• 0

    posted a message on ..,,::;;Lands of Paroria;;::,,.. A New Age of Minecraft RPG. (May 10th REHIRING)
    [/bump] Oh and by the way. I removed the nasty comment about this server from my profile tommy. I thought you'd be glad to know. I actually meant to remove it earlier but i forgot about it being there. XD
    Posted in: PC Servers
  • 0

    posted a message on >> [SPONSORED] [DEV]: War Of The Empires <<
    Second edition to the empires:

    Steam punk/Clockwork city
    Layout:
    gray = edge of the hole, made of smooth stone.
    orange = lava
    brown = city


    :Orange: :Orange: :Orange: :Orange: :Orange: :Orange:
    :Orange: :Grey: :Grey: :Grey: :Grey: :Orange:
    :Orange: :Grey: :Red: :Red: :Grey: :Orange:
    :Orange: :Grey: :Red: :Red: :Grey: :Orange:
    :Orange: :Grey: :Grey: :Grey: :Grey: :Orange:
    :Orange: :Orange: :Orange: :Orange: :Orange: :Orange:


    Coding for the picture:

    :Orange:  :Orange:  :Orange:  :Orange:  :Orange: :Orange:
    :Orange:  :Grey:  :Grey:  :Grey:  :Grey: :Orange:
    :Orange:  :Grey:  :Red:  :Red:  :Grey: :Orange:
    :Orange:  :Grey:  :Red:  :Red:  :Grey: :Orange:
    :Orange:  :Grey:  :Grey:  :Grey:  :Grey: :Orange:
    :Orange:  :Orange:  :Orange:  :Orange:  :Orange: :Orange:


    - The lava is the source of their steam power. It acts as a generator and fuels empires industrial revolution to power.
    - At the head of the goverment is the head clockwork mechanic in all the city. He designed the contraption to harvest power from the lava.
    -The cities layout will be mainly scaffolding with some smoke stacks sticking out of the ground. All the houses will have a fireplace with a chimney.
    -There will also be a coal yard very close to the edge of the lava pit.

    Temple/Religious City
    Layout:
    - Brick = City Wall
    - Water = Sea
    - Sand = Beach
    - Gravel = Peasent buildings
    - Planks = Dock like buildings
    - Stone Slabs = elevation to a higher class tier.
    - Cobble = Middle class buildings
    - Diamond Block = High class buildings
    - Wood logs = Temple


    :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :Water: :Water: :Water:
    :brick: :DBlock: :DBlock: :DBlock: :DBlock: :stair: :cobblestone: :cobblestone: :stair: :gravel: :gravel: :sand: :Water: :Water: :Water: :Water: :Water: :Water: :Water:
    :brick: :stair: :stair: :stair: :DBlock: :stair: :cobblestone: :cobblestone: :stair: :gravel: :gravel: :wood: :wood: :Water: :Water: :Water: :Water: :Water: :Water:
    :brick: :log: :log: :stair: :DBlock: :stair: :cobblestone: :cobblestone: :stair: :gravel: :wood: :wood: :Water: :Water: :Water: :Water: :Water: :Water: :Water:
    :brick: :log: :log: :stair: :DBlock: :stair: :cobblestone: :cobblestone: :stair: :gravel: :sand: :sand: :Water: :Water: :Water: :Water: :Water: :Water: :Water:
    :brick: :log: :log: :stair: :DBlock: :stair: :cobblestone: :cobblestone: :stair: :gravel: :gravel: :sand: :Water: :Water: :Water: :Water: :Water: :Water: :Water:
    :brick: :log: :log: :stair: :DBlock: :stair: :cobblestone: :cobblestone: :stair: :gravel: :gravel: :sand: :Water: :Water: :Water: :Water: :Water: :Water: :Water:
    :brick: :log: :log: :stair: :DBlock: :stair: :cobblestone: :cobblestone: :stair: :gravel: :sand: :sand: :sand: :Water: :Water: :Water: :Water: :Water: :Water:
    :brick: :stair: :stair: :stair: :DBlock: :stair: :cobblestone: :cobblestone: :stair: :gravel: :wood: :wood: :sand: :Water: :Water: :Water: :Water:
    :brick: :DBlock: :DBlock: :DBlock: :DBlock: :stair: :cobblestone: :cobblestone: :stair: :gravel: :wood: :wood: :wood: :Water: :Water: :Water: :Water:
    :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :Water: :Water: :Water: :Water:


