you ****....well me and Ed's map: Puzzle party is almost 1/4 ready..we are doing some MAJOR redstone. so when its released I hope you will all enjoy it
- beewyka819
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brianbrendan posted a message on 1.6.2 Planet-Noids (adv/surv/park) (1-4 players)Posted in: Maps -
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The_Forgotten posted a message on [Adv/Puz] Monarch of Madness (200 000+ DL's!) (Works with 1.6!)Posted in: Maps
CONTENTS
-Trailer--Announcements--Introduction-
-Rules and Tips-
-Download--Changelog-
-Screenshots-
-Videos-
-RecommendedTextureResource Pack--Scoreboard--Fan-made Content-
-Credits--Legalities-
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TRAILER
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ANNOUNCEMENTS
2. A new thread featuring the home of my next map has been created! Go check it out, comment and get excited!
3. The map was featured on the front page, on the 20 of July 2012! Was quite a nice surprise, truth be told. That said, they were a little late to the party, as one of the first comments on the article cleverly states!
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INTRODUCTION
Welcome, ladies and non-ladies, to yet another custom map adventure. What you see before your eyes is a picture of the Castle of Madness, ruled by yourself. That's right: You are the Monarch of Madness. King of the unstable, leader to insanity, czar of craze - call it as you like. However, not everything is completely whack here, as there is still an easy to follow story in front of you. Fifty years ago, you went to sleep, but why exactly? You know not. All there is left of your past presence are a few notes written by your butler, who took care of you a long time ago.
What exactly is mad in this beautiful structure? And how far will you have to go in order to understand your new task? Is there a reward at the end, or will darkness invade you? Only one way to know:
Play it.
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RULES AND TIPS
All these rules and more are also in the map, in the form of a rule book from version 1.3.2 and onward! That said, it's a good idea to read through these first just to get a good idea of what you're getting yourself into! Trust me, you'll thank me later.
1. Do not break blocks and do not place blocks, unless told to. If you are told to place a block, and you misplace it, you have the right to break it and replace it. If you're in an impasse where you can only get out by breaking, say, a wooden plank, go right ahead. Some traps are like that.
2. Do not craft anything. And that means, anything. Everything you need will be given to you when needed.
3. Do not use mods. It might screw something up. If you have some mods installed, and the game crashes or won't let you spawn right, it might be caused by your mods.
4. The difficulty USED to be unimportant, but since version 1.6 of the map, playing on easy or higher is strongly recommended. I can't force you to play with mobs on, but they will certainly add an important dose of madness. Some places will also require you to change difficulties, but if you're on multiplayer, just play on easy.
5. The length is rather long - or at least, it was when the map first came out. It took me 2 hours and twenty minutes to complete everything in it myself, and I made the map. Take that as you will. Of course, with maps that can take almost twenty hours to complete these days, around three hours shouldn't seem too intimidating... right?
6. For those of you who enjoy taking the time of checking every nook and cranny of a map, there ARE Easter eggs and various little gags. They may not be related to the story in any way, yet they might add to your experience during the exploration of this fantastic kingdom where the grand dominate the puny, and rats dominate everyone with a weak immunity system. Also, if something tells you "your current destination", chances are it's your current destination. If you need a flint and steel to access something, and you don't have one yet, don't assume you missed it and you must give one to yourself. That's wrong.
7. You might have guessed this one by now, but if you despise reading, avoid this map entirely or disregard the signs in-game. Unfortunately, I love babbling aimlessly, so you'll find plenty of signs everywhere. You can just break them if you hate them that much, though.
8. THE MOST IMPORTANT RULE BY FAR: Some of these rules will have to be broken, but only at some specific points throughout the map. When, you ask? I won't tell you. Use of your own judgement to determine when you should disobey the rules.
In any case, from the 1.4 version and onwards, the rules will all be in a handy book you can find at the beginning, just so you remember them throughout the whole adventure! Also, this isn't a rule, but an important tip: the coordinates of spawn are x: -63, y: 48 and z: 9. If you spawn on the roof, get down and into the room of those coordinates. You can sleep in the multiplayer spawn lobby to reset your spawn.
