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    posted a message on Official Unofficial DrZhark's Mo' Creatures Mob Suggestions v2.0

    Please Read

    Every suggested mob should come with moderate detail. Please do not say "Kangaroos" without suggesting behaviour, tamability, health, etc. Pictures are nice too. If you do not follow this simple rule, I will request that you add more info.

    Is this thread legit?

    You may be wondering "Haven't I seen a forum for mob suggestions before?" The answer is yes, there was an old thread run by Mythra, the problem was that the forum lacked detail and moderation. So that explains why this one exist, but is it legit? This forum is 100% legitimate, I have been approved by DrZhark in a private message. Even though I wouldn't want you to bother Zhark, you can always PM him to confirm, his response time is about 1-3 days due to amount of fans sending him messages. It is unofficial as it is run by me, not DrZhark himself.

    How will this thread be run?

    Leave your suggestions in the comments below, I will go through all comments (I can do that). Please leave detail and I will add it to the collection of mobs. DrZhark Polls will always be up until he wants them down or they are no longer relevant.

    Links

    Mo' Creatures Thread

    Mo' Creatures Website

    Old Thread

    DrZharks Patreon Page

    Mob Suggestions

    Warning, the following spoilers are large. It may take a while to go through them all.

    They are all in a compact format so it is only long to those who want to read everything.


    Minecraft Forums or Wikia users are in black.

    Mo' Creatures Official Site users are in orange.

    Natural Mobs


    Land

    Water

    Air


    Owls


    atley9999's Suggestion:


    Health: 2-3 Hearts

    Behaviour: Defensive

    Damage: 1.5 Hearts

    Variants: Yes (White, Brown)

    Tameable: Yes

    How to Tame: Raw Rats (1-5)

    Biomes: Forest, Spruce Forest & Birch Forest.

    Spawn size: 1-2

    Spawn rate: Uncommon

    Size: 1 Block

    Drops: 0-4 Feathers (More feathers than chickens because owls are more dangerous)

    Hizkoh's Suggestion:


    It would be GREAT for raw mice meat to tame the owls to be added! If not, raw rat. Any type: Barn, Great Horned, and Burrowing are all great examples.

    Eagles & Hawks


    atley9999's Suggestion:


    Health: 5-7 Hearts

    Behaviour: Provocable (Attack, hold meat or a weapon)

    Damage: 1.5 Hearts

    Variants: No

    Tameable: No

    Biomes: Forest, Spruce Forest, Birch Forest, Savannah & Extreme Hills.

    Spawn size: 1

    Spawn rate: Slightly Rare

    Size: 2x1 Blocks

    Drops:

    • 0-4 Feathers
    • 0-2 Talons

    aashford's Suggestion:


    will hunt chickens and fight for you, craft a leather glove to train them with maybe.

    Falcons


    atley9999's Suggestion:


    Health: 5-7 Hearts

    Behaviour: Defensive

    Damage: 1.5 Hearts

    Variants: Yes (Bluish, Brown/Grey)

    Tameable: Yes

    How to Tame: Any raw meat (1-5) OR Raise from egg laid by already tamed Falcon.

    Baby Time: 1 Minecraft Week

    Baby Size: Chicken Adult

    Biomes:

    • Blue: Snowy Biomes, Wet Biomes, Extreme Hills.
    • Brown: Dry Biomes, Extreme Hills

    Spawn size: 1

    Spawn rate: Slightly rare

    Size: 2x1 Blocks x 80%

    Drops:

    • 0-4 Feathers
    • 0-2 Talons

    Vultures


    atley9999's Suggestion:


    Health: 6 Hearts

    Behaviour: Aggressive (All mobs, excluding medium birds)

    Damage: 1 Heart

    Variants: No

    Tameable: No

    Biomes: Desert

    Spawn size: 4-5

    Spawn rate: Common

    Size: 2x1 Blocks

    Extra: Attacks every mob in the desert including the players. Circles ~20 block above target. Attacks by swooping targets and retreating back to the sky shortly after, making bows the appropriate weapon of choice.

    Drops: 0-4 Feathers

    Lilcuz's Suggestion:


    Hearts: 30
    Damage: 3 half hearts
    Tamable when egg is found
    Neutral
    Non-Breedable
    Find in flocks

    Magpie


    atley9999's Suggestion:


    Health: 2 Hearts

    Behaviour: Aggressive (To Players, Birds & Insects)

    Damage: 1 Heart

    Variants: No

    Tameable: No

    Biomes: All Hot Overworld, Forest, Birch Forest, Plains

    Spawn size: 6-7

    Spawn rate: Common

    Size: Slightly larger than normal birds

    Extra: Based of Australian Magpie

    Drops: 0-3 Feathers

    Look at it chasing that hawk!

    Kookaburra


    atley9999's Suggestion:


    Health: 4 Hearts

    Behaviour: Aggressive (To Players, Birds & Insects)

    Damage: 2 Heart

    Variants: No

    Tameable: No

    Biomes: All Hot Overworld, Forest, Birch Forest, Plains

    Spawn size: 1

    Spawn rate: Uncommon

    Size: Slightly larger than normal birds

    Drops: 0-3 Feathers

    cysiek's Suggestion:


    spawn on savannah. Have a specific sound like a laught. Spawn in group 2-3. give kokaburra feathers and kokaburra eggs.

    Cassowary


    atley9999's Suggestion:


    Health: 5 Hearts

    Behaviour: Aggressive

    Damage: 2 Heart (3 if it does a charge attack instead of a normal attack)

    Variants: No

    Tameable: No

    Biomes: All Biomes with trees (except swamps)

    Spawn size: 2-5

    Spawn rate: Slightly Rare

    Size: Slightly Smaller than an Ostrich

    Speed: Normal Player Speed, 2x as fast if charging

    Drops: 0-2 Ostrich Meat

    11Mooneye's Suggestion:


    So it could spawn in plains, savana or jungle (or all of them) but it would have to be rare however you could make it like ostriches, where they lay eggs BUT the males would attack when they saw you (cassowarys are naturally agreesive birds) however the females would attack when provoked and/or had her eggs stolen.
    There's not a huge difference from male and female cassowarys in real life so you'd have to make slight changes (maybe the colour of there whottle, the blue/red thing under its beak/on its neck)

    Emu


    atley9999's Suggestion:


    Health: Same as Ostrich

    Behaviour: Same as Ostrich

    Damage: Same as Ostrich

    Variants: Yes (More in Essence Based Emus)

    Tameable: Yes, Same as Ostrich

    Baby Time: Same as Ostrich

    Baby Size: Same as Ostrich

    Biomes: All Hot Overworld

    Spawn size: 1-3

    Spawn rate: Rare

    Size: Slightly Smaller than an Ostrich

    Speed: Same as Ostrich

    Extra: Pronounced Ee-Myu

    Extra 2: Emu eggs are green

    Drops: 0-2 Ostrich meat

    Flamingo


    atley9999's Suggestion:


    Health: Same as Ostrich

    Behaviour: Passive - Flees from player

    Variants: No

    Tameable: No

    Biomes: Swamps, Jungles, Beaches, Islands

    Spawn size: 4-7

    Spawn rate: Rare

    Size: Slightly Smaller than an Ostrich

    Extra: Flies away, does not run away.

