The abacus only calculates how many stability items you have around the altar, not the altar's actual stability. Use SymCalc to get that number. Of course, this only helps if the Stability Focus interacts with the Matrix in a recognized way and doesn't catch flux events as they are happening, for instance.
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Aug 6, 2020buttcrackofthunder posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft Mods
Aug 5, 2020buttcrackofthunder posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft Mods
Hello! I am just building my mod list, and I am stuck with two mods. I've managed to bring all IDs into alignment and such, but these two mods have mutually exclusive features. One is Chromaticraft, and the other is a relatively new mod called "Netherlicious", which backports the Nether Update in its entirety. As such, it would normally work - but Netherlicious has a feature you can activate that replaces the world generator for the Nether with one that is 256 blocks high instead of only 128 blocks. This will obviously interfere with the structures Chromaticraft places up there. I guess my question is - is it possible to disable the structures from Chromaticraft, and are they absolutely necessary for progression?
I can of course leave the nether squished, but I would really like to play with a tall nether, it is a lot grander and creepier when there are layers to the nether instead of just a big cave. Void Monster will probably also cause a problem, seeing as how it spawns above the nether ceiling.
Maybe with a patch, the structures on top of the nether could be transferred to a new dimension instead, accessed through a portal in the tall nether ceiling?
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