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    posted a message on Worldmaker - V 1.1 - New Vastwood and Hallowen Hills World Generators

    It would be really cool if you could get your old mystical islands in here

    Posted in: Minecraft Tools
  • 0

    posted a message on Solar Eclipses

    I uploaded a video of the concept


    Posted in: Suggestions
  • 0

    posted a message on Solar Eclipses

    I dont know if anyone cares anymore, but i created this in a mod


    Posted in: Suggestions
  • 0

    posted a message on [SOLVED] Mob Damage Capable of Bypassing Armor

    You can create your own damage source quite easily

    Posted in: Modification Development
  • 0

    posted a message on Terraria-like corruption and corrupted mobs
    So, i was bored and i made a corruption block that spreads to nearby grass/dirt blocks. I also made a corrupted zombie that spreads it anywhere he walks


    [Watch in chrome for 60FPS]
    Posted in: Mods Discussion
  • 2

    posted a message on Better Mob Combat
    They don't need balancing, it just needs to stop being a clickfest
    Posted in: Suggestions
  • 0

    posted a message on [v0.1_01]The community suggestions mod, Suggest what should be added next
    Quote from Hydraheads»
    I think a community oriented mod is really cool. Here are some on-topic suggestions.



    Some moon events could include:

    Greek God themed moons?

    Hades Moon: Burns every mob/player, run to water! Die during this mmon and you respawn in the nether.

    Ares Moon: Gives every mob/player strength X and speed III buffs, making it a one-shot death game with zombies charging toward you.

    Artemis Moon: Prevents consumption of arrows.

    Poseidon: I don't know, Poseidon is an important God though. Water Breathing buff?

    Zues Moon: I think you know where this is going. LOL- Lots of Lightning

    Mob Moons?

    Pig Moon-Purely Cosmetic: The moon looks like a pig face and pigs/pigmen are retextured.

    I like the idea of having everyone burning in the moonlight, Night-strength would be awesome, i'm definitely going to implement some of these
    Posted in: Minecraft Mods
  • 1

    posted a message on Risugami's Mods - Updated.
    1598 pages....



    You had a great run
    Posted in: Minecraft Mods
  • 0

    posted a message on [v0.1_01]The community suggestions mod, Suggest what should be added next
    New version v0.1_01

    • Fixed servers not working
    • Fixed Anti-Venom crashing game
    • Fixed resistance not increasing after surviving venom
    • Added a new venom type
    • Added a new spider to inflict said venom
    Posted in: Minecraft Mods
  • 0

    posted a message on Crash Report: Please help.
    Something to do with the configs.
    Posted in: Java Edition Support
  • 0

    posted a message on [v0.1_01]The community suggestions mod, Suggest what should be added next
    First a little bit of backstory, i started this mod trying to implement all of the DayZ PVE elements into minecraft. Than i got bored and started adding other stuff to the point where one title wouldn't really fit this mod.


    Download



    Current topic: Moon Events - Buffs given to mobs because of the current moon phase

    Now what it actually does, it implements some of my favorite features of other games into minecraft.

    Heres a few:

    • Blood bag/type system
    • Getting wet from water
    • Getting hot/cold
    • Getting poisoned more realistically than the potion effect
    • Moon events
    • Bitcoins
    • Evil cakes/cacti
    Im going to elaborate on these further below, but you might find it more fun to explore on your own.

    By downloading the mod, It would be very nice if you could leave a suggestion on the "Current topic" that i have above. Of course you could suggest anything, that works too.

    [These spoilers aren't to save space these really are spoilers]

    Blood type/bag system:
    Everyone spawns with one of the 8 human blood types (O,A,B,AB as well as +/-) your blood can be extracted from you and given to someone else to heal them (8 hearts), but giving them the wrong type is very likely to kill them
    Wetness from water:
    Whenever your in/on something that contains H2O you slowly gain wetness. Get too much and you get sick, lowering your resistance and slowing you down. Being very wet advances the sickness to hurt (but not kill) you. This also affects mobs, but it does kill them.
    More realistic poison (Evil cakes/cacti):
    This kind of poison puts a timer on your life. Instead of normal poison which does DoT this adds a timer. When the timer hits 0 the kind of poison and your resistance determine if you will live. Cave spider poison have a 100% mortality rate, while normal spiders have about a 30% mortality rate. This can be cured by anti-venom. If you find a cake while exploring, eat it see what happens. Some cacti are poisonous inflicting you with 100% lethal venom (mobs with ~15 min of wither). There are also "Envenomed" swords which inflict 100% lethal venom through PvP.
    Bitcoins:
    These dont really have a use they're just... there. You can obtain them by killing mobs or by crafting bitcoin miners which occasionally spit out bitcoins.
    Temperature:
    Pretty simple really, get too hot you die, get to cold you die. Get too hot you'll start to sweat, which gives some time to react. A simple gauge is there to help with your temperature, it goes from Freezing->Cold->Cool->Warm->Hot.
    you start dying at Freezing/Hot.
    Things that increase temperature:
    • Being in a warmer biome
    • Being close to the ground
    • Having a fever (from venom)
    • Wearing clothes
    • Being closer to the sky
    Things that make you cooler:
    • Sweating
    • Being wet
    • Being higher up (Altitude)
    • Getting away from sunlight
    Moon events(WIP):
    Moon events are events that happen during moon phases. Currently this is as far as i have gotten. Right now it only affects zombies and skeletons. 3 of the 8 moon phases have events, the full moon and the 2 following. On full moons zombies will carry "Envenomed" swords and inflict 100% lethal poison when your hit. These swords have a 100% drop rate but are very fragile. During waning gibbous zombies are MUCH harder to kill as they will respawn on the spot(Needs re-balancing). However the new zombie is weaker than the one before it and the chain will eventually break. During the last quarter skeletons will spawn with diamond armor on with regularity.

    Changelog:
    v1.0_01:
    • Fixed servers not working
    • Fixed Anti-Venom crashing game
    • Fixed resistance not increasing after surviving venom
    • Added a new venom type
    • Added a new spider to inflict said venom
    v1.0:
    Initial release

    Todo list:

    • Towels
    • Steel, for tools/armor
    • Class-2 anti-venom

    Tell me what you think and leave any suggestions below.
    Posted in: Minecraft Mods
  • 0

    posted a message on A project im working on
    I got really bored one weekend and i started a project to keep me busy, its not aimed at anything just add whatever. Anyways what are some things in minecraft that you would want added I'll probably add it into this project.



    Heres something i already finished, inspired by Bitcoin:

    Posted in: Other Videos
  • 0

    posted a message on The Pacman thing on the text editor could be improved
    Quote from Irecreeper
    That'd be cool.

    ...

    Why'd they choose Pacman in the first place?

    Because pacmans a badass.

    But he dosnt fit here these are minecraft fourms
    Posted in: Feedback Archive
  • 0

    posted a message on Icons should return to old
    Quote from citricsquid
    Thank you for the feedback! The icon decision was an internal decision based on the design themes we were using with this site, we're going to discuss the icons internally soon and I'll provide an update when we know more about our long term plans for the icons, we hear you loud and clear.

    Yay!
    Posted in: Feedback Archive
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