    Extra 2: Should be idle in the classic flamingo pose

    Drops if no new item: Exp (nothing)

    Drops if new item: 0-2 Exotic Feathers

    Seagulls


    atley9999's Suggestion:


    Health: Same as Normal Birds

    Behaviour: Passive - Flees from player

    Variants: No

    Tameable: No

    Biomes: Beaches, Ocean (Not deep ocean), Islands

    Spawn size: 5-9

    Spawn rate: Common

    Size: ~1 block

    Extra: Flies away, does not run away.

    Drops: 0-2 Feathers

    cysiek's Suggestion:


    spawn on the beach near ocean :D Kill small fish, and can be tamed with a raw fish. Give feathers and seagull eggs. Spawn in group 4-6

    Pigeons & Doves


    atley9999's Suggestion:


    Health: Same as Normal Birds

    Behaviour: Passive - Flees from player

    Variants: Yes, White and Grey

    Tameable: Yes

    How to Tame: Seeds

    Breedable: No

    Biomes: Around the player in literally every biome (excluding dimensions)

    Spawn size: 2-3

    Spawn rate: Uncommon

    Size: ~1 block

    Extra: Flies away, does not run away.

    Extra 2: Doves have a 0.1% chance of spawning.

    Drops: 0-2 Feathers

    Geese & Swans


    atley9999's Suggestion:


    Health: 7 Hearts

    Behaviour: Defensive (They will give you a warning like snakes before attacking)

    Damage: 2.5 Hearts

    Variants: No

    Tameable: Yes

    How to Tame: Egg raising

    Baby size: Slightly smaller than normal bird

    Baby time: ~4 Minecraft days

    Biomes: Rivers

    Spawn size: 1-2

    Spawn rate: Slightly Rare

    Size: 1.5x1.5 (3 block with wings out)

    Drops if no new item: Swan/Goose Egg

    Drops if new item:

    • 0-2 Exotic Feathers
    • Swan/Goose Egg

    cysiek's Suggestion:


    in marshes and near lakes. There are 2 variants of white, black and less frequent. They will defend their children.They fall out of their feathers, eggs swans. With black swan black feathers. spawn in group 1-3

    AuraBird's Suggestion:


    Health: 12 hearts

    Behaviour: Passive until provoked. Like Pigmen they will call to any other geese within a certain radius

    Damage: 7-8 hearts (IRL geese hit like trucks)

    Variants: Canadian Goose, Snow Goose, and American Goose


    Snow Geese have black-tipped wings if the picture (2nd one) isn't clear

    Tameable: Yes

    How to Tame: Like ocelots, slowly approach with grass (the sheared stuff not the block) and feed until tamed

    Breedable: Breed by feeding two geese grass (again, the sheared stuff and not the block)

    Biomes:

    Canadian Geese: All but Desert, Savannah, Mesa and Jungle

    Snow Geese: Snow Biomes

    American Geese: All but Desert, Savannah, Mesa, and Jungle

    Spawn Rate: Slightly Uncommon

    Drops: Exp, Feathers, Raw Goose

    Toucans


    atley9999's Suggestion:


    Health: 6 Hearts

    Behaviour: Defensive

    Damage: 1.5 Hearts

    Variants: No

    Tameable: Yes

    How to Tame: Egg raising

    Breedable: No

    Baby size: Slightly smaller than normal bird

    Baby time: ~3 Minecraft days

    Biomes: Jungles

    Spawn size: 1

    Spawn rate: Slightly Rare

    Size: ~1-2 blocks

    Drops if no new item: Toucan Egg

    Drops if new item:

    • 0-2 Exotic Feathers
    • Toucan Egg

    Peafowls


    atley9999's Suggestion:


    Health: 6 Hearts

    Behaviour: Defensive

    Damage: 1.5 Hearts

    Variants: Yes

    Peacock (Vibrant Blue and Green), Peahen (Slightly blue, mostly brown grey, no tail feathers), Albino (White male - Tumblr would hate it)

    Tameable: Yes

    How to Tame: Bread or Egg raising

    Breedable: Yes, only between the two genders.

    Baby size: Slightly smaller than normal bird

    Baby time: ~4 Minecraft days

    Biomes: Any overworld biome with land. Albinos are very common in snowy biomes and extremely rare in hot.

    Spawn size: 1-4

    Spawn rate: Rare

    Size: I don't know how to Minecraft size it. I'll just say 4x as big with it's tail displaying

    Drops if no new item: Peafowl Egg

    Drops if new item:

    • 0-2 Exotic Feathers
    • Peafowl Egg

    Lobsters


    yellowflash7000's Suggestion:


    they can be on the ocean flose for more ocean content. :)

    EmileeRoseGaming's Suggestion:


    Color: Blue and Red Lobsters
    Biome: Found in the deep depths of oceans.
    Tamed By: Fish Nets
    Transportation: Fish Nets.
    Drops: Raw Lobster

    Exotic Fresh Water Fish


    Zombyhead's Suggestion:


    (guppies, mollys, etc) maybe somthing like this:

    Anglerfish


    SnappingCap's Suggestion:


    Found in deep waters?

    Health: 4 Hearts

    Behaviour: Attack

    Damage: 1.5 Hearts

    Variants: No, just a plain brown one with a light upon its head. Males are parasitic, so...

    Breedable: No

    Holdable: No

    Where found: Deep water

    Spawn size: 1-4

    Spawn rate: Uncommon

    Size: 1.5 Blocks

    Drops: 1-2 Raw Fish / Anglerfishes Light? (Similar to a torch)

    Orca (Killer Whales)


    Azkhare's Suggestion:


    killer whales could be added too, just so sharks don't massacre dolphins. Orcas would feed on sharks and pretty much anything that dares to approach a big body of water. If you know orcas, they shore themselves to get their food. That would be an interesting mechanic. They would prey on everything but dolphins, would only spawn on deep, large bodies of water, and would have a LOT of health. They would drop 0-2 orca teeth, and 2-4 leather.

    Yakulong's Suggestion:


    they breake your boat if you touch them.
    tamable but really hard! like 2 or 3 stack of fish, whale hein, that's eat a lot!
    maybe riding, but i'm not sure
    you can breed them but it's have to be really long and hard, and the baby will not be tamed. i would say a 15 salmon each and they can't breed for like 5 minecraft days or more.
    that would be a good idea to add a bigh fishnet or another items.

    Hippos


    aashford's Suggestion:


    Swamp area - very powerful, very aggressive. Drops bones,meat,tusks.

    Platypus


    ShyGuyDu83's Suggestion:


    they can be tamed giving them a non-cooked fish. And when tamed, they just woud follow you. And you could give them a name too <3

    Maybe they could be agressive when attacked, only spawning the night or if it rains, and 1*2 long and digging a burrow to hide during the day. They would only spawn near from water, in all biomes except desert.

