke ;)

    Not anymore!
    Quote from femsteenkamp

    is this a bug or did i install it wrong ? i cant craft the pipe if i try to craft sandpaper it dosent craft anything i can only craft the bowl of it please help !! oh and cool mod have a :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:

    oh nice adding that drying toke gives you xp

    You must be crafting it wrong...
    Quote from Triton37

    I actually posted that Way to late. He already has tomorrow's mod picked out, so Wanted Weekend is pretty much over. Sorry guys.

    Also. That bit about the new method with the pipe, I was actually going to suggest that. glad you thought of it on your own!

    Oh well, no biggie. :P

    In the pre-release?
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Heres 2.0 Pre-Release 2, for anyone who wants to test it.
    I wanted to keep all the surprises for one big huge update, but its going to take to long since im not constantly working on this, so ill show you what i have done so far.
    If you would like to keep it a surprise, dont open the spoiler.

    Whats in this Pre-Release?

    (PR2)
    -Drying Table. Not craftable, can be found in creative, uses the sun to dry the bud.
    -Hookah! Basicly this is a placeable smoking method. Think of it sort of like cake, but instead of eating, your smoking.
    To light it, right click it with flint and steel, but make sure you have some treated toke in your inventory.
    After its lit, just right click it again with an empty hand to smoke!

    (PR1)
    - Hemp! Place the hemp with the hemp seeds.
    The hemp part of the plant will grow 2 blocks tall, and then will grow a toke part on the 3rd block.
    When you break the hemp part, it will drop a hemp leaf, when you break a toke part, it will drop the bud, and some seeds to plant more.
    The Bud is basicly the normal toke from the previous versions, dry the bud in the furnace to get dried toke, and then grind it for treated toke.
    The hemp only grows in direct sunlight, or with glowstone or a lamp above it.
    - Pipes changed! No longer pack the pipes in the crafting grid, just right click with the empty pipe in your inventory, with some treated toke in your inventory, to consume it and smoke.
    - Code Changes! Since ive converted this to forge, theres been ALOT of rewriting and new code, this may be VERY buggy, as i am still learning how to code with only forge, for SMP. Please report any bugs.
    - Hemp Rope! This is still buggy, but you get the basics of it and how it works, just place it under a block and right click on the rope with more rope and it will grow downwards, and can be used like a ladder.

    Thats all i can remember, if theres anything else, please remind me, and if i remember ill add it.

    I will not give any support for the Pre-Releases, and i dont recommend using this in your main world, or playing with it, as it is all subject to change, and be improved, and is very unstable.
    If someone could test this extensively on multiplayer, that would be greatly appreciated.

    Download: http://adf.ly/DpxWk
    To install, place the .zip in your /mods folder, with forge installed.
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from Triton37

    Hey! Sky (Skydoesminecraft) is doing wanted weekend, where he does reviews of the most suggested mod from his fan base. We should suggest Herblore in the comments and stuff. It'd be good advertising for the mod.

    Sounds good to me!
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Preview of the Hookah alot have people have been wanting in the spoiler!
    80% happy with it!




    Working on the NEW drying table now, will be powered by...
    THE SUN!
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from WooNiTu

    is the prerelease usable in multiplayer?

    I hope so, thats why i was asking if someone could test it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from FinnickBody

    It's really quite excellent! But will the drying table ever come back?

    Ive tried a drying rack, and that didnt end well, so im going back to a drying table with a GUI.
    Quote from O_saft

    Hey, so i installed both mods again and here is the error report:

