Compatible with Minecraft 1.12.1
This Mod adds more creatures to the game.
Mo'Creatures is now open source! You can access the source code at https://github.com/DrZhark/mocreaturesdev
You're welcome to add this mod to your modpack. No need to ask for permission
We have a new website!! Please check it here: http://mocreatures.org/home
Download the Mod:
Minecraft version 1.12.1
-Mo'Creatures 12.0.5 (direct link)
Requires: CustomMobSpawner 3.11.4 (direct link) and Forge 1.12.1 - 14.22.1.2478
Minecraft version 1.10.2
Requires: CustomMobSpawner 3.10.1 and Forge 1.10.2-12.18.1.2095
Minecraft version 1.8.9
Requires: CustomMobSpawner 3.6.0 andForge 1.8.9 - 11.15.1.1722
Minecraft version 1.8.1
Requires: CustomMobSpawner 3.5.1 and Forge 1.8 - 11.14.4.1563
Minecraft version 1.7.10
Mo'Creatures 6.3.1
Requires: -CustomMobSpawner 3.3.0 and Forge 1.7.10-10.13.0.1208
You can support my work via www.patreon.com/DrZhark
or donating via paypal
Known bugs:
How to Install Mo'Creatures Mod:
1. Install Forge using the installer.
2. Launch the game using the Forge profile. Exit the game.
3. Copy the MoCreatures.zip, CustomSpawner.zip into the .minecraft/mods folder.
4. Play! (Make sure your profile is set to Forge)
Pre-Minecraft 1.6
Download the files linked above
Please make a backup of your minecraft.jar file and then:
1. install Forge (unzip the .zip file and add all of its contents to your minecraft.jar file)
2. install GUI Api (just copy the .jar file into the /coremods folder)
3. Delete the META-INF folder in the minecraft.jar file
4. locate your .minecraft/mods folder
5. copy the MoCreatures.zip and CustomSpawner.zip files inside your \.minecraft/mods folder
6. Play
You can watch this video explaining how to install the mod v6.0.0. (thanks to TheGofa)
[media][/media]
And this one that explains how to set up a server with Mo'Creatures 5.0.0
[media][/media]
This video shows how to install MoCreatures 5.1.5 on Mac (thanks to michaelsmiles)
[media][/media]
PixelPaperCraft has a section for Mo'Creatures!
Previous Videos
[media][/media]
this one is in Spanish and explains most of the features of Mo'Creatures:
[media][/media]
This video shows the New Big Cats and Manticores
Change Log...
[10.0.5]
-fixed crashing bug when hitting werewolves with a tool
-another attempt to fix aquatic animals crashing bugs
[10.0.4]
-fixed hybrid bigCats and pet amulet bug
-animals can be tamed by riding them again
-fixed Jellyfish crashing bug
-fixed bug that made wyverns revert back to mother wyvern
-exorcised Aquatic animals crashing bugs
-Tamed Ligers can obtain wings by receiving an essence of light
[10.0.2]
-fixed tiny creatures appearing with the summon command
[10.0.1]
-fixed game crashing bug when Ents were planting flowers
-fixed game crashing bug with MoCPetNames
-fixed game crashing bug with PetAmulets
-fixed MoCreatures tab name
-fixed Mammoth Platform name
-bunnies can be tamed again
-small creatures can be picked up again
-fixed light blue kitty bed icon
-fixed amulets and fish nets
-BigCats move faster
-fixed bug with inventories of BigCats, Horses
-fixed bug with entities moving sideways
-fixed duplicating item bug when using item on off hand
-fixed animation bug with aquatic entities receiving damage
-Bears can now be tamed by giving meats to cubs
-Bears can now be ridden and given chests
-Split bears into separate entities
-Split ogres into separate entities
-medium fish were split into separate entities
-small fish were split into separate entities
-hybrid big cats are now separate entities
-sorted eggs
[10.0.0]
-Updated for Minecraft 1.10.2
-Beta release
[8.1.3] and [8.2.2]
tamed animals will no longer attack the player
tamed bears can be commanded to sit with the whip
fixed invisible kittybeds
[8.1.2] and [8.2.1]
-fixed bug where ghost big cats will revert to normal cats after reloading game
-fixed bug where amulets will disappear from tamed big cats
-fixed bug with wyvern lair spawnings (the default mocreatures and customspawner .cfg files need to be erased for the fix to take place)
-tigers and leopards now show chests
-added more big cat hybrids (thanks to Cybercat5555): Leoger (between leopard and tiger), Panthger (between Panther and tiger), liard (between male lion and leopard) and lither (between panther and male lion)
[8.2.0]
-Updated for MC 1.8.9
[8.1.1]
-BigCat overhaul, split the bigcats into their own categories: lions, tigers, panthers, leopards
-added Manticores
-split stingRays and MantaRays
-BigCats can be tamed by giving pork or raw fish to a cub
-big cats can mate by giving them pork or raw fish and keeping them in an enclosed space
-white lions and white tigers are a rare spawn with a 1/20 chance
-ligers are obtained by breeding a male lion with a Tiger
-there is a hybrid between panther and regular leopards
-giving a dark essence to a panther gives it wings
-giving a light essence to a male lion, white male lion or liger will give it wings
-Manticores are a new mob, red manticores are found in the Nether, blue manticores in snowy biomes and dark and green manticores elsewhere
-Manticores can drop an egg, that can be hatched to obtain a pet manticore. Pet manticores can be ridden once they turn into adults
-There are ghost versions of the big cats that can be obtained randomly when a tamed big cat dies
-winged big cats, ghost big cats, hybrid big cats and manticore pets are sterile (they can't breed)
[8.0.1]
-removed fishbowls
-fixed kitty beds icons and behavior
-synchronized flying horse wing flapping animations and sounds
-cleaned up the code
-fixed komodo animations
-fixed server code
[8.0.0] devA - Note this is not a release ready version, for testing purposes only
-werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
-werewolves won't complain as much when transforming from human to werewolf form
-improved werewolves moving speed when hunched
-improved dolphin riding code
-turtle swimmimg animation improved
-piranhas move as a herd and attack differently
-deers will jump when fleeing from entities
-horses can also get ready to breed by feeding them a golden carrot
-turtles / bunnies will not receive damage when riding a player
-updated ogre attack animations
-improved minigolem / golem throwing stone accuracy
-added three more crab textures
-foxes now spawn cubs that follow adults and flee from players
-improved maggot animation
-improved ant food picking behavior
-added female turkeys
-ents now plant all the flower varieties
-added bear attack animation
-decreased frequency of goat bleets
-wraiths do not collide with entities, added attack animation
-skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
-MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
-Improved elephant animations
-Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
-Added transform animation to Wyverns
-Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
-Sharkteeh can now be converted into bonemeal
-fixed weapon damage and enchanteability
-added Pet scorpion sitting behavior / animation
-added transform animation to scorpions
-Pet scorpion health boosted to 40 (from 18)
-added wyvern ghosts
-increased Horse health, Horse speed
-Tamed Zebras shuffle again
-The nightmare burning effect last less than before
[6.2.0]
- Female Ostriches eggs are no longer sterile. Players must now pick up the eggs in order to hatch them.
- Bunnies no longer breed in the wild. In order to breed a bunny, players need to feed it a carrot at full health.
- Fixed Wyverns not laying eggs
- Fixed Pet Amulet glitch with mcMMO
- Fixed Pet Amulet glitch with nametags
- Fixed Ray grow glitch
- Fixed BigGolem dupe glitch
- Fixed wyverns, small fish, and medium fish not dropping the correct egg type
- Fixed possible client crash with Ent's attacking tamed animals
- Added new server '/mocspawn' admin command which allows you to spawn any type of horse/wyvern instantly.
This command should help server admins replace pets that go missing.
Valid Horse types :
Tier 1 : 1-5
Tier 2 : 6-9
Tier 3 : 11-13
Tier 4 : 16-17
Special : 21-28, 30, 32, 36, 38-40, 48-61, 65-67
Valid Wyvern types :
Normal : 1-4, 6-12
Mother : 5
An example of spawning a Zorse would be
'/mocspawn horse 61'
An example of spawning a mother wyvern would be
'/mocspawn wyvern 5'
for previous change logs, refer to the README.txt file
Currently the Mod adds the following creatures:
-Ents
Ents are peaceful creatures that will be immune to any kind of weapons but axes. They attract nearby small creatures and spawn small plants.
-Moles
Moles are very shy and hide underground from bigger creatures.
-Mini Golems
Mini golems are mobs that spawn at night and throw rocks at the player.
-Silver Skeletons
Silver Skeletons are aggressive mobs that spawn at night and on dark places. They can sprint towards the player and outrun him/her. They drop bones or silver swords. The silver swords are quite effective against Werewolves
-Raccoons
Raccoons attack back if provoked. They can be tamed by giving them any edible item.
-Small and Medium Fish
A nice variety of small and medium size fish that can be trapped with a fishnet and fished with the fishing pole
This is how a fishnet is crafted:
-Crabs
Spawn on beaches next to water. They can be tamed with fishnets
-Wyverns
Wyverns are poisonous drakes, they can be found on the WyvernLair.
Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg.
The egg can be hatched in the Overworld by placing it near a torch and once the Wyvern grows, it can be saddled and armored.
The wyvern lair can only be accessed by using a Wyvern Portal Staff. The staff has only four uses before it's destroyed. There is an alternative recipe that replaces the unicorn with a vial of light.
The staff can be activated on any dimension, and it will teleport the player to the center of the Wyvern Lair dimension.
To return back, the staff has to be activated on the quartz portal of the Wyvern Lair.
