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    posted a message on Disneyland Resort CA
    Looks pretty. Good luck to you, sir.
    Posted in: WIP Maps
  • 0

    posted a message on Bichocraft mapa ctm version 1.8
    Looks a lot like Diversity. Good luck to your map's success, Bicho!
    Posted in: WIP Maps
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    posted a message on League of Legends Minecraft Vanilla!
    Hello, Minecraft Forum

    I want to share with you nice people my pet project I just started working on. It's a Minecraft custom map that uses command blocks to create a completely playable MOBA style, League of Legends based game!

    I know it's been done before with mods, but with all the wonderful commands introduced in 1.7 and 1.8, I wanted to redo it completely Vanilla so that everyone can play without having to install mods.

    This post is to state my progress in the creation of the commands and also so that you, the Minecraft Forum community, can share ideas and provide inspiration in my creation of this minigame.

    As a general disclaimer, I of course do not own any rights to anything, and everything I'm doing is strictly for fun. I do not plan on making any money or any other values from creating this minigame other than joy and entertainment. Also, as of creating this post, I've been working on this map for about four hours, so it's probably pre-pre-pre-pre-(pre about 1000 times more)-alpha. Everything could take VERY long and, in fact, may never be completed.

    ANYWAY, that's about it. Thank you for stopping by on this post, and if you want to contribute to my creation, don't hesitate to post on this Thread.

    So, without further ado...

    Things I have done:

    • Multiple full sets of gear for a 5-slot item player that give stat enhancements and build off of one another
    • A creep spawn movement and combat system along with team assignments
    • A shop interface that can be accessed anywhere, but only actually used while inside the shop
    • A fully functioning tower system including a way to destroy it.
    • A currency income to buy the items from the shop. This includes gold given over time as well as bonus for last-hitting creeps and players as well as towers.
    • Creeps work perfectly in every aspect.
    • A "deny" option where a player can deny his/her opponent gold by stealing the final hit on a minion or tower.



    Things I need help with from you guys:

    • A one-lane map to test this on
    • More maps would be awesome
    • Maybe a resource pack?
    • Some cool-as-can-be beta testers





    So, that's what I have and am planning on working on



    PICTURES HERE?



    BIG NOTE:

    I am TERRIBLE at making structures and making maps look pretty in general. If someone were to create a map (doesn't even have to be based on a MOBA-type map, just needs lanes, nexus, inhibs, shops, etc.) and give it to me to add all my command blocks to, you would not only be the best person ever, but I would also include you in a LARGE part of the credits as well as thank you 5ever. Probably other things, too.



    Again, thank you for stopping by. Please reply if you think I should add features, different ideas, or anything else.

    Also, if anyone has any questions about how I'm doing stuff (what kind of coding, etc.) feel free to ask!
    Posted in: WIP Maps
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    posted a message on {Solved} help with /entitydata?
    So, I've been trying to make an extinguish command that will make it so mobs can't be on fire. It works great on natural spawning mobs and mobs that have unedited NBT tags, but when I try to use any /entitydata command on a mob spawned with custom NBT tags, it gives an error.

    This is the mob I've summoned
    [quote]summon Villager -197 10 -1725 {Offers:{Recipes:[{maxUses:2,uses:2}]},CustomName:"Blue_minion",CustomNameVisible:0,Attributes:[{Name:generic.movementSpeed,Base:0.001},{Name:generic.maxHealth,Base:75},{Name:generic.attackDamage,Base:0}]}
    This is the command I use:
    [quote]/entitydata @e[name=Blue_minion] {Fire:0s}
    This is the error I get:
    [quote]An unknown error occurred while attempting for perform this command.
    Anyone have any ideas?


    Edit:
    Found out what it is. Evidently /entitydata doesn't like the offers that I have set for it. Fixed it by changing the offer.
    Posted in: Maps Discussion
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    posted a message on I need help with a simple problem...
    You can add teams in the scoreboard and turn off friendly fire. To make it lobby-only, set up a clock with two command blocks with the following codes:

    scoreboard teams join (TEAMNAME) @a[(x-coord),(y-coord),(z-coord),r=(However big your lobby is)team=!(TEAMNAME)]

    This command makes it so that everyone within r (the radius of your lobby) will be put on the same team

    and



    scoreboard teams leave @a[(x-coord),(y-coord),(z-coord),rm=(However big your lobby is),team=(TEAMNAME)]


    This command makes it so that everyone out of the lobby is no longer on the same team.



    Remove all parenthesis() and their contents with what you want to have in them.

    The coordinates need to be the center of your lobby.

    r and rm need to be the radius of your lobby.

    TEAMNAME can be whatever you want it to. Just make sure it's the same throughout all your commands.

    To set it up, do:

    /scoreboard teams add (TEAMNAME)



    and



    /scoreboard teams option (TEAMNAME) friendlyfire false



    Try it out, see if it works.
    Posted in: Maps Discussion
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    posted a message on {Work in Progress} League of Legends Minecraft Vanilla!
    Moved to WIP...
    Posted in: Maps Discussion
  • 0

    posted a message on {WORK IN PROGRESS} League of Legends Minecraft Vanilla!
    Moving this to the Map discussions thread...
    Posted in: Maps
  • 0

    posted a message on A few questions about mob behaviors
    So, I've been developing a certain PvP map that has mobs existing alongside players as teammates. I figured wolves would be the easiest.

    My questions regarding this:

    Is it possible to have a wolf (or any mob) spawn and attack everything that isn't aligned with its own team? Such as red wolves attack blue players and blue wolves right from coming to life?

    Can I summon a wolf aligned to red and make it invulnerable to team red's attacks?

    Can I make a Skeleton or Zombie also follow these rules?



    Thanks in advance.
    Posted in: Java Edition Support
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    posted a message on Fall To The Top! - Minigame [1.8] [Updated!]
    Download is only .5 MB? Not sure that a Minecraft map can be that small.

    Edit: Never mind, it's just SUPER condensed. Played, and it's pretty fun. The no-lava but it's hot lava is kinda misleading in my opinion, however. Also I think power-ups should be distributed mid-game rather than pre-game.
    Posted in: Maps
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