    --- BEGIN ERROR REPORT 94d63e7b --------
    Generated 19.10.12 16:24

    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_01, Oracle Corporation
    - Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 409449952 bytes (390 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - ModLoader: Mods loaded: 3
    ModLoader 1.3.2
    mod_FCBetterThanWolves 4.21
    mod_Herblore Herblore Mod v1.4.2 by 'calebmanley' for MC 1.3.1


    java.lang.IllegalArgumentException: Slot 236 is already occupied by BlockToke@3c599d11 when adding FCBlockDetectorRail@1f56e60b
    at aig.<init>(SourceFile:354)
    at aig.<init>(SourceFile:374)
    at ahh.<init>(BlockRail.java:40)
    at afl.<init>(BlockDetectorRail.java:10)
    at FCBlockDetectorRail.<init>(FCBlockDetectorRail.java:12)
    at mod_FCBetterThanWolves.InstantiateBlocksAndItems(mod_FCBetterThanWolves.java:1224)
    at mod_FCBetterThanWolves.load(mod_FCBetterThanWolves.java:717)
    at ModLoader.init(ModLoader.java:938)
    at ModLoader.addAllRenderers(ModLoader.java:185)
    at avy.<init>(RenderManager.java:87)
    at avy.<clinit>(RenderManager.java:14)
    at net.minecraft.client.Minecraft.a(SourceFile:260)
    at net.minecraft.client.Minecraft.run(SourceFile:516)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT d11636dd ----------

    You need to change the block IDs of my mod, theres a conflict.

    java.lang.IllegalArgumentException: Slot 236 is already occupied by BlockToke@3c599d11 when adding FCBlockDetectorRail@1f56e60b
    Quote from Chacrcolz

    I'm not sure if you've ever smoked weed or anything :P

    Buuuuuttt

    If you're less experience it usually takes more than one hit to get high. So I thought it'd be cool if you had to do more than one hit to get high. Or like there was a possibility you could get high off one hit.

    Buuuuuutttt

    What I really thought would be awesome was if there was different types of weed too. Strong, less strong. :P


    I thought it was the other way around, if your not used to it your obviously gonna get high quicker, since your body isnt used to it.
    Thats why its known as a gateway drug, because eventually after using it alot, you go looking for harder drugs because weed doesnt give you a good enough high anymore.

    I could be wrong, ive never done it before, thats just what ive learnt over the years.
    From internet, and friends that use.
    Posted in: Minecraft Mods
  • 0

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Heres 2.0 Pre-Release 1, for anyone who wants to test it.
    I wanted to keep all the surprises for one big huge update, but its going to take to long since im not constantly working on this, so ill show you what i have done so far.
    If you would like to keep it a surprise, dont open the spoiler.

    Whats in this Pre-Release?
    - Hemp! Place the hemp with the hemp seeds.
    The hemp part of the plant will grow 2 blocks tall, and then will grow a toke part on the 3rd block.
    When you break the hemp part, it will drop a hemp leaf, when you break a toke part, it will drop the bud, and some seeds to plant more.
    The Bud is basicly the normal toke from the previous versions, dry the bud in the furnace to get dried toke, and then grind it for treated toke.
    The hemp only grows in direct sunlight, or with glowstone or a lamp above it.
    - Pipes changed! No longer pack the pipes in the crafting grid, just right click with the empty pipe in your inventory, with some treated toke in your inventory, to consume it and smoke.
    - Code Changes! Since ive converted this to forge, theres been ALOT of rewriting and new code, this may be VERY buggy, as i am still learning how to code with only forge, for SMP. Please report any bugs.
    - Hemp Rope! This is still buggy, but you get the basics of it and how it works, just place it under a block and right click on the rope with more rope and it will grow downwards, and can be used like a ladder.

    Thats all i can remember, if theres anything else, please remind me, and if i remember ill add it.

    I will not give any support for the Pre-Releases, and i dont recommend using this in your main world, or playing with it, as it is all subject to change, and be improved, and is very unstable.
    If someone could test this extensively on multiplayer, that would be greatly appreciated.

    Download: http://adf.ly/DpxWk
    To install, place the .zip in your /mods folder, with forge installed.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)
    Loving the 1.5 update!
    Just thought i'd let you know. ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from O_saft

    Sorry i reinstalled it so i dont have it anymore. It said that the Detector Rail in BTW and the Toke in Herblore use the same ID's. I changed it already but it didnt worked

    Okay.

    Quote from Piu

    very cool MOD =D

    Cheers!
    Very nice. :)
    Posted in: Minecraft Mods
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