-Elephants and Mammoths
Elephants spawn on Deserts, Jungles, Plains and Forests.
Mammoths spawn on cold biomes.
Elephants drop Hide
A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakes
Tamed elephants are healed with baked potatoes, bread or haystacks
A harness can be put on tamed adult elephants to make them rideable and attach extra things:
If a player 'sneaks' near their elephant, it will sit for a short time, where it can be mounted
To dismount an elephant, the rider has to make it sit first and then it can be dismounted.
Indian Elephants can be given a special luxurious garment:
In addition to the garment, a nice throne can then be given to the Elephant.
Two chest sets can be put on each elephant, allowing it to carry inventory
A key is used to open the inventory.
Mammoths can also carry two extra regular chests.
Three different kinds of tusk reinforcements can be crafted: wood, iron and diamond.
They can be given to tamed adult elephants and mammoths, and taken off with a pickaxe.
While wearing them reinforcement and ridden by the player, they will break blocks.
(However that feature is disabled by default in multiplayer, to prevent griefing)
Mammoths are more effective at breaking blocks than elephants.
Wooden Tusks:
Iron Tusks:
Diamond Tusks:
A platform can be put on the Songhua Mammoth, allowing them to carry a second player.
To have a passenger, first the rider makes the mammoth sit, then the second player 'sneaks' while close to the mammoth.
The second player can dismount the mammoth by pressing the sneak key.
-Komodo Dragons
Komodo dragons spawn on swamps and plains. They attack small animals or players.
Komodo dragons poison their prey.
They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs.
An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed.
Tamed Komodo dragon can be healed by giving it raw rat or raw turkey.
A saddle can be put on a Tamed adult Komodo dragon so it can be ridden.
-Golems
Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube. When the Golem is near a player, it activates and forms its body.
Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks of its arms.
When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage.
As the Golem suffers damage, it becomes more dangerous. A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode.
The Golem will constantly try to acquire replacement blocks. Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level)
It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the golem explodes.
When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).
-Snails
They're slow and they hide in their shells, except when they don't have a shell. In that case they're just slow. Snails drop slime balls.
-Insects
[media][/media]
Including Ants, butterflies, moths, flies, bees, fireflies, dragonflies, maggotts and crickets. Just for ambiance's sake
-Turkeys
Turkeys... they drop raw turkey when killed that can be cooked. Pretty straightforward stuff.
check this video by BlockDaddy
[media][/media]
-Horses
Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn. There are 44! different kind of Horses available.
Only regular horses, donkeys and zebras spawn in the wild.
Horses need a saddle to be ridden. You can use either regular or horse saddles on them. Once you mount the horse, you'll need to break it by riding it repeatedly, you can make the process easier by feeding the horse hay, sugar lumps or apples.
Tamed horses can be bred with the following combinations:
The Gofa made this video explaining the breeding chart:
[media][/media]
This is the formula for the Essence of Undead. The Heart of undead is a rare drop of the Undead horse mobs, found at night. The essence of undead is used to obtain undead horses and heal them.
When riding and undead horse, mobs will not attack you.
To obtain rarer horses, you need a Zebra and the rare essences:
Essence of Fire. The heart of fire is found only as a rare drop of Nightmares on the nether.
Essence of Darkness. The heart of darkness is a rare drop of bathorses.
Bathorses are aggressive mob horses found at night, mostly on underground caves.
The Essence of Light is made by combining the other three essences
The zebras can be found more frequently on plains biomes. You can increase the frequency of Zebras spawning by changing the 'Zebra Chance' option of the mod.
Wild Zebras will flee on sight unless you're riding a white spotted or cow horse (tier 4 horses) or if you're riding another Zebra or Zorse. Once you tame a Zebra, you can breed a Zorse.
Zorses are sterile and if given an essence of fire will transform it to a Nightmare. Giving it an essence of Darkness will transform the Zorse into a bat horse.
If you give an essence of light to a nightmare, you will obtain an Unicorn. Unicorns can buckle other creatures and fall very slowly, floating down.
If you give an essence of light to a Bat horse, while the bathorse is high in the sky at the cloud level, it will trasnform into a Pegasus.
Pegasus and Unicorns can breed a White Fairy horse, however both will dissapear in the process. You need to give them both Essence of lights to get them ready for the mating. Also essence of light is used to heal them.
If you give a light blue dye, a pink dye, lime dye, cactus green, orange dye, cyan dye, purple dye, ink sac, dandelion yellow, rose red, or a lapis lazuli to a white fairy horse, it will transform into a blue, pink, light green, green, orange, cyan, purple, black, yellow, red, or dark blue fairy horse. Fairy horses can carry a small inventory, if given a chest.
Amulets are used to capture horses. The horses will drop any saddle, armor or inventory before being captured in the amulet. Only certain horses can be trapped in amulets:
Amulet of the sky, to capture pegasus or black pegasus
Fairy amulet for the fairy horses
Ghost amulet, that can capture ghost horses
Bone amulet, used to capture skeleton horses
Horses can now wear armor, from softer to sturdier. They mitigate the damage the horses receive.
Iron Horse Armor
Gold Horse Armor
Diamond Horse Armor
And crystal armor for the rare horses
(pending picture)
This is how you craft the Horse Saddle:
The only way to dismount a horse is by clicking the sneak key (shift)
Quick guide on how to breed horses:
Rules for breeding:
-The horses to breed should be kept close (no more than 4 blocks away)
-There should be no other horses around (8 blocks)
-You have to feed them both to start the process (suitable foods are mushroom soup or pumpkins or rare essences for the rarer horses)
-it takes time (about 1/2 Minecraft day)
Quick Guide on How to use the Horses' Inventory:
-Donkeys, mules, pegasus, black pegasus and fairy horses can carry bags
-The horse needs to be tamed, and you need to give it a chest (only once)
-A key will appear in your inventory. You can use that key to open any horse inventory. If the key is lost, you can craft a new one.
How to activate the Nightmare's special ability:
-it has to be tamed, you need to give it a redstone.
-after that, ride it... and be careful
You can craft a rope:
that can be used to tie horses and BigCats, so they will follow you.
-Ostriches
Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.
The females and chicks will run away and hide their heads in the ground if attacked.
Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.
Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.
You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.
Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.
If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.
Male ostriches are fast and the rare albino ostriches even faster.
Ostriches can carry helmets that will reduce the damage received
A chest can be given to an ostrich and they can carry a small inventory
cloth colored cubes can be given to saddled ostriches to make them carry colored flags
Nether ostriches are obtained by giving any tamed ostrich an essence of fire
Nether ostriches will fly in a way inspired by the game 'Joust'. (It's requires skill!)
Unihorned ostriches are obtained by giving any tamed ostrich an essence of light.
They buckle animals in a similar way than with the unicorns. Unihorned ostriches can drop a unicorn
Black wyvern ostriches are obtained by giving a tamed ostrich an essence of darkness
they can fly if the jump button is used on a timely fashion. They propel themselves forward once flying. They're tricky but fun to control in the air.
Undead ostriches are obtained by giving any tamed ostrich an essence of undead.
-Snakes
Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles
Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.
A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures
You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.
Shy dark green snake:
shy dark spotted snake:
coral:
green snake:
orange snake:
cobra:
rattlesnake:
python:
-MantaRays
Mantarays are peaceful creatures, they won't bother you at all.
They can be tamed by mounting them. Then a fishnet can be used on them
-Stingrays
Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!
They can be tamed with fishnets
-JellyFish.
JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!
Can be tamed with fishnets
-Added Goats
Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion
Tamed and wild goats will follow you if you are carrying any edible items in your hand.
You can use a rope on tamed goat to make them follow you
You can milk female goats. Female goats don't have a goatie and have shorter horns
Don't try to milk a male goat. It won't like it
Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.
Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned
-Crocodiles
Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.
Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.
Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll.
If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws.
Crocodiles drop hides that can be used to craft 'Croc' armor
-Turtles
These shy lil' guys will hide from any other creature bigger than them.
Turtles are resistant to most attacks unless they are upside down.
If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flop
You can tame turtles by dropping watermelon slices or sugar cane near them.
Once tamed, they will grow slowly, follow you around and also you can carry them on your head!
-Scorpions
Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.
There are four different kinds of scorpions, the common variety will poison you, black scorpions spawn on caves. blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire.
Mother scorpions that are found with baby scorpions on their back drop babies which can be picked up and tamed.
Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targets
the stings can be used to forge swords that will last longer and hit stronger (just add a diamond sword to three scorpion stings of the same kind.
With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision.
The nether armor set gives fire resistance. The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration.
-Kitties
Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them. Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.
Medallion:
L = leather
G = Gold ingot
L L
G
Once the cat is tamed, it will look for a Kitty bed with food or milk.
Kitty Bed:
P = wood plank
I = iron ingot
W = Wool (you can use dyed wool as well, it will give you beds of different colors)
P P P
P W P
I
You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe.
You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe. You can transport kitties that are on lying on the bed or litter box that way. the kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.
Pet Food:
any combination of Raw Pork + Raw fish
Once the kitty has eaten, it will look for an unused litter box.
Litter Box:
P = wood plank
S = sand
P P P
P S P
P P P
The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it. It is quite a sight After a while, an used litter box will return to its empty state. You can also use sand on an used litter box to clean it.
A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.
IF you use a whip nearby cats, they will sit and won't move. You can also right click on a cat while wearing a whip to individually toggle sitting on/off
Whip:
L = Leather
I = Iron Ingot
C = BigCat Claws
C L C
L L
C I
If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down.
You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them.
Rope:
S = Silk
S S
S
S S
Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed.
Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve.
A cat will follow you if you have a wool ball on your hand
Wool Ball:
S= string
S
s s
s
If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.
You can breed cats by giving them cake. Once cake is given, the cat will look for another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed.
After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.
If a kitten is attacked, its mom will defend them.
Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.
-Mice
They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.
-Rats
They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They are not too strong and their health is low. They drop coal.
Watch this video from BlockDaddy O'Neal showcasing the rats
[media][/media]
-Deer
Deer will run away from anything bigger than a chicken. They're peaceful creatures. You can find female, males and fawn.
They drop pork meat
-BigCats™
BigCats replace the lions that were part of the initial release of this mod.
Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers.
Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.
BigCats of different breeds will fight amongst them. Bring on the catfight! Tamed BigCats won't fight amongst them.
Wild Cubs will seldom spawn. If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.
Tamed BigCats will follow you and fight any mob that targets you.
BigCats will drop BigCat Claws when killed. You can use the BigCatClaws to craft a whip.
Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying.
If you use a rope on a tamed BigCat, it will follow you and fight your enemies
You can watch this video by Foxy1990, showing how to tame BigCats
[media][/media]
-Lil' Fish
They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water. You can deactivate piranhas with the in game menu
Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water
A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
right click on it while holding any pike.
Fish can also be tamed with fishnets
-Dolphins
There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.
Taming dolphins:
You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.
Breeding dolphins:
Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.
This video shows how to breed dolphins: (courtesy of Foxy1990)
[media][/media]
-Sharks
The sharks will attack anything that falls in the water, except squids or other sharks. Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.
The shark model was inspired by charle88's thread. He also shared his textures.
-Werewolves
The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous! He drops wood sticks or wood tools. At night it will transform into a vicious werewolf!
There are four kinds of werewolves, of special interest is the fiery werewolf who can set targets ablaze.
In daylight the werewolf will transform back into human form in no time. The best way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools.
Werewolves sometimes will run on all fours, which makes them faster
-Bears
There are four kind of bears in MoCreatures:
Black bears and Grizzly bears will attack back if provoked. Polar Bears, that spawn in cold biomes will hunt down the player on sight. Panda bears are peaceful creatures that are attracted to sugar cane.
You can tame a Panda bear by giving it reeds. Once tamed, a lazo can be used to make them follow you.
-Wolves
Spawns during the night time, only outdoors. It will attack you at night, and won't attack unless provoked during the day. Hunts small prey, and of course sheep!
-Wraiths
-Flame Wraiths
spawns only in Hard difficulty. Will set you on fire for a short time. Drops redstone. You can see them from a distance because of flashing flames.
-Ogres
The first mobs to destroy blocks! It destroys blocks sparing ore blocks and obsidian. The green ogre drops obsidian ore
The fire Ogre is rarer than the regular ogre. This mob destroys blocks and ignites the floor on impact. It is fire resistant. It drops 'fire' so you can craft your chainmail.
The Cave Ogre only spawns underground. It has the biggest area of damage. It drops diamonds.
-Ducks
Nothing original, I used material already available, credits go to dorino1 quack sounds plus painterly pack's duck texture.
-Boars
They attack smaller prey and if you get close to them, they can also attack you. Be warned
-Bunnies
Birds add atmosphere to the game. There are six different kinds, and they have different sounds: Dove, Crow, BlueGrossBeak, Cardinal, Canary and Parrot. You can tame them by feeding them seeds. Once tamed, they won't be afraid of you and won't despawn.
If you pick up a bird, you can glide safely from heights
-Foxes
They will attack only smaller creatures. Most of the work was done by Roundaround. I worked on the 3D model
Frequently Asked Questions
I apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.
Q.: Can I include your mod in my modpack?
A.: Yes you can. No need to ask permission. Just go ahead!
Q.: How do I get off my mount?
A.: Press the 'F' key
Q.: I installed the mod but don't see any of the new creatures.
A.: perhaps the gamerule doMobSpawning is set to false. To fix it,open the world to LAN to allow cheats, then press 't', then type: /gamerule doMobSpawning true
Q.: I only want to have xxx mob and not the others, can I?
A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0
Q.: I can't tame/ride a horse
A.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses
Q.: I get a black screen when installing the mod
A.: Did you forget to delete the META-INF folder?
Q.: Does this work for SMP?
A.: Yes
Q.: The lions and bears are bipeds!!
A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. a non Mod Loader mod)
Q.: Can you do xxxx mob for me?
A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...
Q.: Does this work for Mac computers?
A.: It does, the installation procedure is different.
Q.: What program do you use to make the mobs?
A.: I'm using Techne for models, paint.net for the textures, MCP plus Eclipse for the code
Previous versions
-Mo'Creatures Mod v5.2.5.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.2.3.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.2.2.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.1.5.zip (Mirror) (MC 1.5.1)
-Mo'Creatures Mod v5.0.8.zip (MC 1.5.1)
-Mo'Creatures Mod v4.7.0 (MC 1.4.7) requires CustomSpawner 1.11.2
-Mo'Creatures Mod v4.6.0a (MC 1.4.7)
-Mo'Creatures Mod v4.5.1.zip (Mirror) (MC 1.4.7)
-Mo'Creatures Mod v4.5.0.zip (Mirror) (MC 1.4.7)
-Mo'Creatures Mod v4.4.0.zip (Mirror) (MC 1.4.6)
-Mo'Creatures Mod v4.3.1.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.3.0.zip (Mirror)
-Mo'Creatures Mod v4.2.3.zip (Mirror)
-Mo'Creatures Mod v4.2.2.zip (Mirror)
-Mo'Creatures Mod v4.2.1.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.2.0.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.1.3.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.2.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.1.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.0.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.0.4.zip (Mirror) (MC 1.3.2)
-Mo'Creatures Mod v4.0.3.zip (Mirror) (MC 1.3.2)
-Mo'Creatures Mod v4.0.2.zip (MC 1.3.2)
-Mo'Creatures Mod v4.0.1.zip (MC 1.3.2)
-Mo'Creatures Mod v3.7.1.zip (MC 1.2.5)
Banners
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Thanks to Jibberlicious
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<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/MDDfn.jpg' /></a>And if you survived the bunny infestation...
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Credits
Modelling: Kent C Jensen (a.k.a. BlockDaddy O'Neal) and DrZhark
Textures, Icons: BlockDaddy and DrZhark
Sounds: DrZhark
special thanks to:
-ScottKillen: Extrabiomes XL compatibility coding
-AtomicStryker: SMP port for Minecraft 1.2.5
-Cojomax: adding custom sounds
-Freakstricth: Forge sprites
-Resuke: icons
-Vaprtek: initial Horse Model.
-Dorino1: quack sounds plus painterly pack's duck texture.
-Macaque: first boar texture.
-KodaichiZero: Bunnies!
-Rondaround: fox idea, AI, sounds and texture
-_303 and Risugami: help with ModLoader and AudioMod
-Corosus: optimization changes in the code
-charle88: shark's model inspiration
-cdrumer11: pink and white dolphin skins
-FireHazurd: first werewolf model and texture
2
Please Read
Every suggested mob should come with moderate detail. Please do not say "Kangaroos" without suggesting behaviour, tamability, health, etc. Pictures are nice too. If you do not follow this simple rule, I will request that you add more info.
Is this thread legit?
You may be wondering "Haven't I seen a forum for mob suggestions before?" The answer is yes, there was an old thread run by Mythra, the problem was that the forum lacked detail and moderation. So that explains why this one exist, but is it legit? This forum is 100% legitimate, I have been approved by DrZhark in a private message. Even though I wouldn't want you to bother Zhark, you can always PM him to confirm, his response time is about 1-3 days due to amount of fans sending him messages. It is unofficial as it is run by me, not DrZhark himself.
How will this thread be run?
Leave your suggestions in the comments below, I will go through all comments (I can do that). Please leave detail and I will add it to the collection of mobs. DrZhark Polls will always be up until he wants them down or they are no longer relevant.
Links
Mo' Creatures Thread
Mo' Creatures Website
Old Thread
DrZharks Patreon Page
Mob Suggestions
Warning, the following spoilers are large. It may take a while to go through them all.
They are all in a compact format so it is only long to those who want to read everything.
Minecraft Forums or Wikia users are in black.
Mo' Creatures Official Site users are in orange.
Natural Mobs
Land
Water
Air
Owls
atley9999's Suggestion:
Health: 2-3 Hearts
Behaviour: Defensive
Damage: 1.5 Hearts
Variants: Yes (White, Brown)
Tameable: Yes
How to Tame: Raw Rats (1-5)
Biomes: Forest, Spruce Forest & Birch Forest.
Spawn size: 1-2
Spawn rate: Uncommon
Size: 1 Block
Drops: 0-4 Feathers (More feathers than chickens because owls are more dangerous)
Hizkoh's Suggestion:
It would be GREAT for raw mice meat to tame the owls to be added! If not, raw rat. Any type: Barn, Great Horned, and Burrowing are all great examples.
Eagles & Hawks
atley9999's Suggestion:
Health: 5-7 Hearts
Behaviour: Provocable (Attack, hold meat or a weapon)
Damage: 1.5 Hearts
Variants: No
Tameable: No
Biomes: Forest, Spruce Forest, Birch Forest, Savannah & Extreme Hills.
Spawn size: 1
Spawn rate: Slightly Rare
Size: 2x1 Blocks
Drops:
aashford's Suggestion:
will hunt chickens and fight for you, craft a leather glove to train them with maybe.