    Coding for the Picture:

    :brick:  :brick:  :brick:  :brick:  :brick:  :brick:  :brick:  :brick:  :brick:  :brick:  :brick:  :brick:  :brick:  :brick:  :brick:  :Water:  :Water:  :Water: 
    :brick:  :DBlock:  :DBlock:  :DBlock:  :DBlock:  :stair:  :cobblestone:  :cobblestone:  :stair:  :gravel:  :gravel:  :sand:  :Water:  :Water:  :Water:  :Water:  :Water:  :Water: :Water:
    :brick:  :stair:  :stair:  :stair:  :DBlock:  :stair:  :cobblestone:  :cobblestone:  :stair:  :gravel:  :gravel:  :wood:  :wood:  :Water:  :Water:  :Water:  :Water:  :Water: :Water:
    :brick:  :log:  :log:  :stair:  :DBlock:  :stair:  :cobblestone:  :cobblestone:  :stair:  :gravel:  :wood:  :wood:  :Water:  :Water:  :Water:  :Water:  :Water:  :Water: :Water:
    :brick:  :log:  :log:  :stair:  :DBlock:  :stair:  :cobblestone:  :cobblestone:  :stair:  :gravel:  :sand:  :sand:  :Water:  :Water:  :Water:  :Water:  :Water:  :Water: :Water:
    :brick:  :log:  :log:  :stair:  :DBlock:  :stair:  :cobblestone:  :cobblestone:  :stair:  :gravel:  :gravel:  :sand:  :Water:  :Water:  :Water:  :Water:  :Water:  :Water: :Water:
    :brick:  :log:  :log:  :stair:  :DBlock:  :stair:  :cobblestone:  :cobblestone:  :stair:  :gravel:  :gravel:  :sand:  :Water:  :Water:  :Water:  :Water:  :Water:  :Water: :Water:
    :brick:  :log:  :log:  :stair:  :DBlock:  :stair:  :cobblestone:  :cobblestone:  :stair:  :gravel:  :sand:  :sand:  :sand:  :Water:  :Water:  :Water:  :Water:  :Water: :Water:
    :brick:  :stair:  :stair:  :stair:  :DBlock:  :stair:  :cobblestone:  :cobblestone:  :stair:  :gravel:  :wood:  :wood:  :sand:  :Water:  :Water:  :Water: :Water:
    :brick:  :DBlock:  :DBlock:  :DBlock:  :DBlock:  :stair:  :cobblestone:  :cobblestone:  :stair:  :gravel:  :wood:  :wood:  :wood:  :Water:  :Water:  :Water: :Water:
    :brick:  :brick:  :brick:  :brick:  :brick:  :brick:  :brick:  :brick:  :brick:  :brick:  :brick:  :brick:  :brick:  :brick:  :Water:  :Water:  :Water: :Water:


    - The city is highly religious so thus the city is broken into elevated tiers.
    - There will be many gardens though out the city, as well a intellectual places such as libraries, and schools.
    - Benches on main streets, and lots of light posts. (not torches, but glowstone)
    - Wood, and stone buildings for a more temple'ish feel.
    - Also needs to have a very steppe mountain range behind it.




    Ps: the third city accidentail got mixed with the second on so thus the temple, sea city was created. I will create a third later on if no one else does. For now ill be working on one of the other 4 tasks.

    Also all these designs are mine to distribute. The only reason the code is their is for the server owner. Any coping will noted and actions will be taken.


