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    posted a message on Do you like the new way bonemeal works?
    Quote from MumblesMiner

    Add some wheat / water in barrels for beer with nausea wobbly effect and its a party! =D

    I love this idea actually. It sounds silly, but imagine this. Alcohol in real life has a positive effect and an associated negative effect, right? What if in Minecraft, getting drunk lessens your night vision, makes your vision fuzzy in general, adds a wobbly effect, AND increased the rate at which you receive XP from all activities? And the more you drink, the stronger the negative effects, but the positive effects cap out much sooner, if even having multiple stages at all. That way you're giving the right message to kids too: drink in moderation! It could be that you combine wheat and slime to get fermented wheat, and then add that to a cauldron of water to make beer....
    Posted in: Recent Updates and Snapshots
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    posted a message on Do you like the new way bonemeal works?
    Ultra Hardcore is hard. Multiplayer hardcore is also hard, but regular, single-player hardcore? That isn't hard at all... It isn't hard to gather 30 pieces of iron, which makes you darn near invincible, without dying. Nor is it hard to live off of just meat for the three nights it should take you, at most, to gather enough string to make a fishing rod. NOR is it hard to catch ten fish. It takes an average of about five seconds per fish, if you're doing it right, and it doesn't take a genius. In fact, if you don't like fishing I'm sure you can do just fine eating only land animal meat for about ten days until you can somehow manage to gather enough seeds, God knows how hard that can be, to start a nice big crop and let it grow - which, I'm not sure if you know this, but it actually grows even while you aren't watching, so you can build or cave as long as you don't wander too far off and presto! another virtually effortless and limitless source of food! You guys are such cry babies honestly. Why don't you just cheat? Really? You have virtually no dignity left to hang onto with that kind of entitled attitude.
    Posted in: Recent Updates and Snapshots
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    posted a message on Do you like the new way bonemeal works?
    Quote from MumblesMiner

    You sound like youd be happier with bone meal being entirely removed instead.

    Your essentially saying its balanced now cause nobody will ever use it.

    I like bonemeal. It just could use a good nerfing. I personally have mastered the technique of one-block bonemeal farming. I can havest one block as fast as anyone can harvest 30 with bonemeal, and ever since, I've found it disappointing how unnecessary it was to have a proper farm. Anyway, it's not as if bonemeal isn't still useful after this patch, even without that guy's redstone contraption. As I said, it's even still useful for harvesting wheat, just for the odds and ends of it, let alone trees and other crops.
    Posted in: Recent Updates and Snapshots
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    posted a message on Do you like the new way bonemeal works?
    Quote from EliLovesYou

    I'm using it. :|

    Go look at my last video. This is as simple as placing an object on your right mouse button while you go to the toilet or get a cup of water.


    Hm... I didn't realize you could deploy bonemeal from dispensers now. This means that, late-game, you can burn through bonemeal effortlessly to make bread instantly with minimal effort, just as you could before, although now it requires more bonemeal. So you only rely on actually growing your crops in the early-game. I still don't see what there is to complain about. If you just want the start-up to the game to be so easy, why not just spawn in everything you need and then switch to survival afterwards? It seems rather paradoxical to me to want avoiding cheating to require less effort. There is essentially no difference between using the cheats the game designers have implimented and asking the game designers to make survival mode easier for you. And besides, growing the crops without bonemeal is REALLY not that hard anyway.
    Posted in: Recent Updates and Snapshots
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    posted a message on Do you like the new way bonemeal works?
    Quote from Winter_Mage

    They try to make it more challenging in the wrong way.........If someone had a skelly spawner then what's the point besides being annoying? There are other ways to make the game hard that are more fun.

    You're missing the point, IMO. Even skeleton spawners don't solve this problem because, just as you say, bonemealing the wheat all the way up from the roots is going to be a huge pain in the butt. It'll take 9 clicks now instead of 3 per wheat. No one would ever do that no matter how much bonemeal they have unless they were A) crazy B) desperate for food or C) just helping along wheat that's nearly fully grown already to even out the timing of harvests, or make sure to always harvest a multiple of 3 of wheat, etc. In large part, the point is that you have to rely way more on actual farming i.e. having a big crop and waiting for it to grow on its own. IMO that makes Minecraft food management a lot more interesting.
    Posted in: Recent Updates and Snapshots
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    posted a message on Do you like the new way bonemeal works?
    For all those speaking of an increase in early-game difficulties, realize that there are other ways to get food besides from crops. Of course the natural animal spawns take a good while to run out especially if you cover a lot of ground, and on a survival server where all those animals are already gone around spawn, there's fishing. Fishing is actually a great way to get started. It also solves similar problems in Super Hostile-esque custom maps. Once you get, say 10 fish, that should easily be enough to keep you going until you get your wheat farm started. Remember that if you have a bigger farm, you're essentially growing your wheat faster. All you need is to search for tall grass where it's never been harvested from before or it's rained recently, since you can no longer effeciently rely on bonemealing wheat in order to get seeds. You can, however, just as easily as before, bonemeal grass to make tall grass. Gather 30 seeds and that's already, what, 10 bread per day? Plenty of yield for a start-up base. In no time you'll be growing mutliple stacks of bread per day if you so choose. This just makes the early-game more interesting.
    Posted in: Recent Updates and Snapshots
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    posted a message on Do you like the new way bonemeal works?
    These are my thoughts. The bonemeal change is great balancing. It adds a lot to the farming aspect of the game in general. What it does is encourage actual farming, instead of just grinding a single block of farmland with a stack of bonemeal, which you can still do if you want, but, not only is it more expensive, it's now more time-consuming and labour-intensive than it used to be compared to actual farming.

    What they now need, though, is to balance the actual value of the different crops. There are two aspects to the value of a crop: the effect on your hunger and the ease with which you can harvest it. Right now potatoes are too near the top of both lists and thus OP. Watermelons are already as they should be, being the easiest to harvest (the best for automatic harvesting) and also the least efficient at filling hunger, yet some people still use them because they are somewhat balanced for a matter of personal choice. What Mojang needs to do is switch the hunger value of bread and potatoes, so that bread is the most expensive and difficult to harvest but the best crop to carry and to eat, with potatoes being a bit easier and a bit less filling than bread, and carrots being somewhere in between potatoes and melons.

    I also think it makes more sense for the meats to be the richest foods, since they are already the hardest to harvest, and poor people in real life often consider meat a luxury (in countries lacking the benefit of factory farms).
    Posted in: Recent Updates and Snapshots
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    The bonemeal change is great balancing. It adds a lot to the farming aspect of the game in general. What it does is encourage actual farming, instead of just grinding a single block of farmland with a stack of bonemeal, which you can still do if you want, but, not only is it more expensive, it's now more time-consuming and labour-intensive than it used to be compared to actual farming.

    What they now need, though, is to balance the actual value of the different crops. There are two aspects to the value of a crop: the effect on your hunger and the ease with which you can harvest it. Right now potatoes are at the top of both lists and thus OP. Watermelons are already as they should be, being the easiest to harvest (the best for automatic harvesting) and also the least efficient at filling hunger, yet some people still use them because they are somewhat balanced for a matter of personal choice. What they need to do is switch the hunger value of bread and potatoes, so that bread is the most expensive and difficult to harvest but the best crop to carry and to eat, with potatoes being a bit easier and a bit less filling than bread, and carrots being somewhere in between potatoes and melons.

    I also think it makes more sense for the meats to be the richest foods, since they are already the hardest to harvest, and poor people in real life often consider meat a luxury.
    Posted in: Maps
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