Falcons
atley9999's Suggestion:
Health: 5-7 Hearts
Behaviour: Defensive
Damage: 1.5 Hearts
Variants: Yes (Bluish, Brown/Grey)
Tameable: Yes
How to Tame: Any raw meat (1-5) OR Raise from egg laid by already tamed Falcon.
Baby Time: 1 Minecraft Week
Baby Size: Chicken Adult
Biomes:
Spawn size: 1
Spawn rate: Slightly rare
Size: 2x1 Blocks x 80%
Drops:
Vultures
atley9999's Suggestion:
Health: 6 Hearts
Behaviour: Aggressive (All mobs, excluding medium birds)
Damage: 1 Heart
Variants: No
Tameable: No
Biomes: Desert
Spawn size: 4-5
Spawn rate: Common
Size: 2x1 Blocks
Extra: Attacks every mob in the desert including the players. Circles ~20 block above target. Attacks by swooping targets and retreating back to the sky shortly after, making bows the appropriate weapon of choice.
Drops: 0-4 Feathers
Lilcuz's Suggestion:
Hearts: 30
Damage: 3 half hearts
Tamable when egg is found
Neutral
Non-Breedable
Find in flocks
Magpie
atley9999's Suggestion:
Health: 2 Hearts
Behaviour: Aggressive (To Players, Birds & Insects)
Damage: 1 Heart
Variants: No
Tameable: No
Biomes: All Hot Overworld, Forest, Birch Forest, Plains
Spawn size: 6-7
Spawn rate: Common
Size: Slightly larger than normal birds
Extra: Based of Australian Magpie
Drops: 0-3 Feathers
Look at it chasing that hawk!
Kookaburra
atley9999's Suggestion:
Health: 4 Hearts
Behaviour: Aggressive (To Players, Birds & Insects)
Damage: 2 Heart
Variants: No
Tameable: No
Biomes: All Hot Overworld, Forest, Birch Forest, Plains
Spawn size: 1
Spawn rate: Uncommon
Size: Slightly larger than normal birds
Drops: 0-3 Feathers
cysiek's Suggestion:
spawn on savannah. Have a specific sound like a laught. Spawn in group 2-3. give kokaburra feathers and kokaburra eggs.
Cassowary
atley9999's Suggestion:
Health: 5 Hearts
Behaviour: Aggressive
Damage: 2 Heart (3 if it does a charge attack instead of a normal attack)
Variants: No
Tameable: No
Biomes: All Biomes with trees (except swamps)
Spawn size: 2-5
Spawn rate: Slightly Rare
Size: Slightly Smaller than an Ostrich
Speed: Normal Player Speed, 2x as fast if charging
Drops: 0-2 Ostrich Meat
11Mooneye's Suggestion:
So it could spawn in plains, savana or jungle (or all of them) but it would have to be rare however you could make it like ostriches, where they lay eggs BUT the males would attack when they saw you (cassowarys are naturally agreesive birds) however the females would attack when provoked and/or had her eggs stolen.
There's not a huge difference from male and female cassowarys in real life so you'd have to make slight changes (maybe the colour of there whottle, the blue/red thing under its beak/on its neck)
Emu
atley9999's Suggestion:
Health: Same as Ostrich
Behaviour: Same as Ostrich
Damage: Same as Ostrich
Variants: Yes (More in Essence Based Emus)
Tameable: Yes, Same as Ostrich
Baby Time: Same as Ostrich
Baby Size: Same as Ostrich
Biomes: All Hot Overworld
Spawn size: 1-3
Spawn rate: Rare
Size: Slightly Smaller than an Ostrich
Speed: Same as Ostrich
Extra: Pronounced Ee-Myu
Extra 2: Emu eggs are green
Drops: 0-2 Ostrich meat
Flamingo
atley9999's Suggestion:
Health: Same as Ostrich
Behaviour: Passive - Flees from player
Variants: No
Tameable: No
Biomes: Swamps, Jungles, Beaches, Islands
Spawn size: 4-7
Spawn rate: Rare
Size: Slightly Smaller than an Ostrich
Extra: Flies away, does not run away.
Extra 2: Should be idle in the classic flamingo pose
Drops if no new item: Exp (nothing)
Drops if new item: 0-2 Exotic Feathers
Seagulls
atley9999's Suggestion:
Health: Same as Normal Birds
Behaviour: Passive - Flees from player
Variants: No
Tameable: No
Biomes: Beaches, Ocean (Not deep ocean), Islands
Spawn size: 5-9
Spawn rate: Common
Size: ~1 block
Extra: Flies away, does not run away.
Drops: 0-2 Feathers
cysiek's Suggestion:
spawn on the beach near ocean Kill small fish, and can be tamed with a raw fish. Give feathers and seagull eggs. Spawn in group 4-6
Pigeons & Doves
atley9999's Suggestion:
Health: Same as Normal Birds
Behaviour: Passive - Flees from player
Variants: Yes, White and Grey
Tameable: Yes
How to Tame: Seeds
Breedable: No
Biomes: Around the player in literally every biome (excluding dimensions)
Spawn size: 2-3
Spawn rate: Uncommon
Size: ~1 block
Extra: Flies away, does not run away.
Extra 2: Doves have a 0.1% chance of spawning.
Drops: 0-2 Feathers
Geese & Swans
atley9999's Suggestion:
Health: 7 Hearts
Behaviour: Defensive (They will give you a warning like snakes before attacking)
Damage: 2.5 Hearts
Variants: No
Tameable: Yes
How to Tame: Egg raising
Baby size: Slightly smaller than normal bird
Baby time: ~4 Minecraft days
Biomes: Rivers
Spawn size: 1-2
Spawn rate: Slightly Rare
Size: 1.5x1.5 (3 block with wings out)
Drops if no new item: Swan/Goose Egg
Drops if new item:
cysiek's Suggestion:
in marshes and near lakes. There are 2 variants of white, black and less frequent. They will defend their children.They fall out of their feathers, eggs swans. With black swan black feathers. spawn in group 1-3
AuraBird's Suggestion:
Health: 12 hearts
Behaviour: Passive until provoked. Like Pigmen they will call to any other geese within a certain radius
Damage: 7-8 hearts (IRL geese hit like trucks)
Variants: Canadian Goose, Snow Goose, and American Goose
Snow Geese have black-tipped wings if the picture (2nd one) isn't clear
Tameable: Yes
How to Tame: Like ocelots, slowly approach with grass (the sheared stuff not the block) and feed until tamed
Breedable: Breed by feeding two geese grass (again, the sheared stuff and not the block)
Biomes:
Canadian Geese: All but Desert, Savannah, Mesa and Jungle
Snow Geese: Snow Biomes
American Geese: All but Desert, Savannah, Mesa, and Jungle
Spawn Rate: Slightly Uncommon
Drops: Exp, Feathers, Raw Goose
Toucans
atley9999's Suggestion:
Health: 6 Hearts
Behaviour: Defensive
Damage: 1.5 Hearts
Variants: No
Tameable: Yes
How to Tame: Egg raising
Breedable: No
Baby size: Slightly smaller than normal bird
Baby time: ~3 Minecraft days
Biomes: Jungles
Spawn size: 1
Spawn rate: Slightly Rare
Size: ~1-2 blocks
Drops if no new item: Toucan Egg
Drops if new item:
Peafowls
atley9999's Suggestion:
Health: 6 Hearts
Behaviour: Defensive
Damage: 1.5 Hearts
Variants: Yes
Peacock (Vibrant Blue and Green), Peahen (Slightly blue, mostly brown grey, no tail feathers), Albino (White male - Tumblr would hate it)
Tameable: Yes
How to Tame: Bread or Egg raising
Breedable: Yes, only between the two genders.
Baby size: Slightly smaller than normal bird
Baby time: ~4 Minecraft days
Biomes: Any overworld biome with land. Albinos are very common in snowy biomes and extremely rare in hot.
Spawn size: 1-4
Spawn rate: Rare
Size: I don't know how to Minecraft size it. I'll just say 4x as big with it's tail displaying
Drops if no new item: Peafowl Egg
Drops if new item:
Lobsters
yellowflash7000's Suggestion:
they can be on the ocean flose for more ocean content.
EmileeRoseGaming's Suggestion:
Color: Blue and Red Lobsters
Biome: Found in the deep depths of oceans.
Tamed By: Fish Nets
Transportation: Fish Nets.
Drops: Raw Lobster
Exotic Fresh Water Fish
Zombyhead's Suggestion:
(guppies, mollys, etc) maybe somthing like this:
Anglerfish
SnappingCap's Suggestion:
Found in deep waters?
Health: 4 Hearts
Behaviour: Attack
Damage: 1.5 Hearts
Variants: No, just a plain brown one with a light upon its head. Males are parasitic, so...
Breedable: No
Holdable: No
Where found: Deep water
Spawn size: 1-4
Spawn rate: Uncommon
Size: 1.5 Blocks
Drops: 1-2 Raw Fish / Anglerfishes Light? (Similar to a torch)
Orca (Killer Whales)
Azkhare's Suggestion:
killer whales could be added too, just so sharks don't massacre dolphins. Orcas would feed on sharks and pretty much anything that dares to approach a big body of water. If you know orcas, they shore themselves to get their food. That would be an interesting mechanic. They would prey on everything but dolphins, would only spawn on deep, large bodies of water, and would have a LOT of health. They would drop 0-2 orca teeth, and 2-4 leather.
Yakulong's Suggestion:
they breake your boat if you touch them.
tamable but really hard! like 2 or 3 stack of fish, whale hein, that's eat a lot!
maybe riding, but i'm not sure
you can breed them but it's have to be really long and hard, and the baby will not be tamed. i would say a 15 salmon each and they can't breed for like 5 minecraft days or more.
that would be a good idea to add a bigh fishnet or another items.
