Quote from randisking
I love how someone makes a statement like this without actually backing it up with facts and citations. Which laws of what countries is the EULA breaking? I can guarantee that there are no laws in the US being broken with the EULA and it is in fact a lot less restrictive than the EULA of many major AAA games that have been published.
You can guarantee that no laws are being broken? Would you mind backing up that statement?
I didn't think that any laws were being broken until I read the reddit post that mentioned tax evasion. Holy crap.
You are right, though, I read that quote and wondered about that as well. And they didn't even post in this thread too ahaha
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What did you paste into the path variable?
;C:\path to the\jre\directory\
or something, right?
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Ouched, lol.
Doesn't Minecraft use UDP to ping the server to see if its up?
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You're missing a double quote in your start.command file.
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Add Java to your system path.
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You might want to run tcpdump.
I was gonna suggest you look at the OUTPUT chain, but default iptables rules for CentOS has it accept all and you mention the "port is verified open" (so I guess that means the 3-way handshake is being executed).
Another place to look is the log files, /var/log/, and in particular, /var/log/messages. I doubt anything will show up there though, since SELinux is disabled and the port is open. Still worth a look.
So you're not getting a connection timeout or a connection refused then?
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Check your WAN on your Netgear router.
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You have an interesting use case for DNS resolution. Most people care about getting traffic to their server, rather than where they came from. It's a bit difficult to do this though, imo.
The only way I can think of is having your own DNS server log queries to your domain and check it every so often.
In nerd speak, you'll have to set up an authoritative DNS server for your domain and change your DNS registrar to point to that IP. That way during DNS resolution, your registrar will return the IP of the authoritative server i.e. 1.1.1.1. Then, whatever DNS server is configured for the system the Minecraft client is running on will ask 1.1.1.1 what's the IP of say, pmc.myserver.com. The authoritative server will finally respond with the IP address that's running Minecraft.
Then, you log that request query and then figure out the best way to pull and view the data.
Hopefully that makes sense.
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Throwing everything into a shell script will work fine.
I'm a bit confused about your second question. Putting the script in your crontab will make it run whenever you want. Is that what you're asking?
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You can send commands to your remote host using SSH from your webhost.
You could also do this:
That way, if autosave somehow fails to turn off, at least rsync doesn't start backing up and potentially corrupt your backup - it depends on the exit status code of the command you're using to turn off autosave though.
In any case, the cron job should launch the SSH command instead of the rsync one.
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Totally correct. According to http://www.oracle.com/technetwork/java/hotspotfaq-138619.html#compiler_types
However, if you would like to use the server flag, you need to invoke JDK's java.exe binary. I was able to reproduce the problem on my Win 32 bit system after going through the same steps. I also noticed that even though you said you downloaded and installed Java 8's JDK, you're still using jre7\bin\java.exe to start Minecraft.
Anyway,
Should work.
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Localhost should always work. The only time I've seen it throw a "connection refused" error is when you haven't opened up the eula.txt file and change it to true.
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