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    posted a message on The Enchantment Megathread
    Swords:

    Disarming- Has a chance to make the enemy drop the item they're holding. Chance increases with higher level.

    Icy Edge- Makes someone freeze for a few seconds (1.5 x what the enchantment level is), then be slow for a slightly longer time (4 x what the level is)

    Vampiric- Makes the sword transfer a portion of the damage into health for its owner (so you're stealing health). It's a really small portion of health though. Level 1 vampirism steals 1/2 a heart, level 2 steals a full heart, etc. and the max is level 5, which steals 2 1/2 hearts.

    Poison- Has a chance to poison the enemy. Chance increases with level, up to 5.

    Hungry Blade- Has a chance to give the enemy food poisoning. Chance increases with level.

    Headhunter- Makes the enemy have a big chance of dropping their head. Chance increases with level. This enchantment would have to be really rare, because of wither skeletons.

    Pickaxes:

    Fire Aspect- Yes, I know Fire Aspect already exists, but when put on a pick, it should have a chance of smelting the stuff it mines. Chance increases with level.

    Icy Edge- Instead of freezing people, a pick with Icy Edge would freeze water or lava. Water would freeze into ice, lava would have a chance of either being cobble (most common), smooth stone (uncommon), or obsidian (rare). The higher the level, the less chance it has to lose durability from freezing stuff, and the higher chance it has to get obsidian or smoothstone.
    Posted in: Suggestions
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    posted a message on 2013 Holiday Cape
    What would "doing something special" be? Making a mod/map/resource pack?
    Posted in: Suggestions
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    posted a message on EnderCreeper's Mods
    EnderCreeper's Mods

    This is a mod page for all of my mods. So far, I have the Quartz N' Steel mod, for 1.6.4.


    • Although in real life striking a quartz crystal on a piece of steel is just as effective as flint on steel (for making sparks), there seems to be no plan to implement a quartz and steel striker, possibly because gravel (thus, flint) is more common than nether quartz, so it is cheaper to use flint anyway.
    -Minecraft Wiki

    Screw that.


    This mod adds a new item, quartz and steel, and a new block, overworld quartz ore. Overworld quartz ore is just quartz ore in the overworld. To make it not overpowered, and to encourage nether travel, the overworld quartz is much rarer, as rare as gold. Quartz and steel is basically an upgraded flint and steel, with 4x more durability than normal flint and steel.

    Pics:






    Download: http://adfoc.us/2004331
    Or if you like CurseForge: http://minecraft.cur...quartz-n-steel/

    Signatures:
    To get this signature, copy and paste the image URL into your signature.

    Resource Packs:
    Llama Farmer made a patch for Sphax PureBDCraft for this mod. Check it out at http://bdcraft.net/c...7010.html#p7010
    Note: In addition to texturing the stuff from the mod, it retextures vanilla quartz. In the PureBDCraft resource pack, quartz has a chunk of netherrack on it, to make it look like it came from the nether. Llama Farmer replaced that with a more dimensionally ambiguous white quartz crystal.





    Well, this explains it pretty well: http://www.minecraft...ors-copyrights/

    So unless you have permission from Mojang, don't redistribute any of my mods as your own. And there's no reason Mojang would let people copy other modders' work, so don't lie about it.

    You may use any of my mods in modpacks, or make resource pack patches, or expansions for my mods, or anything as long as you credit me/my modding team as the maker of the mod.

    And you legally don't have to tell me, but it would be kind of weird if you didn't, and also if you do tell me then I'll put a link to your page here.




