I could probably do that, but it might be a while until I get around to it.
Also, would people be interested in a hybrid 1.7.3/1.2 generator? With rainforests replaced by jungles and rivers and oceans layered on top of otherwise 1.7.3 terrain?
- bobbysq
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Member for 12 years, 8 months, and 12 days
Last active Fri, Jun, 21 2013 14:31:26
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1
DatWorldGen posted a message on [1.3.2] Generator Ports — Generate terrain from older versions of Minecraft! — Updated to 1.4.1-5, now fully functional again!Posted in: Minecraft Mods -
859
Elusivehawk posted a message on [1.0.0] [WIP] The Nostalgia FactorPosted in: WIP ModsPlease note that I'm still editing this page in order to update now outdated info.Are you an Alphabro who always posts on how you miss the good old days of Alpha, and how the game was fun? Or are you a more recent player who just wanted to see what the game looked like before you even knew of Minecraft? Well, you are not alone. Not even close to alone. There are hundreds of thousands of players who think this way.
This mod has finally reached a Public Alpha stage! Download the latest version here (1.0.0 ONLY), and report some bugs to help us get a release out quicker!
---------------------------------------------------------------------------------------------
(Please take note that this thread was originally created as a mod request)
Main Post
So ever since Alpha 1.2.0 when the terrain generation was altered (and in my opinion, screwed up), I've wanted the classic Alpha terrain with the current version's features. In December '10, I was happy to see MCNostalgia, as it allowed me to play Alpha 1.1.2_01, which had what was my favorite terrain generator. I loved it, but the loss of current features and the heavy presence of bugs kept me from staying there.
My SolutionI am requesting a mod that allows for users to change the Minecraft version that it generates terrain from, and that being the only thing that changes; gameplay, items, blocks, ect will all be as of the client's version.
I am fully aware of the mods out there that do this by changing all worlds made to preHalloween Alpha, but the reason I am calling for this mod is for extreme convenience and flexibility.
I propose that the terrain type would be set upon creation of a new world, as shown here:
These are the versions you can choose from
- Alpha 1.1.2_01 (3rd gen Terrain)
- Beta 1.1_02 (4th gen Terrain w/o new trees)
- Beta 1.7.3 (4th gen Terrain w/ new trees)
- Beta 1.8.1 (5th gen Terrain w/o snow biomes)
- Minecraft 1.0 (5th gen Terrain w/ snow biomes)
Remember, a built in way to customize which seed a world generates from was added in Beta 1.3, so this mod would allow for 1st through 3rd gen terrain to be made from specific seeds; this is something that backdating your client can't do.
"Now wait, why the hell would people want old terrain? Older obviously means worse."The new terrain just sucks. Once you have seen what a biome looks like, you've seen them all. Forests, swamps, deserts, taigas, grasslands, and tundras are flat as hell. Mountains are cool, but they are very difficult on gameplay as it takes 5 minutes to find a single tree. The underwater terrain is just this hodge-podge of dirt and sand, and looks extremely ugly. Swamps' coloring looks cool when you are in it, but the sudden boundaries of dark to light grass looks retarded.
(Those links are giving you a hint; thousands of people are reaching the same conclusions)
Now, 3rd gen terrain was based on 3D Perlin noise and created these very dynamic and visually appealing terrain. A new world felt new, and you really don't know what you are going to get, compared to now, a biome makes it extraordinarily obvious what the terrain is going to look like. 4th gen terrain lessened the extremity of the terrain, but was still random, and biomes were just an add on and did not affect the terrain as much as they do now.
Take a look at this video that has 3rd gen terrain of Alpha 1.1.2_01. 3rd gen worlds will generate cool terrain like this in almost all times you made a new world.
People who complain that new Minecraft sucks and how Alpha was epic are usually only miss the terrain generator; they played the game for a sense of fantasy and light-hearted gameplay, not this new dark and demanding game that has come of. This mod will be able to shut those people up for good, combining the new version with old terrain, and in combination with a texture pack, can make these guys love playing Minecraft again.
I backdated my client for the fun of it to play some mid Alpha, and after only 6 tries for an epic world, this is what I got. This is why I love Alpha.
Make this mod!!!
"I know how to mod, but what's in it for me?"If you make the mod and do a good job with the design and promotion, you could later rewrite it to allow custom imput of terrain. Then other mods will use your mod (Similar to what happened with Risugami's ModLoader) which will really push you high into the modding community.
