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    posted a message on GIANT MUSHROOMS = Too easy?
    Quote from Spectrumized

    1. Mushrooms can't grow giant without bonemeal so you can't use that trick infinitely until you get a good mob grinder.
    2. Mushroom Stew can't stack, and when you eat it you are left with a bowl causing a waste of inventory space or waste of 3 planks.
    3. You can use bonemeal on wheat, pumpkin vines, and melon vines too.
    4. In order to make them you need to fine one of each mushroom, which aren't abundant in every biome.

    1. The trick doesn't need to be used infinitely. One bone can get you a free 30 mushrooms. That estimate is being extremely generous of course. In truth, you should get anywhere between 40-60 mushrooms per one bone. Getting an occasional bone shouldn't be a problem, so no need for a "good mob grinder".
    2. You can stack mushrooms, logs, bowls, or whatever else you prefer to use for traveling. Having 4 inventory slots taken up instead of one isn't really that big of a handicap. Mind you, the inconvience of having to stop and make more mushroom soups could get annoying to some people, but does that really outway the benefit of never having to worry about food again?
    3. One bonemeal gets you one wheat. Three wheat gets you one piece of bread. So one bone equals one bread. Does that really compare to 20 mushroom soups from one bone? All bonemeal does with pumpkins and watermelons is kill a little time before they start producing what they would normally produce. Again, saving yourself a few days in time waiting for the 3 vines to grow does not compare to 20 mushroom soups. Especially since you actually have to find the watermelon seed to farm it. Which is far to rare to be considered a broken method when combined with bonemeal.
    4. Mushrooms are not very rare. If you are not willing to venture then of course you will not find them, but the chances that you can't find one of each mushroom eventually is really high. Whether you are venturing the landscape, cave spelunking, or exploring the nether your chances should be very good.
    Posted in: 1.0 Update Discussion
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    posted a message on GIANT MUSHROOMS = Too easy?
    I remember seeing a topic about this back in 1.8, ever since then I have kept in mind this is probably one of the most unbalanced things in minecraft. Food isn't very hard to obtain, but the bonemeal on mushrooms just breaks the damn system all together. This isn't like saplings and bonemeal because trees are pretty much anywhere. As for food, every method comes with some sort of cost. Whether it be time for setting up a farm, or killing livestock which can be a very limited resource that you may not wish to use. Gathering bones and mushrooms don't really compare with the amount of effort the alternatives can take.
    Posted in: 1.0 Update Discussion
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    posted a message on Pink Leaves
    It's your texture pack that has given swamp boime tree leaves the colour pink.

    Edit: I feel like an idiot, I didn't pay attention to the post and didn't see the swamp tree. I'm still calling ******** to the picture.
    Posted in: 1.0 Update Discussion
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    posted a message on A Surprise Feature?
    None of these are reasons listed warrant any belief in Notch hiding content. Those reasons only imply new content might be in the foreseeable future... and that in the recent rush, someone forget to put the change log out on the client.
    Posted in: 1.0 Update Discussion
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    posted a message on Two WTF:s about Minecraft 1.0
    Quote from ammon97

    I think the change in the shape of the sun and moon were rather un-minecrafty. Things are supposed to be square, that's basically Minecraft's signature theme.

    I do like the phases in the moon, though. That was a nice touch.

    I'm pretty sure they were changed back to being square again.
    Posted in: 1.0 Update Discussion
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    posted a message on Protection II? What does it do?
    Not really, they are all saying the same thing really. If TNT explodes you will take less damage from it. You can go swimming in lava longer with it. This enchantment probably applies to all forms of damage. I've never been lucky enough to get this enchantment to try it out though.
    Posted in: 1.0 Update Discussion
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    posted a message on Protection II? What does it do?
    Well, to my understanding, it means the armour takes more damage and you take even less. I'm not sure if this applies to things that normally ignore armour, like falling and being on fire.
    Posted in: 1.0 Update Discussion
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    posted a message on the most useless feature ever added
    Quote from Whiplashr

    There you go OP. Should be a valuable life lesson learned here. Even when you think you have completely thought something through, and found no usefulness at all, and are 100% convinced you are right.. there will always be an angle you didn't think of.

    I'm serious, it's an epiphany most people have at some time in their younger life. It humbles them, usually.

    I don't think the OP was being very serious on the matter.
    Posted in: 1.0 Update Discussion
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    posted a message on Mob Spawner?
    My guess is this is on purpose. Since Notch doesn't want to promote mob traps he shouldn't make it take 12 seconds to break the damn block.
    Posted in: 1.0 Update Discussion
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    posted a message on Is this it?
    First off, Notch just hired a third developer for minecraft, you don't do that for a game you are no longer going to work on. Secondly, if minecraft is officially released as of now, how come my client can't update?
    Posted in: 1.0 Update Discussion
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    posted a message on Not Playing Full Release Till...
    Quote from cxfndfn

    Mods are updated!
    Mandatory for me to want to play> Aether, Mo'Creatures, Water Shader
    Optional> Atmos, Battle Towers, Twilight Forest, LevelUP
    Other> Recipe Book, Obsidian Tools, Dynamite Mod

    YES OR NO?

    Good luck with that Aether mod. They plan on releasing it with SMP capatibility for 1.9 last I heard. Then again... they also said they would be updating the mod to 1.8 and that never happened(as far as I know). Instead they just had the topic locked.
    Posted in: 1.0 Update Discussion
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    posted a message on wtf?
    Quote from Happy Fun Ball

    Well, there's your problem.[/Mythbusters]

    Poison potions heal zombies. If you want to hurt zombies (and skeletons) with potions, you'll need healing potions.

    As for the tree, someone already answered that one, heh.

    That is some useful information I was not privy too. It's exactly like Final Fantasy Tactics. (awesome choice of avatar btw)
    Posted in: 1.0 Update Discussion
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    posted a message on Reviewers can, have, and will lower Minecraft's score if Notch does not add this soon.
    Quote from insomniac_lemon

    This is the exact version I started playing on :biggrin.gif:

    Who would have thought the insomniac lemon is a 1.2 fag, I just so happen to be a 1.2_02 fag too.
    Posted in: 1.0 Update Discussion
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    posted a message on Why Silk Touch is idiotic, and should be removed from the game.
    Quote from Skelator424

    To the OP:

    ... Combined with the Inflammatory title, it's no wonder you get the replies you did.

    I started calling the title "inflammatory" WAYYYY before it was popular (you can even look back to about page 5 or 4) :cool.gif: and for the record, I started being a hipster WAYYY before it was cool.
    Posted in: 1.0 Update Discussion
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    posted a message on Why Silk Touch is idiotic, and should be removed from the game.
    Quote from engie_ninja

    i read out the orignal post in a microsoft sam/master chief voice. it sounds hilarious as the rant.

    Do you mean using your imagination or a talking word processor? Because I would totally want my hands on a talking word processor with a master chief voice.
    Posted in: 1.0 Update Discussion
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