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    posted a message on More Gamerules! [Over 300 supporters!]
    Quote from Spyman68

    Except half of the ones on there wouldn't be relevant in creative, so those ones are OP.

    Those are though, in adventure maps you may want to let a player fly around in a certain place. I'm not sure what ones other than that you are talking about but as Lily said these can only be used with cheats on.
    Posted in: Suggestions
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    posted a message on Mod Request: Roughing It (foliage drops, 2x2 makeshift tools, and other tweaks)
    Quote from Kilyle

    Give me your best shot at a Macadamia Nut, Acorn, Dirt Ball, and Arrowhead.

    So hey... update! andykuo1 is hard at work getting the dev version together, and I've been beta testing it a bit tonight. Still got some crashes over easy stuff, so not ready for release, but parts of it are working quite well and I thought I'd treat you guys to some screenshots. Let's see if this works:

    You should be able to see how the bark panels are working (and how different bark panels connect seamlessly), plus the different sizes of wood for the tree core once the bark has been cut off. Right now when I cut the bark off a pine/spruce tree, it has oak wood inside, so we're still ironing out some bugs, but otherwise it's looking pretty exciting!

    Thanks and it looks very good.
    Posted in: Requests / Ideas For Mods
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    posted a message on Boats are underdeveloped right now
    This is well thought out. Great idea.
    Posted in: Suggestions
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    posted a message on Super Secret Settings Shaders
    Quote from markacashion

    Oh, I didn't know he was no longer active. I should of check if he was or not. So in that case, you are correct in that grar could answer any questions any one has.
    But that all being said, I might still add a link to both this post & the post you linked too in the Guide anyways.

    Okay thanks. I'll go and subscribe to your thread.
    Posted in: Resource Pack Discussion
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    posted a message on Chunky - Minecraft mapping and rendering tool
    The windows and mac download links are broken here but not on the reddit or wiki.
    Posted in: Minecraft Tools
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    posted a message on Customizable Armor-
    I like the idea but I'm not so sure... good luck though. If mojang likes this idea I would be surprised.
    Posted in: Suggestions
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    posted a message on Sprint Block Climbing (Gamerule or Effect)
    Quote from CORPORALCRUSH

    This would be great for some adventure maps in the future. Support.


    Quote from Turbo1928

    This seems like a pretty cool suggestion. I think it should be both a gamerule and an effect, because sometimes you might want it to be permanent, while other times you want it to be temporary. For the command, I think /gamerule doBlockClimbing would both fit with the other gamerules and be simple to remember.


    Quote from Itsoo1

    I can see this being VERY useful, especially in adventure maps. Support!

    Thanks.
    Quote from Bakedtoast

    What is this, Mirror's edge? No support.

    This would be helpful for adventure maps and not an active(?) part of the game. Most users wouldn't know how to use it. Any suggestions on what would make it good? Also what is mirrors edge?
    Quote from ZTick
    Good stuff.

    Thanks.
    Posted in: Suggestions
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    posted a message on Ability to craft Packed Ice in survival
    Quote from Benjamin5349
    Full support. But an option to preserve it's rarity while still allowing you to preserve Ice Spikes, could be to perhaps make it so any ice that forms in an Ice Spikes biome becomes packed ice instead?

    I like this idea but I think to make it balanced it would need to take a long time to turn into the packed ice.
    Posted in: Suggestions
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    posted a message on Ability to craft Packed Ice in survival
    Quote from flaminghawk83
    This is the most detailed and convincing post about crafting packed ice that I've seen. Yet, no support. At least no yet. For one, why haven't they made it craftable yet? There's a reason. I'm not claiming to know it, but there probably is. It just seems like something that shouldn't be craftable.

    Now, if I was to support it, I would give some advice. If you change this, I may support. I think it should be 3x3. See, packed ice is rare. It is supposed to be. It should be cool to have. So, I think that you should at least make it hard to make.

    So, for now, no support.

    Ice requires silk touch to get so it is rare but I agree about a purpose. I just wonder what it is...
    Posted in: Suggestions
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    posted a message on colored redstone
    Would be so helpful but I think REDstone should be red. It needs an alternative to color. I Support the mechanics.
    Posted in: Suggestions
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    posted a message on Sprint Block Climbing (Gamerule or Effect)
    This is a pretty simple suggestion so I'll try to explain it well.

