• 1

    posted a message on Advice for setting up a home server?
    Quote from jotun»

    1. Would it run noticeably better if the world is on an SSD instead of HDD?


    It depends on what's holding back your computer. Open task manager on the host PC while the server is running (CTRL+SHIFT+ESC), then at the bottom click on 'open resource monitor'. You should be able to find your hard drive active time there. If that active time is close to 100% most of the time, then the hard drive can't keep up which slows down your computer. In that case, an SSD could help, but it may just be background tasks that keep the hard drive busy.
    You can try to turn off all programs you don't need, including the background tasks in the system tray (at the right side of the task bar, next to the clock). If the hard drive activity is still very high, turn off the server and keep the PC running for a few hours. It's possible that Windows is still using the hard drive in the background.
    If you only need the PC for server hosting, then you could also look into installing a Linux distro on it (possibly in a dual-boot configuration), since Linux-based operating systems are generally less demanding, leaving more resources for the Minecraft server.

    If you want to install mods in the future, then you might want to start with a Forge server and install forge on the clients. Forge is used by most mods and while it doesn't give you performance enhancements, you won't need to switch to other software when you want to start with the mods.

    If the performance only gets bad after a while, then it may be an energy saving feature. Some computers cap the CPU activity at a low value like 10% when there hasn't been any input for a while, which can cause a lot of lagg since your computer is only 1/10th as powerful as usual then.
    There probably is a setting somewhere to fix that, but the easiest way is to install a program named "caffeine.exe". That program simulates a keypress on a nonexisting key every minute, which shouldn't have any effect on running programs but it keeps your computer from going to sleep mode.

    If your problems still persist after that (and the java settings other people posted here), keep asking and I'm sure the rest of the community can provide further help.

    Posted in: Discussion
  • 14

    posted a message on Branch command blocks

    Do you already know the new command block types we got in snapshot 15w34a? Well, they allow you to easily chain up command blocks that will all execute within 1 tick, as well as command blocks that trigger every tick when they're powered.


    While this will definitely make complex command block contraptions more compact and easier to work on, I think there's still a crucial element missing: We now have normal command blocks, chains, and clocks, but not really anything that can make decisions. That's why I'm suggesting...


    The branch command block
    Mockup of the branch command block


    Well, I admit that my texturing skills aren't that good, but I didn't write this suggestion for looks, it's the function that is important.


    What this command block does is very similar to the chain command block, but with one crucial difference: If the command fails (so that a comparator connected to it would stay off), it will act as if it's pointed the other way.


    Here's an example of how a circuit utilizing this mechanic could look:

    Circuit example

    If the command in the yellow command block is executed successfully, that block acts as a normal chain block, and the execution path will follow the direction of the white arrow, which in this case means that the top row of command blocks will be executed. If the command isn't executed succesfully, it'll act like a chain block turned the other way, and the execution path will follow the direction of the black arrow. In this circuit, that means that the bottom row of command blocks will be executed.


    If you don't need to run commands for both a positive result and a negative result, then you can just add them 'inline', like this:

    Inline example

    On the top row, the chain blocks to the right of the branch block will only be executed if the command in the branch block executed succesfully.

    On the middle row, the chain blocks to the right of the branch blocks will only execute if the command in the branch block didn't execute succesfully.

    In other cases, it'll act like the bottom row, and the execution will stop once it reaches the branch block (those blocks are secured so that they can't trigger multiple times on one tick, so that loops don't cause a freeze). I just noticed that the normal command block at the start of the bottom row is turned the other way, so just imagine that it's rotated 180° for now.


    Unlike chain blocks, branch blocks do not have to be powered to run their commands.


    So, what do you guys think of this suggestion? Would you use it? Or would you prefer to find weird workarounds to do stuff like this?

    Note: The chain blocks are already in the snapshot, they are not a part of my suggestion.

    Posted in: Suggestions
  • 1

    posted a message on Can't go above 60fps ?

    Keep in mind that having a higher framerate that your monitor's refresh speed barely increases the quality though.Generally, turning on vsync improves the quality (since it gets rid of tearing, which is multiple frames being rendered in 1 refresh, which makes horizontal lines appear).