    So far these are the modpacks that include my mods:

    Will soon be in...
    Treeit: http://www.technicpa...ls/treeit.24986


    More mods coming soon. Also, check out these mods made by my friends on the modding team:

    Golden Food Mod:
    http://www.minecraft...p-for-download/

    Opped Parchments:
    http://www.minecraft...dy-for-playing/

    More coming soon.
    Posted in: Minecraft Mods
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    posted a message on 1.6.4 OverLoad Mod Pack Server [Whitelisted] [No Griefing] [99% Uptime] [Coming Soon]
    1. EnderCreeper15
    2. I like the OverLoad mod pack, and I would like to find a good server to play it on.
    3. My friends and I will make a village/community thing and live there.
    4. 14.
    5. Never.
    6. I have been a good part of the community on other servers, helped the poor, reduced griefing, and generally made it a better place. Well, unless you griefed me. Then you were f*cked.
    7. I don't think I could be an admin, I don't play every day since I have school and my modding team and other stuff.
    8. I'm not an expert, but I have helped friends (usually younger kids) make servers before.
    9. My brother Some_Guy987 and my friends Bricks_101, Forced_DarkLord, Cpt_Beatrix99, and Szybki_99 may also join the server. I know all of them in real life, and as far as I know they have never been banned or kicked from any server.
    Posted in: PC Servers
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    posted a message on Boats Evolved; bigger, modular boats
    Quote from Fieta11

    I think this is an Awesome Idea I really hope that you don't just let it go maybe there is a modder out there that would be willing to help you out. I can just imagine the integration with other mods like having a quarry or pump for oil and such (or at least transporting liquids) would be epic
    Oil rigs, anyone?
    Posted in: Suggestions
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    posted a message on Starting a Modding Team!
    Quote from thehobomancrew

    Can you send me some of your unfinished mods?
    Sure. Here's the link to a zip file of all the textures: https://www.dropbox.com/s/hekp68vqs8clfpw/Mod Texture folder.zip

    The first mod is EnderCreeper15's Tool Mod (EnderCreeper15 is my Minecraft name) It adds:

    -Flint tools/weapons with the strength of iron, durability of (vanilla) wood
    -Obsidian tools/weapons with the strength of stone, durability of 2x diamond
    -Wooden tools get 2x durability, stone gets 1/2x
    -Hardened stone tools made of smoothstone, durability of 1.5x (vanilla) stone
    -Sandstone tools that are equal to (new) stone, as an alternative for lazy desert dwellers
    -Bedrock tools, with infinite durability and 1.5x the strength of diamond, and able to mine bedrock. Obviously, nobody would ever be able to get it in legit survival, so it's more of a server/mapmaker thing.
    -Nether quartz tools that are equal to iron, with about 25% more durability
    -Emerald tools/armor that's just as enchantable as gold, and equally crappy

    -New ores: Copper, Tin, Manganese, Arsenic, Iron will be made more rare
    -All of these new ores will drop the ore block, so you need to smelt them
    -Copper and tin as rare as (vanilla) iron, but iron made about 1.25x rarer
    -Manganese as rare as (new) iron
    -Arsenic as rare as gold, poisons you when mined/smelted/crafted into dust, so bring milk
    -Copper and tin can be mined by a stone or better pick, manganese and arsenic need a bronze or better pick

    -Ores can be crafted into 1 dust of that ore
    -Dusts can be mixed in a crafting table for 2 alloy dusts
    -Copper + tin = bronze
    -Iron + manganese = steel
    -Copper + arsenic = mithril + u get poisoned lol

    -All non-leather (metal or diamond) armor will now get a recipe change
    -For chestplates/pants, it's a leather tunic/pants surrounded by 8 metal/diamond
    -For helms and boots, it's a leather cap/shoes surrounded by 4 metal/diamond
    -It will still add up to 24 for a full set, but now leather will be actually useful
    -The order of armor, from worst to best, will now be:
    LEATHER --> COPPER or CHAIN --> BRONZE --> IRON --> STEEL--> MITHRIL --> DIAMOND
    -Gold/emerald has been omitted for obvious reasons
    -Although bronze is worse than iron, it'll only be like 1/2 of an armor point worse (so a full set would be 2 chestplate things less than a full set of iron, on the armor bar), still about equal. Someone using full bronze could still have a good chance against someone with full iron in a fight. Same thing with steel and mithril.

