as far as the 3x2x2, I don't count the floor because you can use top slabs that don't conduct redstone, so therefore the floor isn't powered, ie not part of the circuit.
There is an easy test, build the circuit in the sky. Do those top slabs need to be there to support redstone dust? yes = they are counted.
Here is a compact design that basicly uses 3 pulse limiters and the fact that a sticky piston recieving a 1 tick pulse will leave its block behind as sticky pistons need 2 ticks to push and retract a block.
Its the same as PsychoGear's design but alot more compact.
I made a quick video as I didn't think pics alone would show how it works.
Its because you are looping it back on itself and there is a part with 2 redstone dust together, this will degrade the signal strength by 1 every loop and comparators only forward the signal strength unlike repeaters.
here is a smaller version and a video on a practicle use when you control when it degrades.
I do exactly this in the brewing machine I built back in january, Using pulses from the brewing stand it controls the realese of ingredients
and when it has finished brewing with no repeater timers needed.
Here is a video I made:
This is the first video I have commentated so the quality isn't the best, I have been working on making them better
This is a brilliant (but slightly flawed) construction!
If there's for example one block of gold ore in the furnace and 5 stacks of iron ore in the hopper above you have a problem. I'd rather build one device for each ore and link them to an item sorter.
I don't know what you put into the hopper to produce the strength 6 signal, but I'd suggest two cheap non-stackable items like wooden shovels.
later in the video I have a second design that solves this problem by having a chest between the dropper and the furnace to act as a buffer. That way you can throw in a mix of different items.
to produce the 6 signal strength i had 2 stacks of wooden buttons, but 2 shovels is a much cheaper option
This is my design for a fuel efficient furnace, it uses analong redstone to count the number of items going into the furnace and releases 1 piece of coal for every 8 items that flow through.
I just made something to count items going into a furnace to release coal every 8 items, I'm sure you could use the same concept to achieve what you are asking.
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[optional]What do you think of the server?: best skyblock I have played on
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There is an easy test, build the circuit in the sky. Do those top slabs need to be there to support redstone dust? yes = they are counted.
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Based on my survival world its not the case, I must have produced 10 silk touch before I got a fortune and that was a happy day
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Its the same as PsychoGear's design but alot more compact.
I made a quick video as I didn't think pics alone would show how it works.
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Here are some pics that I quickly made, hopefully they are clear enough to recreate it. The timings on the repeaters are the key.
Also I used Grizdale's T flip-flop but you can use any T flip-flop.
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here is a smaller version and a video on a practicle use when you control when it degrades.
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and when it has finished brewing with no repeater timers needed.
Here is a video I made:
This is the first video I have commentated so the quality isn't the best, I have been working on making them better
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later in the video I have a second design that solves this problem by having a chest between the dropper and the furnace to act as a buffer. That way you can throw in a mix of different items.
to produce the 6 signal strength i had 2 stacks of wooden buttons, but 2 shovels is a much cheaper option
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then copy the address it gives you and paste it here.
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how would most people know that? I sure didn't.
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Thread here