    If you experience some occasional stuttering though, then you may want to disable vsync. Generally, it's best to still limit your framerate though (to for example 80), since that will lighten the load on the graphics card. Limiting the load on your graphics card helps save power, which in turn keeps the temperatures lower, which is good for the lifespan of the card.

    Posted in: Java Edition Support
  • 2

    posted a message on Please add a substitute for inverted slimes

    I think he means this:

    You can stack mobs using commands and NBT tags (specifically, the Riding: tag). This stacks mobs on top of each other, but the height at which they attach is fixed.

    A common workaround is adding invisible slimes inbetween them, since you can easily change their size using an other NBT tag (Size:). This used to work both up (with a positive size tag) or down (with a negative size tag), but apparently the negative sizes to move mobs down doesn't work anymore.


    @MCByte_: Did you find any release note that confirms the removal of this feature? I never heard of this being removed. And if you don't find any confirmation, make sure that the command syntax is correct (by spawning visible slimes with a positive size that doesn't spawn naturally, like 20), since if you wrote the size tag incorrectly or in a different case the size will be random. Also iirc visible slimes with a negative size render as if they were size 0, so be sure to try them out in a stack of mobs.


    Regardless of the slimes feature being removed or not, I would love to see an NBT tag that can be used to alter the height at which an entity rides an other entity, so I SUPPORT!

    Posted in: Suggestions
  • 1

    posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]
    Quote from coins298»

    Actually somebody asked dinnerbone if there was going to be snapshots this year and he said yes.

    Or maybe he means 1.10?


    There are going to be 1.9 snapshots. There aren't any currently because they're reworking important parts of the game. And since you can't know if systems are going to be fun and balanced before they're almost finished, they decided to wait with snapshots untill they're sure that everything in them will make it into the final game.

    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on Your reasons for automated resource "farming"?
    Quote from thebugguy»

    I see a LOT of threads asking questions about automated resource gathering- mob farms, villager farms, cactus farms, you-name-it farms. I understand everyone has their own resource needs and style of play, but I personally don't have much interest in "gaming" the game mechanics to "harvest" as many witches as I can just because I can- my personal preference is to build and play the game "semi-realistically", if that makes any sense. It's interesting to know *how* villages work (and cacti and witches all sorts of other things in the game), but I've never been tempted to create a golem-farm by suspending hundreds of doors over a pit (or what have you) even though I could always use more iron. Again, just my personal preference.


    Only now am I considering using redstone to automate a system for smelting cobble into smoothstone because, well, I need a LOT of stone brick for a build I'm working on, but that's not even "farming" anything really- I'm gathering all the cobble the old-fashioned way (with a pick!).


    So, anyway, how many of you use automated resource gathering techniques and why? Or why not? Can you really do something with four double-chests full of cacti that I'm missing out on? Just curious...


    cheers,

    tbg


    If you just play the game "as it's meant to be played" (surviving the first night, gathering gear, and finally beat the bosses), then you've finished the game in a week (if you take your time). When you build automated farms, it allows you to build larger things without them becoming boring so quickly. It also adds an other stage of gameplay: First, you build a shelter and try to survive the night, then you gater resources and build normal farms to be able to live in a substainable way. Then you start building automated farms to be able to expand your "kingdom", then you gather more materials, to be able to build bigger and better farms, to give you more materials to make your kingdom bigger and better. You can keep doing it like this indefinately, while when I don't automate stuff, I feel like there isn't really anything to do anymore when you've killed the bosses.

    Posted in: Survival Mode
  • 1

    posted a message on New default player skin in 1.8: Alex
    Quote from Chiffre»
    You don't get it..... If you create new account 50% are Alex 50% are Steve depends on you UUID. This means if you press "reset" on the page you were talking about you are Steve or Alex and that is the true DEFAULT setting and this can't be changed in so far.... and this default is the one we want to play with... like I sad the original setting we got while creating the account.

    And this default skin it randomly given to you depending on the UUID. And this default should be your own selection at the beginning.

    It means nothing to us that we are able to change our skin to what ever we want.... we will allways know that our real default is the wrong one. And this point is the thing everyone is talking about.