    EmileeRoseGaming's Suggestion:


    Color: Brown and Black Platypi
    Biome: Rivers
    Tamed By: Fish
    Transportation: Fish Nets
    Drops: Webbed Feet (Used to craft flippers, look in spoiler for more info)


    Webbed Feet:
    Color: Brown
    Used To craft: Flippers
    Rarity: on the scale 1-10, (10 being rarest) The drop rarity would be like 6 or 7


    Flippers:
    Color: Blue and yellow
    Used for: Swimming fast in oceans/lakes
    Durability: Durability of Iron
    Special Abilities: Speed for swimming (Swiftness)

    Frogs


    Neon_ColorsFTW22's Suggestion:


    spawn in swamp biomes because of the lily pads they can hop on it and hop on another lily pad :D

    And they would have ribbit kinda sounds :3

    Gorillas


    aashford's Suggestion:


    Jungle area - will attack player if he gets too close, very powerful.

    Chimpanzees


    aashford's Suggestion:


    Jungle area - climb trees to get away from player, may throw dung or dirt blocks?

    Sloths


    CoolGastornis's Suggestion:


    A sloth for the jungle, it would be passive and hang on a tree, if given leather*as a blanket, sloths love being cozy and warm* and they will be tamed, hopping straight on your back! CUTE AND SNUGLY!

    Anonoymus's Suggestion:


    Please add sloths and make them tamable. Maybe you could add that if you carry them they can be around your shoulders. They are passive and spawn uncommonly in the jungle.

    Ferrets


    LazerRay's Suggestion:


    have them steal small, shiny items from containers and put them in their hidey-holes (if you keep a tamed on in your house), to get the items back just requires finding the hiding spot. I know some people who have pet ferrets and have trouble keeping them out of things.

    Yakulong's Suggestion:


    neutral mob
    tamable with raw chicken or raw turke
    attack small animals around them.
    attack the player if the player carry a bird or a rabbit.
    they can climb for 3 block hight
    they drop fur x1 or x2
    do 1-3 hearth dammage.
    you can breed them with raw turkey.

    Skunks


    Pinataman20's Suggestion:


    (forest,Plains) Skunk is unafraid of player and raises tail when 5 blocks away. After tail raises and if player dosen retreat it gives you the same affect as the dirty litter box aswell as the nausea effect. once player is sprayed it sprints away. (size) A little larger than a chicken with a tail as large as its body. (tameability) Maybe-LEaving kittly food outside attracts skunk. Then can be tamed with any food item. Must be thrown skunk will not approach or accept player coming towards it even with food. Leaving kittle food outside for too long will cause a large area around the original place of the litter box. A tamed skunk will spray agressive mobs and hunt mice,rats ect.

    M_b11's Suggestion:


    gives play nausea affect

    lives in woods

    passive

    Hyenas


    Cybercat5555's Suggestion:


    Neutral, spawns in plains and savannas in groups of 3-6 animals. Attacks anything smaller than it, as well as anything that attacks it first, and will eat any dropped meat- raw, cooked, or rotten. Can be tamed by giving it raw pork or ostrich. After that, it will protect you. Ridable?

    Lilcuz's Suggestion:


    Hearts: 20?
    Damage: 6 half hearts
    Tamable when baby with raw beef or bones
    Hostile
    Breedable
    Sort of lice Vanilla wolves, you can find them in packs, or clans as they're called
    The females are bigger than males btw

    Bearded Dragons


    FreedKoal's Suggestion:


    Health: 2 Hearts

    Behaviour: Friendly

    Damage: 1/2 when hit (Like thorns enchantment)

    Variants: Different textures per biome

    Tameable: yes

    How to Tame: Can be tamed by Carrot or Apple

    Breedable: yes

    Biomes: Savannah & Desert

    Spawn Rate: slightly uncommon

    Drops: Exp

    Walruses


    aashford's Suggestion:


    arctic, can break through ice and attack players and hunts the penguins.Drops bones,meat.

    Penguins


    aashford's Suggestion:


    arctic areas - Peaceful, may even flee if player gets to close. Lays eggs.

    Iguana


    leonelmegaman's Suggestion:


    A tamable mob that feeds on insects and that can be tamed by giving it any kind of vegetable when right clicked it gets on your shoulder.

    atley9999's Suggestion:


    Health: 3 Hearts

    Behaviour: Defensive

    Damage: 1 Heart

    Variants: No

    Tameable: Yes

    How to Tame: Flowers or Carrots

    Breedable: No

    Holdable: Yes, like snakes.

    Biomes: Jungle, Desert, Beach and Savanna

    Spawn size: 1-4

    Spawn rate: Uncommon

    Size: 1 Block

    Drops: 0-1 Reptile Hide.

    Dodo Bird


    MCFUser149837's Suggestion:


    How about the dodo bird that been extinct for hunderds of years, they would be a island spawn plus they dont run away if u attack them just more keep moving towards you like pigmen but non-aggresive. easy way to get meat if your exlporing the ocean. mabey even make them a rare spawn like murshroom cows.

    diszxchat's Suggestion:


    Hearts: 8 - 10

    Behaviour: Acts like sheep/cow/pig (AI basically the same)

    Tamable?: Yes

    Location: Roofed Forest

    Others:

    If seeds/fruits on players hand, dodo will follow them. If attacked, it will run away. Without seeds/fruits and attacking, it will run away as it fears the player a threat to their community.

    MediumCats


    Glarnboudin's Suggestion:


    for smaller species of cats like lynxes and caracals


    The species could be:

    Grassland: Servals, caracals

    Taiga: Lynx

    Forest: Bobcat

    Jungle: Jungle cats, Clouded leopards, perhaps? Ocelots are already in vanilla

    Extreme Hills: Geoffery's cat

    River: Fishing cat

    Mosquito


    LazerRay's Suggestion:


    Found in swamps, they bite players and most mobs with a random chance of causing an illness (craft bug repellent to drive them off)

    Stink Bug


    LazerRay's Suggestion:


    Cause an effect similar to a dirty litter-box with nausea when killed

    Cicada


    LazerRay's Suggestion:


    Found on trees, they make their loud mating calls

    Squirrel


    LazerRay's Suggestion:


    Live in trees, climb anything made of wood, and eat fruit, nuts (if available), and seeds. They will come near the player if one of the three food items is dropped on the ground, eventually taking the food from your hand when offered (the player just needs to stand still while holding the item)

    iiAmDuck's Suggestion:


    We all know our cute and cuddly creature the Squirrel who inhabits the tree line, usually attacked by non-passive mammals and other animals BUT the Squirrels in the Mo' Creatures mod should be tame-able since people like having cute animals for pets

    Dinosaurs


    Apatosaurus


    DrakeTheWarrior's Suggestion:


    4 blocks tall. Neutral. Spawns are rare in savannah biome.

    male/female variations. They can drop eggs. Rare spawns.

    Deinonychus


    DrakeTheWarrior's Suggestion:


    1. 4 block tall and is covered in feathers. Neutral. Spawns are rare in plains and taiga biomes.

    male/female variations. They can drop eggs. Rare spawns.