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DOWNLOAD
To play this map, you need to download it. That was kinda obvious, so I'll simply add that I'll always keep previous versions available, if you want to try them. I still suggest downloading the first or second one, as they're the newest version. If you don't know how to install maps, you type "%appdata%" to search your system, get inside your .minecraft folder, and find the "saves" folder. In there, you can find your Minecraft worlds. Go download the map file, and it'll give you an archive. Archives are tiny files that keep a lot of things in them, kind of like a beehive. The files in it don't sting, though. Just extract the files from the archive, using an appropriate program, such as winzip (for .zip files) or winrar (for .rar files). The files inside should be named "Monarch of Madness" with a version number. Put that in your saves folder, and bam! Ready to play.
Note that I do exclusively use adfly on the main download links, as well as the most recent mirror links. I have set them up on August 4th 2012, because I revamped everything and put the main files on Fileswap, while keeping them on Mediafire as well. If you don't like adfly that much, and want the main downloads without passing through it, just download through the mirror on Mediafire... But really, it's just a few ads that barely last a few seconds and that you can ignore, yet give me some money to keep working on both this map and other projects. My thanks go out to all those who support me with adfly! And even if you don't, I still love you - just a little bit less. (If Fileswap doesn't work, try Mediafire through the mirror, and vice-versa.)
For multiplayer, you can either install the map on your server the classic way, or for a simpler approach, check out the Adventure Lobbies! It allows you to play maps online in lobbies, without having to install anything. Just go to the map list, and choose "Monarch of Madness" to play this one! You have a maximum playtime of five hours, but within that time, you should be done with the map easily. If you plan on playing the map multiple times with breaks, though, it might not be your favored option, yet keep it in mind!
So long as you have have the download for your version of Minecraft, don't worry. The first version number indicated is the map's version, which isn't important to you.
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CHANGELOG
1.4.5:- Messed around with the command blocks a bit more, reducing lag around the bridge explosion and overall making everything better. Minigame in the Nether with creepers now functions correctly with a mob griefing control.- Slightly modified a part of the Nether.- Slightly modified a part of the End, for convenience.- Bugfixes and even more bugfixes.- Changed a long series of maps into a book.- Added sprinkles of madness.
1.4.2:- Added a command block to disable mob griefing and mob loot, allowing you to remain on normal difficulty throughout the entire map! (Even though the signs still say otherwise.)- Changed some aesthetics.- Turned "keepitems" on, so dying won't let you lose anything.- Bugfixes and bugfixes and bugfixes.- Added preview of next map.- But not really.
1.3.2:- A few grammar fixes here and there.- Bugs were squashed, the environment got changes that could have been made a long time ago... So that's that.- Books! Yes, I have added even MORE content for you to read! Go nuts!- Re-added Herobrine.
1.3.1:- Added a lot of content to both the Serene and Deserted Meadow.- Added three new noteblock songs.- Added lots of points to the map, for a new grand total! Scoreboard coming soon.- Fixed plenty of bugs and problems.- Prepared the map for 1.3 Minecraft additions - even though the update is out, none of its new content has been integrated. That'll be in an update between 1.3 and 1.4, sometime.- Made some challenges easier, some, tougher. Balancing.- Added a zest of madness.
1.2.4 and below:- I was too lazy to make a changelog. Not like I could change that now anyways.
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SCREENSHOTS
Here are some screenshots! In order to avoid spoiling anything, they have been put inside spoiler tags, so you can safely scroll to the bottom without ruining the surprise. Some of them are very revealing, however. If you are already convinced and want to play, don't look at them if you'd rather preserve the surprise. If you don't care about spoilers at all, then feel free to look at all of them.
Ghost's Rustic Screenshots
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VIDEOS
Here I'll post videos that players of this map share with me! (As well as the ones I just happen to stumble upon. I just love watching people blown away, both literally and figuratively, in this map!)
If you make a let's play or other videos of this map, please share them on this thread! Post a comment with the video embedded in it, or give a link to it and I'll add it here!
The Yogscast
UberHaxorNova and SSoHPKC
iHasCupquake
EditZP
ClashJTM
Antvenom and CavemanFilms
StephenPlays
RadioactivFly
GamerPotty
Note: This was the first LP ever made, to my knowledge. As you can see below, Potty here played the map in its very first version (the first video was uploaded on July 1st 2011). Therefore, much respect!
