Set all the "RegrowthMultiplier" settings in the "delays" category to 1.
- ashly138
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Member for 13 years and 1 month
Last active Sun, Sep, 8 2019 06:01:42
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2
squeek502 posted a message on [1.7.10] Hunger OverhaulPosted in: Minecraft Mods
Set all the "RegrowthMultiplier" settings in the "delays" category to 1. -
1
GeekRichieUK posted a message on [1.6.2] Vanilla with Sprinkles - Mods built to fit closely with the vanilla game (Last updated: 9/8)I've found a bug!Posted in: Minecraft Mods
The fences aren't classed as fences, despite having the physical properties of a fence, AI still thinks they are single height blocks as the blockID seems to require a flag to prevent mobs and npcs trying to path over them. This causes a problem with pathing AI - My chickens seem to hug the walls of my enclosure because they think they can path out, being a pretty big enclosure it looks really scary watching 20 demonic chickens headbutting the walls
Regards/ Richie -
2
Ecu posted a message on [CLOSED] Quiddity ModdingPosted in: Minecraft ModsQuote from ashly138
Here its is for 1.2.3 http://www.mediafire...firahkefallkx2j just enderchests.
Hoop your okay Ecu that i put this link here?
Yeah, I don't mind at all. Thank you very much for offering it. -
1479
Solaria posted a message on 1.0 New Features! OFFICIAL Report on New Features! MINECRAFT IS RELEASED!Posted in: 1.0 Update Discussion
[color="#8B0000"]Remember these are "Pre" releases and nothing is completed until the full release.[/color]
[color="#000000"]Find any new features? Screenshots? Report them all here![/color]
Note: This is NOT the place to report bugs. Just new features.
Report bugs here.
[color="#8B0000"]1.0 PreRelease 2 (For 1.1)[/color][color="#000000"]
Client: http://assets.minecraft.net/11w48a/minecraft.jar
Server: http://assets.minecraft.net/11w48a/minecraft_server.jar
[/color]
[color="#8B0000"]RULES[/color]
- No trolling.
- No spamming.
- Read entire OP before posting.
- No advertising.
- No reporting/posting about bugs you find.
- Do NOT ask for help with any issues in this topic.
[color="#8B0000"]Weekly Releases (For the future 1.1)[/color]
PreRelease 2
- Apples drop from "normal" trees.
- Mobs no longer 'trample' crops. They will if they jump.
- Press "B" and you can change the game mode (surv/creative)
- Can now use shears to destroy tall grass and break it again
- Taiga biomes are back.
- Sheep eat grass and regain their wool
- Farmland is no longer destroyed by items and particles
- Added multiple languages
- Corrected a setTileEntity multiplayer bug
- Corrected a powered rail bug
- Corrected a redstone update bug
- Automatic "Snap Shots": "These "snapshots" will be named 11w47 ( year and week) + a, b, c etc (in case we do more than one), in one word such as "11w47a" - Jeb_
- Fixes double door glitch (fixed in 1.0.1?)
[color="#8B0000"]Minecraft 1.0.1 Official Release[/color]
- Icon change of the last achievement, "The End."
- Redstone wire that is not connected to anything now resembles a single red dot.
- That's it. Sorry guys. Well, all of the 1.9 stuff is in too. But that doesn't count as 'new' material. ;P 1.9 info is organized below for your convenience. Have a nice day. *Smiles*
[color="#8B0000"]Minecraft 1.0.1 is released!
Official Release
Server:
https://s3.amazonaws.com/MinecraftDownload/launcher/minecraft_server.jar?
Client:
https://s3.amazonaws.com/MinecraftDownload/launcher/Minecraft.exe
The game should download the update as with any normal update! (Force Update on the Launcher)[/color]
[color="#8B0000"]Release Candidate 2 (RC2)[/color]
Post about this will be around #2400 within this topic.
- [color="#000000"]
- New Sounds were added shortly before the RCs. Info added in Pre6 too.
- New Getting hurt sound!
- New Explode sound!
- New Chest opening sound!
- New Arrow Shooting sound!
- New Door opening sound!
- New throwing sound! (Eggs / Snowballs)
- New throwing sound! (Eye of Ender)
- New Enderman Teleporting Sound!
- New Enderman Getting hurt Sound!
- New 'Gathering' Orbs Sound!
- New Eating Sound!
- New Potion Drinking Sound! (And you do not 'eat' the bottle anymore.)
- New "Baby" Sheep Sound!
- Blazes have "metallic breathing-in" Sound! Make same sound as a tool breaking when they get damaged.
- Colored sheep now have a random chance of giving you a colored lamb.
- Bows now have durability.
- Quit-Game button in game menu.
- Tools now have a break animation and make a sound when breaking. Blazes make the same 'break' noise sound when hurt.