Hippos
aashford's Suggestion:
Swamp area - very powerful, very aggressive. Drops bones,meat,tusks.
Platypus
ShyGuyDu83's Suggestion:
they can be tamed giving them a non-cooked fish. And when tamed, they just woud follow you. And you could give them a name too <3
Maybe they could be agressive when attacked, only spawning the night or if it rains, and 1*2 long and digging a burrow to hide during the day. They would only spawn near from water, in all biomes except desert.
EmileeRoseGaming's Suggestion:
Color: Brown and Black Platypi
Biome: Rivers
Tamed By: Fish
Transportation: Fish Nets
Drops: Webbed Feet (Used to craft flippers, look in spoiler for more info)
Webbed Feet:
Color: Brown
Used To craft: Flippers
Rarity: on the scale 1-10, (10 being rarest) The drop rarity would be like 6 or 7
Flippers:
Color: Blue and yellow
Used for: Swimming fast in oceans/lakes
Durability: Durability of Iron
Special Abilities: Speed for swimming (Swiftness)
Frogs
Neon_ColorsFTW22's Suggestion:
spawn in swamp biomes because of the lily pads they can hop on it and hop on another lily pad
And they would have ribbit kinda sounds :3
Gorillas
aashford's Suggestion:
Jungle area - will attack player if he gets too close, very powerful.
Chimpanzees
aashford's Suggestion:
Jungle area - climb trees to get away from player, may throw dung or dirt blocks?
Sloths
CoolGastornis's Suggestion:
A sloth for the jungle, it would be passive and hang on a tree, if given leather*as a blanket, sloths love being cozy and warm* and they will be tamed, hopping straight on your back! CUTE AND SNUGLY!
Anonoymus's Suggestion:
Please add sloths and make them tamable. Maybe you could add that if you carry them they can be around your shoulders. They are passive and spawn uncommonly in the jungle.
Ferrets
LazerRay's Suggestion:
have them steal small, shiny items from containers and put them in their hidey-holes (if you keep a tamed on in your house), to get the items back just requires finding the hiding spot. I know some people who have pet ferrets and have trouble keeping them out of things.
Yakulong's Suggestion:
neutral mob
tamable with raw chicken or raw turke
attack small animals around them.
attack the player if the player carry a bird or a rabbit.
they can climb for 3 block hight
they drop fur x1 or x2
do 1-3 hearth dammage.
you can breed them with raw turkey.
Skunks
Pinataman20's Suggestion:
(forest,Plains) Skunk is unafraid of player and raises tail when 5 blocks away. After tail raises and if player dosen retreat it gives you the same affect as the dirty litter box aswell as the nausea effect. once player is sprayed it sprints away. (size) A little larger than a chicken with a tail as large as its body. (tameability) Maybe-LEaving kittly food outside attracts skunk. Then can be tamed with any food item. Must be thrown skunk will not approach or accept player coming towards it even with food. Leaving kittle food outside for too long will cause a large area around the original place of the litter box. A tamed skunk will spray agressive mobs and hunt mice,rats ect.
M_b11's Suggestion:
gives play nausea affect
lives in woods
passive
Hyenas
Cybercat5555's Suggestion:
Neutral, spawns in plains and savannas in groups of 3-6 animals. Attacks anything smaller than it, as well as anything that attacks it first, and will eat any dropped meat- raw, cooked, or rotten. Can be tamed by giving it raw pork or ostrich. After that, it will protect you. Ridable?
Lilcuz's Suggestion:
Hearts: 20?
Damage: 6 half hearts
Tamable when baby with raw beef or bones
Hostile
Breedable
Sort of lice Vanilla wolves, you can find them in packs, or clans as they're called
The females are bigger than males btw
Bearded Dragons
FreedKoal's Suggestion:
Health: 2 Hearts
Behaviour: Friendly
Damage: 1/2 when hit (Like thorns enchantment)
Variants: Different textures per biome
Tameable: yes
How to Tame: Can be tamed by Carrot or Apple
Breedable: yes
Biomes: Savannah & Desert
Spawn Rate: slightly uncommon
Drops: Exp
Walruses
aashford's Suggestion:
arctic, can break through ice and attack players and hunts the penguins.Drops bones,meat.
Penguins
aashford's Suggestion:
arctic areas - Peaceful, may even flee if player gets to close. Lays eggs.
Iguana
leonelmegaman's Suggestion:
A tamable mob that feeds on insects and that can be tamed by giving it any kind of vegetable when right clicked it gets on your shoulder.
atley9999's Suggestion:
Health: 3 Hearts
Behaviour: Defensive
Damage: 1 Heart
Variants: No
Tameable: Yes
How to Tame: Flowers or Carrots
Breedable: No
Holdable: Yes, like snakes.
Biomes: Jungle, Desert, Beach and Savanna
Spawn size: 1-4
Spawn rate: Uncommon
Size: 1 Block
Drops: 0-1 Reptile Hide.
Dodo Bird
MCFUser149837's Suggestion:
How about the dodo bird that been extinct for hunderds of years, they would be a island spawn plus they dont run away if u attack them just more keep moving towards you like pigmen but non-aggresive. easy way to get meat if your exlporing the ocean. mabey even make them a rare spawn like murshroom cows.
diszxchat's Suggestion:
Hearts: 8 - 10
Behaviour: Acts like sheep/cow/pig (AI basically the same)
Tamable?: Yes
Location: Roofed Forest
Others:
If seeds/fruits on players hand, dodo will follow them. If attacked, it will run away. Without seeds/fruits and attacking, it will run away as it fears the player a threat to their community.
MediumCats
Glarnboudin's Suggestion:
for smaller species of cats like lynxes and caracals
The species could be:
Grassland: Servals, caracals
Taiga: Lynx
Forest: Bobcat
Jungle: Jungle cats, Clouded leopards, perhaps? Ocelots are already in vanilla
Extreme Hills: Geoffery's cat
River: Fishing cat
Mosquito
LazerRay's Suggestion:
Found in swamps, they bite players and most mobs with a random chance of causing an illness (craft bug repellent to drive them off)
Stink Bug
LazerRay's Suggestion:
Cause an effect similar to a dirty litter-box with nausea when killed
Cicada
LazerRay's Suggestion:
Found on trees, they make their loud mating calls
Squirrel
LazerRay's Suggestion:
Live in trees, climb anything made of wood, and eat fruit, nuts (if available), and seeds. They will come near the player if one of the three food items is dropped on the ground, eventually taking the food from your hand when offered (the player just needs to stand still while holding the item)
iiAmDuck's Suggestion:
We all know our cute and cuddly creature the Squirrel who inhabits the tree line, usually attacked by non-passive mammals and other animals BUT the Squirrels in the Mo' Creatures mod should be tame-able since people like having cute animals for pets
Dinosaurs
Apatosaurus
DrakeTheWarrior's Suggestion:
4 blocks tall. Neutral. Spawns are rare in savannah biome.
male/female variations. They can drop eggs. Rare spawns.
Deinonychus
DrakeTheWarrior's Suggestion:
1. 4 block tall and is covered in feathers. Neutral. Spawns are rare in plains and taiga biomes.
male/female variations. They can drop eggs. Rare spawns.
Ornithomimus
DrakeTheWarrior's Suggestion:
3 blocks tall. Neutral. Spawns are rare in plains. Similar to an ostrich. Has feathers.
male/female variations. They can drop eggs. Rare spawns.
Tyrannosaurus Rex
DrakeTheWarrior's Suggestion:
4.5 blocks tall, has some feathers. Aggresive like the polar bear. Spawns are rare in taiga, tundra, and savannah biomes.
should have a white variant found in tundra biomes, like a giant polar T. rex
male/female variations. They can drop eggs. Rare spawns.
Bilby (Macrotis)
atley9999's Suggestion:
Health: Same as Rats
Behaviour: Passive, Nocturnal (Spawn at night).
Variants: No
Tamable: Yes
How to Tame: 1 Apple or 1 Red Mushroom or 2 Brown.
Ridable/Holdable/Follower: Holding
Breedable: Yes, very slow, but like bunnies.
Baby size: Slightly smaller than a mouse
Baby time: ~3 Minecraft days
Biomes: "Hot" Biomes (Savannah, Desert, Red Desert) NO HUMID BIOMES like Jungle biomes.
Spawn group size: 1-2
Spawn rate: Uncommon
Size: Between a Bunny and a Rat
Speed: Same as Rat
Drops if no new item: Seeds, Fur
Drops if new item: Raw Bilby (same as Raw Rat)
Fun Fact: Bilbies don't need to drink water, all their hydration needs are in the food they eat, like insects, fruit, mushrooms and small animals.
Wombat
atley9999's Suggestion:
Health: Same as Pigs
Behaviour: Defensive
Damage: 2.5 hearts (I am serious)
Variants: No
Tameable: Yes
How to Tame: 5-10 Carrots.
Ridable/Holdable/Follower: Follower
Breedable: Iffy, for balance reasons, no. If yes, 5-10 Potatoes.
Baby size: Slightly smaller than a mouse
Baby time: 4 Minecraft days for the baby (Joey) to grow up.
Biomes: Any grassy biome with low water (No swamps or jungles)
Spawn group size: 1-3
Spawn rate: Slightly Rare
Size: Just smaller than a pig, a bit fatter.
Speed: Not too slow, but not as fast as the play (90% speed?).
