This is the problem in a nutshell. There's too much potential for this kind of sabotage in this game. As USA007 pointed out, the fact that your goods have value in their home server would exponentially increase the appeal of the abuse potential.
Abuse????
Who the heck do you have on your friends list that would do this to you?
Gameplay style: Relaxed casual. Exploration. Keeping to myself and developing on my own plot of land. Socializing through chat while I dig, explore, and build. Suits me.
I started it and it seems like an excellent seed for anyone wanting to let someone play Minecraft for the first time.
reasonable elevation shifts. Lots of trees, a waterfall, an open mountain cave, and lots of dotted mines along the shoreline. It's adjacent to a snow biome and a Forrest biome, too.
So, please consider this seed if you are demonstrating this to a friend.
"Through no fault of [Aperture Science],
[Player] has buried themself alive in [SAND].
Let's all congratulate [Player]
on learning the gravitational properties of [SAND],
and not their Idiotic demise."
"You have alot of patience
Making a [LOG] cabin using [LOGS] instead of [PLANKS].
That is very original.
Very few people use [LOGS].
Good for you.
Very few people also have moats of [LAVA].
Around their homes.
Wouldn't that be great?
You should do that.
No.
Really.
I would be impressed"
"[Aperture Science] would like to remind you that although [PvP] is turned on,
Player Killing is an action we do not condone.
No matter how funny It would be if you killed that guy.
Over there.
See him?
He has tons and tons of [IRON] and [DIAMOND] on him.
And he's at low health.
And has no [WEAPONS].
But [Aperture Science] does not condone Player Killing.
Even though you would easily get away with it and no one would have to know."
GLaDOS should narrate as you play and observe/criticize you.
"I am sensing that there are [FOUR] nodes of [DIAMOND] directly under you.
You should [DIG] strait down to go get it.
Don't worry about that increasing heat.
You are probably just tired,
or have a fever."
"Good Morning.
You should leave your house right now.
The [MONSTERS] are obviously dead
or burning.
So now you can leave knowing that no [MONSTERS] are waiting to blow you up as you exit
It would be silly to think that.
Why are you not leaving?
<annoyed>Someone is going to take all your resources because you wont leave your house."
"I see you are using [REDSTONE].
ha. ha.
No.
It's cute.
The way you think you know how to wire."
I don't think we need achievements at all. They add goals to a game and can convince you to play a certain way. The best thing about minecraft is that you can play however you want. I wouldn't mind stats though but i don't think that they'd be worth the effort.
Amen to that.
Acheivments make games too linear.
People should play for the love of the game, not the love of points.
If money was no object...I wouldn't be looking at $20-60 games. I would be building a dedicated theater room to play my crappy games on. Then, my wife would make fun of me for playing Earthbound on a 120" screen.
Hells yeah.
My GF has forbid the name "Ness" if we ever have kids.
I bought Mirror's Edge. Enjoyed it. Sold it later.
It was a Beautiful and novel game. But it did have it's drawbacks.
The way the game plays, It felt like mid-game development, some Marketing rep said "Yo! Running around the world and escaping armed guards isn't good enough. We need gun-play in this game!" So they shoe-horned some shooter elements into it. The result is that the shooter aspect feel sloppy and kinda spoils the rest of the game.
I found myself thinking this game is about 80% platforming, and 20% Combat/shooting.
You can get through ALOT of the game without worrying about gun-play or fighting. But there are a few sections that put you simply under too much pressure, to the point you have to STOP (something that pretty much ruins the pacing and rhythm of the game) and start blasting everyone you see.
That, combined with the unforgivingly short timing for reflex-actions to disarm or avoid getting beat down produces a VERY sharp and random difficulty spike as you're cruising through the game.
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Turns out that they were blocking his purchase because it was an overseas transfer and it looked suspicious.
He allowed it the purchase to go through, and the realms server is now working!
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One of my co-workers has tried to buy a realms server for us via both paypal as well as a credit card, and the purchases aren't seeming to go through.
Does anyone else in the US own a realms server? If so, is there anything out of the ordinary needed to get it up and running?
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Abuse????
Who the heck do you have on your friends list that would do this to you?
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Shouldn't we be able to carry over our exp levels, items, and armor, Maybe even a linked chest?
It should also help players who feel their world size is too small if they can freely jump into their friends' worlds whenever they want.
It would be a very useful perk to the Xbox 360 version of the game that would set itself aprt from the PC version in a helpful way.
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Gameplay style: Relaxed casual. Exploration. Keeping to myself and developing on my own plot of land. Socializing through chat while I dig, explore, and build. Suits me.
Proof of Age:
"Wolfman's got NARDS!" - Monster Squad.
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I started it and it seems like an excellent seed for anyone wanting to let someone play Minecraft for the first time.
reasonable elevation shifts. Lots of trees, a waterfall, an open mountain cave, and lots of dotted mines along the shoreline. It's adjacent to a snow biome and a Forrest biome, too.
So, please consider this seed if you are demonstrating this to a friend.
0
[Player] has buried themself alive in [SAND].
Let's all congratulate [Player]
on learning the gravitational properties of [SAND],
and not their Idiotic demise."
0
Making a [LOG] cabin using [LOGS] instead of [PLANKS].
That is very original.
Very few people use [LOGS].
Good for you.
Very few people also have moats of [LAVA].
Around their homes.
Wouldn't that be great?
You should do that.
No.
Really.
I would be impressed"
0
Player Killing is an action we do not condone.
No matter how funny It would be if you killed that guy.
Over there.
See him?
He has tons and tons of [IRON] and [DIAMOND] on him.
And he's at low health.
And has no [WEAPONS].
But [Aperture Science] does not condone Player Killing.
Even though you would easily get away with it and no one would have to know."
0
GLaDOS should narrate as you play and observe/criticize you.
"I am sensing that there are [FOUR] nodes of [DIAMOND] directly under you.
You should [DIG] strait down to go get it.
Don't worry about that increasing heat.
You are probably just tired,
or have a fever."
"Good Morning.
You should leave your house right now.
The [MONSTERS] are obviously dead
or burning.
So now you can leave knowing that no [MONSTERS] are waiting to blow you up as you exit
It would be silly to think that.
Why are you not leaving?
<annoyed>Someone is going to take all your resources because you wont leave your house."
"I see you are using [REDSTONE].
ha. ha.
No.
It's cute.
The way you think you know how to wire."
0
Amen to that.
Acheivments make games too linear.
People should play for the love of the game, not the love of points.
0
I'm pretty sure it's not...
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Hells yeah.
My GF has forbid the name "Ness" if we ever have kids.
She'll come around one day...
0
It was a Beautiful and novel game. But it did have it's drawbacks.
The way the game plays, It felt like mid-game development, some Marketing rep said "Yo! Running around the world and escaping armed guards isn't good enough. We need gun-play in this game!" So they shoe-horned some shooter elements into it. The result is that the shooter aspect feel sloppy and kinda spoils the rest of the game.
I found myself thinking this game is about 80% platforming, and 20% Combat/shooting.
You can get through ALOT of the game without worrying about gun-play or fighting. But there are a few sections that put you simply under too much pressure, to the point you have to STOP (something that pretty much ruins the pacing and rhythm of the game) and start blasting everyone you see.
That, combined with the unforgivingly short timing for reflex-actions to disarm or avoid getting beat down produces a VERY sharp and random difficulty spike as you're cruising through the game.
0