Also refraining from making this mod because you don't actually have backups of the generation code? Well MCNostalgia will allow you to revert your game to these versions and just go from there.
Still not convinced this is worth your modding time and effort?There is a person out there who is walking to the Far Lands (Kurtjmac), and he is stuck with using 1.7.3 because the Far Lands were removed in 1.8. As time goes on, he will be stuck with using this old version while the Minecraft community passes him by, so by making this mod, you will allow him to generate pre1.8 terrain with the newest gameplay aspects, spicing up the videos for more enjoyment on his part, and others'. So please, someone create this mod, after all, Kurt is doing it for charity (and has already raised $11,000!).
"Ok, I'm up for the job. What exactly should this mod include?"
Necessities
- An entry in the level.dat file for each world that defines which terrain to generate from (of the 5 I have bulleted above.
- New worlds: Chosen via a button in the picture above.during world creation
- Old worlds: If it is the first time an existing world has been used with this mod, prompt which terrain it was generated with
- The exact same terrain
- Players should be able to take a 1.7 world and set to 1.7.3 terrain generator, and upon entering new chunks, there should not be a chunk border, even if the new terrain is in the same style.
- Restore old functionality
- No tall grass until Beta 1.6, so Alpha 1.1.2_01 and Beta 1.1_02 worlds must be able to use hoes on grass for seeds. Optional
- The currently unused World Type button could be used on Alpha 1.1.2_01 maps upon world creation to generate between a regular world and a snow world.
- Add in 1st gen (Classic) and 2nd gen (/indev/) to the version selections. This is optional because these generation code were written for finite maps and may or may not be possible, or time consuming to adapt to the infinite terrain. 2nd gen worlds will allow the World Type button to chose from:
- Island (Survival island type style map, infinite ocean beyond the one island)
- Inland (Just continuous map of inland terrain)
- Flatgrass (This is useful as hell nowadays)
- Floating (Creates a new challenge and is really cool)
- Strongholds should be generated in pre1.8 worlds, in such a way that does not alter
People so far who have accepted the job:
Volgon8
ElusiveHawk
efournes
Toonlego90
=CE=HS(Modding for personal use)
Chrispy212(Abandoned)
Portalboat(Abandoned)
Banner Artist: XxB3AD13xX
The modder team, in graphic form.
If you wish to contact me, use the following ways:
Steam: Elusivehawk
Email: (After the OP is edited, I'll fill this in. For now, just PM me.)
"I'm not a modder, but I really like this idea!"Well this topic has about 50,000 views, which is really amazing, but still there are thousands of people who would love this mod but do not know about it. The use of the signature I made really draws people in, like you, to see this topic.
I put it as my signature for a month and regularly posted on the Survival Forum, and brought in 2,000 views. Two weeks later after I allowed others to use the sig, this topic has reached 7,000 views. After a month, we're up to 27,000. Just imagine if another hundred people used this sig for a month.
[center][url="http://www.minecraftforum.net/topic/739319-nostalgic-terrain-generation/"][IMG]http://img825.imageshack.us/img825/3405/nostelgicalpha2.png[/IMG][/url][/center]
Original OP of thread: UGoBoom
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Oh, I don't usually do this, but as a gauge to see
how much you all want this mod, please this topic.
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Wynthyst posted a message on Those boxes at the bottom of the page.This has been reverted back and should no longer be an issue for you guys!Posted in: Minecraftwiki.net -
2
White_Ninga posted a message on Black Hole TNTYoure looking for a moder I think I can help you there but I'm not very good at texturesPosted in: Requests / Ideas For Mods -
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Rockster160 posted a message on [1.8.1]Rocco's fun and simple Mods![WIP]Posted in: WIP ModsQuote from bobbysq
I found a strange bug in Floating Items. I threw a glass block onto water in creative and the game crashed. I'll replicate the bug with a crash report launcher.
