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    posted a message on Redstone cutting corner chages pulse sequence

    First of all thanks Hexalobular, your insight helped me determine the problem.

    So first of all i do believe this is in fact a bug with redstone but when you have alterating redstone/repeater sequence this does not seem to be a problem but if you have 2 reapeaters next to each other and then redstone dust(and then more reapeater i guess) the signals merge into one. I used observers to create 1 tick pulses though the method at which you create them is insignificant. The point is that if there is a line of 2 or more reapeaters the exit of them will be 1 higher pulse then it should be. I dont know the reason behind this. I tried it on 1.15 but the problem is still there I even went to 1.0 to find out that in 1.0 version of Minecraft this does not seem to be the problem. Here are photos of those:


    PS:

    Oh and btw, changing directions is not a problem, here is the example of Will work and Not, the only problem is the 2-3 repaters that then go into redstone dust

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone cutting corner chages pulse sequence

    So, hello everyone I have stumbled onto an obsticle. I have a redstone pulse in the first image, because I want to make a binary system with redstone in Minecraft I want to perserve this sequence over long distances, in my case the sequence in question is 10101010 (On/Off/On/Off etc..) but when i turn corner the signal fuses into a single larger one(second pic). How to prevent it from doing this?

    Posted in: Redstone Discussion and Mechanisms
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