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RECOMMENDED RESOURCE PACK
The resource pack I can recommend for the map is called Ghost's Rustic, a beautiful x64 pack. If you can handle it, I seriously recommend you give it a shot.
If you find any other resource pack that's easier to run but still has a darker/medieval feel to it, I'd recommend using those. You don't want lag to ruin your enjoyment of the map, after all!
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SCOREBOARD
The scoreboard was implemented after the 1.3.2 update, so the max score possible is now going to remain the same forever! Any player who directly commented with their score in the past has been added, and any who wants to add their score can do so now! The scoring system used to be a joke, but now that it's a fully-implemented system of leather and saddles, you might as well aim for the top score!
If you want to add your score, however, you must show a screenshot of the inventory you place inside the score box at the end of the scored section of the map. I didn't ask for screenshots before, but now, I do! Besides, the score box has to be there for something.
1. ThunderCam777 - 190 points2. Ryansij - 177 points3. tevinlu - 165 points4. Chimeratech - 156 points5. zacchig - 143 points6. Lummi - 128 points7. gappydoo275 and megymoo99 - 128 points8. kamiawolf - 121 points9. Delay3d - 121 points10. gabrielesani - 120 points11. taj1994 - 108 points12. TheRoidyPegasus - 104 points13. Alcyonestus - 102 points14. mooeena - 93 points
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FAN-MADE CONTENT
If I happen to stumble upon fan-made content for the map, be they reviews, pieces of art, trailers or anything else, I'll post them here! If you made anything, please share it!
A wonderful piece of art, made by DordtChild, based on the Yogscast's playthrough of the map!
A video review of the map, courtesy of Llamapantsful!
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CREDITS
Thanks to Mojang for this magnificent game called Minecraft!Thanks to my friends TapeitorDieGuy and Natey9 for help with the story-line!Thanks to SimsterAce for making the map's official trailer!Thanks to Zinn for pointing out the mysterious cause of a grand fire! From now on, the castle shouldn't burn to the ground for no apparent reason. Unless you do that yourself.Thanks to Revolvee for allowing me to build off of his base model of the castle, originally named "Castle Estel", which I found beautiful. If you want to see amazing builds, check his channel out! Definitely worthwhile! Seriously, you won't regret it.Thanks to Ghostsniper and SMP for allowing me to recommend their wonderful texture packs!Thanks to all the games I've played before, since a lot of them inspired me in the creation of this map. (Yes, reference pros, you'll see an abundance of references and quotes.)Thanks to lasarus for making the ImageToMap program, which certainly has many uses! It helps condense a lot of text into a few item slots. Less signs, more maps! Even with the book and quill that are now available, maps give you plenty of opportunities!Thanks to me (I feel horrible saying that, but I must) for putting everything together and making it an adventure! DarkoHexar, The_Forgotten, ThePenFactory, Bubble_Man... No matter the name, map-making's my game!Finally, thanks to everyone who will play this map, comment on it, make videos of it or give any other kind of feedback! You're all loved equally!
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Legalities
I, The_Forgotten, am irresponsible of any damage or problems caused by this map and anything related to it. If you don't like it, however, you have the right to hate me for it.
Do not give out copies of this map without asking me first. Linking to this thread or videos of it is perfectly fine, and if I approve of them, other websites can showcase it. However, do not claim it as your own, nor modify it for your own selfish purposes of evil.
You have no right to make money off of my work or those of others. Monetizing videos in which you play or showcase the map, however, is perfectly fine.
Monarch of Madness is trademarked (2011-2012) by myself, The_Forgotten. Monarch of Madness is my intellectual property, not yours. The map is indeed copyrighted © The_Forgotten (2011-2012). This is a non-exclusive license.
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ChrsMiner posted a message on [1.5+] [sorta-WIP] Skyblock: EqualibriumSkyblock: EqualibriumPosted in: Maps
Another map concept made by IntrovertedSiko(me)
This map features Skyblock, but instead of flourishing one island, you're developing TWO!
So basically, when you start the map, you will have 2 types of "Lux Points": Spectral and Umbral. The two will continually switch between each other a total of 600 (EX: when Spectral is at 500, Umbral is at 100. They will always add up to 600). Every time one reaches 0, you will be teleported to the other island. One island will/should always be around noon to dawn, and the other dawn to noon.
