1.19.1
- updated for MC 1.19
1.18
- updated for MC 1.18
- fix server log being spammed with lit cave air resource error message (harmless but annoying)
1.17.1
- updated to MC 1.17 and using the official source mappings
- otherwise, this is the same as 1.16.5
1.16.5
- rewritten to work with MC 1.16.5
- the mod now uses fake air and water blocks to achieve light (rapidly placing and removing them as light sources move)
- this has several limitations, only full water blocks can emit dynamic lights (not waterfalls or partial block rivers)
- it will also not work if the light source is inside some non-air block like foliage or spiderwebs
- the mod is now a "standard" mod that requires both a client and a server to have it when playing online
- currently only the player self light and dropped items modules are implemented
- there is also no on-off button
Other videos
This modification makes 'shining' items (default: Torch, Glowstone, Glowdust, Lit Pumpkin, Redstone, Lava Bucket, powered Minecart) illuminate everything around them if
1) the player has them equipped (in hand/armor)
2) they are dropped on the ground
You may add any Item ID you wish as shiny item, via the settings file. Also supports armor items!
There is no limit to the number of lights you can create, note however they are fairly FPS-costly. You can disable modules to obtain better FPS!
Instructions:
Put downloaded file into mods folder
Config Syntax help:
[DynamicLights_thePlayer, DynamicLights_dropItems and DynamicLights_otherPlayers configs]
* Possible setups:
* X := simple ID X, wildcards metadata
* X-Y := simple ID X and metadata Y
* X-Y-Z := simple ID X, metadata range Y to Z
There is a default value used as "setting", you can specify one by appending "=x" to the ID part
Valid Entry examples:
torch
Torch minecraft id is "torch", will use the default light value (15)
wool
Torch minecraft id is "wool"
wool-2=12
Wool, magenta subtype (meta 2), will use a light value of 12
wool-2-5
Wool BlockID, accepts metadata range [2..5]
golden_helmet-*-*=15
Item ID range [314..317] covering golden armor, wildcarded meta/damage which means any value goes
Also unnecessarily specifying the default light value of 15, you could leave =15 out aswell
There no longer is numeric Block or Item id's. Use the string identifiers, google "Minecraft Data" to get a listing.
Values that cannot be mapped to anything will be logged and ignored
current versions available at curse:
https://minecraft.curseforge.com/projects/dynamic-lights/files
Old Downloads:
http://atomicstryker.net/dynamiclights.php
To other modders: See sourcecode. Adding your own Dynamic Lights is "easy".
My other mods:
1
Emmm...
4D blocks are almost nothing different to 3D blocks
(in a 3D space, they would look the same),
the only difference is that the 4D block would have a 4thD "volume", that 3D blocks wouldn't have...
There was a video over there that explained this,
the one that showed that 4D Minecraft-like game.
So interacting with 4D blocks wouldn't be such a strange and mysterious experience.
1
I don't remember how, but there was a way Endermen wouldn't teleport wherever they wanted in Endermen farms, I think
it was... glass under carpets, maybe? It involved carpets.
Also it's aesthetic, and would give some fun to decorators.
"Think."
1
You're so imaginative...
I LOVE THIS IDEA!
1
I've been searching for a mod like this for a lot of time! So awesome you had the same idea!
Also, I have a suggestion...
Remember that Minecraft has not the same height and width / depth,
so the 4th dimension could be from just 5 blocks to some billions.
(I would like to emphisize the idea of a very little amount of blocks)
1
I have understood that this si not "...another 'do all the work for me' application."...
As LapisSea said "...lets say Pahimars/ScratchForFuns tutorials as the article that jcm2606 made. And the program as the web page that I made. It's pretty much the same thing but one is user friendly and interactive and the other one is not. The difference is small but the effect is huge!..."
1
It may not be a nerf, but it's tottaly unnecesary. >:c
2
Because you can use mods for that, and that "irrelevant stuff" is pretty much more game-changing than you think, it's not irrelevant.