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    posted a message on [3Yrs Old] Just-Vanilla || Community Based || Mature || Just Pure Vanilla || 24/7 | Weekly +Weekend Contests || Discord |

    Minecraft IGN: [/b]Badjman
    Age: [/b]16
    Why do you want to join this server?: [/b]I'm looking for a small scale server to join and become apart of, what I consider, to be a family. I like the idea of being able to log in and literally know everybody. While I'm not too great at building, I can still achieve pleasing buildings with some redstone trickery. I do enjoy the thought of running a small scale village, and manage it accordingly among other things.


    I can also benefit the server by building a website with a forum and logins as well as write code, even if it's vanilla.

    Have you read & agree on the Rules?: [/b]I did and do, though as a heads up you have some * that link back to nothing! ;)

    Posted in: PC Servers
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    posted a message on [New] [Survival] The Pixel Pack [Community] [Epic Spawn]

    IGN?

    Answer: Badjman


    Age?

    Answer: 16 (Might be young, but I will infact uphold a high level of maturity.)


    Country?

    Answer: US


    Skype/CurseVoice/TS?:

    Answer: Skype/TS


    Why are you interested in The Pixel Pack?

    Answer: I'm looking for a small server in which I can get to know everybody and literally log in and have just a good time.


    Why should we choose you?

    Answer: I'm a great redstone architect, and while I can't build beautiful structures, I can infact build interesting ones.


    How active will you be?

    Answer: Probably a few times a week


    Have you read and do you agree to the rules stated above?

    Answer: Only if you have;

    Posted in: PC Servers
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    posted a message on Minecraft Surrrvival [Vanilla] [Whitelisted] [Snapshots] New Server
    Name: Justin (Bob)
    IGN: badjman
    Age: 150
    Country: United States of ­ing 'Murica
    YouTube*: BobAllMighty
    Minecraft Style (Builder, Redstoner, etc.): Ze art of anti-trolling.
    Why you should be accepted: Because you know who I am -_- And you know how I'll treat this server. :D
    Posted in: PC Servers
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    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    Quote from Gwafu

    Regarding the 999 fluid capacity with the blocks, it is for divisibility. I'm aware that a bucket should hold 1000 fluid. But how about bottles?

    In vanilla Minecraft, a cauldron can be filled by one bucket and can be drained by 3 bottles.
    That would be 1000/3 = 333.33..

    That would mean by using bottles on a 1000 filled tank, there would be 1 fluid left. :V


    I simply say, have it do 1000, then have the bottles take the 333, and have the 1 fluid merely disappear. It's a small waste, but that's not something you can control.
    Posted in: Minecraft Mods
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    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    Why not add an extensive config, then compile all the mods into one. Allowing users to turn on and turn off what they want and don't want. It may take a lot of time, but will still allow the choices the users would like.
    Posted in: Minecraft Mods
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    posted a message on [REG] Minecraft Removed Items Mod
    Chainmail covered armor as well as the make chainmail? That would be amazing!
    Posted in: Requests / Ideas For Mods
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    posted a message on [REG] Minecraft Removed Items Mod
    Hello! I'm sure this mod has been requested millions of times, as well as made. Though, I've had no luck finding. And for whatever reason, the built-in forum search seems to be a puzzle in itself to use.

    Regardless, I present the Minecraft Removed Items Mod (Not very creative huh?) MRI Mod?

    Anyway, lets get straight to the point;

    Chainmail armor isn't really used, and isn't the strongest around as seen below;

    Weakest to Strongest

    So I suggest we bring chainmail as another armor, or an improvement to already existing armor. For example, you can combine chainmail armor and diamond armor together to get chainmail diamond armor which give an extra boost too durability, damage resistance and for server side, an extra bonus to resisting sword damage (But not axe!). Though, it'd cost more experience to work with it in the anvil and is a little less enchantable then the normal armor. Some crafting recipes could be;



    Okay, what about chainmail armor? How do we get that? That would be easy attainable via chains, which can be crafted like so;



    And chainmail armor can be made like normal armor but with the chains.

    Now that's not all. (Oh great.) What about Quivers? Why didn't they implement that into vanilla minecraft.
    Quivers could merely add a single slot by your chestplate that'll only be able to hold a full stack of arrows.

    Okay, cool, how do we wear then though? You simply add them to your chestplate, like you did with the chainmail and diamond chestplate

    But, the best part is if your want to upgrade armor, you can also remove them by merely putting your armor in the crafting table/crafting square

    But wait! What happens if I take the armor off, and I still have arrows in there? Or if I take the Quiver off my armor with arrows in there? No problem! The amount of arrows in the quiver stay in the quiver until you use them all or manually remove them all. For example, say you had 16 arrows in a quiver, and you took the armor, or the quiver, you'd see in the metainfo 16/64 arrows.
    Posted in: Requests / Ideas For Mods
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    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    Quote from Rongmario

    He said before that the 1.6.4 release will be out before the 1.7


    No I know. Most mods I want to use are still on 1.6.x, so yea.
    Posted in: Minecraft Mods
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    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    For whatever reason, I've already taken a liking to this mod. Hopefully we can see the 1.6.x update, or maybe a 1.7.x one?

    Personally I find Minecraft alone pretty boring, so this, as well as Tinkers Construct, maybe the Twilight forest and some of FyberOptic's mods would make a decently entertaining modded game.

    Anyway, hopefully we can see an update soon!
    Posted in: Minecraft Mods
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    posted a message on Electrodynamics - [UPDATE]
    I just found this mod, and it's amazing. I'm really looking forward to this.

    Hopefully you guys can get freetime!
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] fisherman77's Modding Tutorials [Last Updated: 10/31/13] - NEW CUSTOM MODEL MOB TUT
    fisherman, just an FYI for your Linux based MCP set up. You need to make sure the users allow the install.sh, install.py and forge.py are executable as a program. Then make sure they open terminal, navigate to the folder and type ./install.sh without being root. It has to be that way or it will NOT work properly.
    Posted in: Mapping and Modding Tutorials
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Am I the only one who's getting the problem with textures not loading? Like, half of my skin was invisible, or the chests were. If not them, it was the spider head or a horse neck. Whats going on?
    Posted in: Minecraft Mods
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    posted a message on (16x)(1.6/1.7/1.8beta) Isabella II (Unofficial thread) (CLOSED)
    I know of a update coming soon, bringing minor, but probably mostly liked changes. I will hint that it's becoming a litte more of a resource pack and little less of a texture pack. ;)
    Posted in: Resource Packs
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    posted a message on [Mac] LogInvestigator: Find out who was online at any specified time based on the log.
    What about Linux, can you help us out there?
    Posted in: Minecraft Tools
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    posted a message on (16x)(1.6/1.7/1.8beta) Isabella II (Unofficial thread) (CLOSED)
    Amazed to see that Isabella II FV. is at the top of the list. It's a great texture pack, if you like gloomy yet beautiful, easy to understand texture packs this is the one for you ;)
    Posted in: Resource Packs
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