Long story short: Every 10 minutes you will find yourself on another island [you switch between the two]. One will always be night, the other always day.
Pictures:
The first island [the sand-box is part of this island(no pun intended)]
[Note: It won't be daytime here]
The starter chest. Fun Fact: I hate fish
Download:
http://www.mediafire...brium_pre1b.rar pre1b
Older Versions:
Installation:
1) Download the .zip file above + WinRar/7Zip
2) Extract the folder from the .zip file into your .minecraft/saves
3) Enjoy
Change log:- pre1b; Fixed (?) void glitch, keepInventory is on
- pre1a; Released
- None that I know of. Report them in the comments!
- Get a stack of saplings
- Make a cobblestone generator (before you question, wait until the 2nd island)
- Get the items from the sand box
- Make farms (Melons, Sugar cane, Pumpkin, Wheat, Mushroom, Oak Tree, etc.
- Turn in the items on the jumble of bedrock
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Centaureayl posted a message on Newbie confused about the new update1. From my experience, updating versions of Minecraft does not alter your previously saved worlds, unless you mod them (which you haven't). If you don't feel safe, copy the world saves to another location [back them up].Posted in: Recent Updates and Snapshots
2. Your worlds will still be there; mine were, so I would say yes.
3. Chunk generation should not change too much (if at all), and the seed will stay the same.
4. If your worlds disappear, check your saves file under the .minecraft folder in %appdata%. They may or may not be there. If they are, but aren't coming into view in-game, then try to return them to a previous version.
5. If you loaded the chunks that the villages are on, then they will still be there, even if you didn't go snooping through their things.
6. For you to find horses, you should travel a ways far out to find a non-previously-loaded plains biome. They should be there, waiting for you to jump on their backs and claim them as your own. -
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DerpyMiner8 posted a message on Upside down mobs!Rename any spawn egg to dinnerbone or grumm and the mob will be spawned upside down. Hilareous!Posted in: Recent Updates and Snapshots -
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VorlockMAN posted a message on [Forge] Mo'Minecraft ModPosted in: Minecraft ModsMo' Minecraft Modby VorlockMAN
A mod that aims to add and improve Minecraft by only adding Minecraft style objects and other creations. This is my FIRST MOD and I am very proud of it. So please leave comments that can help me with java or general improvements!
Mo' Minecraft the Sequel!..
Coming Soon
What does this Mod Add or DO?
This Mod includes new Biomes, Foods, Magical Books, GUI's, Weapons and Tools, Paxels, New Ores and Gemstones.
The Wiki Page is Available here
How To Install
1. Download my mod and Forge
2. Extract both folders to your desktop
3. Make sure you have a program like winzip or 7zip installed
4. Go to the Appdata directory. do this by pressing the Windows KEY (It has the windows logo on it) and by also simultaneously pressing the R key
5. Open the .minecraft folder then open the bin folder
6. Right click on the file that says minecraft.jar and select with winrar or 7zip open archive
7. When 7zip or winrar has loaded with a bunch of random files in it, select the folder that meta-inf and press the delete button
8. Go to your desktop (where you extracted the mods earlier)
9. Open the forge folder and there should be a bunch of files in it. Select all the files and drag and drop them into the winrar or 7zip window (this copies them)
10. Open the MoMinecraft folder and navigate to the folder that says "Copy into minecraft.jar file" copy the contents to the .minecraft.jar
11. Close Winrar or 7zip and navigate to .minecraft and create a mods folder
12. Place my mod zip file into the mods folder
13. Launch Minecraft and Enjoy
14. Report bugs otherwise they will never get fixed
Change Log
V1.2 Pre-Release 2 of 3 for 1.4.2
Bug Fixes-Biomes work-World Generation-Extended GUI
V1.1.01 1.2.5-Removed Debugging Utilities-Added Arctic Mob Spawn
V1.1 1.2.5Polar Bears will no longer be apart of this update. I desperately need some help with making textures!
-Better Gemstone Textures
-Changed the Rain Spell books so you no longer need to right click on the ground!
-Time Spell Book that changes the time to day!
-Chain (For chainmail armour and weapons)!