- Double-Doors open different. Open one left door, and it will open both. [/color]
[color="#8B0000"]PreRelease 6[/color]
[color="#000000"]Misc.[/color]
- Square Moon/Sun
- Water physics fixed.
- Explosion damage 'fixed'.
- Enderdragon is IN the game.
- Endgame.
- List of bugs fixed [F] here.
- Redstone is faster to mine.
- Redstone wire no long trys to "snap" into a block with a redstone torch ontop of it.
- Option -> Particle change (Void).
- Mining Obsidian takes about 3 seconds. Bug?
- ALL doors require redstone - BUG - Confirmed.
- New blocks
- Enderdragon healer
- Enderdragon egg
- Stairs drop stairs when mined.
- Iron bars mine faster.
- Infinite lava has been removed.
- Baby sheep can now be "colored". If parents are of different colors, then you have a 50-50 shot of the color. White counts as a color.
- The "F" key commands have been removed.
- Redstone unplaceable on glowstone. Bug?
- New Sounds! Doors, bow, and explosion.
[color="#000000"]Images[/color]
The Enderdragon's health is now shown at the top of the screen in a purple health bar when you are in the End.The Enderdragon now spawns a platform with an End portal and a pillar with an Enderdragon egg on it in its center.Entering the portal causes the end game text/credits to roll(and then respawns the player in the overworld as if they died). Thanks to Forever A Troll post #2323.
Minecraft Credits upon ending of the game
[color="#8B0000"]PreRelease 5[/color]
[color="#000000"]
Posts start on #1968. Offical change log here.[/color]
[color="#000000"]Mobs
- Squids swim up. Passive squid animation is now vertical.
- Slimes no longer have a 'depth y0-16' restriction.
- Pigmen no longer accumulate fall damage while swimming in lava.
- Ender Dragons
- Now take damages by player.
- Glows purple when killed, disintegrates and floats upwards - new animation effect.
- Drops loads of XP and one obsidian block.
- Have the same eye shining thin Enderman has.
- Dragon makes "a player gettin hit sound" when damaged.
- Mobs 'neutral' in creative mode. Except for spiders, ghasts, and silverfish.. Note: Enemies from spawners are still hostile.
- Dragon Eggs. - Not in game, recently tweeted by Notch.
- Baby animals in SMP.
Items
- Items retain their enchantments if chest is destroyed.
- Fences no longer connect to leaves.
- Lily pads are no longer gray in inventory, have a tool tip.
- Melons breaking into more than one piece again.
- Fixed fence "hitboxes".
- Balancing of enchantments.
- Find 'iron' gear in strongholds.
- Silk touch does not work on spawners.
- Game Crashing piston glitch fixed.
- Eye of Ender now points directly to the Ender Portal.
Controls
- Camera rotation
- I, J, K, L, N, and M control where your looking (I,J,K,L are up down left & right, N and M are rotations)
- F9 Adds a fixed camera angle. ( You can move this with I, J, K, and L)
- M+N resets the view. *Important*
- H and Y are the zoom controls
- H + Y together resets the zoom
- F9 locks your view
- Tweet from Jeb_ (As you know I always forget at least one thing when upload a release... The "camera controls" (F6 etc) are not supposed to be there =/) So..don't get your hopes up. Though these features are really nice for everyone..except the flying in survival mode.
- Toggle fly with F6. Survival mode.
- You receive a warning when changing render distance to far only if you're not running Java x64.
- Option to turn off clouds in the video menu.
Textures/Liquid Movement Mechanics
- Texture Tweeks
- Gravel
- Glowstone
- Monster Spawners
- Iron Block
- Wood Planks
- Grass
- Water
- New Water Physics for vertical movement.
- Water is back the way it was before pre4, plus: Whenever a water source is surrounded on all sides by blocks or water (not necessarily source blocks) and it has an air block or (non source) water block below, then that air/water block turns into a water source. From Darquan (I think it is intentional. It eliminates the underwater currents when you place and remove a block. The behaviour seems to be carefully chosen such that it cannot automatically flood entire caves, nor does it seem to break typical ways of using water for automatic harvesting.) Bug.
- Water can be placed in water again.
- "End Stone" (from The End) and "Mycelium" from the Mushroom biome!
- Lava can be made infinite by digging 1 square down, and making a "plus" sign - 5 squares total. Fill the outsides with lava. Thanks to Arbitror for the gif.
Misc.
- Lighting is different. Colors are now better matched with the color of the light source.
- Longer reach for fighting mobs.
- Creative mode - logging back in will no longer make you 'fall' from falling.
- Player bow draw-back animation improved.
- Range of attack distance in creative has Reports of better FPS.
- Balancing of enchantments.
- New Achievements
- DIAMONDS! - Acquire diamonds with your iron tools.
- Enchanter - Use a book, obsidian and diamonds to cunstruct an enchantment table.