    So you're mad because the skin of some people is a girl when they don't change it? Changing to Steve is really just clicking a button on the profile page on minecraft.net. It's incredibly easy to change. And if they set it to only use Steve, then doesn't that give the girls who play this game a right to complain about this?

    When I started playing GTA V online, the game generated a random female avatar for me, but I didn't complain about that, I just created a new (male) one and used that one instead, without complaining about the game first giving me a female one.

    The game of Minecraft revolves around the concept of creating, so doesn't it mean that especially in this game, what you create and eventually end up with is way more important that what you started with?
    Posted in: Recent Updates and Snapshots
  • 3

    posted a message on My account has been hacked 20 times!
    Quote from SpaciousName»
    ... THEN, if you can, run a full scan of your PC/Laptop using McAfee or Norton or whatever it is you use, so if there's anything spying on your passwords it should get detected. P.S It has to be a full scan. Quick scans will most likely not find it if the hacker is professional or smart or something.


    That's not the right order to do things...

    If he has keyloggers on his computer that can send the new paswords he uses to the hacker, then changing the email and password to something new before removing the keyloggers would still cause the hacker to know the new passwords.

    So, completely scan your computer for both virusses and malwayr FIRST, then set up a new email account (try to do this in a browser in private mode, and make sure the browser doesn't save your passwords). Use a service with 2-step verification if you can (so that changing your email adress password requires the hacker to also have access to your phone), and DON'T reuse a password you previously used for ANY other service. A sequence of random words is usually very safe and relatively easy to remember (to make up one, you can just look at objects around you and put the names together, like WindowTVClosetDoorbell).
    Then, reset the password of your Mojang account, and set the email to your new email account. Make sure to use a DIFFERENT password then the one you used for your email. And for the security question: make sure that someone who knows you well can't easily answer that. The best answer to security questions are usually lies. You can for example answer what you would answer to the opposite of the question.
    Finally, DO NOT write your password on notes that you have lying around, and do not write it in a file that you save somewere on your computer. This can be ok in some situations when the password is obfuscated/encrypted, but if you don't know much about computers, then it's safest to just don't do it.

    PS: only enter your Mojang account in the official Minecraft launcher or on official Mojang websites (Minecraft.net, Mojang.com, scrolls.com) and NEVER trust launchers offered by third-parties, especially if they end in .exe.
    Posted in: Discussion
  • 1

    posted a message on Potion of Reaching
    Quote from AMPPL50»
    I´d support, but only if the attack range isn´t affected, but only the building range.

    This. I also think the enderman arm should be much more rare, maybe rabbit's foot rarity or even more rare.

    EDIT: instead of only building range, maybe just increase everything apart from attacking: breaking blocks, building and interaction (opening chests, pressing buttons,...).

    Support if this is changed.
    Posted in: Suggestions
  • 1

    posted a message on System requirements for Linux
    Linux developpers tend to love open-source software, so most distributions come with third-party drivers. To install Nvidia's drivers, you 'll have to download the driver package for your card here (find your card in the list, and select linux 64bit as OS).

    This were the steps I used to install it (but I suggest that you get help from someone more familiar with your OS, perhaps in the official IRC channel of your distro):

    1) right-click the downloaded driver file, and set it to executable (properties tab).

    2) press CTRL+ALT+F1. Your computer will now switch to a terminal mode.

    3) enter this command: sudo service lightDM stop #This might be different for you, depending on the window manager your OS uses. This basically stops all graphics stuff that's still open in the background.

    4) use cd to navigate to the folder in which you placed the driver file.

    5) execute the driver file using this command: sudo sh nameOfDriverFile

    6) follow the instructions on the screen

    7) execute the following command: sudo service lightDM start #this restarts all the graphics stuff, but again this command might be different for you. An alternative command is startx .

    8) restart your computer, either by switching back to the graphical mode and doing it there (CTRL+ALT+F7), or by executing this command: sudo shutdown -r 0

    9) enjoy your new drivers.



    But again: make sure that you get assistance from someone who knows your distribution (I've only worked a bit with Ubuntu), because if you do something wrong, it can be hard to get everything to work again. Make sure that you have a live usb or a lie CD lying around to reinstall the OS if something goes very wrong.
    Posted in: Discussion
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