Just went to the Forge section of Spacetoad's Forums and it says, right under the download link, that Forge is reliant on Risugami's Modloader and Flan's ModloaderMP.
Hm... To all you people who think they have all the required mods but still get a crash, please note that Forge requires Flan's/SDK's ModloaderMP. Just thought I'd post that considering you don't have that note in the OP.
Hey, SDK! Nice to finally see you going to Forge. Just as a suggestion, try merging all the blocks into one ID using metadata, as 10 block IDs is quite a lot when using many mods. All I know about merging the IDs is that you can do it with forge, but I don't code so I'm not sure how. I'll download once the IDs are merged, if they are.
Why do you do everything in your power to make only a very select group of people happy? You dropped Forge. What's next, dropping Modloader and making it incompatible with that too? Just think about what you did with forge. Eloraam is "copying" all of her companions, and they aren't having hissy-fits about it! In fact, they find it good that there is more than one mod that can do the same thing as each other. Just think about all of the insanely epic factories that could be made with BTW, Buildcraft, Industrialcraft, and Redpower working side by side. You say that what MagusUnion says is just because he was banned, and it may be so, but it's true, you DO have an overinflated ego.
Fair enough, but could you at least explain what a "Jeff door" is? something like a hidden door using terrain blocks and sticky pistions? Or why was the sticky pistions needed and not used?
A Jeb door (Jeb is a programmer for Minecraft) is a kind of hidden sticky piston door. Dire has a video about them. Look it up on his channel.
'twas, I just changed the ID from 255 to 134 and all is well. However, I do find it strange that forestry/minecraft did not throw an error for the ID I supplied...
It WAS pretty hilarious to see the arboretum plant the mining wells all over the place, but a PAIN to remove them :tongue.gif:
so... did you keep the mining wells? i sure as hell would have :wink.gif:
The strangest bug just occurred, my arboretum decided to plant mining wells instead of the saplings I supplied it. I posted this bug to the forestry topic, but thought you all would be amused by it as well :tongue.gif:
Quite amusing. I believe this was caused by a block ID mishap.
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/endrage
I summon an almighty Mod/Admin to condemn this thread to be locked!
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Here's proof.
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You're thinking of a different inventory mod, called Inventory Tweaks.
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1- PLEASE lower the block ID usage. I need my IDs for other mods, and really don't want to have to readjust all the current block IDs.
2- Most mods are made so that you can drag the .zip into the mods folder, as opposed to the .jar
That's all that I wish to be fixed. Thanks for the awesome mods, anyway!
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Same problem here.
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I assume you use Better than Wolves? Using Forge is not a mistake, as it opens many possibilities for more complex mods to be made.
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Why do you do everything in your power to make only a very select group of people happy? You dropped Forge. What's next, dropping Modloader and making it incompatible with that too? Just think about what you did with forge. Eloraam is "copying" all of her companions, and they aren't having hissy-fits about it! In fact, they find it good that there is more than one mod that can do the same thing as each other. Just think about all of the insanely epic factories that could be made with BTW, Buildcraft, Industrialcraft, and Redpower working side by side. You say that what MagusUnion says is just because he was banned, and it may be so, but it's true, you DO have an overinflated ego.
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A Jeb door (Jeb is a programmer for Minecraft) is a kind of hidden sticky piston door. Dire has a video about them. Look it up on his channel.
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so... did you keep the mining wells? i sure as hell would have :wink.gif:
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Quite amusing. I believe this was caused by a block ID mishap.
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*Head to the IC2 forums
*Head to Dynamo Addon thread
*Read last page
*Understand