• 0

    posted a message on Multi Mine - switching off a block doesn't heal it anymore!

    Tried out the 1.7.10 version on a flat map. There were a few issues.

    Block regen remains enabled despite being disabled in config, and changing the delay values higher than default is ignored.

    Debug info does not catch NPCs like zombies mining blocks, but block damage is recorded for them just the same.

    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Reika, would you be willing to fix the url that DragonAPI checks for the 1.6.4 verison information?
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    I'm experiencing a little trouble from DragonAPI right now, no fatal crashes but during it's version/update check it's unable to connect to wherever it gets the information from. The connection simply times out, and the server/client will hang for a long while until it gives up on trying to connect and continues loading everything else. I'm still using the 1.6.4 versions of everything, if you would like the error I'll gladly snip it from the forge log.
    Posted in: Minecraft Mods
  • 0

    posted a message on ZZZZZ Custom Configs 2 - Create your own recipes using XML files!
    CurseForge reports that your mod has a 1.6.4 version, but I didn't see one anywhere. Was it removed or is CurseForge broken?
    Posted in: Minecraft Mods
  • 0

    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    It's been close to a year since I've seen any updates, is anyone still developing this mod?
    Posted in: Minecraft Mods
  • 0

    posted a message on MapWriter - An open source mini-map!
    I could use a little help with trying to get AnvilMapper working. I'm on linux and figured it should be straight forward to set it up because java is universal, just changed the bat files to sh and minor other things. Running the sh script didn't work for some reason, kept saying that the bin folder did not exist, so I ran the command from terminal and got the errors about mapwriter's regionmanager etc missing. I downloaded the mapwriter source, moved it into the anvilmapper folder, ran the compile command again, and it's unable to find the required files. Do I need to move the java source files from mapwriter?

    Here's a full error log for posterity:

