The mod is open source so if you want to fork the project there is nothing stopping you. But its really not that hard to defeat the guardian with the new shield mechanic. In fact i think its easier for a few reasons which are not all related to the shield. 1. The armor speed buff has been fixed so you can strafe and even go backwards with the buf which makes it easier to evade the chaos charges. 2. The shield removes all knockback so now if you get hit it dose not slow you down and allow the rest to hit you. 3. With the new bow its a lot easier to shoot down the chaos charges and a lot easier to hit the guardian.
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Apr 1, 2016Posted in: Minecraft Mods
I'm having a weird bug/ feature (idk, might be missing something) with the Chaos Dragon.
Every time we come upon him, he is stuck in the island and we can't seem to figure out how he's supposed to get out. He just stays in his tomb, fireballing us.
I was wondering if anyone knew of a solution.
If it helps, we're also running Hardcore Ender Expansion.
It should not be possible for him to get "trapped" because he has the ability to fly through block. he also never stays in one place for long so even if he occasionally flies into the island it shouldn't take long for him to emerge again. The only thing i can think of is if you have a mod that blocks the dragons ability to fly through blocks. then he would be trapped at the center of the island where he spawns.
I dont currently know of any mods that do this but an easy way to test would be to load up a single player creative world and see if the vanilla dragon has the ability to fly through the obsidian pillars.
Mar 24, 2016Posted in: Minecraft Mods
Yea turns out vanilla spawners spawn a client side entity at 0, 0, 0 every time they are loaded. Because its client side the entity technically dosnt exist so it has no logic controlling it and therefor just sits there looking all glitchy. I could not fix the issue with vanilla spawners but i fixed it with mine.
Just a heads up if you downloaded 1.0.2 immediately after release i forgot to remove some stuff i was testing which requires player API. So if you get an error saying you need player api just go and re download 1.0.2.
Mar 23, 2016Posted in: Minecraft Mods
1.0.2 is now finally finished!
######## 1.0.2 ########
-fixed HUD not working with Dual Hotbars installed.
-draconic magnet now also accelerates the collection of XP orbs.
-added computer support to particle generator (Added by https://github.com/wlhlm)
-fixed player getting kicked from server when changing tool modes.
-fixed Wyvern sword, Draconic sword and Draconic hoe RF capacity upgrade not working.
-fixed FPS lag when you combine a custom spawner with rednet cable.
-fixed "fake" mobs spawning at 0, 0, 0 when using the custom spawner. This was actually a bug i caught from vanilla!
I bet this is when all the bugs are going to start showing up...
Mar 22, 2016Posted in: Minecraft Mods
-I have absolutely no idea as it was an anonymous user of my modpack having the crash
-I'm a paladin at the court of Don't Clutter Up This Forum With Enormous Logs
But if this hasn't been reported before, I'll test if I can reproduce this myself. I was just hoping to save myself that time.
-I haven't tested it with only SM etc. and DE etc. yet
-Installing Smart Moving and Render and Player and Render Player API and Enhancer, then entering a game where you're wearing DE armour, should reproduce this crash. My guess is that traveling to another dimension while wearing this armour, or running into someone wearing this armour on the server, would cause it to happen as well.
-Changing the config setting indeed fixes it, like I expected.
I was not able to reproduce this crash in my dev world but i would not recommend using the custom models with smart moving anyway because they are really broken http://puu.sh/nPHzH/ad5bdba2c2.png And i dont have a clue how to fix it nor do i have the time to figure that out at this time with the 1.8.9 update in progress.
Mar 19, 2016Posted in: Minecraft Mods
This are no more planned features for 1.7.10 im just waiting for any last bugs to show themselves before i make it official. In the mean time i have started the 1.8.9 update but it will be a while before that is ready for release. And the reason for starting a 1.8.9 update so close to 1.9 is that most if not all of the changes i need to make for 1.8.9 will carry over to 1.9.
Mar 17, 2016Posted in: Minecraft Mods
Not a bad idea although as the Draconic magnet is already an expensive upgrade i think i will add it by default.
Mar 10, 2016Posted in: Minecraft Mods
Hey guys, I posted a resource pack I made for DE to Reddit and they recommended that I link it here as well. It replaces the tool and armor textures, and also includes some other changes of stuff I personally didn't like. I've attached two previews, here's a link to the full album containing most (if not all) of the changes. Personally I'm really proud of the tools, they're the only things that are basically 99% from scratch (plus a recolored vanilla stick.. haha :P) and I think they turned out really nice.
