• 14

    posted a message on EXO - Fully customizable armor!
    Posted in: WIP Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Suggestion:

    When you begin working on the Mutant Squid, try making it like the Watcher in the Water from Lord of the Rings. Could be really awesome! :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Electrodynamics - [UPDATE]
    I seem to keep crashing from something strange.

    Log:

    (Following segment appears twice, but doesn't appear linked to the error)

    2013-08-08 12:11:52 [WARNING] [Electrodynamics - Core] Mod Electrodynamics - Core is missing a pack.mcmeta file, things may not work well
    
    2013-08-08 12:11:52 [SEVERE] [Minecraft-Client] Using missing texture, unable to load: minecraft:textures/blocks/MISSING_ICON_TILE_515_hiddenRS.png
    2013-08-08 12:11:52 [SEVERE] [Minecraft-Client] Using missing texture, unable to load: minecraft:textures/blocks/MISSING_ICON_TILE_502_table.name.png
    2013-08-08 12:11:52 [SEVERE] [Minecraft-Client] Using missing texture, unable to load: electrodynamics:textures/blocks/misc/liquidLatex.png
    2013-08-08 12:11:52 [SEVERE] [Minecraft-Client] Using missing texture, unable to load: minecraft:textures/blocks/MISSING_ICON_TILE_513_treetap.name.png
    2013-08-08 12:11:52 [SEVERE] [Minecraft-Client] Using missing texture, unable to load: electrodynamics:textures/blocks/world/ore/oreVoidstone.png
    2013-08-08 12:11:52 [SEVERE] [Minecraft-Client] Using missing texture, unable to load: electrodynamics:textures/items/tesla/module/moduleBacktrack.png


    ------------------------------------------------------------------------------------------------------------------
    (The following does seem to be related to the error though)

    2013-08-08 12:13:50 [INFO] [STDOUT] Error in class 'CodecJOrbis'
    2013-08-08 12:13:50 [INFO] [STDOUT] Unable to acquire inputstream in method 'initialize'.
    2013-08-08 12:13:50 [INFO] [STDOUT] ERROR MESSAGE:
    2013-08-08 12:13:50 [INFO] [STDOUT] minecraft:sound/electrodynamics/block/voidstoneAmbient.ogg
    2013-08-08 12:13:50 [INFO] [STDOUT] STACK TRACE:
    2013-08-08 12:13:50 [INFO] [STDOUT] net.minecraft.client.resources.FallbackResourceManager.func_110536_a(SourceFile:52)
    2013-08-08 12:13:50 [INFO] [STDOUT] net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SourceFile:50)
    2013-08-08 12:13:50 [INFO] [STDOUT] net.minecraft.client.audio.SoundPoolURLConnection.getInputStream(SourceFile:112)
    2013-08-08 12:13:50 [INFO] [STDOUT] paulscode.sound.codecs.CodecJOrbis.initialize(CodecJOrbis.java:281)
    2013-08-08 12:13:50 [INFO] [STDOUT] paulscode.sound.libraries.LibraryLWJGLOpenAL.loadSound(LibraryLWJGLOpenAL.java:392)
    2013-08-08 12:13:50 [INFO] [STDOUT] paulscode.sound.libraries.LibraryLWJGLOpenAL.newSource(LibraryLWJGLOpenAL.java:640)
    2013-08-08 12:13:50 [INFO] [STDOUT] paulscode.sound.SoundSystem.CommandNewSource(SoundSystem.java:1800)
    2013-08-08 12:13:50 [INFO] [STDOUT] paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2415)
    2013-08-08 12:13:50 [INFO] [STDOUT] paulscode.sound.CommandThread.run(CommandThread.java:121)


    This is without any other mods besides a fresh version of "Electrodynamics-Alpha-0.1.1.3.jar" and the most recent version of Forge. Seems to be linked to voidstone ore. Any ideas?
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from TheEnlightened

    I've been with redpower a long time, and I have stuck through it update after update, telling others to be patient, but now I'm sad to say I've officially given up on redpower, as someone who has been posting on this thread since around the 700th page.

    It's a sad day when your regulars give up on you Eloraam, it's a sad day. You're an amazing mod author, but your mod has some latancy issues, which is why i've decided to give it up even as much as I don't want to - Thanks for your time and your dedication, and all your amazing effort thus far, but for me, your remaining power and will will not be needed anymore.