    Ornithomimus


    DrakeTheWarrior's Suggestion:


    3 blocks tall. Neutral. Spawns are rare in plains. Similar to an ostrich. Has feathers.

    male/female variations. They can drop eggs. Rare spawns.

    Tyrannosaurus Rex


    DrakeTheWarrior's Suggestion:


    4.5 blocks tall, has some feathers. Aggresive like the polar bear. Spawns are rare in taiga, tundra, and savannah biomes.

    should have a white variant found in tundra biomes, like a giant polar T. rex

    male/female variations. They can drop eggs. Rare spawns.

    Bilby (Macrotis)


    atley9999's Suggestion:


    Health: Same as Rats

    Behaviour: Passive, Nocturnal (Spawn at night).

    Variants: No

    Tamable: Yes

    How to Tame: 1 Apple or 1 Red Mushroom or 2 Brown.

    Ridable/Holdable/Follower: Holding

    Breedable: Yes, very slow, but like bunnies.

    Baby size: Slightly smaller than a mouse

    Baby time: ~3 Minecraft days

    Biomes: "Hot" Biomes (Savannah, Desert, Red Desert) NO HUMID BIOMES like Jungle biomes.

    Spawn group size: 1-2

    Spawn rate: Uncommon

    Size: Between a Bunny and a Rat

    Speed: Same as Rat

    Drops if no new item: Seeds, Fur

    Drops if new item: Raw Bilby (same as Raw Rat)


    Fun Fact: Bilbies don't need to drink water, all their hydration needs are in the food they eat, like insects, fruit, mushrooms and small animals.

    Wombat


    atley9999's Suggestion:


    Health: Same as Pigs

    Behaviour: Defensive

    Damage: 2.5 hearts (I am serious)

    Variants: No

    Tameable: Yes

    How to Tame: 5-10 Carrots.

    Ridable/Holdable/Follower: Follower

    Breedable: Iffy, for balance reasons, no. If yes, 5-10 Potatoes.

    Baby size: Slightly smaller than a mouse

    Baby time: 4 Minecraft days for the baby (Joey) to grow up.

    Biomes: Any grassy biome with low water (No swamps or jungles)

    Spawn group size: 1-3

    Spawn rate: Slightly Rare

    Size: Just smaller than a pig, a bit fatter.

    Speed: Not too slow, but not as fast as the play (90% speed?).

    Drops if no new item: Raw Porkchops, Fur

    Drops if new item: Raw Bilby (same as Raw Rat)

    11Mooneye's Suggestion:


    Wombats would be found in plains or savanas possibly would could make them some sort of "wombat hole" OR you could design them like moles how they dig under ground but make it so that wombats don't dig down when scared only when attacked, tameable like pandas and if attack charge at the player or dig under ground.

    Numbat


    atley9999's Suggestion:


    Thylacoleo


    atley9999's Suggestion:


    Glyptodon


    atley9999's Suggestion:


    Whales


    IrishRaven's Suggestion:


    Who doesn't love whales?! Large majestic creatures that just make the endless ocean biomes that we have all ran into at some stage that little bit more interesting. If I wanted to be really greedy I'd say different types such as the Blue, Humpback, Orca and just more sea life in general.

    Shagarath's Suggestion:


    non-tameable (to big)
    Passive but may crush your boat/pull you down into the ocean if you get to close to the tail.

    Yakulong's Suggestion:


    they breake your boat if you touch them.
    tamable but really hard! like 2 or 3 stack of fish, whale hein, that's eat a lot!
    maybe riding, but i'm not sure
    you can breed them but it's have to be really long and hard, and the baby will not be tamed. i would say a 15 salmon each and they can't breed for like 5 minecraft days or more.
    that would be a good idea to add a bigh fishnet or another items.

    Sperm Whales


    Kentrostego32's Suggestion:


    Sperm whales would be nice, as we truely need a giant mob in the oceans, they would be neutral and would have 75 hearts of health, they deal 15 hearts of damage per attack.

    Silkworms


    IrishRaven's Suggestion:


    Find string can be a pain in the behind at times so why not make a bug we can keep as a pet that spins string? Would make things very interesting though to keep the challenge I would make them rare to find.

    Octopus


    Shagarath's Suggestion:


    Small:
    passive
    tameable

    Huge:
    hostile
    non- tameable
    crushes boat/ inflicts damage on swimming players

    Yakulong's Suggestion:


    black or brown
    aggressive mob
    can't tame it, you can carry it in a fish net but will still attack you if yu release it.
    you can't breed it
    they can destroy your boat, and will try to ''eat'' if you are reading an animal (dolphin) so the dolphin will receive hight dammage but not the player. if you are not riding, they can cath you like the crocodile.

    Hedgehog


    Shagarath's Suggestion:


    tamable (for those who want that)
    Passive, non-attacking
    inflicts half a heart of damage if "walked on"
    (if has thorns, duh -_- )
    Hedgehogs wold spawn at night, and hide in the forest at day.
    Curls into a ball if attacked or walked on.


    Kind of like the Ninja Turtles easter egg, if you name it Sonic it should turn blue.

    -atley9999

    Porcupine


    Shagarath's Suggestion:


    non-tameable
    passive
    hostile if attacked or walked on
    inflicts 0,5-1 heart of damage
    Porcupine would spawn on plains and hide in small 1*1*3 deep holes in hills (small porcupine caves) if attacked by another mob.

    Hizkoh's Suggestion:


    I know it will be cool! Like the bears and foxes, they'd mess with the dogs, but not attack players. tamed with seeds, perhaps?

    Hamsters


    Lukas_Art's Suggestion:


    tamable with 10 seeds OR sunflower
    be cute <3
    It can remove big grass and give seeds to player
    Hamster is atacked by cats and foxes
    Hamster can be on player's shoulder if Player Right Click it
    Hamster is very fast - 5x faster than player
    Drop seeds |"rare" sunflower|
    It can be found in forest and plains

    Koalas


    EmileeRoseGaming's Suggestion:


    Color: Beige and Grey Koalas
    Biome: Jungles Up in trees.
    Tamed by: Sugar lumps (10)
    Transportation: Pet Amulets/Leads
    Drops: Fur

    Locksoli's Suggestion:


    An alternative for rabbits come 1.8. They live in acacia trees, and they eat sugar cane and a new item called eucalyptus. Can be tameable, and can either be on the players head, or shoulders. They could also be put back on trees, even if tamed. So if a person just happened to be making a zoo, they could keep the koalas from moving too much.

