So that is no longer a problem, don't know what happened, but I have been having issues with the companion beacons not working ever. They just make me talk to the person. Other than that, I have not been having any problems with the pack.
I more of meant that, say, if you pick ad-mech, you would have special abilities based on that and so on. I would be cool to have mechandrites. This is probably alot more that you were looking to code.
So a little latter and Im on the quest for the ad-mech to make a reactor and it gives me the crafting recipie for everything but it wont actualy let me craft the coolant array. Just letting you know and wondering if you know of any fixes to this problem.
So I have looked and found the mod list so that's good. Two problems that I have been experiencing are 1) along a the x co-ordinate plane there will be long stretches of unloaded chunks, and 2) the caravan teleport makes you get stuck in the ground.
Again have been loving this modpack just wish you could start out as a member of one of the factions.
When do you think you are going to get the vehicles working with the mobs?
Also, Is there a wiki or a doc. There is so much information to take in in the tutorial world. I just cant...
I would like to see some sort of in game tutorial book for some of the stuff like the STC's because I'm not sure what to do there. Mind you, I have only discovered the Ad-mech as of yesterday and am making my way towards the Imperial bunker but... So far it is amazing.
Really just a wiki or something because you mention a lot of stuff but I have no idea what it is in game. It is really pretty accurate to the lore though.
Also I was wondering if there is any list of the mods you used. I'm writing this in physics class so I'll check when I get back but till then..
0
Also there is no crafting recipe for the carbon electrode. I have done the compressing one and have yet to try the thing with graphite but...
And yeah, i only have tried to use the companion beacon on those I have hired. Also, the conscripts and what not de-spawn after I close the world.
0
So that is no longer a problem, don't know what happened, but I have been having issues with the companion beacons not working ever. They just make me talk to the person. Other than that, I have not been having any problems with the pack.
0
Sorry about the lack of response. I've been preoccupied with school. I will try to get a screen shot to you.
0
It might also just be me being a goof.
0
Thanks for the info.
I more of meant that, say, if you pick ad-mech, you would have special abilities based on that and so on. I would be cool to have mechandrites. This is probably alot more that you were looking to code.
So a little latter and Im on the quest for the ad-mech to make a reactor and it gives me the crafting recipie for everything but it wont actualy let me craft the coolant array. Just letting you know and wondering if you know of any fixes to this problem.
0
So I have looked and found the mod list so that's good. Two problems that I have been experiencing are 1) along a the x co-ordinate plane there will be long stretches of unloaded chunks, and 2) the caravan teleport makes you get stuck in the ground.
Again have been loving this modpack just wish you could start out as a member of one of the factions.
0
When do you think you are going to get the vehicles working with the mobs?
Also, Is there a wiki or a doc. There is so much information to take in in the tutorial world. I just cant...
I would like to see some sort of in game tutorial book for some of the stuff like the STC's because I'm not sure what to do there. Mind you, I have only discovered the Ad-mech as of yesterday and am making my way towards the Imperial bunker but... So far it is amazing.
Really just a wiki or something because you mention a lot of stuff but I have no idea what it is in game. It is really pretty accurate to the lore though.
Also I was wondering if there is any list of the mods you used. I'm writing this in physics class so I'll check when I get back but till then..