EDIT: Ok,I couldent find it, but I have a hs_err_pid file
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6d0b6b30, pid=4276, tid=4848
#
# JRE version: 6.0_24-b07
# Java VM: Java HotSpot(TM) Client VM (19.1-b02 mixed mode windows-x86 )
# Problematic frame:
# C [awt.dll+0xb6b30]
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
--------------- T H R E A D ---------------
Current thread (0x4a595000): JavaThread "AWT-Windows" daemon [_thread_in_native, id=4848, stack(0x4a880000,0x4a8d0000)]
siginfo: ExceptionCode=0xc0000005, reading address 0x00000000
Registers:
EAX=0x4a8cf5bc, EBX=0x4a5f47a0, ECX=0x000002dc, EDX=0x000000c0
ESP=0x4a8cf5a4, EBP=0x4a8cf708, ESI=0x00000000, EDI=0x000000c0
EIP=0x6d0b6b30, EFLAGS=0x00010216
Register to memory mapping:
EAX=0x4a8cf5bc
0x4a8cf5bc is pointing into the stack for thread: 0x4a595000
"AWT-Windows" daemon prio=6 tid=0x4a595000 nid=0x12f0 runnable [0x4a8cf000]
java.lang.Thread.State: RUNNABLE
EBX=0x4a5f47a0
0x4a5f47a0 is pointing to unknown location
ECX=0x000002dc
0x000002dc is pointing to unknown location
EDX=0x000000c0
0x000000c0 is pointing to unknown location
ESP=0x4a8cf5a4
0x4a8cf5a4 is pointing into the stack for thread: 0x4a595000
"AWT-Windows" daemon prio=6 tid=0x4a595000 nid=0x12f0 runnable [0x4a8cf000]
java.lang.Thread.State: RUNNABLE
EBP=0x4a8cf708
0x4a8cf708 is pointing into the stack for thread: 0x4a595000
"AWT-Windows" daemon prio=6 tid=0x4a595000 nid=0x12f0 runnable [0x4a8cf000]
java.lang.Thread.State: RUNNABLE
ESI=0x00000000
0x00000000 is pointing to unknown location
EDI=0x000000c0
0x000000c0 is pointing to unknown location
Top of Stack: (sp=0x4a8cf5a4)
0x4a8cf5a4: 4a8cf5bc 00001000 80004005 4a59dc58
0x4a8cf5b4: 000001fb 01ad5158 80004005 6d0adfab
0x4a8cf5c4: 00000000 4a5e2ad0 6d0b3cd1 00009824
0x4a8cf5d4: 4a595118 00000001 00000356 74b7e231
0x4a8cf5e4: 000603ce 0000035a 00000000 75f6fe61
0x4a8cf5f4: 4a595118 01ad5158 0000c294 00000000
0x4a8cf604: 00000024 00000001 00000000 00000000
0x4a8cf614: 00000070 00000000 4a8cf68c fffffffe
Instructions: (pc=0x6d0b6b30)
0x6d0b6b20: 05 00 20 00 00 50 c1 e2 05 8d 44 24 14 50 8b fa
0x6d0b6b30: 8b 16 57 c1 e1 05 51 56 ff 52 2c 85 c0 0f 8c 93
Stack: [0x4a880000,0x4a8d0000], sp=0x4a8cf5a4, free space=317k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [awt.dll+0xb6b30]
C [awt.dll+0x9c74c]
C [USER32.dll+0x1fd72]
C [USER32.dll+0x1fe4a]
C [USER32.dll+0x19d6a]
C [USER32.dll+0x19f8d]
C [ntdll.dll+0x65bde]
C [USER32.dll+0x2054d]
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j sun.awt.windows.WToolkit.eventLoop()V+0
j sun.awt.windows.WToolkit.run()V+52
j java.lang.Thread.run()V+11
v ~StubRoutines::call_stub
--------------- P R O C E S S ---------------
Java Threads: ( => current thread )
0x50bba800 JavaThread "Thread-12" daemon [_thread_in_native, id=2980, stack(0x54770000,0x547c0000)]
0x50aff800 JavaThread "Minecraft main thread" daemon [_thread_in_native, id=7896, stack(0x51de0000,0x51e30000)]
0x50aff000 JavaThread "Timer hack thread" daemon [_thread_blocked, id=4188, stack(0x501d0000,0x50220000)]
0x4a6b9000 JavaThread "TimerQueue" daemon [_thread_blocked, id=4588, stack(0x50740000,0x50790000)]
