• 0

    posted a message on Halo: Battlefield Mod =Could be a while before anyone finds us. Years even.=
    If you need any modders or texturers i would love to help!
    Posted in: WIP Mods
  • 0

    posted a message on [Mod] Tall Trees {1.2.3} no modloader
    :D great mod I really like it!
    Posted in: Minecraft Mods
  • 0

    posted a message on [ModLoader][1.8.1] Strength's Tutorials/Help (28/11/11) *Generation*
    Please help! My mod doesnt work :sad.gif:




    mod_Boom.java

    package net.minecraft.src;
    
    public class mod_Boom extends BaseMod
    {
       public static Item BoomStick = new ItemBoomStick(29437).setItemName("BoomStick");
    
      public mod_Boom()
      {
         BoomStick.iconIndex = ModLoader.addOverride("/gui/items.png", "/BoomStick.png");
         ModLoader.AddName(BoomStick, "BoomStick");
         ModLoader.AddRecipe(new ItemStack(BoomStick, 10), new Object[] {
        "X", " X ", "  O", Character.valueOf('X'), Item.stick, Character.valueOf('O'), Item.gunpowder
        });
      }
    
       public String getVersion()
       {
         return "1.1.1";
       }  
    }


    ItemBoomStick.java
    package net.minecraft.src;
    
    import java.util.*;
    
    public class ItemBoomStick extends Item
    {
    
        public ItemBoomStick(int i)
        {
            super(i);
            maxStackSize = 1;
            setMaxDamage(40);
        }
    
        public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer)
        {
            if(itemstack.getItemDamage() == 0)
            {
                itemstack.damageItem(40, entityplayer);
            }
            return itemstack;
        }
    
        public void onUpdate(ItemStack itemstack, World world, Entity entity, int i, boolean flag)
        {
            if(itemstack.getItemDamage() != 0)
            {
                itemstack.damageItem(-1, entity);
            }
        }
    }
    Posted in: Tutorials
  • 0

    posted a message on ¤¤¤¤ [1.1] FlatLands Free Build | Grassy FlatLand | Free Build | White-List | Lag Free | 24/7 | Bukkit | Need Members ¤¤¤¤
    IGN (In Game Name):blobthebob
    *Age:13
    What will you bring to the Server?:Lot's of creative buildings and redstone machines.
    *Other information:I play minecraft almost everyday and i like to sketch and i like to help people with problems

    ~
    Posted in: PC Servers
  • 0

    posted a message on [WIP] Medieval mod Need helpers
    I can make some art for you if you need it. I'm not good with models and i'm a beginner modder.
    Posted in: Mods Discussion
  • 0

    posted a message on Redstone Engineers needed(For construction of an Amiga 500 Replica(
    This would be awesome! I know a lot about redstone but i'm kinda scratchy with computers but if you need any help i think it's a pretty sweet idea.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on [1.1 BUKKIT SURVIVAL SERVER] {COME JOIN}
    I love this server!
    Oh and everyone asking to be added. Read the actual post.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on Minecraft Modding Made Easy (40+ Videos!)
    Quote from x2robbie2x

    It's "nextInt() not textInt()" :biggrin.gif:
    int Xcoord = baseX + rand.textInt(16);
    int Ycoord = rand.textInt(70);
    int Zcoord = baseZ + rand.textInt(16);



    Wait i still have the same error though...
    Posted in: Tutorials
  • 0

    posted a message on Minecraft Modding Made Easy (40+ Videos!)
    I have a problem. Whenever i try to recompile the mod it come up with this.
    == MCP 5.6 (data: 5.6, client: 1.1, server: 1.1) ==
    > Recompiling client...
    '"C:\Program Files\Java\jdk1.7.0_02\bin\javac.exe" -g -source 1.6 -target 1.6 -c
    lasspath "lib;lib\*;jars\bin\minecraft.jar;jars\bin\jinput.jar;jars\bin\lwjgl.ja
    r;jars\bin\lwjgl_util.jar" -sourcepath src\minecraft -d bin\minecraft src\minecr
    aft\net\minecraft\client\*.java src\minecraft\net\minecraft\isom\*.java src\mine
    craft\net\minecraft\src\*.java conf\patches\ga.java conf\patches\Start.java' fai
    led : 1
    