    Rhinoceros


    GrinningMoon's Suggestion:


    I haven't seen this suggested before but I think adding Rhinos would be a great idea for deserts or more so grasslands.
    Biomes:
    Grasslands/Deserts
    Behavior:
    Neutral (Passive until provoked)
    Health/Armor:
    Similar health to bears but with a resistance effect on them for armor (tough hide)
    Abilities:
    Melee Attack
    Bucking, can swing it's head/horn which applies a knockback/melee damage and creates space between the player and rhino
    Charging, lowers its head and after a short time pursues the player in a straight line with a short speed boost, if the player is struck it deals massive damage (2x, 3x melee?)
    Tameable/Breedable:
    I think they should both be able to be tamed and breed (similar to horses, but maybe more challenging?). Once tamed, the player can use the rhino's charge ability (similar to jump with horses) but maybe with an exhaust sideaffect afterwards.
    Drops:
    Leather, Horn (small chance for a horn that can maybe crafted into an actually horn or used as a weapon), XP

    Lilcuz's Suggestion:


    Hearts: 50
    Damage: 7 half hearts
    Non-Tamable
    Aggressive
    Non-Breedable
    Solitary

    YassinBlackG's Suggestion:


    Think about a rhino with the texture of a elephant. if Drzhark makes a rhino make it as realistic as the elephants and mammoths

    Hp: baby Half of the adults: (example: if a adult has 40 HP then the baby wil have 20 HP)
    adult: (look at types)

    Attack damage: 8 (wooly rhino has 7 because it already has 10 more HP)

    Types/kinds: Wooly Rhino (Taiga) HP: 50
    White Rhino (desert/savannah) HP: 40
    Black Rhino (desert/savannah) HP: 40
    Javan/Sumatra Rhino (jungle/forest) HP: 40 (it has 1 horn so yeah)

    Rideable: Yes

    Rarety: Very rare because they are almost extinct (except for wooly rhino that is extinct XD)
    height: 3 - 5 blocks it should be a challenge to find one because they are overpowerd and good

    Food/tame item: Sugar lumps

    Store amulet: Pet amulet

    Drops: Wooly and Sumatra Rhino: Fur (Sumatra rhino has fur on its body :0)
    Black and White Rhino: Hide
    All rhino's: Rhino horn

    Items : (new) Rhino tusk/horn: (Wood/iron/gold/diamond)
    (new) Rhino Chest
    (new) Rhino Harness
    (new) Big mammal fence (special fence wich cant be broken by tusks or horns)
    (new) Rhino tools and armor
    (new) Big mammal food (special food that can be fed for health, it can be crafted by using apples and sugarlumps

    Extra option: Rhino's will defend zebra's and deer's if you attack

    M_b11's Suggestion:


    grasslands, deserts, savanas

    attacks played if too close

    tamable only by using lasso and using the jump on kick off taming method

    Glarnboudin's Suggestion:


    The next idea I have is for rhinoceroses. Big, burly animals only exceeded in size by elephants, these savanna herbivores are neutral, but they're also territorial - get too close for too long, and they will charge you. Despite their size, they can move quite quickly, and they don't take knockback. Can be tamed with a shitload of wheat, although young ones can be tamed with apples (Good luck getting it away from momma, though). Once tamed, you can saddle them and put chests on their backs, as well as special coverings for the horns, like with elephants and their tusk armor.

    Three subspecies exist:

    -Jungle rhinoceros: Smaller than the normal rhino, will flee rather than fight, but will attack if cornered. Found in jungles, based on Javan rhinoceros.

    -Durer's rhinoceros: Covered in bony metallic-grey armor, found in extreme hills biomes. Lots more health, lots more damage.

    -Woolly rhinocers: Largest of them all, found in tundra and taiga.

    Aardvark


    Yimmy7's Suggestion:


    Biomes: Desert, Savannah. During the day will burrow, during the night can be found eating bugs.
    Tamable: Yes, give them some kind of bug (make it so that when you kill a bug it will drop itself as an item?)
    Drops: none
    Behavior: Will burrow into blocks such as sand or dirt during the day, at night will find bugs and eat them. Passive
    Appearance: Grey with noticable ears and tail, and long snout.

    Red Panda


    iTurtleSaur's Suggestion:


    So I've been wondering and I always loved the famous Red Panda, and it even stars on shows like the cartoon The Legend of Korra, which Pabu the Fire Ferret, and the Fire Ferret is a exact copy of the Red Panda.

    Heres some details on what could be added with the Red Panda

    Red Pandas spawn in Jungles and forests. They like to climb trees and hide in small holes. They can be tamed using Sugar Cane or Sugar. They will act like Kitties, which need lots of attention. They will not have emotions, but items for them, like Cave Houses or like Bamboo Shoot Houses (made out of sugar cane) They could also come with place-able
    sticks to climb on.

    Red pandas could be bred using Sugar Lumps, as of because Red Pandas in wilderness and in captivity have a taste for sugary foods. Baby Red Pandas and Regular Red Pandas are very playful. There could be Pet Bowls for Kittys and both Red Pandas, made out of iron. Red Pandas can be fed milk, sugar cane, or oak leaves. (red pandas like eating leaves too) Red pandas can be neutral, since in real life, if you annoy or disturb or hurt it, they fight back

    Hizkoh's Suggestion:


    Use the raccoon skin... just red... and tame it with whatever giant pandas are tamed with

    Anaconda


    Locksoli's Suggestion:


    A re-skinned python, that can grow really big. Like, big enough to ride. Also, there would be a in joke there like with zebras. We all know what it could be.

    Kangaroo


    Locksoli's Suggestion:


    Because why not. They would probably have pouches with young in them, and certain ones can be hostile if provoked, kicking you and knocking you back. They would also hop.

    Hizkoh's Suggestion:


    Red, Grey, and Wallaroo. When killed, drop a baby kangaroo (not a mob). When right-clicking with the baby kangaroo in your hand, guess what? "What would you like to name your pet?" You get a tamed baby kangaroo that you can ride later (?).

    M_b11's Suggestion:


    savanas deserts

    small groups 3-5

    tameable by killing mom and having baby drop from pouch

    ^

    sounds terrible ik

    Tasmanian Devil


    11Mooneye's Suggestion:


    These would act like raccons however they would only be tameable by raw pork/beef/chicken, they'd spawn in jungles or forests but they would be fairly rare. However you could also make them like the big cats, where you can only take there babies, however you would just feed them meat and not need a medaleon

    Wildebeest


    Lilcuz's Suggestion:


    Hearts: 30
    Damage: 8 half hearts
    Tamable like cows
    Neutral
    Breedable like cows
    Find them in herds

    Giraffe


    Lilcuz's Suggestion:


    Hearts: 50
    Damage: 4 half hearts
    Non-Tamable
    Neutral
    Non-Breedable
    Solitary

    Mewmochi's Suggestion:


    Giraffes would be passive and tameable.

    M_b11's Suggestion:


    savana

    lives in groups of 4-5

    tameable

    eats hay or leaf blocks

    Bearded Vulture


    Cybercat5555's Suggestion:


    HP: 10, 13, or 15 (more on this later)

    Damage: 2, 3, or 5

    Neutral

    Bearded Vultures, or Lammergeiers, are found high up in Extreme Hills and other "Hilly" biomes. They can be tamed with bones or iron ingots, though it is easier to tame them with iron ingots. After tamed, a bearded vulture will follow the player if right-clicked with a bone, or told to stay (it will still roam a bit, but not get too far) if right-clicked with an iron ingot. Bearded vultures will automatically attack any undead mob (though it prioritizes skeletons and related) it sees, and is attracted to iron ore, bars, or blocks. They come in three colors with varying degrees on rarity and strength- buff/white-common-weak,orange-uncommon-stronger, and red-rare-strongest. They can be bred with any kind of raw or rotten meat, other than fish. The iron association is because real-life Bearded Vultures love iron oxide and use it to dye their feathers (really).

