Job: I would like to be a texture maker / idea maker / coder
Skills: Programming in python, the 3 c's, batch, java (sort of), texture making
Experience/Other: As you probably remember I was part of your modding team until I fell off the face of the earth. (Due to my computer killing itself / being busy with my robotics team.)
I hope that you and the team will give me a chance to re-join
IGN: Billylegota
Heard about the server from: This fourm post
Do you understand and accept the rules: Yes
Raging policy: Don't rage, just start over and keep it cool
Armors take different parameters. For example, the vanilla diamond is
DIAMOND(33, new int[]{3, 8, 6, 3}, 10)
The first int is for durability. The value there gets multiplied by this array in ItemArmor
private static final int[] maxDamageArray = new int[] {11, 16, 15, 13};
So a diamond helmet has 33 * 11 as its max damage. A chestplate has 33 * 16, leggings 33 * 15, boots 33 * 13.
The array is how many points of proection each piece does 1 point = 1/2 chestplate in the gui. The last int is enchantability.
Thanks! Your vid helped me FINALLY get mcp to not keel over and die XD. Life would be so much simpler if the forge devs and mcp devs would just release a pre-setup zip so that all you need to do is get JDK and run an install file...
I looked on your website to try and get this for MC 1.6.4 but couldn't find a link for it (only 1.7.2) It would be great if you could link me to the 1.6.4 version.
I agree, the raspberry pi, after you get all the stuff for it costs about 60-100 dollars. It is much easier to just buy a raspberry pi than it is to set up emulators and all that junk.
if they make this needs to add doors wich villagers cant open i hate it when they keep coming in and a creeper or skel or even zomb gets in and i get blown up or have low health and die
This could actually be quite challenging to make. Also, some of these buildings could ruin some other mods, and the fun of making mechanisms to do all of this stuff. The Clock Tower could be quite annoying, and the pens, with the requirements shown here, could technically just be animals that happened to stumble upon the grounds of your town; and would require some central storage thingy. However, if these problems are fixed, this could be fabulous for less technological modpacks. This idea doesn't really fit my taste, but yes, this is worth consideration. Also, perhaps a pattern-finding algorithm and material filters could be applied for an approximate "tier" system, so there's more reason to have a fancy house than simply looks. For example, an Obsidian barracks could be better somehow than a stone brick one. Also, the Clock Tower should probably need to extend to a certain y-coordinate and have some sort of clock in it.
I agree... except for the part about this mod not being your cup of tea .
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Skype: You probably still have it, if not pm me
Job: I would like to be a texture maker / idea maker / coder
Skills: Programming in python, the 3 c's, batch, java (sort of), texture making
Experience/Other: As you probably remember I was part of your modding team until I fell off the face of the earth. (Due to my computer killing itself / being busy with my robotics team.)
I hope that you and the team will give me a chance to re-join
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Heard about the server from: This fourm post
Do you understand and accept the rules: Yes
Raging policy: Don't rage, just start over and keep it cool
AWESOME SERVER
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Thanks! That fixed the problem.
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I used that template to make a armor material for steel but it returned an error at EnumHelper. Here is my code:
(I had it between @Instance and @SidedProxy if that is the problem)
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Its called an iron door...
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I agree... except for the part about this mod not being your cup of tea .
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Why dont we just mod in 1.6.2 all the new dev tools are made for 1.6.2 not 1.5.2...
I agree, seeing as we have started working on it. Also where are we going to get testers???
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Eclipse
JDK 7 (current version)
Minecraft 1.6.2
MCP (current version)
(google how to install them)
Once you have set those up PM me and I will start you on your way to making mods...