0x01b3c000 JavaThread "D3D Screen Updater" daemon [_thread_in_native, id=5588, stack(0x50900000,0x50950000)]
0x003d9800 JavaThread "DestroyJavaVM" [_thread_blocked, id=3496, stack(0x00310000,0x00360000)]
0x4a6fa000 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=7536, stack(0x50230000,0x50280000)]
0x4a68c400 JavaThread "AWT-Shutdown" [_thread_blocked, id=6080, stack(0x4a830000,0x4a880000)]
=>0x4a595000 JavaThread "AWT-Windows" daemon [_thread_in_native, id=4848, stack(0x4a880000,0x4a8d0000)]
0x4a594000 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=6672, stack(0x4a7e0000,0x4a830000)]
0x01b23000 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=6192, stack(0x4a480000,0x4a4d0000)]
0x01b0bc00 JavaThread "CompilerThread0" daemon [_thread_blocked, id=3124, stack(0x4a430000,0x4a480000)]
0x01b0ac00 JavaThread "Attach Listener" daemon [_thread_blocked, id=4100, stack(0x4a3e0000,0x4a430000)]
0x01b0a000 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=7136, stack(0x4a390000,0x4a3e0000)]
0x01ae0000 JavaThread "Finalizer" daemon [_thread_blocked, id=6168, stack(0x01ba0000,0x01bf0000)]
0x01adb400 JavaThread "Reference Handler" daemon [_thread_blocked, id=8164, stack(0x01b50000,0x01ba0000)]
Other Threads:
0x01ad6400 VMThread [stack: 0x00830000,0x00880000] [id=3988]
0x01b24000 WatcherThread [stack: 0x4a4d0000,0x4a520000] [id=6276]
VM state:not at safepoint (normal execution)
VM Mutex/Monitor currently owned by a thread: None
Heap
def new generation total 157376K, used 6155K [0x04200000, 0x0ecc0000, 0x19750000)
eden space 139904K, 4% used [0x04200000, 0x04802fb8, 0x0caa0000)
from space 17472K, 0% used [0x0caa0000, 0x0caa0000, 0x0dbb0000)
to space 17472K, 0% used [0x0dbb0000, 0x0dbb0000, 0x0ecc0000)
tenured generation total 349568K, used 55637K [0x19750000, 0x2ecb0000, 0x44200000)
the space 349568K, 15% used [0x19750000, 0x1cda55d8, 0x1cda5600, 0x2ecb0000)
compacting perm gen total 16896K, used 16750K [0x44200000, 0x45280000, 0x48200000)
the space 16896K, 99% used [0x44200000, 0x4525b8e0, 0x4525ba00, 0x45280000)
No shared spaces configured.
Dynamic libraries:
0x00400000 - 0x00424000 C:\Program Files\Java\jre6\bin\javaw.exe
0x77d00000 - 0x77e28000 C:\Windows\system32\ntdll.dll
0x75cc0000 - 0x75d9c000 C:\Windows\system32\kernel32.dll
0x75e30000 - 0x75ef6000 C:\Windows\system32\ADVAPI32.dll
0x77310000 - 0x773d3000 C:\Windows\system32\RPCRT4.dll
0x75f50000 - 0x75fed000 C:\Windows\system32\USER32.dll
0x76150000 - 0x7619b000 C:\Windows\system32\GDI32.dll
0x776e0000 - 0x776fe000 C:\Windows\system32\IMM32.DLL
0x76080000 - 0x76148000 C:\Windows\system32\MSCTF.dll
0x773e0000 - 0x7748a000 C:\Windows\system32\msvcrt.dll
0x77790000 - 0x77799000 C:\Windows\system32\LPK.DLL
0x77290000 - 0x7730d000 C:\Windows\system32\USP10.dll
0x7c340000 - 0x7c396000 C:\Program Files\Java\jre6\bin\msvcr71.dll
0x6d7f0000 - 0x6da96000 C:\Program Files\Java\jre6\bin\client\jvm.dll
0x745d0000 - 0x74602000 C:\Windows\system32\WINMM.dll
0x77490000 - 0x775d5000 C:\Windows\system32\ole32.dll
0x75da0000 - 0x75e2d000 C:\Windows\system32\OLEAUT32.dll
0x743c0000 - 0x743fd000 C:\Windows\system32\OLEACC.dll
0x75a00000 - 0x75a2c000 C:\Windows\system32\apphelp.dll