    I've sort of resigned myself to the same conclusion. However, a mod I've been rather actively following is the Electrodynamics mod (previously known as Nano Circuits). It's in alpha, but there are already lots of cool features. Some of those include working "red alloy" wire and bundled cable, something similar to frames, and even a redstone emitter. This is probably going to be my choice for a RedPower successor, and think it's worth checking out. On top of all that, the developers are friendly and active in responding to comments and providing sneak peaks and such. :)

    http://www.minecraftforum.net/topic/1321755-electrodynamics-0133-updated-to-162/
    Posted in: Minecraft Mods
  • 0

    posted a message on Electrodynamics - [UPDATE]
    I hate to be "that guy," but...BUG REPORT! :(

    I seem to be getting a ConcurrentModificationException at random times. I first experienced it when attempting to peel the bark off a rubber tree. The game just froze, but didn't crash. I had to force quit MC and reload the world, which was fine, and the tree's bark was peeled. Same thing happened when trying to insert the tree tap and bucket. The only mods I was using are Electrodynamics, Biomes o' Plenty, and Carptenter's Blocks, with the latest version of Forge. The crash log reads as follows:


    ---- Minecraft Crash Report ----
    // I bet Cylons wouldn't have this problem.

    Time: 7/23/13 8:49 PM
    Description: Exception ticking world

    java.util.ConcurrentModificationException
    at java.util.HashMap$Ha­erator.nextEntry(HashMap.java:793)
    at java.util.HashMap$KeyIterator.next(HashMap.java:828)
    at net.minecraft.world.gen.ChunkProviderServer.func_73156_b(ChunkProviderServer.java:322)
    at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:179)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:655)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.util.HashMap$Ha­erator.nextEntry(HashMap.java:793)
    at java.util.HashMap$KeyIterator.next(HashMap.java:828)
    at net.minecraft.world.gen.ChunkProviderServer.func_73156_b(ChunkProviderServer.java:322)
    at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:179)

    -- Affected level --
    Details:
    Level name: Electrodynamics
    All players: 0 total; []
    Chunk stats: ServerChunkCache: 1118 Drop: 438
    Level seed: 7940182802175922355
    Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: true
    Level generator options:
    Level spawn location: World: (328,64,369), Chunk: (at 8,4,1 in 20,23; contains blocks 320,0,368 to 335,255,383), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 8278 game time, 8278 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 88795 (now: false), thunder time: 110107 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:655)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)

    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Mac OS X (x86_64) version 10.8.4
    Java Version: 1.6.0_51, Apple Inc.
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 112841176 bytes (107 MB) / 327565312 bytes (312 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 1 total; -Xmx1G
    AABB Pool Size: 5606 (313936 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 59
    FML: MCP v8.04 FML v6.2.35.803 Minecraft Forge 9.10.0.803 7 mods loaded, 7 mods active
    mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{6.2.35.803} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{9.10.0.803} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BetterGrassAndLeavesMod{1.6.2.A} [Better Grass & Leaves Mod] (BetterGrassAndLeavesMod[v1.6.2.A].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiomesOPlenty{0.5.7} [Biomes O' Plenty] (Biomes-O-Plenty-0.5.7-1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CarpentersBlocks{v1.53} [Carpenter's Blocks] (Carpenter's Blocks v1.53 - MC 1.6+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ED{@[email protected]} [Electrodynamics - Core] (Electrodynamics-Alpha-0.1.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 2031 (113736 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    Hope the info is sufficient to help squash whatever bug I stumbled upon or point out how I screwed up. :)

    P.S. - The redstone emitter is THE BEST, but it seems to only activate the block it's pointed at, not actually power it. I can power redstone dust for example, but only the dust I aimed at is powered, not any others connected to it. Other than that it's awesome! :D

    Edit: Also, 'nother bug report. My crash log was all wonky, but putting the "backtrack" module into the chestplate is not advised. :P
    Posted in: Minecraft Mods
  • 0

    posted a message on Electrodynamics - [UPDATE]
    Quote from CyanideX

    One more preview before Friday's release of Alpha 0.1.3.


    This is going to be the final release for 1.5.2 before moving on to 1.6.2 where bigger and better things are waiting. :)

    Enjoy.


    I love you...
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Is the Overgrown Beach removed for good, or is it now a sub-biome of the vanilla Beach biome? The OG beach was one of my favorites! :'(
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Is it just me, or has this thread become a battleground since 1.3.2?
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Is it just me, or did the OP update... :o

    Edit: Nvm, must've been a forum mod :(
    Posted in: Minecraft Mods
  • 3

    posted a message on Thaumcraft 3.1? (not 4)
    Quote from mrplaque

    I don't know about Wispology, but being able to capture a wisp sounds really cool.

    Maybe you would be able to use a tool or device to break them down into the aspect they represent.
    Or maybe...a wisp launcher, that fires wisps like rockets, which would cause certain effects based on their aspect!
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Electrodynamics - [UPDATE]
    It seems Eloraam has returned to the Minecraft community, so perhaps now is the best time to contact her.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.1? (not 4)
    Something interesting to ponder would be the ability of certain tools/weapons/armor to change their effects depending on the most prevalent aspect in the environment. Using Eunomiac's ideas, there could be a form of channeling wand. When near an Ignis locus, the wand could discharge a gout of flame. Likewise, when next to a Gelum locus, the wand would cause water would freeze, snow would cover the landscape, entities' movement speed would be greatly decreased, and there would be a slight 'frostbite' effect that would cause damage.