    src/anvilmapper/AnvilMapper.java:13: error: package mapwriter.region does not exist
    import mapwriter.region.RegionManager;
                           ^
    src/anvilmapper/AnvilMapper.java:14: error: package mapwriter.region does not exist
    import mapwriter.region.Region;
                           ^
    src/anvilmapper/AnvilMapper.java:15: error: package mapwriter.region does not exist
    import mapwriter.region.BlockColours;
                           ^
    src/anvilmapper/AnvilMapper.java:32: error: cannot find symbol
        private BlockColours blockColours;
                ^
      symbol:   class BlockColours
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:33: error: cannot find symbol
        private RegionManager regionManager;
                ^
      symbol:   class RegionManager
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:122: error: cannot find symbol
        private void splitRegionImage(Region region, int z) {
                                      ^
      symbol:   class Region
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:27: error: cannot find symbol
            RegionManager.logger = log;
            ^
      symbol:   variable RegionManager
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:38: error: cannot find symbol
            this.blockColours = BlockColours.loadFromFile(blockColoursFile);
                                ^
      symbol:   variable BlockColours
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:39: error: cannot find symbol
            this.regionManager = new RegionManager(this.worldDir, this.imageDir, this.blockColours);
                                     ^
      symbol:   class RegionManager
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:58: error: cannot find symbol
                                    Region region = this.regionManager.getRegion(rX << Region.SHIFT, rZ << Region.SHIFT, 0, dimension);
                                    ^
      symbol:   class Region
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:58: error: cannot find symbol
                                    Region region = this.regionManager.getRegion(rX << Region.SHIFT, rZ << Region.SHIFT, 0, dimension);
                                                                                       ^
      symbol:   variable Region
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:58: error: cannot find symbol
                                    Region region = this.regionManager.getRegion(rX << Region.SHIFT, rZ << Region.SHIFT, 0, dimension);
                                                                                                           ^
      symbol:   variable Region
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:59: error: cannot find symbol
                                    RegionManager.logInfo("loaded file %s as region %s", regionFileName, region);
                                    ^
      symbol:   variable RegionManager
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:66: error: cannot find symbol
                                    RegionManager.logWarning("could not get region x and z for region file %s", regionFileName);
                                    ^
      symbol:   variable RegionManager
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:70: error: cannot find symbol
                                RegionManager.logWarning("region file %s did not pass the file name check", regionFileName);
                                ^
      symbol:   variable RegionManager
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:75: error: cannot find symbol
                    RegionManager.logInfo("closing region manager");
                    ^
      symbol:   variable RegionManager
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:79: error: cannot find symbol
                    RegionManager.logInfo("no region files found for dimension %d", dimension);
                    ^
      symbol:   variable RegionManager
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:83: error: cannot find symbol
                RegionManager.logInfo("no region directory in dimension directory %s", dimDir);
                ^
      symbol:   variable RegionManager
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:101: error: cannot find symbol
                    RegionManager.logWarning("could not dimension number for dimension directory %s", dimDir);
                    ^
      symbol:   variable RegionManager
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:118: error: cannot find symbol
                RegionManager.logError("could not write image to %s", imageFile);
                ^
      symbol:   variable RegionManager
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:123: error: cannot find symbol
            int splitSize = Region.SIZE >> z;
                            ^
      symbol:   variable Region
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:127: error: cannot find symbol
                BufferedImage regionImage = new BufferedImage(Region.SIZE, Region.SIZE, BufferedImage.TYPE_INT_RGB);
                                                              ^
      symbol:   variable Region
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:127: error: cannot find symbol
                BufferedImage regionImage = new BufferedImage(Region.SIZE, Region.SIZE, BufferedImage.TYPE_INT_RGB);
                                                                           ^
      symbol:   variable Region
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:128: error: cannot find symbol
                regionImage.setRGB(0, 0, Region.SIZE, Region.SIZE, pixels, 0, Region.SIZE);
                                         ^
      symbol:   variable Region
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:128: error: cannot find symbol
                regionImage.setRGB(0, 0, Region.SIZE, Region.SIZE, pixels, 0, Region.SIZE);
                                                      ^
      symbol:   variable Region
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:128: error: cannot find symbol
                regionImage.setRGB(0, 0, Region.SIZE, Region.SIZE, pixels, 0, Region.SIZE);
                                                                              ^
      symbol:   variable Region
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:130: error: cannot find symbol
                BufferedImage dstImage = new BufferedImage(Region.SIZE, Region.SIZE, BufferedImage.TYPE_INT_RGB);
                                                           ^
      symbol:   variable Region
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:130: error: cannot find symbol
                BufferedImage dstImage = new BufferedImage(Region.SIZE, Region.SIZE, BufferedImage.TYPE_INT_RGB);
                                                                        ^
      symbol:   variable Region
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:133: error: cannot find symbol
                for (int srcZ = 0; srcZ < Region.SIZE; srcZ += splitSize) {
                                          ^
      symbol:   variable Region
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:134: error: cannot find symbol
                    for (int srcX = 0; srcX < Region.SIZE; srcX += splitSize) {
                                              ^
      symbol:   variable Region
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:137: error: cannot find symbol
                        g.fillRect(0, 0, Region.SIZE, Region.SIZE);
                                         ^
      symbol:   variable Region
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:137: error: cannot find symbol
                        g.fillRect(0, 0, Region.SIZE, Region.SIZE);
                                                      ^
      symbol:   variable Region
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:138: error: cannot find symbol
                        g.drawImage(regionImage, 0, 0, Region.SIZE, Region.SIZE, srcX, srcZ, srcX + splitSize, srcZ + splitSize, null);
                                                       ^
      symbol:   variable Region
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:138: error: cannot find symbol
                        g.drawImage(regionImage, 0, 0, Region.SIZE, Region.SIZE, srcX, srcZ, srcX + splitSize, srcZ + splitSize, null);
                                                                    ^
      symbol:   variable Region
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:140: error: cannot find symbol
                        writeImage(dstImage, Region.getImageFile(this.imageDir, region.x + srcX, region.z + srcZ, -z, region.dimension));
                                             ^
      symbol:   variable Region
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:158: error: cannot find symbol
                    RegionManager.logError("world directory '%s' does not exist\n", worldDir);
                    ^
      symbol:   variable RegionManager
      location: class AnvilMapper
    src/anvilmapper/AnvilMapper.java:162: error: cannot find symbol
                RegionManager.logInfo("usage: java AnvilMapper <worldDirectory>");
                ^
      symbol:   variable RegionManager
      location: class AnvilMapper
    37 errors
    Posted in: Minecraft Mods
  • 0

    posted a message on High Pressure Tanks - Automate your Fluids!
    I'll admit that I was a bit taken aback when I did the comparisons. Doesn't seem right that for as easy as it is to make iron tanks, that they could have such a massive capacity. I really think that your mod adds a fantastic mechanic to fluid storage, most other mods hardly feel as if you have any involvement with the function, design, or operation of their tanks and machines. I will be looking forward to using this in 1.7!
    Posted in: Minecraft Mods
  • 1

    posted a message on High Pressure Tanks - Automate your Fluids!
    Only one suggestion I would like to make, is having tank capacity defined in the configuration file.

    I had to do a side by side comparison of your tanks with railcraft iron and steel tanks, but both railcraft tanks held considerably more.