0x6d7a0000 - 0x6d7ac000 C:\Program Files\Java\jre6\bin\verify.dll
0x6d320000 - 0x6d33f000 C:\Program Files\Java\jre6\bin\java.dll
0x6d280000 - 0x6d288000 C:\Program Files\Java\jre6\bin\hpi.dll
0x776c0000 - 0x776c7000 C:\Windows\system32\PSAPI.DLL
0x6d7e0000 - 0x6d7ef000 C:\Program Files\Java\jre6\bin\zip.dll
0x6d000000 - 0x6d14a000 C:\Program Files\Java\jre6\bin\awt.dll
0x73f80000 - 0x73fc2000 C:\Windows\system32\WINSPOOL.DRV
0x74b40000 - 0x74cde000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6002.18305_none_5cb72f2a088b0ed3\COMCTL32.dll
0x76020000 - 0x76079000 C:\Windows\system32\SHLWAPI.dll
0x74a00000 - 0x74a0c000 C:\Windows\system32\DWMAPI.DLL
0x76770000 - 0x77281000 C:\Windows\system32\shell32.dll
0x6d230000 - 0x6d27f000 C:\Program Files\Java\jre6\bin\fontmanager.dll
0x6b4c0000 - 0x6b67a000 C:\Windows\system32\d3d9.dll
0x74ed0000 - 0x74ed8000 C:\Windows\system32\VERSION.dll
0x74b00000 - 0x74b06000 C:\Windows\system32\d3d8thk.dll
0x4aab0000 - 0x4b000000 C:\Windows\system32\nvd3dum.dll
0x6d600000 - 0x6d613000 C:\Program Files\Java\jre6\bin\net.dll
0x75ff0000 - 0x7601d000 C:\Windows\system32\WS2_32.dll
0x77780000 - 0x77786000 C:\Windows\system32\NSI.dll
0x74d40000 - 0x74d54000 C:\Windows\system32\wpclsp.dll
0x758d0000 - 0x75946000 C:\Windows\system32\NETAPI32.dll
0x75690000 - 0x756a1000 C:\Windows\system32\SAMLIB.dll
0x751c0000 - 0x751fb000 C:\Windows\system32\mswsock.dll
0x75330000 - 0x75335000 C:\Windows\System32\wship6.dll
0x6d620000 - 0x6d629000 C:\Program Files\Java\jre6\bin\nio.dll
0x74e00000 - 0x74e05000 C:\Windows\System32\wshtcpip.dll
0x74f80000 - 0x74fbb000 C:\Windows\system32\rsaenh.dll
0x75a80000 - 0x75a9e000 C:\Windows\system32\USERENV.dll
0x75a60000 - 0x75a74000 C:\Windows\system32\Secur32.dll
0x74320000 - 0x7432f000 C:\Windows\system32\NLAapi.dll
0x75470000 - 0x75489000 C:\Windows\system32\IPHLPAPI.DLL
0x75430000 - 0x75465000 C:\Windows\system32\dhcpcsvc.DLL
0x756b0000 - 0x756dc000 C:\Windows\system32\DNSAPI.dll
0x75420000 - 0x75427000 C:\Windows\system32\WINNSI.DLL
0x753f0000 - 0x75412000 C:\Windows\system32\dhcpcsvc6.DLL
0x72dd0000 - 0x72ddf000 C:\Windows\system32\napinsp.dll
0x72b90000 - 0x72ba2000 C:\Windows\system32\pnrpnsp.dll
0x72bc0000 - 0x72bc8000 C:\Windows\System32\winrnr.dll
0x75f00000 - 0x75f49000 C:\Windows\system32\WLDAP32.dll
0x72b30000 - 0x72b55000 C:\Program Files\Bonjour\mdnsNSP.dll
0x72bb0000 - 0x72bbc000 C:\Windows\system32\wshbth.dll
0x765e0000 - 0x7676a000 C:\Windows\system32\SETUPAPI.dll
0x73330000 - 0x73336000 C:\Windows\system32\rasadhlp.dll
0x762e0000 - 0x76364000 C:\Windows\system32\CLBCatQ.DLL
0x6d780000 - 0x6d788000 C:\Program Files\Java\jre6\bin\sunmscapi.dll
0x75510000 - 0x75602000 C:\Windows\system32\CRYPT32.dll
0x75670000 - 0x75682000 C:\Windows\system32\MSASN1.dll
0x51e30000 - 0x51e9b000 C:\Users\bobby\AppData\Roaming\.minecraft\bin\natives\lwjgl.dll
0x64cf0000 - 0x64dbb000 C:\Windows\system32\OPENGL32.dll
0x6c480000 - 0x6c4a3000 C:\Windows\system32\GLU32.dll
0x66200000 - 0x662e5000 C:\Windows\system32\DDRAW.dll
0x73aa0000 - 0x73aa6000 C:\Windows\system32\DCIMAN32.dll
0x6d350000 - 0x6d356000 C:\Program Files\Java\jre6\bin\jawt.dll