    -Now, with tools, the stronger something is, doesn't mean it's better, because durability can vary. Here's the order of tool strength:
    WOOD --> STONE or SANDSTONE or HARDENED STONE or OBSIDIAN --> COPPER ---> BRONZE --> IRON or FLINT or NETHER QUARTZ --> STEEL --> MITHRIL --> DIAMOND --> BEDROCK
    -Bronze tools will be slightly slower than iron/flint, and do 1 less damage (1/2 a heart), but they're still about equal. Same thing with steel and mithril.
    -Gold has been omitted for obvious reasons
    -Iron picks will no longer mine diamond. You need steel or better.
    -Bronze and better picks can mine all the stuff that (new) iron picks can mine.
    -Now here's the order of durability:
    FLINT --> STONE or SANDSTONE --> WOOD --> HARDENED STONE --> COPPER --> BRONZE --> IRON --> NETHER QUARTZ --> STEEL --> MITHRIL --> DIAMOND --> OBSIDIAN --> BEDROCK



    The other mod is Quartz and Steel, it adds overworld quartz ore and a new item: quartz and steel, which is just flint and steel but with double durability. In real life, fire can be made using quartz or flint.

    All I got done were the textures for both mods.
    Posted in: Requests / Ideas For Mods
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    posted a message on Starting a Modding Team!
    I'll join. Lol I actually went on the forums today because I wanted to put together a modding team. My old modding team was me, my brother and his friend, but the team kinda broke up after an argument about Doctor Who, so I'm looking for a new one, so I'll join yours.

    I don't know much Java, but I am good at texturing/modeling as well as thinking of ideas for mods and planning stuff. I also have a few unfinished mods from when I had a team, so we could work together on those (after we make that dimension mod you were talking about.)
    Posted in: Requests / Ideas For Mods
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    posted a message on [WIP] AtmosMobs 2.0 - Re-Design Phase
    Quote from PCAwesomeness

    Also, Bigfoot doesn't exist. <_<
    No, there's just not enough evidence for us to know if it exists or not, since all "confirmed" sightings were semi-trustworthy hillbillies with crappy cameras. There is DNA evidence to suggest a previously unknown ape species might live in North America. And remember, giraffes, elephants, gorillas, ceolocanth, thylacine, giant squid and many other animals were considered "myths" in the past. The thylacine actually was only "confirmed" to be real a few years ago. And what sounds more likely to be real: a new kind of ape, or a tiger-fox-kangaroo/a squid the size of a bus/a beaver-duck with poison spines in its wrist like Ezio's hidden blades?



    Also, what does Bigfoot's existence have to do with it being included in a Minecraft mod? Creepers aren't real.
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] AtmosMobs 2.0 - Re-Design Phase
    So, ummm, is there going to be any progress? Nothing in the to-do list has changed in like a month.
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.2][Forge]UnDeath! [v1.01][1.11.2] Coming soon
    Cool mod, I just have some suggestions to make it a little better. I'm not saying you have to use all of these, since there's so many, but it would be awesome if you used at least some of them:

    -Zombie players should look more zombielike, not just a player with half a zombie face. Ask skin makers to make "zombified" versions of their most popular skins.

    -When zombie pigmen kill you, they should just turn your corpse into a regular zombie, not a zombie pigman. After all, zombie pigmen were pigmen that got infected, but players are human so they never were pigmen in the first place, so it doesn't really make sense.

    -When a player dies from something other than a zombie, they leave a corpse instead of dropping all these items. Corpses can be right clicked to make them drop all the items, however. Corpses will rot away (despawn) after 10 minutes, the same time it takes for items to despawn. When the corpse just died, it will look like the player, after 3 minutes, it will look rotted, and after another 3 minutes, just the skeleton will be left.

    -Slimes will "eat" the corpse, and inside them it will rot 10x as fast. After it rots, only the items will be left inside the slime. The slime will also crap out some bones and/or rotten flesh.

    -When the corpse is in its "normal" or "rotted" phase, a zombie may come along and bite it, turning it into a zombie.

