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    posted a message on Draconic Evolution[2.0.1.126]
    Quote from jjjworley»



    They haven't added it back in yet. :( We keep checking every day


    Soon™
    Posted in: Minecraft Mods
  • 1

    posted a message on Draconic Evolution[2.0.1.126]

    I would need to see your setup to be able to give you any real advice. But with something like the reactor you absolutely have to have it chunk loaded. That should fix your issue. Theoretically the reactor itself should not care is say one of its stabilizers becomes unloaded because it has safety checks for that but if the system maintaining the reactor was to unload while the reactor istelf was still laded you would have issues.


    If you dont have access to chunk loading your best bet would be to try to build the reactor and all of its supporting systems within a single chunk.

    Posted in: Minecraft Mods
  • 1

    posted a message on Draconic Evolution[2.0.1.126]
    Quote from BookerTheGeek»

    Correct, and I could have worded that much differently. I apologize for coming off as an asshole.


    IMC stands for Inter Mod Communication. This allows other mods to call upon your mod to add compatability without introducing dependencies.


    So my question boiled down to;

    I know you don't have a configuration to disable flight, but do you allow other mods to turn off your flight via API calls.


    Looks like i am going to have to push a new release soon to fix an issue with the bows so i will add a config option to disable flight. Also you can disable the upgrade system by simply disabling the upgrade modifier.
    Quote from danny_djdk»

    I know! How did that even work? He blindly drifted in there with no idea what to expect, shot the guardian a few times and he was dead. I'm thinking: was that even the same dragon? :blink:

    Pretty sure Soaryn took most of the fire.
    Posted in: Minecraft Mods
  • 1

    posted a message on Draconic Evolution[2.0.1.126]

    Well it gets bigger when the temperature passes 10000c :P
    Chances are it wont happen in 1.7.10 but anything is possible in 1.9.x

    Posted in: Minecraft Mods
  • 1

    posted a message on Draconic Evolution[2.0.1.126]
    Quote from chaNcharge»

    Sorry to pester you about this, but do you have any plans for a 1.9 version? I personally think the combat system in here would be perfect for 1.9 combat :)


    Yes! Yes! 1.9 is coming!! Its a fair way from completion but i will be releasing alpha builds as soon as it has enough content to be worth it.
    Posted in: Minecraft Mods
  • 1

    posted a message on Draconic Evolution[2.0.1.126]

    The issue with the gravel was on my end and will be fixed in the next version. Normally any block that can be broken with a shovel can also be broken by hand but the gravel block cant and my AOE handler was not taking blocks like that into consideration when determining if it should break a block.


    There probably wont be a Chaotic tier for the tools. Instead you will infuse the draconic tools with chaotic energy to make them more powerful and allow them to be upgraded with chaotic cores. But that wont happen till 1.9 And in case you are not aware you can upgrade the capacitors. The draconic version can hold 1.4 billion when fully upgraded.

    Posted in: Minecraft Mods
  • 2

    posted a message on Draconic Evolution[2.0.1.126]
    Quote from TheDarkSlay3r»

    Can I access the source code and change it to remove the shield mechanic for my own personal use?



    The mod is open source so if you want to fork the project there is nothing stopping you. But its really not that hard to defeat the guardian with the new shield mechanic. In fact i think its easier for a few reasons which are not all related to the shield. 1. The armor speed buff has been fixed so you can strafe and even go backwards with the buf which makes it easier to evade the chaos charges. 2. The shield removes all knockback so now if you get hit it dose not slow you down and allow the rest to hit you. 3. With the new bow its a lot easier to shoot down the chaos charges and a lot easier to hit the guardian.

    Posted in: Minecraft Mods
  • 2

    posted a message on Draconic Evolution[2.0.1.126]
    Quote from TheDarkSlay3r»

    Please remove the shield mechanic or add an option in config to disable it as it makes the chaos guardian impossible to kill


    Posted in: Minecraft Mods
  • 1

    posted a message on Draconic Evolution[2.0.1.126]

    1.0.2 is now finally finished!
    http://minecraft.curseforge.com/projects/draconic-evolution/files/2289235

    ######## 1.0.2 ########
    -fixed HUD not working with Dual Hotbars installed.
    -draconic magnet now also accelerates the collection of XP orbs.
    -added computer support to particle generator (Added by https://github.com/wlhlm)
    -fixed player getting kicked from server when changing tool modes.
    -fixed Wyvern sword, Draconic sword and Draconic hoe RF capacity upgrade not working.
    -fixed FPS lag when you combine a custom spawner with rednet cable.
    -fixed "fake" mobs spawning at 0, 0, 0 when using the custom spawner. This was actually a bug i caught from vanilla!



    I bet this is when all the bugs are going to start showing up...

    Posted in: Minecraft Mods
  • 1

    posted a message on Draconic Evolution[2.0.1.126]

    This are no more planned features for 1.7.10 im just waiting for any last bugs to show themselves before i make it official. In the mean time i have started the 1.8.9 update but it will be a while before that is ready for release. And the reason for starting a 1.8.9 update so close to 1.9 is that most if not all of the changes i need to make for 1.8.9 will carry over to 1.9.

    Posted in: Minecraft Mods
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