TNT is very useful, and would make a lot of angry people if it was removed. I don't think for the sake of stopping spamming/greifing, it should be removed. There are lots of other ways to prevent that, plugins etc.
Inside the preInit method of your main class , after you register your mob, place this line:
EntityRegistry.addSpawn(LDEntityInfected.class, [spawn frequency, try 10], [min spawn at once], [max spawn at once], [creature type], [biome to spawn in]);
The min and max spawn at once represent how many of your mob will spawn in a group.
Creature type can be any of EnumCreatureType, such as EnumCreatureType.monster, which gives it attributes like a monster, such as spawning only at night.
The biome to spawn in is one of BiomeGenBase biomes, such as BiomeGenBase.plains (You can find a list in net.minecraft.world.biome)
If you want to spawn the mob in all biomes, use this instead
for (int i = 0; i < BiomeGenBase.getBiomeGenArray().length; i++)
{
if (BiomeGenBase.getBiomeGenArray()[i] != null)
{
EntityRegistry.addSpawn(LDEntityInfected.class, [spawn frequency, try 10], [min spawn at once], [max spawn at once], [creature type], BiomeGenBase.getBiomeGenArray()[i]);
}
}
Personally, I think Ghosts would be cool. Maybe if you die, a ghost spawns at your death point that looks like a transparent you, and it guards the stuff you dropped.
You can do this with command blocks. Using a clock pulse (look it up if you don't know what that is) or a command block set to loop powering a command block with:
effect @a[r=#] 16 1 true
-Replace # with the raduis from which players will be affected by the effect
-1 is the number of seconds the player is given night vision, because the command gives the effect constantly, it will keep the effect
-true is if particles are hidden or not
Hope this helps! And if you need more info, just ask.
1
Main Features:
-The Void Walkers have returned to the Overworld after a untold time!
-To face these creatures, Arkenite, the jewel of the End, has returned to the world.
-Craft powerful weapons, tools and armor of Arkenite to summon the light and bring victory against the Enemy!
Changelog:
Arkenite
* 1.1 The Miscelaneous Update
-Added Arkenite Battleaxe
-Added crafting for saddles
* 1.2 The Void Update
-Added Void Walker
-Added Void Altar Dungeon
-Added Hollow Bricks
-Added Hollow Stairs
-Added Hollow Torch
-Added Dark Fog Block
-Added Void Shards
-Added Foggy Bottle
-Added Broken Void Sword
-Added Void Imploder
-Added Void Wrecker [not obtainable in survival]
-Added Ender Dragon spawn egg
-Added Snowman spawn egg
-Added Iron Golem spawn egg
-Added Pirate Speak Translation
-Added French (Canadian) Translation
-Added Obtain Arkenite achievment
-Added Obtain Arkenite Jagsword achievment
-Added Obtain Void Shards achievment
-Modified saddle crafting recipe, now uses tripwire hooks instead of iron ingots
* 1.2.1
-Fixed Void Walker spawing from day and night to just night
* 1.2.2
-Fixed a problem with Void Walker's registery causing a crash with some users who used Arkenite with other mods
Note: some of these images used shaders, these are not included in the mod.
Downloads:
Newest Version-1.2.2
-1.0.0
-1.1.0
-1.2.1
If you like it, please give me feedback!
Bugs or other comments can be posted here or sent to: [email protected].
You can use this mod for modpacks, but please inform me if you do so (via email, comment or pm).
This mod requires Forge for Minecraft 1.7.10
Haven't installed a mod before? Find great instructions here.
1
TNT is very useful, and would make a lot of angry people if it was removed. I don't think for the sake of stopping spamming/greifing, it should be removed. There are lots of other ways to prevent that, plugins etc.
1
Hm, okay, thanks for clearing things up!
1
According to the Minecraft Wiki, no type of armor reduces fall damage. Unless it's enchanted with Feather Falling, of course.
1
Inside the preInit method of your main class , after you register your mob, place this line:
The min and max spawn at once represent how many of your mob will spawn in a group.
Creature type can be any of EnumCreatureType, such as EnumCreatureType.monster, which gives it attributes like a monster, such as spawning only at night.
The biome to spawn in is one of BiomeGenBase biomes, such as BiomeGenBase.plains (You can find a list in net.minecraft.world.biome)
If you want to spawn the mob in all biomes, use this instead
1
Holy..... That's one long list.
Personally, I think Ghosts would be cool. Maybe if you die, a ghost spawns at your death point that looks like a transparent you, and it guards the stuff you dropped.
1
Never mind the.... idea, I cant even read the yellow.
1
I like these! Especially the Elytra thing. I think that would be really cool.
1
You can do this with command blocks. Using a clock pulse (look it up if you don't know what that is) or a command block set to loop powering a command block with:
effect @a[r=#] 16 1 true
-Replace # with the raduis from which players will be affected by the effect
-1 is the number of seconds the player is given night vision, because the command gives the effect constantly, it will keep the effect
-true is if particles are hidden or not
Hope this helps! And if you need more info, just ask.
1
They are not there by default, you have to make them.