    Environmental Foliage

    In these pictures are quite a few different types of foliage i developed for the custom designs. They include, a watery trunk that's growing lots of moss, a long shrub, a mini swamp tree, a small bush, a tall pine tree, a dead tree, a palm tree with coconuts, and a root that's growing branches. Hope you enjoy them. Schematics will be uploaded when i finish all of them designs. I still have 10 left to build.










    Also all these designs are mine to distribute. Any coping will noted and actions will be taken.

    TO KEN: I have this whole week off. Any projects that you need me to work on tell me. I will most likely finish the 5 things i have to do for your server tomorrow or the day after. So ill have plenty of free time to help you.
    Posted in: Starting Up / Looking For Server
  • 0

    posted a message on >> [SPONSORED] [DEV]: War Of The Empires <<
    Quote from Vladdrax

    Would you like FULL details that was only the nutshell.

    Yes please, i have gotten a free day today ^.^ so that means i can actually get a lot done. (i was supposed to be going to school today but i gues not XD)
    Posted in: Starting Up / Looking For Server
  • 0

    posted a message on >> [SPONSORED] [DEV]: War Of The Empires <<
    Quote from Vladdrax

    I have an Idea I proposed this to the owner of a medieval fantasy Role-play server I built a while back he liked it but it never followed through. It was a changing government system that added an extra twist to leading a faction where in time governments could change for certain reasons I would have to remember all of them but with the different factions and races we had An absolute monarchy, a Military junta (basically military rule) We also had a third faction that was elves which we would make a Gerontocracy (Rule by counsel of elders) the fourth faction was up for debate. I dont know what you are going at but it makes well for a role-play environment.



    I like this and i will work on it tomorrow,as in I will think of some ideas to help elaborate to Ken. But I have 5 task for this server I have to complete. So no promits about If it will get done.
    Quote from teki9

    Since I have nothing better to do, I could design the four kingdoms if you would like?

    Do you have anything specific in your mind that you would like (e.g. alliances)

    Should each kingdom be aggressive or could I make a passive one?

    What type of names too [Medieval-esque, or more modern/futuristic] (Granted we could probably change them at any time, but when making this I like to have a set name.

    EDIT: My name is teki9, theres no J in it :biggrin.gif:


    As for the name revert back to post 84 of this topic. There I list some Ideas about the empires main cities. So it may help you think of some names. I will also elaborate on my empir city designs tomorrow if I get the time.
    Posted in: Starting Up / Looking For Server
  • 0

    posted a message on >> [SPONSORED] [DEV]: War Of The Empires <<
    K ill design a forth kingdom. And im not sure how you will make the spawn hidden but if you can then more power to you. Im working on designing shrubs and trees for the custom environment but itll take time.
    Posted in: Starting Up / Looking For Server
  • 0

    posted a message on ..,,::;;Lands of Paroria;;::,,.. A New Age of Minecraft RPG. (May 10th REHIRING)
    [b]Name Preffered by[/b]:


    Please fix that tommy, its driving me up the wall that people who copy and paste it over arnt able to catch it and fix it >.>

    nevermind only java coding needs it. Because theres is just

    Name Preffered by:
    Posted in: PC Servers
  • 0

    posted a message on >> [SPONSORED] [DEV]: War Of The Empires <<
    Quote from Torch105

    -snip-

    My biggest concern with these types of servers is the combat. Servers tend to limit the freedom of combat by certain rules. For example, no griefing the cities (By griefing I mean enemies coming in and destroying the opposing faction's buildings/walls). Fighting in only in this little area. Only use these weapons. Etc. Will there be these kind of limitations? Or will the kingdoms ,or I suppose empires, be able to fight other factiond as they see best? Can I use TNT cannons for example? Or can I burn the enemy city to the ground? These are major questions for me. From my point of view these concerns can limit the server ,and if not changed, would make it just another pvp server.
    -snip-

    -Torch105.

