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    posted a message on Phoenix Modding Team Recruiting
    Name: Billylegota

    Skype: You probably still have it, if not pm me

    Job: I would like to be a texture maker / idea maker / coder

    Skills: Programming in python, the 3 c's, batch, java (sort of), texture making

    Experience/Other: As you probably remember I was part of your modding team until I fell off the face of the earth. (Due to my computer killing itself / being busy with my robotics team.)



    I hope that you and the team will give me a chance to re-join
    Posted in: Mods Discussion
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    posted a message on StarQuest [Starships][Planets][Space][Ranks][Towns][Factions][PvP][Economy][Trading]
    IGN: Billylegota
    Heard about the server from: This fourm post
    Do you understand and accept the rules: Yes
    Raging policy: Don't rage, just start over and keep it cool

    AWESOME SERVER :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
    Posted in: PC Servers
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    posted a message on Create your own EnumToolMaterial
    Quote from integerArray

    Armors take different parameters. For example, the vanilla diamond is
    DIAMOND(33, new int[]{3, 8, 6, 3}, 10)

    The first int is for durability. The value there gets multiplied by this array in ItemArmor
    private static final int[] maxDamageArray = new int[] {11, 16, 15, 13};

    So a diamond helmet has 33 * 11 as its max damage. A chestplate has 33 * 16, leggings 33 * 15, boots 33 * 13.
    The array is how many points of proection each piece does 1 point = 1/2 chestplate in the gui. The last int is enchantability.


    Thanks! That fixed the problem.
    Posted in: Modification Development
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    posted a message on Create your own EnumToolMaterial
    Quote from integerArray

    No. Just no. If you're using forge, you can do it like this:
    static EnumToolMaterial OBSIDIANTOOL = EnumHelper.addToolMaterial("OBSIDIAN", 3, 250, 7.0F, 3, 15);



    I used that template to make a armor material for steel but it returned an error at EnumHelper. Here is my code:

    static EnumToolMaterial STEELARMOR = EnumHelper.addArmorMaterial("STEELARMOR", 3, 250, 5.0F, 3, 15);


    (I had it between @Instance and @SidedProxy if that is the problem)
    Posted in: Modification Development
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    posted a message on [1.6.4] Minecraft Forge Modding Tutorial ~Synasonic~ SRC video tutorials
    Thanks! Your vid helped me FINALLY get mcp to not keel over and die XD. Life would be so much simpler if the forge devs and mcp devs would just release a pre-setup zip so that all you need to do is get JDK and run an install file...
    Posted in: Mapping and Modding Tutorials
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    posted a message on Minecraft Land Generator
    I looked on your website to try and get this for MC 1.6.4 but couldn't find a link for it (only 1.7.2) It would be great if you could link me to the 1.6.4 version.
    Posted in: Minecraft Tools
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    posted a message on Minecraft PI On PC?
    I agree, the raspberry pi, after you get all the stuff for it costs about 60-100 dollars. It is much easier to just buy a raspberry pi than it is to set up emulators and all that junk.
    Posted in: Minecraft: Pi Edition
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    posted a message on Run Minecraft without OpenGl supported Graphics Card
    I tried that but it didnt work...
    Posted in: Java Edition Support
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    posted a message on [MOD Idea] Living, Breathing Player Created Towns.
    Quote from 89_

    if they make this needs to add doors wich villagers cant open i hate it when they keep coming in and a creeper or skel or even zomb gets in and i get blown up or have low health and die


    Its called an iron door...
    Posted in: Requests / Ideas For Mods
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    posted a message on MiniWolds mod
    Bump
    Posted in: Requests / Ideas For Mods
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    posted a message on Project Lonecraft [Rebelix Modding team][Simple yet ambitious mod]
    Actually I can downdate the MCP for the coding group and just email them a zipped version. It would suck to make a mod that the maker couldn't test!
    Posted in: Requests / Ideas For Mods
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    posted a message on [MOD Idea] Living, Breathing Player Created Towns.
    Quote from OreNinja

    This could actually be quite challenging to make. Also, some of these buildings could ruin some other mods, and the fun of making mechanisms to do all of this stuff. The Clock Tower could be quite annoying, and the pens, with the requirements shown here, could technically just be animals that happened to stumble upon the grounds of your town; and would require some central storage thingy. However, if these problems are fixed, this could be fabulous for less technological modpacks. This idea doesn't really fit my taste, but yes, this is worth consideration. Also, perhaps a pattern-finding algorithm and material filters could be applied for an approximate "tier" system, so there's more reason to have a fancy house than simply looks. For example, an Obsidian barracks could be better somehow than a stone brick one. Also, the Clock Tower should probably need to extend to a certain y-coordinate and have some sort of clock in it.


    I agree... except for the part about this mod not being your cup of tea ;) .
    Posted in: Requests / Ideas For Mods
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    posted a message on Project Lonecraft [Rebelix Modding team][Simple yet ambitious mod]
    Quote from Redstonize

    Remember to unistall minecraft 1.6.2 after practicing yourself. Otherwise you won't be able to help us coding the mod in 1.5.2

    "I think we shouldn't release the mod UNTIL we hit alpha ? "

    What alpha ?


    Why dont we just mod in 1.6.2 all the new dev tools are made for 1.6.2 not 1.5.2...
    Quote from Tobyreed0

    I'd say 1.5.2 until we've got to a finished version THEN update to the latest version probably 1.7 by then

    I mean the alpha version OF the mod

    Shall we create a new thread in the 'Work in progress mod section' now ?


    I agree, seeing as we have started working on it. Also where are we going to get testers???
    Posted in: Requests / Ideas For Mods
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    posted a message on Project Lonecraft [Rebelix Modding team][Simple yet ambitious mod]
    Jayblaster, I guess if you wanted I could teach you how to code, but you first need to install the following programs:

    Eclipse
    JDK 7 (current version)
    Minecraft 1.6.2
    MCP (current version)

    (google how to install them)

    Once you have set those up PM me and I will start you on your way to making mods...
    Posted in: Requests / Ideas For Mods
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