    Alpaca


    alpacafan's Suggestion:


    I think this animal would provide and interesting addition to the Mo' Creatures™ mod. I hope the Mo' Creatures community will support this notion and will use this thread to discuss the various abilities that can be incorporated into the mob design and game play elements attributed to it.


    Alpacas truly would enhance the experiences players have when using this mod. These fantastic creatures would add a whole new world of possibilities to gameplay as players gain the ability to start new alpaca farms, where they can harvest wool and tame alpacas for both riding and just have for a trusty companion. Imagine looking out your Minecraft window to the beautiful, flowering meadow outside and seeing majestic alpacas roaming the lands.

    -AlpacaGuy47

    Koi


    Juan_The_Legend's Suggestions:


    You should make large koi which can be tamed by dropping algae, which will grow in jungle waters and in swamps, if you tap 2 tamed koi with algae they will mate but you can't be around and no koi can be around, once they have successfully mated, they will drop an egg which will hatch after 1 minecraft day, you can name it once it hatched. koi can be found in jungles. Also, add koi ponds but you need to fill it, koi ponds automatically grow algae, in order to tame a koi you must catch it with a net and place it in the pond, then you can tame it.

    Tarantulas


    juonmydog's Suggestion:


    How 'bout some Tarantulas :D they are becoming a common household pet so why not make them tamable,although They could act kind of like the snakes do, but more docile on the species ^^ they arent seen in very many mods and I would really like the see a Mexican Red Knee in minecraft :3 (Apparently Tarantulas are Fragile so the health maybe needs to be low :T)

    Axolotl


    hikikomoon's Suggestion:


    I would love AXOLOTLSSSSS.

    Health: 2-3 Hearts

    Behaviour: Neutral

    Damage: None. Run when attacked by player.

    Variants: Yes. Pink and white, gold and blue/grey and brown.

    Tameable: YESSSS!

    How to Tame: 1-2 fish.

    Biomes: On beaches of lakes, ponds, oceans, etc.

    Spawn rate: Common

    Size: Slightly smaller than the size of medium fish.

    Drops: Unless he'd be willing to add axolotl meat, I'd say nothing.

    I would love them to be super cute, kinda like this skin?

    spires33's Suggestion:


    axolotl spawn in lakes and rivers.
    types:
    wild: has no special anything, just looks cool.
    bioluminescent: spawns super rare and is a living light source. and glowing when its night or in dark places.
    drops: wild drops Axolotl Blood, that can be made into a regen potion bio drop axolotl blood or can be picked up to be put in a jar and used for a source of light.
    Can be captured in fishnets:
    they can be bred by giving them fish. if a wild and bio breed it will produce 2 babies, one wild and one bio.

    wild


    bio


    glowing bio

    Friendly Rats

    hikikomoon's Suggestion:


    Health: 4-5 Hearts

    Behaviour: Neutral

    Damage: Half a heart.

    Variants: Yes.

    Tameable: YES, YES, YES.

    How to Tame: Basically any kind of food/seeds.

    Biomes: All but ocean, mushroom islands and ice spike plains.

    Breedable: Yes.

    How to breed: Give two rats a new item, made up of melon, pumpkin and/or wheat seeds and worms to make "Rat Mix"

    Spawn rate: Common

    Size: A little bigger than the already added mice.

    Drops: Raw rat

    Big Fish


    Glarnboudin's Suggestion:


    Beluga sturgeon: Spawns in river biomes; sizes range from 2 to 4 blocks long. Drops raw fish and raw caviar. Passive to players.


    Arapaima: Spawns in jungle biomes; sizes range from 1 to 3 blocks long. Drops raw fish; will also attack smaller fish, even piranhas. Neutral to players.


    Mekong giant catfish: Spawns in swamp biomes: sizes range from 2 to 3.5 blocks long. Drops raw fish. Passive to players.


    Giant snakehead: Spawns in swamp biomes; sizes range from 2 to 3 blocks long. Drops raw fish; will attack and kill anything smaller than it that gets near it; can also haul itself onto land for a short period of time. Extremely hostile to players. Does 3-5 damage.


    Taimen: Spawns in taiga biomes; sizes range from 1 to 3 blocks long. Drops raw salmon. Passive to players.


    Alligator gar: Spawns in swamp biomes; about the same size as a crocodile. Drops raw fish; will attack crocodiles on sight and will hunt smaller fish and animals. Neutral to players. Does 3-5 damage.


    Nile perch: Spawns in swamp biomes; about the size of a vanilla wolf, but can be as big as a large black bear. Drops raw fish; will eat any smaller fish it can catch. Neutral to players. Does 1-3 damage.


    Wels catfish: Spawns in forest biomes; ranges from 2 to 4.5 blocks in length. Drops raw fish; attacks and eats anything smaller than it in the water. Hostile to players. Does 2-3 damage.


    Piraiba catfish: Spawns in jungle biomes; ranges from 2 to 3 blocks long. Drops raw fish; attacks and eats anything smaller than it in the immediate radius. Neutral to players. Does 2-3 damage.


    Goliath tigerfish: Spawns in jungle and swamp biomes; ranges from 1 to 2 blocks long. Drops raw fish; attacks and kills virtually anything else in the water. Hostile to players. Does 4-5 damage.


    Chinook salmon: Spawns in tundra and ocean biomes; sizes range from 1 to 2 blocks long. Drops raw salmon. Passive to players.


    Goonch catfish: Spawns in swamp biomes; sizes range from 1 to 2.5 blocks long. Drops raw fish; will attack and kill anything smaller than it. Hostile to players. Does 3-4 damage.


    Chinese paddlefish: Spawns in river biomes; sizes range from 1 to 2 blocks long. Drops raw fish. Passive to players.


    White sturgeon: Spawns in river biomes; sizes range from 1 to 3 blocks long. Drops raw fish. Passive to players.


    Kaluga: Spawns in river and ocean biomes; sizes range from 1 to 3.5 blocks long. Drops raw fish. Neutral to players. Does 1-2 damage.


    Giant freshwater stingray: Spawns in river and swamp biomes; sizes range from 2 to 4 blocks long and 2 to 5 blocks wide. Drops raw fish. Neutral to players. Does 2-3 damage.


    Ocean sunfish: Spawns in ocean biomes; 3.5 blocks long and 3 blocks tall. Will occasionally leap out of the water. Passive to players.

    Hell Pigs (Entelodonts)


    Glarnboudin's Suggestion:


    A gigantic entelodont with saber teeth, these monstrous pigs are only slightly smaller than elephants, living alone or in pairs in savanna biomes. While extremely hostile towards players, they can occasionally spawn alongside one to three piglets, much like boars. These piglets can be tamed with large amounts of carrots and used as powerful mounts once they grow up.

