• 0

    posted a message on Pokemon Omega Ruby / Alpha Sapphire in Minecraft - [Looking for builders/redstoners!] ヾ(@⌒▽⌒@)ノ - oras hoenn
    Quote from rabidgoodra27»

    Sorry for the late reply, didn't see this. I'll test it if you want me to.


    Sure, that would be great. I'm trying to get some feedback before I turn the rest of the map into the current system. It will take me a while.

    Posted in: Maps
  • 0

    posted a message on Pokemon Omega Ruby / Alpha Sapphire in Minecraft - [Looking for builders/redstoners!] ヾ(@⌒▽⌒@)ノ - oras hoenn
    Quote from rabidgoodra27»

    Replies in bold.


    It's been a while since my last reply but I've managed to implement the wild battles. I'm finishing up the trainer battles and it'll be in a playable state soon! Would you like to test it first and give me your thoughts before I post it publicly?

    Posted in: Maps
  • 0

    posted a message on Need help making a map! l Willing to pay!

    If you still need help, I wouldn't mind giving it a shot for free. Also, it looks like the map is from Houseki no Kuni? What you have already looks pretty good but I'm guessing you want mountains, rivers, trees etc?

    Posted in: Maps Discussion
  • 0

    posted a message on Pokemon Omega Ruby / Alpha Sapphire in Minecraft - [Looking for builders/redstoners!] ヾ(@⌒▽⌒@)ノ - oras hoenn
    Quote from rabidgoodra27»

    Thrilled to hear that this map is still going. If you ever have any command questions, I'll answer what I can. :D


    Thanks for your continued support even after my long absence! I've updated the download so you can take a look and give me any feedback. I still haven't added any adventure map aspects yet but that will come in the next update.


    • added custom music for all the routes and cities currently built
    • updated 95% of command blocks on map to work with MC version 1.13.2 (may have missed a few)
    • slateport exterior building portion complete
    • mt chimney and jagged pass complete
    • fallarbor town, mauville city, route 114 and desert route/route 111 complete

    @rabidgoodra27 I was wondering what you think the adventure aspect of the map should be like? I think it would be easier to leave it at a simplified teleport to arena battle with hand to hand combat system. For gym battles, there will probably be a parkour/puzzle/riddle or whatever challenge before you get teleported to the main arena where you fight the leader.

    Now for wild battles, I was thinking of having preset 1x1 areas in the wild grass where if the player steps on it, gets teleported into a wild battle but if I do this then the wild battles will not be repeatable. Wild battles will also probably be regular PvE combat.

    One last question, do you think custom cutscenes are still possible in the newer versions? I might decide to remove that entirely since I wouldn't be able to add them in correctly with my lack of command block and redstone knowledge.

    Posted in: Maps
  • 0

    posted a message on Pokemon Omega Ruby / Alpha Sapphire in Minecraft - [Looking for builders/redstoners!] ヾ(@⌒▽⌒@)ノ - oras hoenn

    So uh, it's been a few years (4 and a half to be exact) since I've last touched this map. I haven't even played minecraft in so long that everything they've added is completely new to me. I decided to take a look at this map and see where I left off and I decided to start it up again. Most of the command blocks in this map are broken since testfor and the parameters "[r=n]" no longer work. Tellraw also seem to have different notation now and most of the custom command block noteblocks beneath the towns no longer work.


    However, I have managed to setup worldedit on minecraft 1.12 but I intend to release this map for 1.13.2 because in 1.13.2 you can add custom music to the resource pack without needing to setup any additional custom files. It's a little difficult to understand but I'll update this post again with a quick video once I get the chance.


    I'm not sure how to make this into an adventure map right now since I know nothing about the new command blocks anymore and also since worldedit for singleplayer only works in 1.12, I can't work on the command blocks unless I'm in 1.13 or host a server and I can't switch between 1.12/1.13.2 or my save will become corrupted. If anyone is willing to help me with redstone/command blocks, building, or general advice on where and how I should continue, it would be very much appreciated. : )

    Posted in: Maps
  • 1

    posted a message on [Adventure Craft] Jojo's Incredible Adventure (+ 5000 Downloads !) v0.3.5

    I don't know if anyone mentioned this before but I thought this was related to or derived from JoJo's Bizarre Adventure. Map looks really good though. I wasn't aware that adventurecraft was still functional!

    Posted in: Maps
  • 0

    posted a message on Pokemon Omega Ruby / Alpha Sapphire in Minecraft - [Looking for builders/redstoners!] ヾ(@⌒▽⌒@)ノ - oras hoenn
    Quote from rabidgoodra27»

    Is this still going?


    Yes and no. I've put it on a standstill for a while because I'm focusing on school right now.
    Quote from Melanzu»

    This project is dead


    :^(
    Posted in: Maps
  • 0

    posted a message on Pokemon Omega Ruby / Alpha Sapphire in Minecraft - [Looking for builders/redstoners!] ヾ(@⌒▽⌒@)ノ - oras hoenn
    Quote from Hinu_Hyuga»

    I'm not a builder or anything, but I will test it when it's ready. So I could be your beta tester.


