Formerly: Parzi's Star Wars Mod, now: Galaxies: Parzi's Star Wars Mod!
PSWG is being developed for the latest versions of Minecraft.
Download the PSWG for 1.17+ on the CurseForge page!
https://www.curseforge.com/minecraft/mc-mods/pswg
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https://www.curseforge.com/minecraft/mc-mods/pswg
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While I'm here I guess I'll take the chance to thank everyone who has commented on this thread, it was after all the main place to discuss wizardry back when it started out (just over 2 years ago, in fact). The feedback has been great, and some of it actually helped shape the development of the mod.
Come and join the discord server if you haven't already - as assassin4rent says it's where wizardry's community lives now! You're also welcome to post a comment over on the curseforge page.
Goodbye forums, it's been a blast!
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You're using lightning spear, correct?
For now, just try moving them completely into a solid block. Mahtaran and I will try to get a fix out next week!
Also, you should be able to remove them by doing /kill.
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I need my power eternal.If you want to stop, try to pass the torch on to someone who could have fun with it.
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This was originally made by Axeltopolino a few years ago and last update to 1.7.2 and recently the mod died after he decided to stop working on it anymore so i and 2 other people chose to update it ourselves.
CREATORS:
All structures and dimensions built by me, Skop56
All textures done by thejokerscrazy
And all models of ships and mobs by NSauorioGamer
The mod will take a while to update so please be patient and eventually 1.1.6 will be released.
May the Force be with you!
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Hi!
I'm trying to make a modpack well... for nearly 3 years now...
I found many great mods to play, but still none of them gave me the playing experience what I wanted.
I decided to make my own mod.
This mod is inspired by Ancient Warfare, Minecraft Comes Alive, MineColonies and now Harvest Festival. And of course the Settlers I-II, what should be the way what I wanted, except the flag-to-flag logistics system.
Planned features:
Game Masters:
There can be server owners who wants to control how many factions are there and who can even build a town. Mostly for those who like to make an adventure or strategic server, there will be an option to make Game Masters who can let people to claim the land and build on it.
Factions:
There will be factions and land ruled by them. You can make your own faction, but you may have to ask permission for this from a Game Master.
If you are in a faction you can claim regions (32x32 chunks = 512x512 blocks) or just chunks to your own faction.
Towns:
Every faction leader can craft or buy from a GM a Settlement Flag. This is where you can name your place and what is need to be captured if you want to capture a town.
It will be indestructible, the only way to remove a town if the faction leader choose the "remove the town" menu option on the flag.
The flag will give you basic information about the settlement. For example how many houses are and how many people live in there, but not much more.
A settlement can be owned by any player, but only the leader can give this right to him or her.
The leader can set which regions and chunks do you own.
On those chunks you have the right to build.
Townhall:
On a settlement you can build any kind of buildings, but there can be only workers who will work for gold.
If you want a living place, you have to build a townhall. This place will have a small storage room for the town stuff, like building blocks, food etc.
It will have an elder and you can order him to collect building material for buildings, or just pile up gold or anything.
He can also let or refuse people to have children.
You can tell him what kind of workers do you need.
Buildings:
Every building will have it's own schematic. And a chest for them. If you want to build a building, you have to create a chest for it, what will must to contain the materials for the basic version of the planned building.
After that you have to set where should be it. You should use another zoning, so the people will know where do they live.
People:
For a town you need people. They will usually wander alone in the wilderness, looking for a place to live. When you find them, they will tell you what's their skills and how much gold do they want for their work in some jobs. If you lead them to a real town, they can set up their own business so you don't have to pay them for work, only for the wares.
In an option you can enable the box of a resident, so you can transport them easily, but in the other way they can be asked to follow you until you reach the settlement flag. You can tell them there to find a work what they want to do, or tell them what do you want. I'll explain later.
The people will have their own genetics something like the horses do. Different hair, skin, eyes etc. For clothing they have only rugs, but you can make better clothes.
Those clothes can be weared by players too.
Families:
If in a town you have a male and a female worker, they may will fall in love. If the elder let them, they will marry and make a child. Children basically will learn their parents skills. How fast do the children grow up is set by an option.
Skills and buildings:
For any settlement you'll need a builder at least. They can be borrowed from another town or you can set any people to be one. If you call him from another town, and he dies, he just teleport back to his home and will never work for you again!
If he comes from the willderness, he will simply die.
So skills will be:
Building, wood-cutting, planting, farming, animal husbandry, carpentry, crafting, researching, cooking, tailoring, teaching, mining, leatherwork, smithing, hospitality, prospecting, archery, meelee, creeper hunting, wound treating, hebalism and alchemy.
These will tell how fast do they work, how much resource do they use for their work, how good is their wares.
They can level up by working and learning.
Buildings:
These are civil buildings:
House, Builder's house, Lumberjack's house, Farmer's house, Farm, Miller's house, Mill, Bakery, Tavern, Scholar's house, Carpenter's house, Tailor's house, Miner's house, Mine, Crafter's house, Hunter's camp.
Town buildings:
Townhall, Marketplace, Warehouse, Hospital, School.
Military buildings:
Barracks, Watchpost, Watchtower, Citadel.
I'll continue.
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you appear to be missing baubles.
edit: baubles is here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294623-baubles-1-1-3-0-updated-2016-1-1
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Quote from assassin4rent»[zalgo-like wall of error]
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what happened to the download?
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Looks good, I always enjoyed enchanting mods in minecraft!. Subcribed!
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definitely following this mod. Looks great
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I would offer to test it but im in austrlaia and the timezones would probably never match up
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hey man hows the mod going?
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Can't wait for the other classes however I will be using WOM untill then and untill this mod out does that mod
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Great mod! needs an archery based class though.. otherwise GREAT JOB!!!
EDIT------
Also, resetting everytime is a good game mechanic but I would like it to be configerable thanks!
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Great mod! Will there be any option to tax my villages or like do any kingly stuff since MCA stuffed that up?
EDIT
Also are you going to add a guard upgrade for villages that would be cool
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I wish there was just a command to give pokemon or like the requirements arnt needed in creativ or something. Im finding ir really hard to catch groudon. I have caught only Ground pokemon and killed only water pokemon
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thank you soo much