Thanks, it's a labor of love.
I kinda like Java because of how flexible it is. But yeah, a newer engine/language would bring some great capabilities with it.
Damn straight!
1.12.2 is starting to shape up like 1.7.10 for mod support. Some big name mods have released for it while skipping most of the rest, or even since 1.7.10
Twilight Forest, Erebus, Aether 2, Galacticraft, soon to be Thaumcraft!
Hoping Railcraft does soon, oh and this!
Any eta?
Edit: Thaumcraft recently released for 1.12.2!!
Nah, no ETA. Sorry.
to start off, i don't have the time (and tbh, probably neither the patience) to read trough all that has been said so far, so sorry if my suggestion has already been suggested (redundancy ftw).
so, i belive a monster that can't be killed by hitting it, or at least is very hard to hit would be interesting, what i have in mind, more precisely, is something akin to a irl jumping spider; A tiny arthropod that moves extremely fast, but in bursts, so fast, in fact, that if it misses it's target and hits a block, it takes significant damage, dying after 3 or 4 times. it would deal fairly little damage, so that it is not too powerfull and you can kill it even if it gets the first hit before you notice it.
I feel that pine/spruce forests would be a good biome for it
As for the drops, i am not sure, but it would probably be something related to how it moves and/or it's chemical makeup, for instace, if it moves by creating small explosions, it could drop said explosives.
i was basically rambling here, i wrote it as it came to my mind, so i appologize if it is badly structured or such.
thank you for your time and attention.
The mechanic you described is pretty cool. But I feel like it would be more appropriate for a large, lumbering, and clumsy beast mob. When I think of jumping spiders, I think of precision and agility. When I think of rhinoceri, for example, I think of recklessness and brute strength.
You should add a treeth. An ent like creature that invades wooden blocks near the player controlling them and building up health as a result (of course there should be a limit editable in the config so it doesn't become too bosslike) and the only way to restore the wooden blocks is by killing the mob. It should drop an item that lets you hide in blocks for a certain amount of time helping you hide from mobs and if you move it gives you absorption (while animating the block you were hiding as on your character and making it fall off and disappear).
I really don't like it when mobs grief the environment. Sorry, going to have to turn this down.
Quote from MohawkyMagoo»
A mimic monster that sneaks into your base and replaces your bed - only comes alive when you try to sleep - aaaaarrrggghhhh!
This sounds much more frustrating than it does fun.
A big part of mob design is maintaining atmosphere. A players spawn should feel like a safe place with the hostility of the world coming from the outside. A mimic chest in a dungeon underground would be a more appropriate trap-like mob, and Primitive Mobs adds a great one.
Hi Mohawky, it's been a while since the Ruins forums, oh, it turns out that the creature of night terrors as you mentioned can be cobbled together in a summon command, and even a cobbled-together version shows it would work well in Mowzie's mobs in a custom form. Maybe an irresistibly soft trap-door spider or something slow that would need surprise to ensure a successful attack.
In the picture I just trapped a zombie in a two-deep hole and got the bed to the right height against the floor. The hitbox pushes you before you fall in with it, which could be how the creature traps the player.
It would be like a pangolin with a soft, fluffy back, and the front pummeling fists would interlock perfectly into the front part of the crouched animal, forming the pillow, kind of like those rock-crabs on Pirates of the Caribbean, at worlds end.
Tried making the form out of armorstands, but ended up with Replicators from Stargate *hides*.
Oh, that's really cool. I still don't feel like the mechanic lends itself to fun gameplay, though. Sorry.
I do not plan on skipping 1.12. Someone said I should earlier and a lot of discussion followed. I WILL update to 1.12.
1
"i'd like an item that gives you the power of plants, making Foliaath friendly/neutral to you and allow you to trap enemies in various kinds plants"
he tried to say it in english before, but it came out as incomprehensible nonsense, so i asked him to say it in portugese, and i'd translate it
2
i can't wait, this is by far one of my favorite mods ^^
2
to start off, i don't have the time (and tbh, probably neither the patience) to read trough all that has been said so far, so sorry if my suggestion has already been suggested (redundancy ftw).
so, i belive a monster that can't be killed by hitting it, or at least is very hard to hit would be interesting, what i have in mind, more precisely, is something akin to a irl jumping spider; A tiny arthropod that moves extremely fast, but in bursts, so fast, in fact, that if it misses it's target and hits a block, it takes significant damage, dying after 3 or 4 times. it would deal fairly little damage, so that it is not too powerfull and you can kill it even if it gets the first hit before you notice it.
I feel that pine/spruce forests would be a good biome for it
As for the drops, i am not sure, but it would probably be something related to how it moves and/or it's chemical makeup, for instace, if it moves by creating small explosions, it could drop said explosives.
i was basically rambling here, i wrote it as it came to my mind, so i appologize if it is badly structured or such.
thank you for your time and attention.