Drops if no new item: Raw Porkchops, Fur
Drops if new item: Raw Bilby (same as Raw Rat)
11Mooneye's Suggestion:
Wombats would be found in plains or savanas possibly would could make them some sort of "wombat hole" OR you could design them like moles how they dig under ground but make it so that wombats don't dig down when scared only when attacked, tameable like pandas and if attack charge at the player or dig under ground.
Numbat
atley9999's Suggestion:
Thylacoleo
atley9999's Suggestion:
Glyptodon
atley9999's Suggestion:
Whales
IrishRaven's Suggestion:
Who doesn't love whales?! Large majestic creatures that just make the endless ocean biomes that we have all ran into at some stage that little bit more interesting. If I wanted to be really greedy I'd say different types such as the Blue, Humpback, Orca and just more sea life in general.
Shagarath's Suggestion:
non-tameable (to big)
Passive but may crush your boat/pull you down into the ocean if you get to close to the tail.
Yakulong's Suggestion:
they breake your boat if you touch them.
tamable but really hard! like 2 or 3 stack of fish, whale hein, that's eat a lot!
maybe riding, but i'm not sure
you can breed them but it's have to be really long and hard, and the baby will not be tamed. i would say a 15 salmon each and they can't breed for like 5 minecraft days or more.
that would be a good idea to add a bigh fishnet or another items.
Sperm Whales
Kentrostego32's Suggestion:
Sperm whales would be nice, as we truely need a giant mob in the oceans, they would be neutral and would have 75 hearts of health, they deal 15 hearts of damage per attack.
Silkworms
IrishRaven's Suggestion:
Find string can be a pain in the behind at times so why not make a bug we can keep as a pet that spins string? Would make things very interesting though to keep the challenge I would make them rare to find.
Octopus
Shagarath's Suggestion:
Small:
passive
tameable
Huge:
hostile
non- tameable
crushes boat/ inflicts damage on swimming players
Yakulong's Suggestion:
black or brown
aggressive mob
can't tame it, you can carry it in a fish net but will still attack you if yu release it.
you can't breed it
they can destroy your boat, and will try to ''eat'' if you are reading an animal (dolphin) so the dolphin will receive hight dammage but not the player. if you are not riding, they can cath you like the crocodile.
Hedgehog
Shagarath's Suggestion:
tamable (for those who want that)
Passive, non-attacking
inflicts half a heart of damage if "walked on"
(if has thorns, duh )
Hedgehogs wold spawn at night, and hide in the forest at day.
Curls into a ball if attacked or walked on.
Kind of like the Ninja Turtles easter egg, if you name it Sonic it should turn blue.
-atley9999
Porcupine
Shagarath's Suggestion:
non-tameable
passive
hostile if attacked or walked on
inflicts 0,5-1 heart of damage
Porcupine would spawn on plains and hide in small 1*1*3 deep holes in hills (small porcupine caves) if attacked by another mob.
Hizkoh's Suggestion:
I know it will be cool! Like the bears and foxes, they'd mess with the dogs, but not attack players. tamed with seeds, perhaps?
Hamsters
Lukas_Art's Suggestion:
tamable with 10 seeds OR sunflower
be cute <3
It can remove big grass and give seeds to player
Hamster is atacked by cats and foxes
Hamster can be on player's shoulder if Player Right Click it
Hamster is very fast - 5x faster than player
Drop seeds |"rare" sunflower|
It can be found in forest and plains
Koalas
EmileeRoseGaming's Suggestion:
Color: Beige and Grey Koalas
Biome: Jungles Up in trees.
Tamed by: Sugar lumps (10)
Transportation: Pet Amulets/Leads
Drops: Fur
Locksoli's Suggestion:
An alternative for rabbits come 1.8. They live in acacia trees, and they eat sugar cane and a new item called eucalyptus. Can be tameable, and can either be on the players head, or shoulders. They could also be put back on trees, even if tamed. So if a person just happened to be making a zoo, they could keep the koalas from moving too much.
Rhinoceros
GrinningMoon's Suggestion:
I haven't seen this suggested before but I think adding Rhinos would be a great idea for deserts or more so grasslands.
Biomes:
Grasslands/Deserts
Behavior:
Neutral (Passive until provoked)
Health/Armor:
Similar health to bears but with a resistance effect on them for armor (tough hide)
Abilities:
Melee Attack
Bucking, can swing it's head/horn which applies a knockback/melee damage and creates space between the player and rhino
Charging, lowers its head and after a short time pursues the player in a straight line with a short speed boost, if the player is struck it deals massive damage (2x, 3x melee?)
Tameable/Breedable:
I think they should both be able to be tamed and breed (similar to horses, but maybe more challenging?). Once tamed, the player can use the rhino's charge ability (similar to jump with horses) but maybe with an exhaust sideaffect afterwards.
Drops:
Leather, Horn (small chance for a horn that can maybe crafted into an actually horn or used as a weapon), XP
Lilcuz's Suggestion:
Hearts: 50
Damage: 7 half hearts
Non-Tamable
Aggressive
Non-Breedable
Solitary
YassinBlackG's Suggestion:
Think about a rhino with the texture of a elephant. if Drzhark makes a rhino make it as realistic as the elephants and mammoths
Hp: baby Half of the adults: (example: if a adult has 40 HP then the baby wil have 20 HP)
adult: (look at types)
Attack damage: 8 (wooly rhino has 7 because it already has 10 more HP)
Types/kinds: Wooly Rhino (Taiga) HP: 50
White Rhino (desert/savannah) HP: 40
Black Rhino (desert/savannah) HP: 40
Javan/Sumatra Rhino (jungle/forest) HP: 40 (it has 1 horn so yeah)
Rideable: Yes
Rarety: Very rare because they are almost extinct (except for wooly rhino that is extinct XD)
height: 3 - 5 blocks it should be a challenge to find one because they are overpowerd and good
Food/tame item: Sugar lumps
Store amulet: Pet amulet
Drops: Wooly and Sumatra Rhino: Fur (Sumatra rhino has fur on its body :0)
Black and White Rhino: Hide
All rhino's: Rhino horn
Items : (new) Rhino tusk/horn: (Wood/iron/gold/diamond)
(new) Rhino Chest
(new) Rhino Harness
(new) Big mammal fence (special fence wich cant be broken by tusks or horns)
(new) Rhino tools and armor
(new) Big mammal food (special food that can be fed for health, it can be crafted by using apples and sugarlumps
Extra option: Rhino's will defend zebra's and deer's if you attack
M_b11's Suggestion:
grasslands, deserts, savanas
attacks played if too close
tamable only by using lasso and using the jump on kick off taming method
Glarnboudin's Suggestion:
The next idea I have is for rhinoceroses. Big, burly animals only exceeded in size by elephants, these savanna herbivores are neutral, but they're also territorial - get too close for too long, and they will charge you. Despite their size, they can move quite quickly, and they don't take knockback. Can be tamed with a shitload of wheat, although young ones can be tamed with apples (Good luck getting it away from momma, though). Once tamed, you can saddle them and put chests on their backs, as well as special coverings for the horns, like with elephants and their tusk armor.
Three subspecies exist:
-Jungle rhinoceros: Smaller than the normal rhino, will flee rather than fight, but will attack if cornered. Found in jungles, based on Javan rhinoceros.
-Durer's rhinoceros: Covered in bony metallic-grey armor, found in extreme hills biomes. Lots more health, lots more damage.
-Woolly rhinocers: Largest of them all, found in tundra and taiga.
Aardvark
Yimmy7's Suggestion:
Biomes: Desert, Savannah. During the day will burrow, during the night can be found eating bugs.
Tamable: Yes, give them some kind of bug (make it so that when you kill a bug it will drop itself as an item?)
Drops: none
Behavior: Will burrow into blocks such as sand or dirt during the day, at night will find bugs and eat them. Passive
Appearance: Grey with noticable ears and tail, and long snout.
Red Panda
iTurtleSaur's Suggestion:
So I've been wondering and I always loved the famous Red Panda, and it even stars on shows like the cartoon The Legend of Korra, which Pabu the Fire Ferret, and the Fire Ferret is a exact copy of the Red Panda.
Heres some details on what could be added with the Red Panda
Red Pandas spawn in Jungles and forests. They like to climb trees and hide in small holes. They can be tamed using Sugar Cane or Sugar. They will act like Kitties, which need lots of attention. They will not have emotions, but items for them, like Cave Houses or like Bamboo Shoot Houses (made out of sugar cane) They could also come with place-able
sticks to climb on.
Red pandas could be bred using Sugar Lumps, as of because Red Pandas in wilderness and in captivity have a taste for sugary foods. Baby Red Pandas and Regular Red Pandas are very playful. There could be Pet Bowls for Kittys and both Red Pandas, made out of iron. Red Pandas can be fed milk, sugar cane, or oak leaves. (red pandas like eating leaves too) Red pandas can be neutral, since in real life, if you annoy or disturb or hurt it, they fight back
Hizkoh's Suggestion:
Use the raccoon skin... just red... and tame it with whatever giant pandas are tamed with
Anaconda
Locksoli's Suggestion:
A re-skinned python, that can grow really big. Like, big enough to ride. Also, there would be a in joke there like with zebras. We all know what it could be.
Kangaroo
Locksoli's Suggestion:
Because why not. They would probably have pouches with young in them, and certain ones can be hostile if provoked, kicking you and knocking you back. They would also hop.
Hizkoh's Suggestion:
Red, Grey, and Wallaroo. When killed, drop a baby kangaroo (not a mob). When right-clicking with the baby kangaroo in your hand, guess what? "What would you like to name your pet?" You get a tamed baby kangaroo that you can ride later (?).
