The villages look really nice (actually better than vanilla imo). The only problem is you get random anvils/enchantment tables spawning everywhere.
- baddaspig
- Curse Premium
-
Member for 10 years, 11 months, and 6 days
Last active Fri, Jul, 21 2017 17:36:13
- 5 Followers
- 800 Total Posts
- 166 Thanks
-
Aug 9, 2015baddaspig posted a message on Community Creations: Minecraft Hololens, in MinecraftPosted in: News
Now, when the actual Hololens comes out, someone should observe that world using it. Minecraft Hololens in Minecraft on Hololens.
-
Jul 9, 2015baddaspig posted a message on Community Roundtable: The EndPosted in: News
Looks the same to me. Maybe it's the weird lighting making it look different?
-
Jul 6, 2015baddaspig posted a message on Day 2 Minecon: 1.9 Update Info!Posted in: NewsQuote from Genlems5Ever»
This is epic! I an literally hyped for Snapshots!
But, this breaks the mob addition pattern.
1.0 - mobs, 1.1, no mobs, 1.2 - mobs, 1.3 - no mobs, 1.4 - mobs, 1.5 - no mobs, 1.6 - mobs, 1.7 - no mobs, 1.8 - mobs, 1.9 - mobs.
I hope that doesn't mean 1.10 and 1.11 will have no new mobs... Or they're starting a new pattern where every update has mobs.
-
Jun 25, 2015baddaspig posted a message on Looking at 1.9: Dual-Wielding ExploredPosted in: NewsQuote from Wehavecookies56»
Not really, because there's a cool down between hits anyway so spamming 2 diamond swords would be as effective as 1.
Also Jeb said somewhere that you're only able to attack with your main hand.
-
Jun 15, 2015baddaspig posted a message on Community Roundtable: DinosaursPosted in: News
Honestly, I'd be ok with dinosaurs if they made them fit in with Minecraft. No DNA or fossil reviving or any of that stuff, just dinos as new mobs you could find in the world. A lot of people are saying they wouldn't fit in with the game because they're extinct, but if you think about it, Minecraft isn't really Earth. It's just a world where some of the animals happen to look like blocky versions of Earth animals. Dinosaurs, or mobs that look like dinosaurs, don't have to be limited by what happened to them in real life.
-
Jun 8, 2015baddaspig posted a message on Community Roundtable: Ocean LifePosted in: News
... Mammals. Not fish.
-
May 16, 2015baddaspig posted a message on Dungeons in Minecraft and YouPosted in: News
My theories about dungeons:
The dungeons with spawners in them (mineshafts, dungeon rooms, nether fortresses, and strongholds) were built by the pigmen, since humans and testificates have not invented spawner technology yet. The pigmen are extinct now because when they discovered the nether, they were infected by the virus which wiped them all out, then spread to the overworld and killed most humans, causing the zombie apocalypse. Some humans survived because they were immune to the virus, these are the players today.
The desert wells, pyramids, and jungle temples were probably built by early humans or pigmen. Desert wells were definitely built by humans/pigmen because they look different from the wells in desert villages, so we know testificates didn't build them. As for pyramids and jungle temples, they use redstone for the traps and only humans and pigmen have knowledge of redstone.
Ocean temples I think were built by some sort of ancient underwater race (don't say mermaids, don't say mermaids) Mermaids? Stabs Discovery Channel guy in the throat no of course they weren't mermaids. Anyway, whoever these ancient sea people were, the guardians are obviously some kind of golem that these people made to protect their temple. The reason why I think they're golems is they seem to be made out of prismarine.
-
May 6, 2015baddaspig posted a message on Magic Arrows: Possible Secret Future Update?Posted in: News
Ok I'm gonna take a wild guess at what the new arrow types are.
Orange: incendiary, aka fire arrow. Probably lights blocks and/or mobs on fire (definitely blocks, because otherwise, the Flame enchantment would replace it).
Yellow: glowstone arrow. Idk maybe it will be used to place light wherever it lands? Could be useful for exploring caves. Maybe also if you hit a mob with it, the mob could get a yellow outline so it's like a tracer arrow. This would make hunting people down in PvP a lot easier.
