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  • badRAT
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  • Member for 9 years, 6 months, and 17 days
    Last active Wed, Jul, 31 2013 03:43:48
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  • 193 Total Posts
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    Jul 6, 2013
    badRAT posted a message on ★★★★★ PhanaticMC Network ★★★★★ skyblock skygrid factions creative minigames + more
    Minecraft Username: foolBoy
    [optional]What do you think of the server?:
    best skyblock I have played on :)
    Posted in: PC Servers
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    May 10, 2013
    badRAT posted a message on Absolute Smallest 1 Tic Redstone Clock 3x2x1
    Quote from eashonk

    as far as the 3x2x2, I don't count the floor because you can use top slabs that don't conduct redstone, so therefore the floor isn't powered, ie not part of the circuit.

    There is an easy test, build the circuit in the sky. Do those top slabs need to be there to support redstone dust? yes = they are counted.
    Posted in: Redstone Creations
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    Apr 8, 2013
    badRAT posted a message on So i went to collect cobblestone for a bridge....
    Quote from BC_Programming

    Fortune is twice as common as Silk Touch, based off of enchantment weighting.

    Based on my survival world its not the case, I must have produced 10 silk touch before I got a fortune and that was a happy day :)
    Posted in: Survival Mode
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    Apr 6, 2013
    badRAT posted a message on [Help] Varying outputs?
    Here is a compact design that basicly uses 3 pulse limiters and the fact that a sticky piston recieving a 1 tick pulse will leave its block behind as sticky pistons need 2 ticks to push and retract a block.

    Its the same as PsychoGear's design but alot more compact.

    I made a quick video as I didn't think pics alone would show how it works.

    Posted in: Redstone Discussion and Mechanisms
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    Apr 5, 2013
    badRAT posted a message on Hidden Stairway
    its all about timing the pistons right, turn off 1, turn off 2, turn on 2, turn on 1 or an abba gate if you wish.

    Here are some pics that I quickly made, hopefully they are clear enough to recreate it. The timings on the repeaters are the key.

    Also I used Grizdale's T flip-flop but you can use any T flip-flop.




    Posted in: Redstone Discussion and Mechanisms
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    Apr 5, 2013
    badRAT posted a message on The not-quite-so useless machine
    Its because you are looping it back on itself and there is a part with 2 redstone dust together, this will degrade the signal strength by 1 every loop and comparators only forward the signal strength unlike repeaters.

    here is a smaller version and a video on a practicle use when you control when it degrades.



    Posted in: Redstone Discussion and Mechanisms
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    Apr 3, 2013
    badRAT posted a message on Brewing Complete -- Is Detection Possible?
    I do exactly this in the brewing machine I built back in january, Using pulses from the brewing stand it controls the realese of ingredients
    and when it has finished brewing with no repeater timers needed.

    Here is a video I made:
    This is the first video I have commentated so the quality isn't the best, I have been working on making them better :)
    Posted in: Redstone Discussion and Mechanisms
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    Mar 28, 2013
    badRAT posted a message on Looking for help with /testfor
    use r=10 in your arguments or whatever number radius you want.
    Posted in: Redstone Discussion and Mechanisms
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    Mar 20, 2013
    badRAT posted a message on Fuel efficient furnace, stop wasting coal.
    Quote from Malacodor

    This is a brilliant (but slightly flawed) construction!

    If there's for example one block of gold ore in the furnace and 5 stacks of iron ore in the hopper above you have a problem. I'd rather build one device for each ore and link them to an item sorter.

    I don't know what you put into the hopper to produce the strength 6 signal, but I'd suggest two cheap non-stackable items like wooden shovels.

    later in the video I have a second design that solves this problem by having a chest between the dropper and the furnace to act as a buffer. That way you can throw in a mix of different items.

    to produce the 6 signal strength i had 2 stacks of wooden buttons, but 2 shovels is a much cheaper option :)
    Posted in: Redstone Discussion and Mechanisms
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    Mar 19, 2013
    badRAT posted a message on Fuel efficient furnace, stop wasting coal.
    This is my design for a fuel efficient furnace, it uses analong redstone to count the number of items going into the furnace and releases 1 piece of coal for every 8 items that flow through.



    Posted in: Redstone Discussion and Mechanisms
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    Mar 19, 2013
    badRAT posted a message on (Help)[SOLVED] Hopper Single Item Counting
    I just made something to count items going into a furnace to release coal every 8 items, I'm sure you could use the same concept to achieve what you are asking.
    Posted in: Redstone Discussion and Mechanisms
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    Mar 14, 2013
    badRAT posted a message on 1 Wide Tile-able Item Elevator!
    these don't work in 1.5
    Posted in: Redstone Discussion and Mechanisms
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    Mar 8, 2013
    badRAT posted a message on Rail Mechcanisims
    hey Howard, you need to upload the screenshot to a image host like this http://imageshack.us/
    then copy the address it gives you and paste it here.
    Posted in: Redstone Creations
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    Mar 8, 2013
    badRAT posted a message on Rail Mechcanisims
    Quote from thefoohyminer

    As most of you may know, my minecraft username is foohymaniac

    how would most people know that? I sure didn't.
    Posted in: Redstone Creations
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    Mar 5, 2013
    badRAT posted a message on What's the best mob grinder you've ever seen?
    Well my one of course :lol:

    Thread here

    Posted in: Redstone Discussion and Mechanisms
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