    The Gamerule or Effect:

    /gamerule _____ (a suggestion would be great)
    /effect # (block height) (speed, optional)
    The Potential:

    This has three different uses that I can think of:

        • Faster creative travel
        • Server Games and lobby customizations
        • Adventure Maps

    The Possibilities:

    • A customizable command
    • A gamerule
    The Premise:

    When using the sprint key the user will climb blocks that they run into. This could be customizable with /effect or fixed with /gamerule. With effect it could climb as slow as ladders (or water) or as fast as slabs.
    The downside:

    Could be used in hacked clients (cheating).
    Any suggestions are super helpful and help better the idea.

    If this belongs in small suggestions or is redundant please let me know.


    Edit.

    I broke the poll. (it's fixed now)
    Posted in: Suggestions
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    posted a message on Super Secret Settings Shaders
    Quote from markacashion
    Actually the tutorial you linked too is also good. I might also link to it in the "The All-Inclusive UPDATED Guide to Texturing" page.(I just haven't finished reading the whole post).

    Yeah the only problem though is that the member is no longer active on MC Forums or Bukkit. grar could probably answer any questions related to those though.
    Posted in: Resource Pack Discussion
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    posted a message on Super Secret Settings Shaders
    Quote from markacashion
    MinecraftForum user, grar has made a post too on how to Change the Vanilla Shaders. The link to that post is here.

    Their post is so much better than mine. I have no idea how I missed it. I'll probably just request that this is deleted.
    Posted in: Resource Pack Discussion
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    posted a message on Redstone Dust Line/Cross Designs (Making Your Own)
    Quote from xxUSAFxx

    Yes, this is a challenge, but not one meant for me to steal and use as my own. I want some artistic insight for everyone one, something to fuel my imagination and help me build something better. What ever I come up with I can attach here and please do the same. It'll be something fun for everyone. Below is another design I came up with...still in work of course.

    Good but on the center piece needs more outside dust like on the straight pieces.

    edit.
    After looking at your strait line I now realize the complexity, excellent job!
    Posted in: Resource Pack Discussion
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    posted a message on Super Secret Settings Shaders
    I have decided to post this because I was interested in the complete lack of support and changes to the super secret settings. I think that these shaders have incredible potential but I found that a lack of information was upsetting.

    If you are going to create your own here are some useful links. If enough people begin using custom shaders it will incourage mojang to expand the capabilities allowing better vanilla shaders. (better resource pack effects)

    Tutorials:



    Custom packs:



    Making your own:

    Motion Blur:
    ...shaders/post/fxaa.json

    {
    "targets": [
    "swap",
    "previous"
    ],
    "passes": [
    {
    "name":"no_clear",
    "intarget":"minecraft:main",
    "outtarget":"swap",
    "auxtargets":[
    {
    "name":"PreviousSampler",
    "id":"previous"
    }
    ]
    },
    {
    "name" : "blit",
    "intarget" : "swap",
    "outtarget": "previous"
    },
    {
    "name":"blit",
    "intarget":"swap",
    "outtarget":"minecraft:main"
    }
    ]
    }

    ...shaders/program/no-clear.fsh

    #version 120

    uniform sampler2D DiffuseSampler;
    uniform sampler2D PreviousSampler;

    varying vec2 texCoord;

    void main() {
    vec4 CurrTexel = texture2D(DiffuseSampler, texCoord);
    vec4 Previous = texture2D(PreviousSampler, texCoord);

    gl_FragColor = (CurrTexel+Previous*5)/6;
    }




    ...shaders/program/no-clear.json

    {
    "blend": {
    "func": "add",
    "srcrgb": "one",
    "dstrgb": "zero"
    },
    "vertex": "sobel",
    "fragment": "no_clear",
    "attributes": [ "Position" ],
    "samplers": [
    { "name": "DiffuseSampler" },
    { "name": "PreviousSampler" }
    ],
    "uniforms": [
    { "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
    { "name": "InSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
    { "name": "OutSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] }
    ]
    }





    If you find anymore or have your own please share. (there used to be a lot more but lost support and ended)

    I will add on to this as I learn.
    Posted in: Resource Pack Discussion
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