M_b11's Suggestion:
savanas deserts
small groups 3-5
tameable by killing mom and having baby drop from pouch
^
sounds terrible ik
Tasmanian Devil
11Mooneye's Suggestion:
These would act like raccons however they would only be tameable by raw pork/beef/chicken, they'd spawn in jungles or forests but they would be fairly rare. However you could also make them like the big cats, where you can only take there babies, however you would just feed them meat and not need a medaleon
Wildebeest
Lilcuz's Suggestion:
Hearts: 30
Damage: 8 half hearts
Tamable like cows
Neutral
Breedable like cows
Find them in herds
Giraffe
Lilcuz's Suggestion:
Hearts: 50
Damage: 4 half hearts
Non-Tamable
Neutral
Non-Breedable
Solitary
Mewmochi's Suggestion:
Giraffes would be passive and tameable.
M_b11's Suggestion:
savana
lives in groups of 4-5
tameable
eats hay or leaf blocks
Bearded Vulture
Cybercat5555's Suggestion:
HP: 10, 13, or 15 (more on this later)
Damage: 2, 3, or 5
Neutral
Bearded Vultures, or Lammergeiers, are found high up in Extreme Hills and other "Hilly" biomes. They can be tamed with bones or iron ingots, though it is easier to tame them with iron ingots. After tamed, a bearded vulture will follow the player if right-clicked with a bone, or told to stay (it will still roam a bit, but not get too far) if right-clicked with an iron ingot. Bearded vultures will automatically attack any undead mob (though it prioritizes skeletons and related) it sees, and is attracted to iron ore, bars, or blocks. They come in three colors with varying degrees on rarity and strength- buff/white-common-weak,orange-uncommon-stronger, and red-rare-strongest. They can be bred with any kind of raw or rotten meat, other than fish. The iron association is because real-life Bearded Vultures love iron oxide and use it to dye their feathers (really).
Alpaca
alpacafan's Suggestion:
I think this animal would provide and interesting addition to the Mo' Creatures™ mod. I hope the Mo' Creatures community will support this notion and will use this thread to discuss the various abilities that can be incorporated into the mob design and game play elements attributed to it.
Alpacas truly would enhance the experiences players have when using this mod. These fantastic creatures would add a whole new world of possibilities to gameplay as players gain the ability to start new alpaca farms, where they can harvest wool and tame alpacas for both riding and just have for a trusty companion. Imagine looking out your Minecraft window to the beautiful, flowering meadow outside and seeing majestic alpacas roaming the lands.
-AlpacaGuy47
Koi
Juan_The_Legend's Suggestions:
You should make large koi which can be tamed by dropping algae, which will grow in jungle waters and in swamps, if you tap 2 tamed koi with algae they will mate but you can't be around and no koi can be around, once they have successfully mated, they will drop an egg which will hatch after 1 minecraft day, you can name it once it hatched. koi can be found in jungles. Also, add koi ponds but you need to fill it, koi ponds automatically grow algae, in order to tame a koi you must catch it with a net and place it in the pond, then you can tame it.
Tarantulas
juonmydog's Suggestion:
How 'bout some Tarantulas they are becoming a common household pet so why not make them tamable,although They could act kind of like the snakes do, but more docile on the species ^^ they arent seen in very many mods and I would really like the see a Mexican Red Knee in minecraft :3 (Apparently Tarantulas are Fragile so the health maybe needs to be low :T)
Axolotl
hikikomoon's Suggestion:
I would love AXOLOTLSSSSS.
Health: 2-3 Hearts
Behaviour: Neutral
Damage: None. Run when attacked by player.
Variants: Yes. Pink and white, gold and blue/grey and brown.
Tameable: YESSSS!
How to Tame: 1-2 fish.
Biomes: On beaches of lakes, ponds, oceans, etc.
Spawn rate: Common
Size: Slightly smaller than the size of medium fish.
Drops: Unless he'd be willing to add axolotl meat, I'd say nothing.
I would love them to be super cute, kinda like this skin?
spires33's Suggestion:
axolotl spawn in lakes and rivers.
types:
wild: has no special anything, just looks cool.
bioluminescent: spawns super rare and is a living light source. and glowing when its night or in dark places.
drops: wild drops Axolotl Blood, that can be made into a regen potion bio drop axolotl blood or can be picked up to be put in a jar and used for a source of light.
Can be captured in fishnets:
they can be bred by giving them fish. if a wild and bio breed it will produce 2 babies, one wild and one bio.
wild
bio
glowing bio
hikikomoon's Suggestion:
Health: 4-5 Hearts
Behaviour: Neutral
Damage: Half a heart.
Variants: Yes.
Tameable: YES, YES, YES.
How to Tame: Basically any kind of food/seeds.
Biomes: All but ocean, mushroom islands and ice spike plains.
Breedable: Yes.
How to breed: Give two rats a new item, made up of melon, pumpkin and/or wheat seeds and worms to make "Rat Mix"
Spawn rate: Common
Size: A little bigger than the already added mice.
Drops: Raw rat
Big Fish
Glarnboudin's Suggestion:
Beluga sturgeon: Spawns in river biomes; sizes range from 2 to 4 blocks long. Drops raw fish and raw caviar. Passive to players.
Arapaima: Spawns in jungle biomes; sizes range from 1 to 3 blocks long. Drops raw fish; will also attack smaller fish, even piranhas. Neutral to players.
Mekong giant catfish: Spawns in swamp biomes: sizes range from 2 to 3.5 blocks long. Drops raw fish. Passive to players.
Giant snakehead: Spawns in swamp biomes; sizes range from 2 to 3 blocks long. Drops raw fish; will attack and kill anything smaller than it that gets near it; can also haul itself onto land for a short period of time. Extremely hostile to players. Does 3-5 damage.
Taimen: Spawns in taiga biomes; sizes range from 1 to 3 blocks long. Drops raw salmon. Passive to players.
Alligator gar: Spawns in swamp biomes; about the same size as a crocodile. Drops raw fish; will attack crocodiles on sight and will hunt smaller fish and animals. Neutral to players. Does 3-5 damage.
Nile perch: Spawns in swamp biomes; about the size of a vanilla wolf, but can be as big as a large black bear. Drops raw fish; will eat any smaller fish it can catch. Neutral to players. Does 1-3 damage.
Wels catfish: Spawns in forest biomes; ranges from 2 to 4.5 blocks in length. Drops raw fish; attacks and eats anything smaller than it in the water. Hostile to players. Does 2-3 damage.
Piraiba catfish: Spawns in jungle biomes; ranges from 2 to 3 blocks long. Drops raw fish; attacks and eats anything smaller than it in the immediate radius. Neutral to players. Does 2-3 damage.
Goliath tigerfish: Spawns in jungle and swamp biomes; ranges from 1 to 2 blocks long. Drops raw fish; attacks and kills virtually anything else in the water. Hostile to players. Does 4-5 damage.
Chinook salmon: Spawns in tundra and ocean biomes; sizes range from 1 to 2 blocks long. Drops raw salmon. Passive to players.
Goonch catfish: Spawns in swamp biomes; sizes range from 1 to 2.5 blocks long. Drops raw fish; will attack and kill anything smaller than it. Hostile to players. Does 3-4 damage.
Chinese paddlefish: Spawns in river biomes; sizes range from 1 to 2 blocks long. Drops raw fish. Passive to players.
White sturgeon: Spawns in river biomes; sizes range from 1 to 3 blocks long. Drops raw fish. Passive to players.
Kaluga: Spawns in river and ocean biomes; sizes range from 1 to 3.5 blocks long. Drops raw fish. Neutral to players. Does 1-2 damage.
Giant freshwater stingray: Spawns in river and swamp biomes; sizes range from 2 to 4 blocks long and 2 to 5 blocks wide. Drops raw fish. Neutral to players. Does 2-3 damage.
Ocean sunfish: Spawns in ocean biomes; 3.5 blocks long and 3 blocks tall. Will occasionally leap out of the water. Passive to players.
Hell Pigs (Entelodonts)
Glarnboudin's Suggestion:
A gigantic entelodont with saber teeth, these monstrous pigs are only slightly smaller than elephants, living alone or in pairs in savanna biomes. While extremely hostile towards players, they can occasionally spawn alongside one to three piglets, much like boars. These piglets can be tamed with large amounts of carrots and used as powerful mounts once they grow up.
Image (Note mine:)
Giant Centipedes
creeperkiller196's Suggestion:
Health: Somewhere around 10 hearts (20hp)
Behavior: Similar to spiders and scorpions
Damage: Somewhere around 2 hearts (4hp) inflicts the poison debuff
Variants: Same as scorpions
Tameable: Most likely
How to Tame: Raise a centipede egg
Rideable : I'd assume so
Spawn Area: Dark places (like most hostile mobs) and The Nether (Nether variant only)
Spawn Rate: Slightly less common than scorpions
Drops: 0-1 Centipede egg, EXP and anything DrZhark thinks they should drop
This would give Bane of Arthropods another use
Of course, DrZharks could decide to change any of this if he chooses to add this to the mod
Gulper Eels
Kentrostego32's Suggestion:
Gulper eels would be something unexpected but would also make a great addition, they have 2.5 hearts in helath and deal 1.5 hearts in damage when attacked, they eat small fish in one and swim away from goblin sharks.
Seals
Kentrostego32's Suggestion:
I want to see seals, specifically three different seals; harp seals, elephant seals and leopard seals;
Harp seals have 9 hearts of health and deal 2.5 hearts per attack, leopard seals have 14 hearts and deal 5 hearts per attack, and elephant seals have 24 hearts of health and deal 8 hearts per attack.
