Quote from buttcrackofthunder»
Hello! I am just building my mod list, and I am stuck with two mods. I've managed to bring all IDs into alignment and such, but these two mods have mutually exclusive features. One is Chromaticraft, and the other is a relatively new mod called "Netherlicious", which backports the Nether Update in its entirety. As such, it would normally work - but Netherlicious has a feature you can activate that replaces the world generator for the Nether with one that is 256 blocks high instead of only 128 blocks. This will obviously interfere with the structures Chromaticraft places up there. I guess my question is - is it possible to disable the structures from Chromaticraft, and are they absolutely necessary for progression?
I can of course leave the nether squished, but I would really like to play with a tall nether, it is a lot grander and creepier when there are layers to the nether instead of just a big cave. Void Monster will probably also cause a problem, seeing as how it spawns above the nether ceiling.
Maybe with a patch, the structures on top of the nether could be transferred to a new dimension instead, accessed through a portal in the tall nether ceiling?
As the Author of the "Netherlicious" Mod I fully support the suggestion.
I added the option for a double height nether and it is really cool, but since Chromaticraft structures need the bedrock ceiling those wouldn't spawn anymore. Maybe if an option could be added so the structures would spawn starting at the 128 y level instead, so you could have structures in the upper half of the nether.
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