    I was thinking of doing beta testing before releasing it since in the past my maps always break and contain many bugs that prevent the player from progressing.
    Posted in: Maps
  • 0

    posted a message on [-o-][-o-][-o-] Looking for builders / redstoners for Pokemon ORAS Map! [-o-][-o-][-o-]
    Quote from Pldpops7»

    Skype:pldpops78D

    Age:12

    Role:builder

    Any Experience:was builder for 3 servers

    Availibilities: Sunday Wednesday Thursday Friday Saturday

    Worldedit Knowlage: heard of it

    Screen Shots Of Your Previous Builds:

    Skype:pldpops78D
    Age:12
    Role:builder
    Any Experience:builder for 3 servers
    Availability (days):Sunday Wednesday Thursday Friday Saturday
    Worldedit Knowledge:know of it
    Screenshots of your previous builds:


    Your screenshots are all for the pocket edition. Do you have any screenshots for the PC version of minecraft? Also, can you list what servers you were builder on?
    Posted in: Server Recruitment
  • 0

    posted a message on POKéMON COBALT AND AMETHYST (PROMO MAP #2) - The First Gym // A VANILLA POKéMON Experience
    Quote from Kirbys_Channel»

    Will the full version only be for 1.8.8, or will it be updated for 1.9/1.10? Just curious.


    I believe the newer versions (1.9/1.10) cause problems for the redstone currently being used in the map.
    Posted in: Maps
  • 0

    posted a message on Pokemon Omega Ruby / Alpha Sapphire in Minecraft - [Looking for builders/redstoners!] ヾ(@⌒▽⌒@)ノ - oras hoenn
    Quote from ShineWolf»

    Maybe... Im not a big fan of skype and so... but Im using the chatt in the server but this programs and so like skype.. like I said im not the biggest fan of that :3 Srry




    That's fine then. I don't really like to use skype either. Discord is much better and more lightweight.

    Posted in: Maps
  • 0

    posted a message on Pokemon Omega Ruby / Alpha Sapphire in Minecraft - [Looking for builders/redstoners!] ヾ(@⌒▽⌒@)ノ - oras hoenn
    Quote from ShineWolf»

    If the map still need builders i can help! I would really love to help out in this map if you still need some help, I have always loved pokemon! :)


    Age: 14
    Skype (?): I don´t have skype.
    Any past experience (?): I have played ORAS pretty much. I think its fun to build so when I´m at it i can be pretty good but not the best. I have never worked in a building team but yeah.. I think it would be really fun!
    Availability (days): Six days a a week. Maybe around 3-5 hours a day.
    Worldedit knowledge: I've used worldedit sometimes, I think it´s pretty easy when you can the commands.
    Screenshots of builds: N/A



    It would be a lot more helpful to have skype for faster communication. Are you able to download it? If you can't get skype, then you can also use discord. There's a browser version of discord that doesn't require a download.

    Posted in: Maps
  • 0

    posted a message on Pokemon Omega Ruby / Alpha Sapphire in Minecraft - [Looking for builders/redstoners!] ヾ(@⌒▽⌒@)ノ - oras hoenn

    BUILDER APPLICATION:

    Age: 11

    Skype (?): Don't have it yet

    Any past experience (?): No, but I like building

    Availability (days): Depends on what i have to do for school

    Worldedit knowledge: I am a beginner at worldedit, but I am still learning

    Screenshots of builds: Don'y have any, but i do like building


    I want to know if you are still working on this project, if so I really want to help build it because I really like minecraft and pokémon


    I'm still working on it. Right now, there's a lot of worldpainter and worldedit I need to do.
    Posted in: Maps
  • 1

    posted a message on POKéMON COBALT AND AMETHYST // Pokémon in VANILLA MINECRAFT [DEMO NOW AVAILABLE!]
    Quote from Phnixhamsta»

    Are you sure? According to Bulbapedia, Hydro Pump has 110 power.



    As for the others, some of them have been altered to compensate for certain aspects that cannot be coded into the battle system. These have the tiny triangle next to their name. However, for the most part, everything has been taken from Bulbapedia, so you can be assured that nothing is incorrect unless the site has false information.


    Hydro Pump had 120 power in gen 1-5 and changed to 110 in gen 6
    Posted in: WIP Maps
  • 0

    posted a message on POKéMON COBALT AND AMETHYST // Pokémon in VANILLA MINECRAFT [DEMO NOW AVAILABLE!]


    But how is it going to do this? By allowing you to do extra challenges for more items, exploration, secrets, etc? Also, because the map will always be saving(Minecraft saves the map automatically, even when closing via Task Manager), will special things become replayable after a set amount of time has passed, like legendary encounters?


    But either way, you will run out of things to do once you complete the map 100%, which is where the experience will come to an end, unless you restart from the very beginning.



    And how is that any different than Pokemon Firered or Pearl or Black? Like most games, you play until you feel like you're done. Nothing is really infinite.

    Posted in: WIP Maps
  • To post a comment, please .