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    posted a message on Glue
    Quote from PanJouda

    How would you get the glue?


    I was thinking a slimeball in the crafting table would give you 8 glue.
    :: :: ::
    :: :....: ::
    :: :: :: with the seeds representing the slimeball.
    maybe with something more common than a slimeball like seeds but have them only produce one glue.
    Posted in: Suggestions
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    posted a message on Glue
    With glue you could attach as many blocks together as you wanted a piston to move as long as it didn't exceed a pistons block limit.
    Posted in: Suggestions
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    posted a message on Design Challenge: free-floating, self-powered flying machine!.

    there is a video on that but I do not know how to post videos.


    To insert videos from youtube there is an embed button below the video. Click this and then copy and paste it into the section called code with the <> in the formatting bar.

    How do you make/insert a spoiler?All of these problems would be solved if minecraft had 'glue' or something to attach blocks to each other.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Design Challenge: free-floating, self-powered flying machine!.
    Has anyone tried to use the gravitational aspect of sand or gravel as 'fuel' for the pistons?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Null-G mod idea in minecraft?
    I like the idea but I see no way of this being possible.
    Posted in: Requests / Ideas For Mods
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    posted a message on World Generation Editor
    Quote from Minecrafttime50

    The only thing i don't like is the "How common blocks are" option. Someone could just set diamond blocks commoness to max.

    So right now,till' you fix it....No Support



    That is kind of the point- being able to change dirt to tnt- although I would disable hardcore customization if I knew how.

    I don't know coding, so this is just an idea.
    Posted in: Requests / Ideas For Mods
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    posted a message on World Generation Editor
    I am very good at editing pictures so that is where the pictures will come from.
    Posted in: Requests / Ideas For Mods
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    posted a message on More Boats Mod
    Has anyone tried to make a mod with customizable boats? Maybe a double boat with a seat and a block that you can place other blocks on. Maybe a bed-like block that turns your creation into a boat. I've seen this for other versions but I am tired of downgrading to play. Any help?
    Posted in: Requests / Ideas For Mods
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    posted a message on World Generation Editor
    thanks sorry about that
    Posted in: Requests / Ideas For Mods
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    posted a message on World Generation Editor
    I have an idea of a mod that changes the way the world generates. It would have boxes for min. build height, max. build height, how common blocks are, village commonness, dungeon commonness, ravine commonness, mountain commonness, lake commonness, average lake size, ocean commonness, average depth change between blocks, what height to start generating: dungeons, certain blocks, villages and mountain cliffs.

    Feedback? Good idea, Bad idea?

    Will be adding pictures soon.
    Posted in: Requests / Ideas For Mods
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    posted a message on World Generation Editor
    I have an idea of a mod that changes the way the world generates. It would have boxes for min. build height, max. build height, how common blocks are, village commonness, dungeon commonness, ravine commonness, mountain commonness, lake commonness, average lake size, ocean commonness, average depth change between blocks, what height to start generating: dungeons, certain blocks, villages and mountain cliffs.

    Feedback? Good idea, Bad idea?

    Will be adding pictures soon.
    Posted in: Requests / Ideas For Mods
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    posted a message on HUGE BLOCKS MOD
    Quote from kittypownage427

    I think that that would be an awesome thing for UncleMion to add into the gullivers mod for 1.4.4. But for it to work really well, everything would have to have the same mechanics and also function. Some block sizes that I think would be good are-
    1.- 2x2
    2.- 4x4
    3.- 8x8
    4.- 2x4 (for doors)
    5.- 4x8 (for doors)
    6.- 8x16 (for doors)
    If anyone makes a mod for this note- to make this work well, it also should be
    A.- Be compatable with the gullivers mod
    B.- Have working giant minecarts and boats for giant players (that they can ride in using the gullivers mod)
    C.- Giant minecarts should obey normal sized minecart physics
    D.- Have it so that giant minecarts can only be placed on giant tracks and travel faster
    E.- Possibly make giant boats not break when they run into grass, lilypads, sand, leaves, glass, wood, Ect, anythiing easyer to break than cobblestone, but instead break thos blocks
    F.- Giant boats travel faster
    G.- Normal sized mobs can't ride in giant sized minecarts and boats
    H.- giant minecarts and boats do damage to normal/small sized players when they hit them
    It would be awesome if someone added these into a mod compatable with the gullivers mod, or into the gullivers mod itself because I fell it would be really cool content that way larger players have special abilities too!
    (note- these are just sugestions that I think would be cool to add into the gullives mod or annother mod)



    I like your idea. I we found a modder who needed somthing to do this mod could have great potential. I would add compatibility with gulliver forged and little blocks to the specs plus giant redstone would carry a charge longer than regular redstone.
    Diamond for you. :Diamond:
    And diamond for the guy who started this post. :Diamond:
    Sorry they scared you away. The comments are getting better you should come back person. I liked your idea.

    P.S.
    and how do i spoiler stuff
    Posted in: Requests / Ideas For Mods
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    posted a message on [WIP] [1.6.4] The Avatar Mod | A New Dimension (Based off of the Movie Avatar) | Beta Download Available
    I am a big fan and have been following your mod for a while. I was wondering if you could make a spawn point where everyone starts but have different paths to take like killing the Hometree or becoming the Navi and fighting extra mobs such as Samsons, humans, Scorpions, Dragon Gunship and the AMP Suits while the native mobs would help you (like wolves). At the spawnpoint there could be an indestructible barrier inside it could be the buildins from the start of the movie. Inside the buildings could be AMP suits and ships for the people who decide to destroy the hometree. For the others there could be the Avatar Chamber With floating avatars and the convesion chamber (?). Also there are many Hometree maps and schematics already built, you could try partnering up with them and use their Hometree to give more time to work on other aspects of the game.

    :Diamond: Thanks. Keep Up The Good Work. :Diamond:

    P.S. Hopefully the update didn't set you back too much.
    Posted in: WIP Mods
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