- Librarian - Build some bookshelves to improve your enchantment table.
- Overkill - Deal eight hearts of damage in a single hit.
- We Need to Go Deeper - Going through a portal to the Nether.
- Return to Sender - Destroy a Ghast with a fireball.
- Into Fire - Relieve a Blaze of its rod.
- Local Brewery - Brew a potion.
- The End? - Locate the End.
- The End. - Defeat the Ender Dragon.
- Villages now have small fenced off patches of dirt with either wheat or tall grass growing in them, connected to the houses.
- Light glitch on stairs fixed.
- Jumping makes you lose xp points. Bug for some?[/color]
[color="#8B0000"]PreRelease 4[/color]
Posts on part 4 start at #1484
Twitch released the change-log for part 4 here.
[color="#000000"][color="#000000"]Misc.[/color]
- Moon/Sun are round. Moon has phases. Direction of sunrise/set has changed.
- Glistering Melon added. Crafted with Melon and Gold Nugget. Non-edible.
- Cutting up melon gives you 1 melon slice. Bug.
- Glistering melon can be used for initiating brewing.
- Villages a lot more common? Need more info on this.
- Endermen seem to be stronger.
- Water freezes faster.
- The potion of swiftness now leaves a visible effect on the player.
- Signs can be rotated easier.
- You can attack/kill mobs through glass.
- Supports HD Texture packs. Press F3+T to reload the texture pack.
- Pig spawners are an obtainable block now. Just use the silk touch enchantment on any mob spawner and it gives you a pig one.
- Mobs CAN spawn on glass. Bug?
- You can place Water on Water like Stone on Stone now.
- You can't throw Water into Water any more.
- Walking through webs is faster. Unconfirmed.
Strongholds
- Strongholds contain more chests.
- Enderpearls can be found in stronghold chests.
- Toss "Ender Eye" into sky to find location of strongholds.
- New texture for the placeholders on the portal. No longer 'crystal'.
The End/Ender
- "The End" is the new realm.
- Cannot leave. You will have to die
- Hard to leave "The End in creative mode.
- Dragons are not available yet. You can get them via hacking above.
- Ground breaks into cobblestone.
- From Jeb: The exit from "The End" is the end. Then you respawn.
- Obsidian pillars.
- Enderdragons skins exist.
- Experience orbs are black.
- Cannot build Netherportals in "The End".
- Use Eye of Ender on the 'portals' in the strongholds.
- Maps in the End are blank.
- Large floating island.
- Beds explode.
- Water is place-able.
- You'll have to generate a new stronghold with a pre4 map in order for the portal to work without hacking.
Potions
- All potions with gunpowder = Splash Potions. Throw-able. Works with all potions. Putting them in dispensers are fun.
Quote from Dima~Cheveyo_On_Post_1795 »
Potion of Regeneration
Potion of Strength
Potion of Swiftness
Potion of Fire Resistance
Potion of Poison
Potion of Weakness
Potion of Slowness
'Sharpness I' enchanted sword
'Bane of Arthropods' effect
[color="#000000"]Enchantments[/color]
- There is a chance you get multiple effects when you enchant items.
- Enchantment Table now has a tooltip name on creative mode.
- Enchanted levels are 1-7. Adding bookshelves gets you more and more 'higher' levels. So far the report is up to 1-50.
- Enchantments now have names.
[color="#000000"]Weapons[/color]
[color="#696969"]- Bane of Arthropods I/II/III/IV/V - Adition damage to spiders. 0.75-1.5 hearts extra damage per level.
- Sharpness I/II/III/IV/V - Addition damage to mobs. 0.5-1 heart extra damage per level.
- Fire Aspect I/II - Lights mobs on fire.
- Smite I/II/III/IV/V - Extra damage to zombies, zombie pigmen and skeletons.
- Knockback I/II - Knocks mob and players backwards upon hit.
- Looting I/II/III - Mobs have a chance to drop more loot.
[color="#000000"]Armor[/color]
[color="#696969"]- Sword of Featherfall I/II/III/IV - Fall-down slowly, less fall damage. (Only applies to boots.)
- Aqua Affinity I - Eliminates the harvest penalty of mining blocks underwater. (Only applies to the helmet.)
- Projectile Protection I/II/III/IV - Protection against projectile entities (e.g arrows)
- Respiration I/II/III - Underwater breathing time +15 seconds; time between suffocation damage +1 second. (Only applies to the helmet.)
- Fire Protection I/II/III/IV - Protection to fire. (Lava?)
- Blast Protection I/II/III/IV - Protects from explosions. Creeps & TnT.
- Protection I/II/III/IV - Converts environmental damage to armor damage.
[color="#000000"]Tools[/color]
[color="#696969"]- Pickaxe of Efficiency I/II/III/IV/V - Dig faster. +10% mining speed to each lvl.