    Iron tank 3x3x4: >150 buckets

    HPT 3x3x4: 128 buckets

    Then of course there are drums from extra utilities, 256 buckets per block space. The high pressure tank only won out when compared with openblock tanks (16 buckets), so to have this in a modpack with the aforementioned mods, all their tanks would have to be disabled to enforce players to use the high pressure tanks. I really like the idea of having to use fluid compression to store vast amounts of liquid, but with the alternatives, I don't think players will have any incentive to use these. So an option to increase their capacity in the configs, I feel, would help in making this mod a staple of popular modpacks, and it's a great mechanic that deserves some praise.
    Posted in: Minecraft Mods
  • 0

    posted a message on Greg's Lighting 1.11.2 for Minecraft 1.7.10
    Oh! Thanks for that link! Works perfectly.
    Posted in: Minecraft Mods
  • 0

    posted a message on Greg's Lighting 1.11.2 for Minecraft 1.7.10
    I don't know if you're still updating the 1.6.4 version, but I figured this bug might be worth posting:
    [15:53:53 INFO]: Client> 2014-07-07 15:53:53 [SEVERE] [Minecraft-Server] Encountered an unexpected exception ReportedException
    [15:53:53 INFO]: Client> net.minecraft.util.ReportedException: Ticking tile entity
    [15:53:53 INFO]: Client> at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:674)
    [15:53:53 INFO]: Client> at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
    [15:53:53 INFO]: Client> at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
    [15:53:53 INFO]: Client> at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
    [15:53:53 INFO]: Client> at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
    [15:53:53 INFO]: Client> Caused by: java.lang.NoSuchMethodError: ic2.api.energy.EnergyNet.getForWorld(Lnet/minecraft/world/World;)Lic2/api/energy/EnergyNet;
    [15:53:53 INFO]: Client> at gcewing.lighting.ic2.TEFloodlightIC2.func_70316_g(TEFloodlightIC2.java:88)
    [15:53:53 INFO]: Client> at net.minecraft.world.World.func_72939_s(World.java:2209)
    [15:53:53 INFO]: Client> at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
    [15:53:53 INFO]: Client> at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
    [15:53:53 INFO]: Client> ... 4 more

    I put together a hardcore modpack for myself, running gregtech with the last ic2-exp version for 1.6.4 and the calcium carbide powered floodlight works, but after placing the ic2 floodlight anywhere it's an immediate crash. Doesn't seem to matter how or on what I place the ic2 floodlight, same crash.
    Posted in: Minecraft Mods
  • 0

    posted a message on kris91268's Light bridges and doors Version 2.0 [MC 1.7.10]. Create bridges and doors of light!
    I'd like to suggest the incorporation of alternative recipes for use with the gregtech mod, this mod is pretty interesting, and it would be nice to have recipes that make them a little more end-game in conjunction with gregtech. I could submit recipes for approval.
    Posted in: Minecraft Mods
  • 0

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    Just wanted to report a bug regarding the ender stave and blaze stave, if you put two of the same stave into a crafting grid, if produces a 3rd one at the cost of some of the durability of both of the staves in the crafting grid, but you're still getting more than what is being spent to produce them, you can essentially craft infinite staves this way.
    Posted in: Minecraft Mods
  • 0

    posted a message on OpenBlocks 1.2.8
    Quote from ingiethingie

    further to my reply above, i just knocked this up - i've kept it vanilla as possible - i.e. only used openblocks vacuum hoppers to save having a "bed of hoppers" system
    if you have other mods for item transport, obviously you don't need the ring of vanilla hoppers to the collection chest... but i'll leave that to your own design
    [ and yes, i could have done this more efficiently perhaps, but i wanted to make it obvious - and it was just a 2 minute job ]

    hope it helps!

    Yeah that would work, but it seems like there's not enough opportunities to use conveyor belts for anything. Also hoppers get expensive on a modpack running gregtech.
    Posted in: Minecraft Mods
  • 0

    posted a message on OpenBlocks 1.2.8
    If it's cool to suggest an addition to openblocks, I had an idea that I don't think is really unbalanced or OP. How about a "nest" block, crafted with a hay bale and wood slabs, the block is "rideable" to chickens, and as the chickens lay eggs, the eggs fall through the bottom of the block.
    Thought of this when trying to make a decent chicken coop in the game using conveyor belts, and there was nothing that would allow the eggs to fall through that the chickens couldn't also fall through.
    Posted in: Minecraft Mods
  • 0

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    I would like to see config options for the disabling of particular item drops and recipes, the mobs are amazing and diverse, but some of the items look very OP.
    Posted in: Minecraft Mods
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