I've have been trying to use command blocks to automatically check if there is a player online and switch the gamerule of daylight cycle to false when there are no players and true when there is with this setup but it does not work. Only the testfor @a parts works. Do I need to change the way this is set up or is it just not possible? This is also in the spawn chunk of the world so that can't be it. (Version 1.12.2)
I only have 1 (4 jar files) mod on the server but if I add any more to the server it crashes. In this crash log, I have installed the Too Much TNT Mod, which crashes the server on startup. However, if I boot up an already made world in singleplayer the mod works just fine with no crashes anywhere while testing the mod while the other mod is active. Anything I can do to be able to play with both mods on the server?
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I've have been trying to use command blocks to automatically check if there is a player online and switch the gamerule of daylight cycle to false when there are no players and true when there is with this setup but it does not work. Only the testfor @a parts works. Do I need to change the way this is set up or is it just not possible? This is also in the spawn chunk of the world so that can't be it. (Version 1.12.2)
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I only have 1 (4 jar files) mod on the server but if I add any more to the server it crashes. In this crash log, I have installed the Too Much TNT Mod, which crashes the server on startup. However, if I boot up an already made world in singleplayer the mod works just fine with no crashes anywhere while testing the mod while the other mod is active. Anything I can do to be able to play with both mods on the server?
Crash Log: https://paste.ubuntu.com/p/4PrHSRtDw6/