I find your "microblocks" mod very important to my game play experience. I only wish they would be a valid standalone replacement for "forge multipart" when using thermal expansion. I do not enjoy causing game files bloat up my game. Having 2 sets of incompatible microblocks in one game just to use 2 mods such as "thermal expansion" and "red logic" is just distasteful. I wish for the same thing for "themral expansion" to support immibis micro blocks of course. :|
This is an excellent mod. It's well-rounded, utilitarian, and gives builders new styles and tools to work with. I was planning to create my own modpack at some point in the relatively distant future for Minecraft 1.7.2 and it would be tragic to not have yours included. Will this be updated for 1.7.2?
Here's an unofficial 1.7.10 port. Might work on 1.7.2. Just finished it.
A horrifying implementation of tubes, six JAR files, worldgen not everyone likes and slow updates? (Microblocks/RedLogic were out in March, P:Red was only ou t in June). Thanks, but no thanks.
Actually i'm in the process of building my own SkyBlock modpack. I like that map and my old PC can handle it.
Also i'm not a fan of big Tech mods, so far i mostly have small tweaks and creativ mods installed.
I was thinking about using Extra Utilities but there was also too much stuff i really don't want, but i guess i can disable all that stuff.
No offense, but i still don't like it that i have to install an extra mod just for the pipe. I wish there was a pipe within LXP.
If you really think that it's the number of mods alone that accounts for lag, you're silly. We already have at least ten pipe solutions.
Um.. I don't know if you're the one I talk with. but Im sure this is a bug, When I put blocks in the chisel mod, Instead of getting chisel options I get the option to make tools. WHOLE TOOLS by just choosing them.. For example, I put in stone, and I actually got four options for designs the rest are Swords, and wooden pickaxes.
That's a known bug in Forge and happens for any mod you add to a world which didn't have that mod installed before. Wait for LexManos to fix it.
0
0
TE3 is removing FMP dependencies in 1.7.10.
0
1
Here's an unofficial 1.7.10 port. Might work on 1.7.2. Just finished it.
http://mc.shinonome.ch/doku.php?id=wiki:artifice
1
Yes there is. It's below 1.7.2.
A horrifying implementation of tubes, six JAR files, worldgen not everyone likes and slow updates? (Microblocks/RedLogic were out in March, P:Red was only ou t in June). Thanks, but no thanks.
0
For which mod?
I still miss ZZT. That at least wasn't full of Weekly Drama(tm).
0
Computronics 0.5.1+ includes support for some of its peripherals in NedoComputers. The documentation is partially complete and will be improved soon.
I believe that the Tape Drives might be especially useful.
1
I will look into adding support for Computronics peripherals to NedoComputers. Stay tuned!
0
0
Requires: Minecraft 1.7.2, Immibis' Core 58.1.0+, OpenComputers 1.2 or 1.3 (ComputerCraft version when that gets an official 1.7.2 build).
http://files.shinonome.ch/mods172/ImmibisPeripherals/ImmibisPeripherals-1.7.2-58.1.0.jar
0
Also, a new mod, ReCreate, which lets you rearrange creative tabs and items in them. http://mc.shinonome.ch/doku.php?id=wiki:recreate
0
If you really think that it's the number of mods alone that accounts for lag, you're silly. We already have at least ten pipe solutions.
0
http://mc.shinonome.ch/
Lurk more.
0
That's a known bug in Forge and happens for any mod you add to a world which didn't have that mod installed before. Wait for LexManos to fix it.
0