    Of course not all aspects could be weaponized. Some, like Flos or Fungus would cause flowers and mushrooms to sprout, dirt turning to grass and mycelium, respectively. Others even, could be used in armor. Aura would make the player jump higher and suffer reduced fall-damage, while Tutamen would decrease the damage received. In this seting, Ignis could create a 'shield' of flame that sets attackers on fire, and Venenum would poison them.

    Aspects could even effect Vanilla mechanics; high Messis would cause crops to grow faster, Lignum would allow saplings to grow taller, Herba could let tendrils of leaves grow out from their parent trees, and vines would grow to the ground. Bestiola would allow Spiders to place webs occaisionally when the walked. Bestia would cause animals to have litters rather than single offspring when they mated. Cognitio could reduce enchantment costs, Carus would slowly change iron ore to gold to diamond to emerald (slowly, of course), Corpus would increase the meat drops of animals, Fabrico could occaisionally cause a crafting recipe to not consume the resources. Fractus would slowly cause stone and stone brick to become cobblestone to gravel to sand. Instrumentum: An 'unbreaking' effect. Imperito: The player sometimes loses control of his movement. Lux: No mob spawns during night; Tenebris: Mob spawns during day. I could go on for a loooooong time (and it seems I have) but I'll stop myself here so everyone can actually finish reading my post.
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on Electrodynamics - [UPDATE]
    Quote from Hawkye

    ~Snip~

    Perhaps a work-around to the large number of patterns is to have only one blank pattern and instead of locating the input pattern, you can set the input required for the output. Basically, when placed, the ROM would start off with one blank input row that covers all 16 colors of wire. Then, you could toggle each color of each row on or off (the same way as the output), and then set the output's colors. Finally, there would also be a button or other mechanism to add a new row of inputs. Whether I was clear enough or not, that's just an interesting idea I had. Feel free to use or disregard it! :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Electrodynamics - [UPDATE]
    Wall o' text!
    I really hope this mod will be completed as it has lots of potential! :D I've always loved redstone, and when I found RedPower, I thought my needs were satisfied, but I soon ran into space issues and looked to computers. Unfortunately, Forth was always a pain to deal with for me, and I never understood why Eloraam hadn't chosen another language like C or Python or Java even (although now that I think about it, the amount of code to accomplish that would be ridiculous :unsure: ). Anyways, this would be the perfect solution to the problem myself and many others face.

    I do have a question however; do you see plans in the future to have the PCBs and other devices interact with computers? It seems like a logical step, but I'm sure many people have an acute distaste for Forth like myself. Perhaps, it would be interesting to have NCM devices cooperate with ComputerCraft computers/turtles, Lua being much more surmountable than Forth. :)

    Something else I'm curious about is how these cicuits would interact with the normal redstone-controlled machinery. Would there be only one output per circuit face? Could they interact with bundled cable/ribbon cable (yuck, ribbon cable interaction = Forth interaction (I don't like Forth, have I made that apparent? :rolleyes: ))? Could you stitch them together by placing multiple PCBs in a possibly higher-tier machine (don't know how CPU-intensive that would be :( )? Don't want to overwhelm you with questions, but I'm interested! :)

    Regardless of what you decide upon, I have the best wishes for this mod. I would love to help if I could, but my Java skills are limited at best (plus I've never modded :( ). Nevertheless, I will continue to follow this mod's deveopment as long as it someone is willing to continue it. Sorry for my essay-esque response. I wish you the best of luck! :D

    Edit: Didn't think I used that many emoticons...
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I keep getting a NullPointerException when I place a cover on a timer.

    Crash Log:
    java.lang.NullPointerException
    at iv.a(NetServerHandler.java:639)
    at fk.a(SourceFile:58)
    at cf.b(MemoryConnection.java:80)
    at iv.d(NetServerHandler.java:136)
    at iw.b(NetworkListenThread.java:57)
    at bec.b(IntegratedServerListenThread.java:108)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:702)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
    at bdz.q(IntegratedServer.java:159)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    at fy.run(SourceFile:849)

    For some reason, the crash doesn't look like it was caused by a mod, as no mod classes/methods (that I am aware of) seem to list in the crash log.

    Some additional information that I doubt is useful but whatever:
    - The timer is on the ground; not on a wall
    - The timer is set to a 1 sec delay
    - The timer is/was currently ticking; not disabled
    - The cover was made from Jungle Wood

    Any insight on what could be causing the issue? I've Googled it and searched this post with no results.
    Posted in: Minecraft Mods
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