    Image (Note mine:)

    Giant Centipedes


    creeperkiller196's Suggestion:


    Health: Somewhere around 10 hearts (20hp)
    Behavior: Similar to spiders and scorpions
    Damage: Somewhere around 2 hearts (4hp) inflicts the poison debuff
    Variants: Same as scorpions
    Tameable: Most likely
    How to Tame: Raise a centipede egg
    Rideable : I'd assume so
    Spawn Area: Dark places (like most hostile mobs) and The Nether (Nether variant only)
    Spawn Rate: Slightly less common than scorpions
    Drops: 0-1 Centipede egg, EXP and anything DrZhark thinks they should drop
    This would give Bane of Arthropods another use

    Of course, DrZharks could decide to change any of this if he chooses to add this to the mod

    Scolopendra_cingulata

    Gulper Eels


    Kentrostego32's Suggestion:


    Gulper eels would be something unexpected but would also make a great addition, they have 2.5 hearts in helath and deal 1.5 hearts in damage when attacked, they eat small fish in one and swim away from goblin sharks.

    Seals


    Kentrostego32's Suggestion:


    I want to see seals, specifically three different seals; harp seals, elephant seals and leopard seals;

    Harp seals have 9 hearts of health and deal 2.5 hearts per attack, leopard seals have 14 hearts and deal 5 hearts per attack, and elephant seals have 24 hearts of health and deal 8 hearts per attack.

    Chameleons


    TrendedRatchet's Suggestion:


    The Basics:
    A chameleon will be hard to find as they blend in when you get within a 5-7 block radius of them so you have to be careful as all you can see is the steps its taking and the noises it makes. also as it moves onto a different block it changes colors.

    There is a different type for every biome. For example if you find a plains one it will be naturally green once tamed. If you get a ocean one it will be Blue as so forth. These are non-aggressive mobs. You tame this mob by hunting down bugs and using a new item called a "fly squatter" to kill them and get bug meat/guts. You can also use a jar to store bugs for later (one jar holds up to 10 bugs) As the chameleons hunger or heath goes down like a dog it changes colors Green is VERY healthy as Red is VERY low. Chameleons have a 10 health bar. If you hold them they change to the color of your Armour and an amazing thing even absorb the durability for themselves. IF you make armour out of reptile skin you can now dye it and put it on them as you hold shift.

    OVER VIEW:

    Tameable: Yes
    Tamed with: Bug Guts
    New items added: Bug Jar, Chameleon Pouch, Dye-able reptile armor, Fly Squatter, Reptile Cage
    Health: 10
    Biomes: All
    YOU CAN MAKE TOOLS AND ARMOUR FROM: Chameleon Claws (idk wip)
    *Extra Note*: The Reptile cage is a glass block thats see threw with a black rim around the top that you can right click while holding your chameleon and put him away. (Retrieve him by right clicking again)

    Camels


    BloodFromALes' Suggestion:


    Hostile or Neutral: Passive (breaking the rules)
    Amount of HP: 30hp
    Biome mob can be found in: Desert
    Drops when Killed: 0-2 hide,
    Tameable: Yes
    How do you tame?: 10 wheat or 1 hay bale.
    How do you store them?: Amulet
    Any special traits?: They can be a mount to 1 or 2 people with required amount of saddles (Explained under basic description) and once every few minutes the camel will spit, making (if near or on) tilled soil fertile, as if next to water.
    Basic description of the mob: Camels spawn in herds of 2-5, normally consisting of mostly adults and one or 2 babies. Very rarely (like a 1.5% chance) a camel can spawn with 2 humps. Normal camels need one saddle to be ridden, but if a double humped camel is equipped with 2 saddles, an additional player can ride on the camel's back.
    Images: (Show us what the mob might look like, can be drawn by you or just use photos you can find)
    Any extra ideas: Camels can be equipped with chest, similar to the donkey or mule

    M_b11's Suggestion:


    lives in desert and one lives in taiga

    tameable with hay

    spits if attacked

    Pronghorn


    M_b11's Suggestion:


    biome: grasslands

    Health: 4-6 hearts

    runs very fast when it sees player

    when killed drops leather and pronghorn steak

    Caribou


    M_b11's Suggestion:


    tiaga or snow covered plains

    lives in groups 4-8

    passive

    eats hay

    Tameable

    Bison


    M_b11's Suggestion:


    grasslands

    lives in large groups

    herd protects babies

    attacks if u get too close; takes 2 hearts each hit

    Okapi


    M_b11's Suggestion:


    lives in jungle

    very rare

    tamable only with golden apples

    Puffin


    M_b11's Suggestion:


    lives on hilly coastline

    large groups 10-16

    tameable with fish

    Pheasant


    M_b11's Suggestion:


    lives in plains forrests

    Runs from player

    drops feathers

    Sealion


    M_b11's Suggestion:


    live on beaches and small island

    if u go too close they jump into the water

    tamabke with fish

    drops blubber

    African Buffalo


    M_b11's Suggestion:


    savanas

    larger herds

    attack if too close

    Coyotes


    M_b11's Suggestion:


    live on plains and in woods

    follow player around at a distance

    takes things from the players tool bar and runs

    (Mostly food)

    Otter


    M_b11's Suggestion:


    lives by/in rivers lakes

    tameabke with fish

    not aggresive

    Beaver


    M_b11's Suggestion:


    build dams

    rivers lakes

    tameable with wood blocks

    drops fur pelt that makes fur hat

    Gazelle


    M_b11's Suggestion:


    savanas

    herds of 5-10

    very skiddish

    run from everything but other gazelle

    drop leather

    Prairie Dog


    M_b11's Suggestion:


    live in mounds

    grasslands

    tameable with seeds

    lives in groups of 3-8

    Smilodon


    M_b11's Suggestion:


    taiga

    hunts mammoths

    tameable with medal

    attacks player unless snuck up on

    Drops claw

    Coatis


    Glarnboudin's Suggestion:


    Small raccoon-like animal with red fur and a long tail held upright like a flagpole. Spawns in groups in savannas and jungles. Can be tamed with fruit, insects, and/or eggs.


    Continues in next post to bypass character limit.

    Posted in: Mods Discussion
  • 1

    posted a message on Official Unofficial DrZhark's Mo' Creatures Mob Suggestions v2.0

    Whoo!

    I did it, I got all the suggestions in.

    In reality I shouldn't be celebrating, I should have done it sooner and not have been selfish.


    I would like to thank Glarnboudin in particular for all the suggestions that took a while to get in.

    Also thanks to everyone else who has submitted so far.

    Posted in: Mods Discussion
  • 1

    posted a message on Local Voice Chat

    Playing a lot of survival games on Steam is probably why I like this idea so much.

    Just walking close to a base and saying "hello" to bring a nearby player out.


    Now imagine this as it is currently.


    Player1: Hello

    Player2: Sup

    Player3: hello

    Player4: hi

    Player1: Who lives in the spruce wood box fortress?

    Player3: me, hello


    Now imagine this with the feature.


    Player1: "Hello?"

    Player3: "Yes, hello?