- Change Sand physics (When sand is near water it will turn into "wet sand," wet sand stays floating in the and will dry out when water is not present).
-Added Throwable TNT
-A more balanced Ore System. Cobalt now has 781 uses and a slower speed. Strongest material for weapons.
-Iridium now has a higher durability but has been changed so it is weak against mobs. Best material for tools.
-Added chat messages when using the spell books.
-Chicken Wings (One cooked Chicken in a crafting table!)
-Spawn point spell book that moves you back to the spawn point!
-Added computer time to the in game menu
-METADATA (SOME OF MY BLOCKS NOW COME UNDER 2 ID'S !)
-ACHIEVEMENTS
-Arctic Mob
-Savannah biome (very similar to the savannah biomes in previous to 1.8.1)
-All books (except teleport books) now have durability
-Hay bails will now naturally spawn near villages-Snowy Forest and Extreme Snowy Forest-Forests and Extreme forests can now spawn on mountains (looks amazing!)
BUG FIXES
-Fixed Copper being partially invulnerable to explosions
-Rain Spell Book now changes stormy weather.
-Fixed the White square problem when throwing the teleport book.
Old Downloads
License
BY DOWNLOADING THIS MOD YOU ACCEPT THE LICENSE AGREEMENT
Flora
Many new flowers have been added to the game, such as orange, purple, pink and cyan; and they all create their own dyes. Many new trees have been added around the place to change the landscape and sometimes similar forests. Hay Bails have been added to the game to make villages generally just look nicer.
Biomes
A game can never have to many biomes (as long as they make sense). So I have tried to create a few beautiful biomes that look nice. These include Mountains, Extreme Mountains, Mountain Forests, Extreme Mountain Forests, Snowy Forests, Extreme Snowy Forests, Savannah (from pre 1.8.1), Extreme Taiga, the Extreme Forest and more!. The Extreme Taiga and Extreme Forest include an increased tree spawn rate to better simulate a forest!
Ores and Gems
Cobalt, Copper, Iridium, Rubies, Sapphires, Opals and Topazes have been added to the game. Copper aims to become the new cheap ore that spawns frequently across the map. Cobalt is the next tier above gold and iron; it doesn't have as many uses as diamond but the speed is great. Iridium Dwarfs all other minerals, although it only occurs in meteorite strikes (these only generate on flat lands !!!THEY DON'T GENERATE YET). Iridium is the fastest, strongest and most durable material out there, its space origin gives it a high enchantabilty allowing it to make better use of enchantments.
Gems currently have no use except that they glow and can be used for decoration.
Weapons and other tools
Ever wanted to one shot a cow with a sword. Mine through hills like there is no tomorrow. Well welcome to Iridium, Cobalt and Copper tools/weapons. Of course never forget the paxels! If you were wondering a paxel is a tool that combines all the other tools to be used in a single useful item.
Pre-Enchanted Swords and Bows have been implemented so you can "easily" get the enchantment you want, supposing you have enough resources that is.
Great Swords and Long bows have been implemented for stronger attacks and further shooting.
Spell Books
I bet you hate having to use enderpearls as a one-off teleportation device. I bet you wish you could use it multiple times. Well you can now with my teleportaion book. Simply throw the book like you would normally with an enderpearl and the book will automagically (lol) reappear in your inventory. You will also negate fall damage unlike the enderpearl (unless you are already falling!).
Be a GOD and control the rain with the rain book. Simply right click anywhere on the ground and you can toggle rainfall!
List of Spells-Rain Spell-Teleportation-Time-Spawnpoint-Ice-Fire-Workbench-Arrow-Lightning
StructuresMany More Structures have been implemented so far and many more will come. In the future some of these places may be scenes for quests.
GUI
The original Minecraft pause screen needed some additional options like Quit Minecraft, Singleplayer, Multiplayer, Texture Packs and a Clock.So these buttons have been added for your convenience.
