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    posted a message on jeb will un-nerf golden apples
    Stockpile while you can! We need to get 72 gold again rather than one! Get them while they're still cheap!
    Posted in: Recent Updates and Snapshots
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    posted a message on Question about reports.
    But what if there was a topic and you didn't post in it like you should? The large amount of posts here makes the search function hard to use. It doesn't need to say anything but that the report was read and "Thank you for your report." I am well aware of the opaqueness of the forum moderation.
    Posted in: Forum Discussion & Info
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    posted a message on Question about reports.
    Is there any way to tell if your report has been delt with? If not, then any indication that action has/has not been taken would be nice, even if it's just an automated letter sent to you.
    Posted in: Forum Discussion & Info
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    posted a message on Uncraft-oops,wrong recipe!
    I actually have a texture at my thread, but to be fair, it really was just a negative crafting table texture.
    Posted in: Requests / Ideas For Mods
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    posted a message on Black Hole TNT
    I've decided to make this a full-fleged mod. There will be several items based on the Black Hole TNT's implosive properties. Maybe this mod should be named Implosives+. :P
    Posted in: Requests / Ideas For Mods
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    posted a message on Uncraft-oops,wrong recipe!
    Maybe there should be some kind of API for modders that lets them enable/disable certain recipes, and maybe if multiple crafting recipes are found and there is no uncrafting support, a random recipe is chosen.
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.3.2] Generator Ports — Generate terrain from older versions of Minecraft! — Updated to 1.4.1-5, now fully functional again!
    Quote from DatWorldGen



    I have backups of saves from may, but not the jar. I read the wrong date so I thought I also had an infdev jar, but apparently I only backed up my saves back then.

    EDIT: Actually, now that I think about it I have a jar from june/july on a different computer. Not that it helps, but at least I weren't that wrong about the date.

    EDIT2: Now this is interesting. I was scanning my computer for any files containing the text "minecraft", and while I didn't find any jars I did find a torrent (in my defense, I never actually used it). It pointed to an archive containing a jar from february 27 and one from february 2. Of course, because of copyright I won't post the torrent or jar here, and I don't know if the feb 2 version is even rare.

    EDIT3: The feb 2 folder says "minecraft_sneakpeek".

    EDIT4: And the feb 2 version was just indev. I was hoping it was an infdev prerelease or something.

    This may sound completely crazy, but what if you asked Notch? He probably has old jars, but I can see him either giving them to you or not.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from Norskeflagget

    Okay I got a question, is it a way to make turrets shoot anything but you/ make the oracle turret shoot anything? making a base with some security system of turrets.

    Read the config or smelt the turrets (easier). Then they won't shoot you.
    Posted in: Minecraft Mods
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    posted a message on It's worse than that; he's dead, Jim!
    Maybe you would have a "start world in singleplayer/multiplayer" button in the full release. The only problem with that is the client's dependency on the server.
    Posted in: Recent Updates and Snapshots
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    posted a message on 12w21a predictions

    Whatever they do with Village Interaction, don't make it laggy like the Fan-Made mod already out there (can't remember the name).

    Millenare? If that's the mod you're talking about, then I agree. I've used that mod before, and there are way too many bugs for it to even be in the Technic Pack, which is full of mods that are pre-alpha.
    Posted in: Recent Updates and Snapshots
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    posted a message on [Forge][Modloader] Super Mini Picks! - Mining made easier (a bit)
    It probably can go in the mods folder.
    Posted in: Minecraft Mods
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    posted a message on It's worse than that; he's dead, Jim!
    Singleplayer runs a local server now.
    Posted in: Recent Updates and Snapshots
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    posted a message on Uncraft-oops,wrong recipe!
    Like IndustrialCraft and Equivalent Exchange. Ones that need some kind of power to run their stuff.
    Posted in: Requests / Ideas For Mods
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    posted a message on Uncraft-oops,wrong recipe!
    Quote from liran


    il'l explain myself:
    when i said endgame, I only meant the fuel, and the crafting recipe is awesome!
    Why it should not be endgame process: I think this mod will be mainly used in this situation: your'e out or resources, you can't get more, how to survive? uncraft the items.
    not when your'e in your base, everythings good, and you are fine. but when you have a base, but your'e not in it, your'e out in a secondary base, while all your items are in the main one.

    I see. I think that maybe the fuel may make it a bit hard to use, so no fuel. I was thinking too much of other mods.
    Posted in: Requests / Ideas For Mods
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    posted a message on Uncraft-oops,wrong recipe!
    Quote from liran
    well, the idea with uncrafting tools is cool. But it's like an end game item at your thread, fuel?! what, why shuold you?
    1it's not good to uncraft anymore... and what with the ecanfur? BTW, could it be the texture? (il'l give you credit)

    The idea behind it is that the furnaces in my recipe power the iron tools and they take apart the item (or put it back together).
    Also, yes to the texture.
    Posted in: Requests / Ideas For Mods
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