Green: either poison arrow or slime arrow. I'm leaning towards poison because there is currently no poison enchantment, whereas a slime arrow would be basically the same thing as knockback.
Black: I've heard people say Wither arrow, but personally I think it will be explosive. Jeb has already stated that he doesn't want the Wither effect to be something players can use. Also a wither arrow would be kind of stupid because it's basically just a stronger form of poison arrow.
-
Jan 12, 2015baddaspig posted a message on Name Changes Confirmed, Launch Date Announced*hugs mojang*Posted in: News
-
Oct 19, 2014baddaspig posted a message on SethBling Presents: Missile Wars!Any Missile Wars servers out yet?Posted in: News
-
Sep 20, 2014baddaspig posted a message on After Microsoft: What About Minecraft Youtubers?So what about mods?Posted in: News
-
Jun 18, 2014baddaspig posted a message on Creepers - a Closer LookPosted in: News
They're sentient, evolved moss.Quote from digitalgamer1234
This makes sense, except that if creepers are actually exploding mosses, how can they actually move and follow you?
-
May 1, 2014baddaspig posted a message on 14w18a Snapshot OverviewMy new favorite survival challenge on servers will be to put someone on one of those slime/piston vehicles (idk what they're called), a hundred or so blocks above the ground, and just set it off in one direction. The idea is, eventually they'll either find an ocean to jump into, or a tall enough mountain that they won't die from fall damage, and try to survive wherever they land.Posted in: News
- To post a comment, please login.
0
So the gorgon head actually instakills anything? While I love the idea, that would be really overpowered especially in multiplayer. For dragons and other powerful creatures, it should just scare them away* instead of petrifying them. In Greek mythology, Athena made a mold of Medusa's head on her shield (the aegis) and that's what it did, which makes sense because it was only an image and not the head itself. In this mod, the player is using the head itself, so I guess the in-game explanation for this would be that these creatures are too strong for the gorgon's magic to affect them, but it still awakens some primal fear inside them and they are terrified.
*a new AI pattern where the mob stops attacking and runs/flies away from the player, which overrides all other factors. So even if a player is riding a horse or dragon toward a guy with a gorgon head, the horse/dragon will ignore the player's controls and get the hell out of there
0
Instead of having the quiver+gloves as a chestplate item, I think the glove should be an offhand item to replace the shield, and the quiver itself should be a chestplate item (but that would then go in a different suggestion I guess?).
1
Griffins are half eagle and half lion, and hippogriffs are half eagle and half horse (or half horse and half griffin, depending on your source, but either way ends up looking like an eagle/horse hybrid).
0
Eh there's already too many steels in Metallurgy, also I think they're trying to avoid direct references to specific fantasy shows/books. But maybe dragon breath could be used for desichalkos or something?
0
I mean, we could just use Esperanto...
0
No pics=no download. Sorry.
0
I assumed that they would use their wings as arms when they walk, like the Skyrim dragons (and bats in real life).
1
In that case, maybe have an option in the config to disable 3D armors for people who want to use Smart Moving?
Also I'm not a coder so sorry if this is a stupid question, but would you experience the same problem with 3D rendered armor when using the Elytra as when you use Smart Moving? In both cases the player is in a non-default position and from what I understand, that's where the rendering problem comes from.
Or maybe you could look into making a way to make 3D armor bind to different player models with PlayerAPI or something, idk.
0
No, elytras are found in end dungeons.
0
Was that explosions that destroyed the stone buildings or did the dragon just smash them?
0
Seems to be allowed.
"The code of “Baubles for Minecraft” in source or binary form is the intellectual property of Azanor. See below for copyright, terms and conditions.
However, due to the nature of this library it will be used by many other mods. Thus, go wild "
0
>not adding weed in update 4.2.0
0
Meh, if I wanted salt I'd just go to Twitch chat.
Jk this mod is actually really cool. I like how you added so many blocks and stuff all based on salt.
0
I mentioned that in an earlier post and I think raptorfarian said they might be re-doing the Enderdragon but they're not sure. I definitely hope so though.
0
Is Fun World Gen also coming to 1.8?