    I agree, with this. I know a good plugin called war zones that allow for battlezones. Ill recommend it to this server because its very good for encouraging pvp.

    Quote from teki9

    Although I really have no say in this, heres my two cents.

    I like the ideas for the kingdoms but out of curiosity, will these only be single cities? I've always wanted to see something where each kingdom has its own network of towns with their own purposes (e.g. mining, farming, lumber, etc.) From my experience, having single cities that do all of these at once, would your idea just be describing the capital cities of each respective kingdom? (Granted, you couldn't be thinking this at all, but thats just my little idea)


    No i was not in the mind set of design towns yet. But i will do so once the spawns idea is settled. And i like your idea by the way. :wink.gif:
    Posted in: Starting Up / Looking For Server
  • 0

    posted a message on >> [SPONSORED] [DEV]: War Of The Empires <<
    Since ive had the free time id like to raise some ideas about the designs of the empires. First being a semi-stema punk city. We could have a huge lava pit in the center of the city. But ill be in a huge hole. But around the whole will be a wood city with lots of scaffolding and metal constructs with wooden features. Ill elaborate more later on.

    Second being a group a empire near a sea. Because geographically if its near the sea it will be a big empire because it has wide access to trade, and fish for food supply. This city would be mostly stone walls like Stormwind from "World of Warcraft" but it will be vary cramp, and will have a lot of smoke clouds (cob web clouds). There will also be a place in the city called the coal yard. There will be heavy smoke, pure dirt (not grass), and mine carts full of coal that will be transporting more coal about the yard on speed tracks.

    Thirdly the last empire will be a religious dominate city. It will be placed near a mountain and will consist of mainly bright smooth stone slabs, stone brick and things that temples are made of. If we need to get costume blocks for the texture we need then so be it i know of plugins for that. There will be a huge temple somewhere in the city, this will be at the highest point of the city. Bellow it the city will be tiered so the bishops and priest live at the highest as were the peasants live at the lowest. Quality of the houses will follow as rank.

    I will enlighten more on these ideas later on. As for now i begin working on ideas for custom trees, shrubs, and different types of foliage.
    Posted in: Starting Up / Looking For Server
  • 4

    posted a message on Mojang, Yogscast In Dispute
    This my dear is what happens when you let children under the age of 15 into las Vegas. Some one drops the f bomb and the media flips out like Charlie sheen.
    Posted in: Minecraft News
  • 0

    posted a message on >> [SPONSORED] [DEV]: War Of The Empires <<
    Well as I don't know how many empires we will have, I'll just go with 3 because the blueprint I made was designed for 3. But basically the spawn would be a smaller version of the past world. It would be a small area surrounded by mountains that are to high to climb. Inside the enclosed area would be a smaller old version of the three empires main cities. At each city they will learn the lore Of each empire and how they go about their ways. This will eliminate them having to read long posts on the forums about lore. Plus it will allow them to get a better feel for each empire. There will also be mini environments to represnt each empires biome, not to mention custom trees (which helpful well have to design). At the end of the area we will inform them that times have changed and that war now sweeps the land like a blazing furry. There will also be a portal to the present, which will be another world so that people can't stumble apon the spawn (past world). But a key part is we will need spout. Because there is a plugin for doing voiceovers, which makes the lore alot easier because you get to listen to it instead of reading it. Plus it allows for environmental music of our choice.
    Posted in: Starting Up / Looking For Server
  • 0

    posted a message on >> [SPONSORED] [DEV]: War Of The Empires <<
    Blue prints.... I'm not sure how I will do that. I gues I'll draw some concept art at school. But it will be difficult seeing as I'm not sure how each empire will build and or opperate. So I gues I'll improvise. Also the trailer for the server, is there a planned release date on that or no? I mean I know some good music by Thomas Burgerson that has a strong Rpg feel. Last but not least I'd like to recommend some plugins that are helpful. But I need to know if you plan to implement spoutcraft into the sever. Becuase it is optional for the Player to have it or not. As in if it's on the server it's not mandatory to logon with spoutcraft.

