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    posted a message on Piston Gate
    This is a version of a monostable circuit or what I call an 'extender' that extends the signal length. I use it on my server because torch/block combinations have a tendency to fizzle from time to time.
    This would allow you to push your button and have the gate stay open for longer than your standard button press. The extender circuits that are not in-line are on the 3rd tick.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Re-generated area.
    So I was building near an area I have been for a little while when I fell and died. I had built a minecart system to take me back to that place which is a distance from my spawn but not in another biome. So I take a cart and riding along all the sudden I fall in this huge ~25x25 hole right where I was building.

    I know there can be chunk errors when there was a map in that same location but this world is the only one that has ever been in this slot. I'd share an image but I don't have any hosting services.
    Posted in: Survival Mode
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    posted a message on Leaf Decay
    This is a thread --> http://download.oracle.com/javase/6/docs/api/java/lang/Thread.html
    and yes Java has them.

    A thread is essentially a track of processing time. When you want to do something concurrently but separately from your main task, you create a new thread. There is more to it than that but that is the basic idea.

    When I learned about it first someone explained it as if you load a web page but in the middle of it loading you decide you want to go somewhere else you hit the stop button. That stop button causes a new thread to ask the one that is loading the page to stop.

    I don't know much about game programming but I would thing a process like leaf decay would be in it's own thread. It is possible that fixing the problem is simple but FINDING the cause isn't always as simple and can sometimes be staring you in the face. There are probably more important things to take care of right now and going back to something like that later can be more productive than sitting there trying to figure it out.
    Posted in: Alpha - Survival Single Player
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    posted a message on Increased world save size
    After this latest "patch/file moving" I noticed that two of my worlds that were around 16mb went to 18mb with little change.

    Anyone else see something like this? It isn't a big deal just curious.
    Posted in: Alpha - Survival Single Player
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    posted a message on packing chests
    That is interesting monkey but something like that (though awesome) would eat a lot of resources
    Posted in: Alpha - Survival Single Player
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    posted a message on Quarries
    I saw a thread some time ago about a quarry. This guy did something like 20x20 all the way down. I thought to myself; "I'll be epic and make it 64x64" which I then got bored with about 15 blocks down. (thats 64x64x15) so I abandoned it.

    Later I discovered how to make effective mob gathering/grinding machines and I made a dirt level for animals and a few levels lower made a dark area for monsters.

    Eventually I did try a 20x20 all the way down and it wasn't as profitable as I thought. I don't have the numbers but what I can tell you is that the following has proven very profitable for me.
    I mined a stairway to bedrock.
    I went up 11 and 14 blocks from the bedrock and made corridors about 64 long.
    I then started mining every 3rd block down in a column like this:
    :stone: [] :stone: :stone: [] :stone: :stone: [] :stone:
    :stone: [] :stone: :stone: [] :stone: :stone: [] :stone:
    :stone: [] :stone: :stone: [] :stone: :stone: [] :stone:
    Inside those smaller corridors I went about 20 blocks deep or until my pick ran out/hit lava :ohmy.gif:

    I've only done one side of one corridor and I've found approximately 1.5 stacks of silver, 3 stacks of coal, 15 gold, 2 stacks of redstone, and 4 diamond. These numbers are approximate.

    Much of the information that led to me doing this method is from reading on these forums.
    side view of the stairs /corridors(kinda like it anyhow):
    [] [] [] :stone: :stone: :stone: :stone:
    [] [] [] :stone: :stone: :stone: :stone:
    [] [] [] :stone: :stone: :stone: :stone:
    :stair: :stone: :stone: :stone: :stone: :stone: :stone:
    :stone: :stair: :stone: :stone: [] [] []
    :stone: :stone: :stair: :stone: [] [] []
    :stone: :stone: :stone: :stair: [] [] []
    :stone: :stone: :stone: :stone: :stair: :stone: :stone:
    :opblock: :opblock: :opblock: :opblock: :opblock: :opblock: :opblock:
    Posted in: Alpha - Survival Single Player
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    posted a message on packing chests
    Interesting system, and quite dense. If you want signs you could spread them out with a column in between so that you can post signs and then use arrows like :
    <--stone
    dirt -->
    :chestfront: :chestfront: :stone: :chestfront: :chestfront:


    Once place I have I've put them all in the floor which is better than my last system but not practical in terms of compactness. I saw one guy do one that I liked pretty good up against a wall:
    [] :chestfront: :chestfront: [] :chestfront: :chestfront: []
    :chestfront: [] [] :chestfront: [] [] :chestfront:
    [] :chestfront: :chestfront: [] :chestfront: :chestfront: []
    Posted in: Alpha - Survival Single Player
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    posted a message on Fly Mod 1.2.2
    I've been studying Java for a few semester now and I have to say that code is so sloppy in terms of readability; variable, method and class names with nonsense names and no comments. Perhaps that is the goal though?

    Great work on creating the mod though, don't think I could do something quite like that yet. :Diamond:
    Posted in: Mods Discussion
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    posted a message on PSA: If you bought Alpha, everything else is FREE
    I think the confusion comes from uncertainty when future possibilities are unclear.

    In most other mainstream games beta access is usually given in 2 scenarios: 1) you buy the game for release and gain a beta code 2) you get a beta code through some means (a community website such as fileplanet)

    To me it doesn't make sense if I hadn't bought the game in alpha to buy it in beta if there was going to be an additional charge once it is in official release. The reason I would make such an assumption is that statement that alpha purchasers get everything else FREE. Additionally, if a beta purchaser is allowed the full access upon release as well then what else could be added down the line that would not be free?


    Also, first post, long time reader, hi!
    Posted in: Alpha - Survival Single Player
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