0x69500000 - 0x69d94000 C:\Windows\system32\nvoglv32.dll
0x52040000 - 0x52053000 C:\Users\bobby\AppData\Roaming\.minecraft\bin\natives\jinput-dx8.dll
0x67a90000 - 0x67ac3000 C:\Windows\system32\DINPUT8.dll
0x73ed0000 - 0x73ed9000 C:\Windows\system32\HID.DLL
0x74360000 - 0x7438d000 C:\Windows\system32\WINTRUST.dll
0x77750000 - 0x77779000 C:\Windows\system32\imagehlp.dll
0x54700000 - 0x54712000 C:\Users\bobby\AppData\Roaming\.minecraft\bin\natives\jinput-raw.dll
0x6d440000 - 0x6d465000 C:\Program Files\Java\jre6\bin\jpeg.dll
0x6d170000 - 0x6d19f000 C:\Program Files\Java\jre6\bin\cmm.dll
0x6e060000 - 0x6e0d4000 C:\Windows\system32\RICHED20.DLL
VM Arguments:
jvm_args: -Xms512m -Xmx1024m
java_command: C:\Users\bobby\Desktop\Minecraft.exe
Launcher Type: SUN_STANDARD
Environment Variables:
CLASSPATH=.;C:\Program Files\Java\jre6\lib\ext\QTJava.zip
PATH=C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\hp\bin\Python;C:\Program Files\IVI Foundation\VISA\WinNT\Bin;C:\Program Files\QuickTime\QTSystem\;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Java\jre6\bin
USERNAME=bobby
OS=Windows_NT
PROCESSOR_IDENTIFIER=x86 Family 15 Model 107 Stepping 2, AuthenticAMD
--------------- S Y S T E M ---------------
OS: Windows Vista Build 6002 Service Pack 2
CPU:total 2 (2 cores per cpu, 1 threads per core) family 15 model 107 stepping 2, cmov, cx8, fxsr, mmx, sse, sse2, sse3, mmxext, 3dnow, 3dnowext
Memory: 4k page, physical 2094864k(248752k free), swap 5000580k(1083132k free)
vm_info: Java HotSpot(TM) Client VM (19.1-b02) for windows-x86 JRE (1.6.0_24-b07), built on Feb 2 2011 17:44:41 by "java_re" with MS VC++ 7.1 (VS2003)
time: Wed Sep 21 17:02:29 2011
elapsed time: 480 seconds
I've been trying to replicate this problem, but to no success. Have you tried Mr. Okushama's and 303's Error Test?
Do you have any other mods installed that alter glass? Do other items float?
Quote from BoneslusherYou should use adfly, cause it gives you money each time 10'000 people visits (4/5$ i think).
Thanks for the tip! :smile.gif:
- To post a comment, please login.
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They can. Check out the iCade. Also jailbreaking isn't illegal.
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RECIPE:
It would suck in all blocks in a 5X5X5 area and turn them into drop form. Mobs (and you!) that get sucked in will be compressed into drops. This implosive explosive can suck in any block except bedrock. What will it cost you? A few creepers, some endermen, and sand! The texture is a mirrored TNT texture with inverse colors. The impolsion sound would be the regular TNT sound played backwards.
NEW ADDITIONs:
Loyalty Bomb
I just got this idea and it could be a great addition to the mod. It would be able to suck in wolves and ocelots and tame them. The recipe would be 4 fish and 4 bones surrounding a Black Hole TNT.
Mob Destroyer:
Sucks in mobs only. Has a slightly larger range. Crafted with BHTNT, a spider eye, rotten flesh, gunpowder, and bones.
Sig:
4
Please help stop this. Tweet Jeb because he will make it instantly be fixed!
Some testimonials from others:
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