-Armor is ripped straight out of TFC and recolored in Photoshop. Creds to Dunk/Kitty/Biox for the amazing armor textures, probably the best I've seen in any mod.
-The base of the charger is taken from a half-finished Unity retexture by someone on Reddit whose name I can't recall. Some of the textures from that pack are also included unaltered.
-Infused obsidian has Unity's obsidian as a base, because that's the texturepack I play with.
-The MK2 teleporter is also an edited Unity texture.
Here's a download for anyone interested; you'll have to unzip it, unzip your resource pack of choice and stick this in the assets folder. Just sticking this in your resource pack folder will NOT work, this isn't really a resource pack!
P.S. You'll have to disable the 3D armor/tool models in DE's config. This only works with Snapshot 10 (which is not in FTB Infinity Evolved yet, by the way) since for some reason the 2D armors were invisible for me in snapshot 9.
Hope you guys like this!
I must say im impressed! It looks like you have done a really good job with this pack. I am going to have it added to the OP.
Mar 10, 2016Posted in: Minecraft Mods
Just released Draconic-Evolution-1.7.10-1.0.2-Snapshot_11-RC1
If all goes well this will be the final revision which will become Draconic-Evolution-1.7.10-1.0.2 when i am satisfied that all of the bugs have been found and squashed!
######## 1.0.2-Snapshot 11 RC1 ########
-the upgrade modifier can now hold any item FOR DISPLAY PURPOSES ONLY (this was requested by a user)
-added inertia cancellation to the draconic chestplate.
-change: an active dragon heart will now immediately drop as an item if a player comes into contact with it.
-rewrote the bows from the ground up.
-the capacitors can now be upgraded.
-improved ComputerCraft/Open Computers documentation.
-fixed info tablet image sizes and moved images to github.
-added shiny things for contributors!
-added Item Dislocators! Because someone felt modded minecraft needed more magnets...
Feb 29, 2016Posted in: Minecraft Mods
Who knows maby i will i just haven't gotten around to figuring it out yet. But for now i think i will remove it from the creative tab and hide it from NEI just to avoid the confusion.
Feb 26, 2016Posted in: Minecraft Mods
Ahh... that wasnt the use i had in mind but... Sure why not!
Feb 23, 2016Posted in: Minecraft Mods
You know what should be added the the Chaos Guardian fight? INTENSE MUSIC!
It's just a suggestion, but it adds that final touch to the toughest boss in all of Minecraft.
Also, another suggestion, could you add a config option to actually place down Chaos Crystals? Sometimes I like blowing things up
2 reasons im probably not going to do that. The first being its already been done by Botania with the Gaia Guardian and it would feel too much like i was just copying that. The other reason is it can be a fairly long fight around 25 minutes+. Im sure with practice you could do it in half that time or less but the music would still get pretty repetative assuming it was something like a 2-3 minute sound track repeating.
Feb 22, 2016Posted in: Minecraft Mods
Snapshot 10 beta is now available!
This release has been marked as beta because it has some big changes and with big changes come potential for even bigger bugs! It may also need some re balancing.
If you find any bugs or have any suggestions for balance changes please let me know in the issues on github and please put [beta10] some wear in the title so i know its for this version.
######## 1.0.2-Snapshot 10 ########
-fixed hover text for stats in the reactor gui showing when the stats page is closed.
-beacons can now pass through energy core.
-fixed bug in old 2D armor models.
-fixed Draconic helm night vision checking light value at your feet resulting wierd behavior like activating when walking on soul sand.
-fixed rounding issue with energy core display so it will show decimals like 23.5M / 1.64B instead of just 23M / 1B.
-fixed a dupe bug in the tool inventory gui
-chaos guardian will nolonger attack creative players unless they do something to **** him off.
-added a better config gui for the HUD (Still accessible via the tool config gui)
-completely re-wrote the armor and added a shield mechanic instead of the old "Just block ALL the damage" mechanic.
-added an upgrade system for the tools and armor.
-change: If you logout while flying you will be flying when you login again.
-added tool config profiles.
-fixed chaos guardian crystals in unloaded chunks showing as alive then they are not.
Dont forget to update your BrandonsCore version aswell
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