- baggerboot
- Retired Staff
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Member for 13 years and 15 days
Last active Sun, Feb, 4 2024 06:27:44
- 3 Followers
- 4,843 Total Posts
- 576 Thanks
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Jul 29, 2011baggerboot posted a message on Free in-game Minecraft t-shirt for Battlefield HeroesThis is an ingame skin, not a RL t-shirt.Posted in: News
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Jul 29, 2011baggerboot posted a message on Free in-game Minecraft t-shirt for Battlefield HeroesI like free stuff. Especially in BF heroes.Posted in: News
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Jul 4, 2011baggerboot posted a message on Digital Diamond: Kohle MetalI'll try my best to translate this.Posted in: News
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Jul 4, 2011baggerboot posted a message on Minecraft Giveaway Contest Still GoingThe chance is now 0,4%. Somewhere I don't feel as confident as I felt the first day.Posted in: News
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Jun 27, 2011baggerboot posted a message on Plugins: Big BrotherThis is a great tool, very useful.Posted in: News
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Jun 1, 2011baggerboot posted a message on Digital Diamond: Massive Cacti FarmIs he planning on making a 1:1 scale sahara desert or what?Posted in: News
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May 21, 2011baggerboot posted a message on Minedraft.net - Visualize Your Creations!Looks good!Now it's going to be much easier to explain certain designs, especially when it's about redstone. No more need for roses and mushrooms resembling torches and redstone dust.I'm definitely going to use this, maybe you can also add a link to the website in the comment field? That would make it a bit easier. Hmm why are there these HTML tags in my comment?Posted in: News
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When you see you are going a bit to the left, for example, so you steer hard, and as a result, you drive a bit to the right, while you should drive straight.
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It started as I expected, "some kind of story where the goodies win and the baddies lose". But when the episode started, I couldn't find anything bad about it. Actually, the animation was very good, the scenes were very detailed, the voices weren't bad at all, definetely better than what I expected, the show was quite good, and I continued, watching ep. 2.
At that point I didn't really know whether I liked it, or just found it a good show.
After ep. 3, I knew I liked it, and I watched them all in less than 24 hours...
OP, thanks for starting this thread :smile.gif:
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Avoid this, by at least showing you are taking your time:
-Use proper grammar (Shout grammar nazi, whatever, I don't care), you don't need to speak perfect English, but everybody knows where to put some dots and commas.
-Put this topic in the right forum.
No offence, I am just trying to help you.
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Ahh.
Sleeping.
Or if I'm not sleeping; reading the forums, playing minecraft, or other random stuff involving the looking at a computer screen.
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During the night, I heared a spider on the roof, so I decided to make a 1x1 hole in the roof to attack the spider.
Guess what dropped right trough that hole? (No, not a pig, I'm just trying to emphasise my stupidity)
He exploded before I could do anything..
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So if rivers are implemented, they should flow in a bed, a little below the surface next to it, there would be something at the bottom like cobblestone, gravel, sand, clay, depending on the elevation. For example, there could be cobblestone at high elevation, and then, while elevation decreases, gravel, sand, and finally some kind of delta, in flat areas, a ria in warm mountaneous areas, and a fjord in cold mountaneous areas.
Rivers should also get wider as they are getting closer to sea level. The river itself should consist of flowing source blocks, able to reproduce themselves at the same level. To prevent flooding your entire world, this should stop at sea level. With these blocks, you could be able to build huge dams, and easily create massive lakes by leading a river into it.
I'm just trying to get some suggestions combined, and trying to fill in the gaps a bit. I think it would be awesome this way, but it is probably a lot of programming, and maybe even close to impossible.
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And I think it would be nice too if they would flow in a little bed, with gravel on the bottom
(or maybe cobblestone?) like this:
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