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WoeUntoYou posted a message on Minecon Location 2014My backyard, California.Posted in: Not Minecon 2013 -
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SCMowns posted a message on [1.5.2] Minecraft 3D - Beta v1.1 - A Mod Collaboration by Noppes and SCMowns
Introduction:Hello and welcome! My name is Steven or SCMowns, and today Noppes and I have officially released Beta version one of our new mod! This mod has been in development for a bit, so we wanted to release a small version of the Minecraft 3D out to the public!This mod will override vanilla Minecraft's items/blocks with new 3D objects!We plan on updating this mod with more content and 3D objects, our main goal will be in our future plans spoiler. Check below (The first comment on this thread from Noppes) for more downloadable add-ons for this mod! (coming soon)Video:
Screen Shots!
**(Mod is not compatible with Optifine!)**** Requires Minecraft Forge 7.8.0+ **
** Downloadable add-ons coming soon in Noppes comment! Down below!! **
How to install:
1. Locate your ".minecraft" folder ( Run > %appdata% > Roaming > ".minecraft" )
2. Once in your ".minecraft" folder locate your minecraft.jar ( .minecraft > bin > minecraft.jar )
3. Open the Minecraft.jar with Winrar or any 7zip opener.
4. DELETE META-INF
5. Drag and drop Minecraft Forge
6. Close the minecraft.jar once you have installed Minecraft Forge
7. Locate your "mods" folder in your ".minecraft" folder
8. Drag and drop our download "Minecraft3D_Beta" into your "mods" folder
IF YOU NEED HELP, POST A TOPIC ON SCMOWNS HELP FORUMS!
Future PlansPlans for future updates of Minecraft 3D:- Replace a ton of Minecraft 2D items and blocks into nice looking 3D objects
- Remove the "testing" objects (like 3D Dead Bush) and add in more suitable objects
- Make some fun add-ons (Noppes Comment)
- Work with the Minecraft community to tribute some help, with more models, textures, ideas!
How Can I Help?If you're interested in helping out the development of this mod, you can post comments of Ideas for add-ons, or a model replacement on a particular item/block. If you are a modeler, you can send us a pic of that you have made! If we like the model we will add it to our mod! ( You'll also be included in our credit section ) You can also re-texture our objects to make them look nice and send us a screenshot! We might want to use it! Thanks for helping out in the development of this mod!
Bugs / Issues:In Beta Version 1:- Grass model doesn't change colors
- Mod is not compatible with Optifine!
Change Log / List of replacements!:Version 1.1:- Updated to Minecraft 1.5.2 (Thanks Noppes!)
- 3D Replacement for an Anvil
- 3D Replacement for an Apple
- 3D Replacement for an Bamboo/ Sugar cane
- 3D Replacement for an Bone
- 3D Replacement for an Book Shelf
- 3D Replacement for an Cooked Fish
- 3D Replacement for an Yellow Flower
- 3D Replacement for an Grass
- 3D Replacement for an Dead bush
- 3D Replacement for an Fish
- 3D Replacement for an Golden Apple
- 3D Replacement for an Iron Door
- 3D Replacement for an Iron Pickaxe
- 3D Replacement for an Iron Sword
- 3D Replacement for an Item Frame
- 3D Replacement for an Ladder
- 3D Replacement for an Torch
- 3D Replacement for an Watermelon
- 3D Replacement for an Pumpkin
- 3D Replacement for an Rose
- 3D Replacement for an Wooden Door
Credit
( You can get info / screenshots of new updates if you follow! )
Thank You For The
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natchu96 posted a message on Equivalent Exchange 3 - 0.1.142Posted in: Minecraft ModsQuote from Wliu
Current state of this thread:
95% whiners
3% of people who try to convince the above that EE3 is not EE2/EE3 is going to be great/etc.
2% of people who once did the above, and now no longer care.
:|
You forgot the fact that the whiners click into the thread, skip to the download link, don't read squat, and when they are disappointed by things they should already know aren't here yet/won't be here, they come back, hit the reply button without reading squat, and restate what has been said half a page earlier. And half a page before that. And before that. And before that. Times 100. -
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DarkEra posted a message on Equivalent Exchange 3 - 0.1.142Posted in: Minecraft ModsQuote from Wliu
Current state of this thread:
95% whiners
3% of people who try to convince the above that EE3 is not EE2/EE3 is going to be great/etc.
2% of people who once did the above, and now no longer care.
:|
No way to mute people int the forums, right? Although that would cut the length of the forum by about 95% - To post a comment, please login.
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sorry I had to switch computers to make the download should be up soon!