    == ERRORS FOUND ==
    
    warning: [options] bootstrap class path not set in conjunction with -source 1.6
    src\minecraft\net\minecraft\src\mod_test.java:15: error: cannot find symbol
            public void GenerateSurface(World world, Random rand, int baseX, int bas
    eZ)
                                                     ^
    
      symbol:   class Random
      location: class mod_test
    1 error
    1 warning
    ==================
    
    FATAL ERROR
    Traceback (most recent call last):
      File "runtime\recompile.py", line 31, in recompile
        commands.recompile(CLIENT)
      File "C:\Users\Sam\Desktop\MCP\runtime\commands.py", line 736, in recompile
        self.runcmd(forkcmd)
      File "C:\Users\Sam\Desktop\MCP\runtime\commands.py", line 779, in runcmd
        raise CalledProcessError(returncode, forkcmd, output)
    CalledProcessError: Command '"C:\Program Files\Java\jdk1.7.0_02\bin\javac.exe" -
    g -source 1.6 -target 1.6 -classpath "lib;lib\*;jars\bin\minecraft.jar;jars\bin\
    jinput.jar;jars\bin\lwjgl.jar;jars\bin\lwjgl_util.jar" -sourcepath src\minecraft
     -d bin\minecraft src\minecraft\net\minecraft\client\*.java src\minecraft\net\mi
    necraft\isom\*.java src\minecraft\net\minecraft\src\*.java conf\patches\ga.java
    conf\patches\Start.java' returned non-zero exit status 1
    Press any key to continue . . .


    And then my code is this.

    package net.minecraft.src;
    
    public class mod_test extends BaseMod
    {
    	public static final Block test = new BlockTest (189,0).setHardness(1F);
    
    	public mod_test()
    	{
    		ModLoader.RegisterBlock(test);
    		ModLoader.AddName(test,"Test Block");
    		
    		test.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/TestBlock.png");
    	}
    	
    	public void GenerateSurface(World world, Random rand, int baseX, int baseZ)
    	{
    		for(int x = 0; x < 30; x++)
    		{
    			int Xcoord = baseX + rand.textInt(16);
    			int Ycoord = rand.textInt(70);
    			int Zcoord = baseZ + rand.textInt(16);
    			(new WorldGenMinable(test.blockID, 35)).generate(world, rand, Xcoord ,Ycoord, Zcoord);
    		}
    	}
    
    	public void load(){};
    	public String getVersion()
    	{
    		return "1.1.1";
    	}
    
    }


    Code for the actual block
    package net.minecraft.src;
    import java.util.Random;
    public class BlockTest extends Block
    {
        protected BlockTest(int x, int y)
        {
            super(x, y, Material.rock);
        }
    	public int idDropped(int x, Random rand, int y)
    	{
    		return 1;
    	}
    	
    	public int quantityDropped(Random rand)
    	{
    	return 1;
    	}
    	
    }
    Posted in: Tutorials
  • 0

    posted a message on [1.2.3] Moar Weapons and Armor! (13000+ DOWNLOADS!)
    O_O I love this mod thank you for making it and keep up the good work! Although i have one question. Does the end dragon egg powder only work for redstone torches? Or can it work for other things as well?
    Posted in: Minecraft Mods
  • 0

    posted a message on [16x] Minecraft CommunityPack [Make a Texture!]
    This is just an idea but maybe we could try and make a 32x32 community pack also. (Just an idea)
    Posted in: Resource Packs
  • 0

    posted a message on [16x] Minecraft CommunityPack [Make a Texture!]
    I created 2 variations of nether brick.

    First Var (16x16)


    Second Var (16x16)


    And Tiled with both.
    Posted in: Resource Packs
  • 0

    posted a message on [16x] Minecraft CommunityPack [Make a Texture!]
    Quote from Ko3n

    Why do you use imugr? use imageshack imageshack.us

    snow:


    Lol nice
    Posted in: Resource Packs
  • 0

    posted a message on [16x] Minecraft CommunityPack [Make a Texture!]
    Why do you guys use imageshack? use imugr i.imgur.com
    Posted in: Resource Packs
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