    -Skeletons won't turn dead players into other skeletons, since skeletons aren't really a virus like zombies are. Skeletons get animated with, like, death magic or something. Instead, for a player to become a skeleton, the player's corpse has a chance of reviving as a skeleton in its "skeleton" phase. The chance is greater when the player died in the Nether, a swamp, or deep underground, because those are like generic evil magical places.

    -Skeletal players won't look like the player's skin, because, you know, they're skeletons. All the flesh and clothes rotted. Just make them normal skeletons that have the player's items.

    -When the player revives as a skeleton in the Nether, there's a chance of it being a wither skeleton.



    You could also make an optional download/expansion with undead animals.

    -Obviously, zombies will not attack animals, as that will cause too much ragequits when people find out that their horses got turned into zombies, or if one zombie spawned in their pigpen and now their farm is overrun.

    -Animals will use the corpse system, so when you kill a pig or something, you'll have to right click it to harvest the bacon.

    -Zombies will turn an animal's corpse into a zombie animal. A zombie animal's drops will be the same as a live animal, except all the meat products (beef, pork, and chicken) will be replaced with rotten flesh, and any other "organic" drops (feathers, wool, spider eyes/string, ghast tears, etc.) will be slightly reduced.

    -Yes, there will be zombie creepers. And yes, anything hurt in their explosion will be infected automatically. Please excuse me as I hide in the closet with a diamond sword and curse the Notch that has forsaken us.

    -All zombie animals will be hostile.

    Edit: I just realized, that means there's zombie ghasts. Crap.
    Posted in: Minecraft Mods
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    posted a message on Hardcore Ender Expansion v1.8.6 (700,000+ DL'S)
    Quote from OpelSpeedster

    *sigh*. I wonder where people took this idea that Endermen are agressive.
    I dunno, not like they're giant black monsters or anything. New players don't usually look things up on the wiki or anything, until they need to. So, when nighttime comes, they quickly learn that everything that comes out at night wants to kill them, and then see this weird monster they've never seen before, mouse over it because they don't know any better, and it attacks them and they're dead.
    Posted in: Minecraft Mods
  • 1

    posted a message on Minecraft 1.8 Speculation and Notes (Do NOT post what you want to see, here. Only what you think you will see.)
    Quote from Emerald9Creeper

    You do realise this is going to end up locked? Anyway I reckon it's going to be a structure update, with the super secret settings being minecraft realms or a friends list.
    Why would this end up locked? Speculation about future updates is the entire point of this section.I suppose they lock every mod in the mods section?

    Also, your signature makes me want to kill you, resurrect you, just to kill you again, play My Little Pony dubstep at your funeral, then purge the entire internet with fire just because it had the atrocity that is your signature. However, that would get me banned or at least infractioned, so I'm just going to not say anything.
    Posted in: Future Updates
  • 1

    posted a message on What items should leave in 1.8
    Quote from PyroLink

    I think nothing should be removed, except the...

    Poppy

    Go hate on me if you want, but I'm still pretty flipped off that Poppies replaced Roses...

    I mean, why would they even replace the beautiful rose? Pretty pointless that they had to replace it with some Poppy... :(

    Because makowiec.
    Posted in: Future Updates
  • 0

    posted a message on Minecraft 1.8 - Reason to keep Playing
    Quote from TagAnimationz

    Lol. The in game achievements get erased if you install a mod,etc.

    Lol. In game achievements.
    Quote from Valimer

    Adding "quests" would not keep Minecraft from being a sandbox game. Not sure what drew you to that conclusion.
    The entire point of sandbox games is for there to be no quests, levels, or anything to direct you to doing something, because you're supposed to do what you want. So yes, it would.Looking at this suggestion has renewed my support for the addition of the downvote button to the forums. Now, time to find that topic.
    Posted in: Suggestions
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    posted a message on Baby Zombie Pigmen?
    That awkward moment when a post from my alt account from over a year ago, is on the front page.
    Posted in: Future Updates
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