    Cuts out unnecessary clutter in chat for one, but is also just faster in general. Notice how Player 4 and 2 don't respond? That's because they can't hear because they are too far away.

    Posted in: Suggestions
  • 1

    posted a message on Local Voice Chat
    Quote from teesee»

    I absolutely yearn for the chance to hear trolls screaming in the mic while little kids whine in the background and people take spamming to the next level. This doesn't seem to be very useful, and would need to be worked out with a lot more detail to fit in, but it is easier to just use teamspeak or skype, even though they aren't always convenient. And having an option to turn it off is a bad excuse. That doesn't fix it for the people who don't like it.


    No support, sorry


    Out of curiosity, how does that not fix it? If you can turn it off it is pretty much like it was never added in the first place. Maybe it could be default off and you have to turn it on.

    Posted in: Suggestions
  • 1

    posted a message on Local Voice Chat

    Wow, why is this hated so much?


    If you don't want to hear kids screaming, turn it off. There is no way a kids game would not have that function if it allowed in game vocal communication.


    I see the uses for this, maybe have the same range as a noteblock, as in 48 blocks with decreasing volume. As already mentioned that you could use Skype or something instead, Skype is not related to the game. Skype would allow you constant communication with your FRIEND no matter how far away they are. If a new person enters the area they won't be able to hear you, and you can't hear them. With this function you can speak to everybody in range of you, very good way to negotiate in a factions server rather than typing. Speaking of factions, pretty much everywhere is desolate, no hoards of screaming kids to be seen at all. Not only all this but as I said, Skype is not in the game, this would also allow for dynamic sound. Someone is talking to the left? Go left to meet them.


    Ultimately a large server like Mineplex or a PG server that censors chat could also have the option on their end to just disable it, kind of like difficulty settings, it's locked on a server. Maybe even commands to do so, such as [/chat global] for speaking to everyone regardless of distance, [/chat local] for only proximity chat and [/chat false] for turning it off. The player could just have these options in the sound and music area but a server has commands for all players.


    Support

    Posted in: Suggestions
  • 1

    posted a message on Cooldown - Haste?

    So I was thinking that the cooldown on weapons was a great addition, certainly adds more balance, but it's a teensy bit slow. No I'm not saying that it should be faster naturally as that would ruin the point, but an artificial method of speed...


    Haste effect! Maybe we could have potion versions of Haste and Fatigue for use in PvP. So now these two have extra effects and not just block breaking. These effects now increase or decrease your cooldown. Drink a haste potion before a fight and have the cooldown 1.25x faster, have haste II for a 1.5x faster cooldown. Not only can you speed yourself up, just chuck a Fatigue splash potion at your opponent, .9x speed for 1 and .8 for 2 (If someone had Haste 2 vs Fatigue 2 the battle would be unfair if the speed of the opponent was to drop lower than .8x in my opinion).

    As a bonus, this could also affect the drawback speed on the bow.


    Haste is brewed by putting Blaze Powder in Potion of Swiftness (As in Strength + Swift = Faster arm). Fatigue is of course a Fermented Spider Eye in a Haste Potion.


    Things that it could be used for would include slowing down Skeleton's fire speed with Fatigue, or increasing how fast a Snow Golem can throw snowballs with Haste.


    Just like Swiftness and Strength, Haste could be added to every alchemist's PvP inventory.


    If not to use Haste because Haste is very defined in what it is, how about another name like "Quickdraw" and "Exhaustion"? Not very good names but I felt like Haste would fit better than an entirely new potion.

    Posted in: Suggestions
  • 1

    posted a message on Mod Solar

    MCreator...


    Also this site is primarily English, so even though you have the translation you should either put each language in a spoiler that is labeled or have English first.
    Also don't have 2 languages on the same line.


    Example:


    English

    Spanish

    Posted in: Minecraft Mods
  • 1

    posted a message on More Planets v2.0.8 - Galacticraft Add-on

    I searched for a while to find a picture of Jovian Ray (concept of course) but I couldn't do it.


    I know the Jovian Ray should live on Jupiter but what would be the harm in having them on the moons?


    Jovian Rays look like beige-red Mantarays, with 4 wings/fins. They fly in the atmosphere of Jupiter, but for the purposes of the mod, could just fly in the Jovian system.

    They would be passive and you should be able to use them as a flying mount.

    Tame them with 1-3 Buckets of Water (They give you the bucket back, consuming the water)

    Jovian Rays cannot land on the ground and must always be flying, so you want a full cage to "trap" your tamed ones.

    Jovian Rays can't breathe Oxygen and will suffocate if taken to Earth or inside of a base.

    Jovian Rays should spawn well above the ground, making it a challenge to tame them.




    Side note: If you don't add this creature to Europa, could you please make a Space Station like dimension in Jupiter and have these creatures spawn flying around in there?


    Just in case nobody knew: Jovian is the adjective meaning Jupiter.


    @InsanityPie
    The adjective for Europa is "Europan" not "Europian"

    Posted in: Minecraft Mods
  • 2

    posted a message on [1.7.10] [Crafting] Extra Crafting Mod! [v1.2.1]

    1 Emerald = 9 Nuggets
    9 > 8
    8 Nuggets + Stone = 2 Emeralds
    2 Emeralds = 18 Nuggets


    So Emeralds are now Infinite, and I would assume it applies to all ores such as Diamonds.

    Not only that but you can make Command Blocks with infinite recourse because of this.


    64 Cobwebs for 9 String. That means for 9 string you can create 64 string.

    How do you remove accidentally placed Bedrock?


    There are balance issues with this mod.

    Posted in: Minecraft Mods
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from cyblog»

    Hi!


    I know a update recently came out, but I heard that they will be coming out quicker, so I will give you some ideas! Also, make these mobs for 1.7.10! (Also, prepare for a long list!)


    Peaceful:

    -Swans (swim in water, and fly)

    -Seals (spawn in Snowy oceans, can be tamed)

    -Platypus (Perry The Platypus Easter egg, Spawn by lakes)

    -Penguins (Spawn in Snowy Biomes, Swim in water quickly with sweet animation)

    -Frogs (Some peaceful, Some Hostile, Some Neutral)

    -Retexture Ducks!


    Neutral:

    -Kangaroos (Will attack if attacked, but only if they have a baby in their pouch)

    -Monkeys (Many different breeds)

    -Buffalo (spawn in groups, all buffalo in groups attack)


    Insects:

    -Millipede

    -Better dragonfly textures

    -Caterpillars (Evolve to butterflies, some are poisonous, very rare)

    -Fairies (They aren't insects, but spawn in dark forests, and nearby Dragonflies)

    -ladybugs (just fly around)

    -bees like wood and pollenate flowers, also drop honey upon death

    -centipede


    Tameable/Pets:

    -Guinea Pigs (spawn in most biomes,tamed with carrots and have the same care of a kitty)

    -Bring Mocreatures donkeys back!

    -lizards (tamed with crickets, which now will be able to put in jars to feed to lizards)


    That is the list so far, New ideas coming commonly! :)


    Please go here:

    Mob Suggestion Thread

    Posted in: Minecraft Mods
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