Chameleons
TrendedRatchet's Suggestion:
The Basics:
A chameleon will be hard to find as they blend in when you get within a 5-7 block radius of them so you have to be careful as all you can see is the steps its taking and the noises it makes. also as it moves onto a different block it changes colors.
There is a different type for every biome. For example if you find a plains one it will be naturally green once tamed. If you get a ocean one it will be Blue as so forth. These are non-aggressive mobs. You tame this mob by hunting down bugs and using a new item called a "fly squatter" to kill them and get bug meat/guts. You can also use a jar to store bugs for later (one jar holds up to 10 bugs) As the chameleons hunger or heath goes down like a dog it changes colors Green is VERY healthy as Red is VERY low. Chameleons have a 10 health bar. If you hold them they change to the color of your Armour and an amazing thing even absorb the durability for themselves. IF you make armour out of reptile skin you can now dye it and put it on them as you hold shift.
OVER VIEW:
Tameable: Yes
Tamed with: Bug Guts
New items added: Bug Jar, Chameleon Pouch, Dye-able reptile armor, Fly Squatter, Reptile Cage
Health: 10
Biomes: All
YOU CAN MAKE TOOLS AND ARMOUR FROM: Chameleon Claws (idk wip)
*Extra Note*: The Reptile cage is a glass block thats see threw with a black rim around the top that you can right click while holding your chameleon and put him away. (Retrieve him by right clicking again)
Camels
BloodFromALes' Suggestion:
Hostile or Neutral: Passive (breaking the rules)
Amount of HP: 30hp
Biome mob can be found in: Desert
Drops when Killed: 0-2 hide,
Tameable: Yes
How do you tame?: 10 wheat or 1 hay bale.
How do you store them?: Amulet
Any special traits?: They can be a mount to 1 or 2 people with required amount of saddles (Explained under basic description) and once every few minutes the camel will spit, making (if near or on) tilled soil fertile, as if next to water.
Basic description of the mob: Camels spawn in herds of 2-5, normally consisting of mostly adults and one or 2 babies. Very rarely (like a 1.5% chance) a camel can spawn with 2 humps. Normal camels need one saddle to be ridden, but if a double humped camel is equipped with 2 saddles, an additional player can ride on the camel's back.
Images: (Show us what the mob might look like, can be drawn by you or just use photos you can find)
Any extra ideas: Camels can be equipped with chest, similar to the donkey or mule
M_b11's Suggestion:
lives in desert and one lives in taiga
tameable with hay
spits if attacked
Pronghorn
M_b11's Suggestion:
biome: grasslands
Health: 4-6 hearts
runs very fast when it sees player
when killed drops leather and pronghorn steak
Caribou
M_b11's Suggestion:
tiaga or snow covered plains
lives in groups 4-8
passive
eats hay
Tameable
Bison
M_b11's Suggestion:
grasslands
lives in large groups
herd protects babies
attacks if u get too close; takes 2 hearts each hit
Okapi
M_b11's Suggestion:
lives in jungle
very rare
tamable only with golden apples
Puffin
M_b11's Suggestion:
lives on hilly coastline
large groups 10-16
tameable with fish
Pheasant
M_b11's Suggestion:
lives in plains forrests
Runs from player
drops feathers
Sealion
M_b11's Suggestion:
live on beaches and small island
if u go too close they jump into the water
tamabke with fish
drops blubber
African Buffalo
M_b11's Suggestion:
savanas
larger herds
attack if too close
Coyotes
M_b11's Suggestion:
live on plains and in woods
follow player around at a distance
takes things from the players tool bar and runs
(Mostly food)
Otter
M_b11's Suggestion:
lives by/in rivers lakes
tameabke with fish
not aggresive
Beaver
M_b11's Suggestion:
build dams
rivers lakes
tameable with wood blocks
drops fur pelt that makes fur hat
Gazelle
M_b11's Suggestion:
savanas
herds of 5-10
very skiddish
run from everything but other gazelle
drop leather
Prairie Dog
M_b11's Suggestion:
live in mounds
grasslands
tameable with seeds
lives in groups of 3-8
Smilodon
M_b11's Suggestion:
taiga
hunts mammoths
tameable with medal
attacks player unless snuck up on
Drops claw
Coatis
Glarnboudin's Suggestion:
Small raccoon-like animal with red fur and a long tail held upright like a flagpole. Spawns in groups in savannas and jungles. Can be tamed with fruit, insects, and/or eggs.
Continues in next post to bypass character limit.
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Whoo!
I did it, I got all the suggestions in.
In reality I shouldn't be celebrating, I should have done it sooner and not have been selfish.
I would like to thank Glarnboudin in particular for all the suggestions that took a while to get in.
Also thanks to everyone else who has submitted so far.
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Playing a lot of survival games on Steam is probably why I like this idea so much.
Just walking close to a base and saying "hello" to bring a nearby player out.
Now imagine this as it is currently.
Player1: Hello
Player2: Sup
Player3: hello
Player4: hi
Player1: Who lives in the spruce wood box fortress?
Player3: me, hello
Now imagine this with the feature.
Player1: "Hello?"
Player3: "Yes, hello?
Cuts out unnecessary clutter in chat for one, but is also just faster in general. Notice how Player 4 and 2 don't respond? That's because they can't hear because they are too far away.
1
Out of curiosity, how does that not fix it? If you can turn it off it is pretty much like it was never added in the first place. Maybe it could be default off and you have to turn it on.
1
Wow, why is this hated so much?
If you don't want to hear kids screaming, turn it off. There is no way a kids game would not have that function if it allowed in game vocal communication.
I see the uses for this, maybe have the same range as a noteblock, as in 48 blocks with decreasing volume. As already mentioned that you could use Skype or something instead, Skype is not related to the game. Skype would allow you constant communication with your FRIEND no matter how far away they are. If a new person enters the area they won't be able to hear you, and you can't hear them. With this function you can speak to everybody in range of you, very good way to negotiate in a factions server rather than typing. Speaking of factions, pretty much everywhere is desolate, no hoards of screaming kids to be seen at all. Not only all this but as I said, Skype is not in the game, this would also allow for dynamic sound. Someone is talking to the left? Go left to meet them.
Ultimately a large server like Mineplex or a PG server that censors chat could also have the option on their end to just disable it, kind of like difficulty settings, it's locked on a server. Maybe even commands to do so, such as [/chat global] for speaking to everyone regardless of distance, [/chat local] for only proximity chat and [/chat false] for turning it off. The player could just have these options in the sound and music area but a server has commands for all players.
Support
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So I was thinking that the cooldown on weapons was a great addition, certainly adds more balance, but it's a teensy bit slow. No I'm not saying that it should be faster naturally as that would ruin the point, but an artificial method of speed...
Haste effect! Maybe we could have potion versions of Haste and Fatigue for use in PvP. So now these two have extra effects and not just block breaking. These effects now increase or decrease your cooldown. Drink a haste potion before a fight and have the cooldown 1.25x faster, have haste II for a 1.5x faster cooldown. Not only can you speed yourself up, just chuck a Fatigue splash potion at your opponent, .9x speed for 1 and .8 for 2 (If someone had Haste 2 vs Fatigue 2 the battle would be unfair if the speed of the opponent was to drop lower than .8x in my opinion).
As a bonus, this could also affect the drawback speed on the bow.
Haste is brewed by putting Blaze Powder in Potion of Swiftness (As in Strength + Swift = Faster arm). Fatigue is of course a Fermented Spider Eye in a Haste Potion.
Things that it could be used for would include slowing down Skeleton's fire speed with Fatigue, or increasing how fast a Snow Golem can throw snowballs with Haste.
Just like Swiftness and Strength, Haste could be added to every alchemist's PvP inventory.
If not to use Haste because Haste is very defined in what it is, how about another name like "Quickdraw" and "Exhaustion"? Not very good names but I felt like Haste would fit better than an entirely new potion.
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MCreator...
Also this site is primarily English, so even though you have the translation you should either put each language in a spoiler that is labeled or have English first.
Also don't have 2 languages on the same line.
Example:
English
Spanish
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I searched for a while to find a picture of Jovian Ray (concept of course) but I couldn't do it.
I know the Jovian Ray should live on Jupiter but what would be the harm in having them on the moons?
Jovian Rays look like beige-red Mantarays, with 4 wings/fins. They fly in the atmosphere of Jupiter, but for the purposes of the mod, could just fly in the Jovian system.
They would be passive and you should be able to use them as a flying mount.
Tame them with 1-3 Buckets of Water (They give you the bucket back, consuming the water)
Jovian Rays cannot land on the ground and must always be flying, so you want a full cage to "trap" your tamed ones.
Jovian Rays can't breathe Oxygen and will suffocate if taken to Earth or inside of a base.
Jovian Rays should spawn well above the ground, making it a challenge to tame them.
Side note: If you don't add this creature to Europa, could you please make a Space Station like dimension in Jupiter and have these creatures spawn flying around in there?
Just in case nobody knew: Jovian is the adjective meaning Jupiter.
@InsanityPie
The adjective for Europa is "Europan" not "Europian"
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1 Emerald = 9 Nuggets
9 > 8
8 Nuggets + Stone = 2 Emeralds
2 Emeralds = 18 Nuggets
So Emeralds are now Infinite, and I would assume it applies to all ores such as Diamonds.
Not only that but you can make Command Blocks with infinite recourse because of this.
64 Cobwebs for 9 String. That means for 9 string you can create 64 string.
How do you remove accidentally placed Bedrock?
There are balance issues with this mod.
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Please go here:
Mob Suggestion Thread