Yes, we get around with no rules, and there's poverty and chaos everywhere...
- calebmanley
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Member for 12 years, 6 months, and 18 days
Last active Sun, Dec, 10 2023 02:25:24
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Sep 26, 2012calebmanley posted a message on Shapeways Building Contest - Now With More Fabulous Prizes!Posted in: News
Yes, we get around with no rules, and there's poverty and chaos everywhere... -
Sep 25, 2012calebmanley posted a message on Shapeways Building Contest - Now With More Fabulous Prizes!Posted in: News
Thats what I was thinking.
Its not like where a third world country or something... -
Sep 25, 2012calebmanley posted a message on Shapeways Building Contest - Now With More Fabulous Prizes!Oh...Posted in: News
Apparently Australians aren't aloud to enter... - To post a comment, please login.
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Just checked it out, it looks like a great mod.
I cant believe I haven't seen it before.
Although it isn't very magic-like, it would definitely play nice together with other magical mods without being too techy.
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I didn't take into consideration the fact that the fields name that I was reflecting changes when obfuscated.
Ill upload a fix soon!
Edit: Fixed!
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It... Its beautiful. :')
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Hey there.
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http://www.minecraftforum.net/topic/1769208-151-slime-chunk-finder-v10/
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TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNERS - KingCold999, the original author of the MOD, and calebmanley, the maintainer of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNERS have full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNERS OF THIS MOD TAKE NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY OR MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNERS solely. All mirrors of this mod must have advance written permission from the OWNERS. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNERS may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNERS and may be subject to certain terms.
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That would probably look nicer.
I would also lighten it up a bit, its way to harsh.
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Good job!
Posting so I can get back here easily!
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I have another recipe in mind, ill change it for when I update it!
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I had mushrooms planned from the beginning.
Drying tables were implemented at the beginning but used coal, sun power seems much better. And that was actually inspired from TobaccoCraft.
I don't think you understand how hard it is to create a good effect without editing base class files.
You tell me what you think would be better oh wise one.
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You's should start up a nice convo on one of my threads.
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I'm pretty sure I have stated that you don't pack the pipe anymore, just right click it with toke in your inventory,
Dont be so lazy.
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The sunflowers affecting beehives would be a good idea, but niter can be cut with bonemeal to create more for fertilizing..?
The video doesnt exist?
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If you are updating your mod, just simply change .setBlockMetadataWithNotify() to .setBlock().