Time for someone to make another Mars mod already.
Nice mod btw, I'm going to add it to my world.
- bodinian
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Member for 12 years, 8 months, and 8 days
Last active Sat, Dec, 21 2013 00:07:03
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Nekit_Ken posted a message on [v1.4.7][Forge] Majikguy's Marvelous Moon Mod [v1.1.5]! Compatibility Update v2: This time, it's personal.Posted in: Minecraft Mods -
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JoshzPruitt posted a message on [v1.4.7][Forge] Majikguy's Marvelous Moon Mod [v1.1.5]! Compatibility Update v2: This time, it's personal.I'd love to see the space suit made more realistic. Such as with a fairly large, but limited, air supply, that could be refilled either with another device or by entering a pressurized area.Posted in: Minecraft Mods -
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Fissurous posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!God people, be patient. Not only is asking for the update against the rules, it gets on everyone's nerves. DrZhark will update his mods when he can, it doesn't help that you guys are constantly bugging him.Posted in: Minecraft Mods -
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Jak3star posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!This is an extremely well designed Mod and I love all the creatures in it and being able to experiment with so many fun things to try out this should be implemented into Vanilla Minecraft.Posted in: Minecraft Mods -
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MYNAMEISSAIF posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!Posted in: Minecraft ModsQuote from Killerkris123
You should add and if you kill him with a wooden sword he drops 10 and you should add a phoenix that drops 20 and 500 and you should also add a dragon a friendly one and a bad one.
PPPPPPPPPPPPPPPPPPPPPPPPPLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSSSSSSSSSSSSEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
I would hate that. :/Quote from bodinian
I support the addition of larger sea creatures, seeing as how there is so much space in the oceans now. In addition, there are vast open fields and deserts also, I think both of these should be subject to larger mobs living there. I am thinking elephants and such creatures.
Also, I think we should be able to choose whether or not we want to change the way animals spawn and despawn, I persoinally want to keep them as is because I do not like to lose my farm animals, not do I want pestilence with farm animals showing up where I want a desolate space. How about it? Sound like a plan?
Elephants would be awesome. Imagine riding one.... :ohmy.gif: -
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DTM1218 posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)You must be very busy if this isn't updated yet.Posted in: Minecraft Mods -
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therealcheza posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!Hello Dr. ZPosted in: Minecraft Mods
First I want to thank you for the time you have spent one this mod for your fans here.
Today I noticed people worried about farm animals and Classic passive animals despawning due to how you need it to work for the mod. I am unsure if your coding will allow it or Notch's for that matter however, if you can why don't you add an item, such as a cattle bell, to the mod allowing players to tame classic passive animals. This should, bar anyone goes a tames 400 animals, help with the bog down you were having issues with. letting all animals spawn and despawn as needed but keeping all "tamed" animals active at all times. Would love any feedback on the idea.
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