    Ps: I'd like to apply myself for moderator/gamemaster because I believe my app also had a moderator App built into it.
    Posted in: Starting Up / Looking For Server
  • 0

    posted a message on >> [SPONSORED] [DEV]: War Of The Empires <<
    So be it, i will do as you ask and more. Since i am in a hurry expect this to be lacking in proper grammer and detail.

    Basicaly, youll need two worlds for this. One world will be a place in the past. The other in the present. Players will spawn in the world of the past. There they will be given the lore about how the empires came to war and became angerd with each other. Once they finish walking thought the (smaller version of the world of the past) they will walk though a portal to the present. Now i know what your asking, why wont they just run off and build in the past world? It will be block protected and the mountains around the area will be 3 blocks if not higher around the base. So thus they cant jump onto it or over it :wink.gif: Plus it will be small, it will be atleast 200 blocks in radius. IF not more. I will explain this better tommorow if i get the time.

    This idea also allows them to get a feel for the building style of both empires and the lore behind them. SO thus they dont have to read long writtin lore on a forum post. Plus there a plugin that does voice overs so they can listen to the lore in the past world to.
    Posted in: Starting Up / Looking For Server
  • 0

    posted a message on >> [SPONSORED] [DEV]: War Of The Empires <<
    Added, and still i will work on making you the best post possible because i have nothing better to do. T_T
    I would build but i dont think we can at the moment.
    Posted in: Starting Up / Looking For Server
  • 0

    posted a message on >> [SPONSORED] [DEV]: War Of The Empires <<
    My version of the accepted members list.
    I will redo your entire post at school for the next two days. Just give me time and ill have it looking like a gem. Also i advise you have everyone download skype because even there we can do type chat. WE dont always need voice chat.

    Architects:
    -> TyroneKit (Architect)
    -> Belator (Architect)
    -> Jewsbury (Architect)
    -> TheKingPig (Architect)
    -> MinistryOfGamess (Architect)

    GFX Artists:
    -> bSoles (GFX Artist)

    Moderators:
    -> Tortada (Moderator)
    -> Ltolt2 (Moderator)

    Media Artists:
    -> Mickeee96 (Media Artist)
    -> Jewsbury (Assistant Media Artist)

    Web Developers:
    -> Leokid (Assistant Web Developer)


    The Coding for it:

    [size="2"][u]Architects[/u][/size]:
    -> TyroneKit ([color=GREEN]Architect[/color])
    -> Belator ([color=GREEN]Architect[/color])
    -> Jewsbury ([color=GREEN]Architect[/color])
    -> TheKingPig ([color=GREEN]Architect[/color])
    -> MinistryOfGamess ([color=GREEN]Architect[/color])
    
    [u][size="2"]GFX Artists[/size][/u]:
    -> bSoles ([color="#FFA500"]GFX Artist[/color])
    
    [size="2"][u]Moderators[/u][/size]:
    -> Tortada ([color=RED]Moderator[/color])
    -> Ltolt2 ([color=RED]Moderator[/color])
    
    [size="2"][u]Media Artists[/u][/size]:
    -> Mickeee96 ([color="#00BFFF"]Media Artist[/color])
    -> Jewsbury ([color="#48D1CC"]Assistant Media Artist[/color])
    
    [size="2"][u]Web Developers[/u][/size]:
    -> Leokid ([color="#FF00FF"]Assistant Web Developer[/color])

    Posted in: Starting Up / Looking For Server
  • 0

    posted a message on >> [SPONSORED] [DEV]: War Of The Empires <<
    Lol yes, or i remember you. I started a server a long time back and you left because you didnt want to do work :wink.gif: you said you would rather play and have fun then work to build a server.
    Posted in: Starting Up / Looking For Server
  • To post a comment, please or register a new account.