- Unbreaking I/II/III - Adds chance to ignore 'usage' of tools with each use.
- Sword of Looting I - Chance for more drops.
- Silk Touch I - Lets you mine blocks without breaking them. You can get glass blocks back. Efficient for glowstone mining.
- Pickaxe of Fortune I/II/III - Chance of multiplying the drop rate.[/color]
[color="#000000"]
Enchanting techniques that have been found.
Most of my testing was done in creative with a diamond sword. I did some tests in survival and couldn't see anything that made me think it was much different to creative.
It's relatively easy to test. Go in creative make a floor of shelves and a roof of shelves only and test what enchant levels you can get. You still get 5 same as with just the table.
It seemed unlikely to me that adding shelves that did do something would suddenly make ones that did nothing do something. Unlikely but not impossible. Now my first thought was that possibly the algorithm to modify the enchantment level might be influenced by not only bookshelves but also by the shelves surrounding that bookshelf, but tests I made didn't seem to indicate that was so.
So far the only positions I've found that add to enchantment levels are
Layer 1
Layer 2
If there are any other positions of shelves that increase the enchantment level I've been unable to find them.
The shelves can be blocked by almost everything. I tested Ladders, torches, redstone torches, levers, buttons, trapdoors, wood & stone pressure plates, signs, redstone and repeaters and found they all block the shelves from increasing enchanting level. The only thing I found that did not block the shelves was pictures.
NB the 8 corner shelves are not blocked by the other shelves.
Lvl50 Enchantment - shadowskeeper21 post #1794
Lvl 50 Confirmation post #1718
[/color]
Thanks aXu for the following information. Post #1739
For those who want to edit your items' enchants (with NBTEdit, for example), enchants are saved in following manner:
Level.dat
Data -> Player -> Inventory -> (your item here) -> tag -> ench -> (TagCompound) ->
id: Id of enchant (list of them at wiki)
lvl: Level of enchant (too big numbers won't crash MC, but it doesn't show them in roman numbers)
You can even enchant other items than those normally enchantable. For example, I tested it with wood planks It shows the glimmering animation in inventory, but not in your hand (dunno if this applies to only blocks or all items not enchantable).
[color="#000000"]Information released after Part 3[/color]
Enderdragons (Sounds really neat when you say it). Link to topic here.
Click here for full image.
Eye of Ender is the new stronghold locator where the portal to The Ender will *probably* be. Throw it up high in the air and it will fall about 5 blocks in a new direction. Go in the direction it lands. Do this too much and it may return to The Ender.
From the looks of the following image, you have to fill it with "Ender Eyes" in order for it to activate.
[color="#8B0000"]PreRelease 3[/color]
Posts about Part 3 start with post number #892 for those who want to read them.
[color="#000000"]Misc.
- Baby Animals! Parents seem to 'follow' babies after birth. Do not drop loot for XP. Faster animation and they eventually grow up. Baby sheep can be sheared. Grow up time seems to be 1 day.
- Animals have a Cool down after breeding.
- You can saddle baby pigs and ride them
- Wheat bug is fixed.
- FPS is better? Unconfirmed.
- Number above XP bar. Level?
- Silverfish Spawners in dungeons.
- Snow fall breaks torches.
- Breaking book shelves give you 3 books.
- Mini mine spiders are 1x1 and not poisonous. Unconfirmed.
- Eye of Ender. Ender Pearl + Blaze Powder. Use unknown.
- Able to "eat" milk and water.
- Pie chart in the F3 screen is in! (And its a circle..in minecraft! wtf..) XD
- Navigate through some of the features by using the number keys, or 0 to go back.
- Crystal Block.
- Fishing Rods can be enchanted.
- Cauldron Icon.
- Color of the label of highlighted object is now purple. Inventory for example.
- Swords and bows have been weakened.
- Endermen do more damage. Unconfirmed.
- Notch's Take on the new baby animals: The idea with the baby animals is to alter the original models to make them act as new ones. This scales well. Say we want to do old animals or robot animals or whatever in the future. By having it be mutators to the original models, we can add a new animal by just adding a single new model instead of adding four (or whatever) new ones. And even better, to introduce a brand new variant of animals, we don't need to go through them all and add that variant. Source.
[color="#000000"]Potions
Credit goes to: Seriousity for finding most of these. <3
Offical Potion Topic
Amazing Potion Guide!
- Potion brewing stand. Step 1 is to fill them with water.
- Milk Removes all effects.
- Redstone increases the duration of a potion. Confirmed.
- Glowstone decreases the duration of a potion and increases effectiveness. Confirmed.
- Cauldrons will hold water for you. Water will "evaporate" over a period of time.
- Right click with glass bottles to draw water. It makes the water level go down lightly.
- Cauldrons can be moved with pistons without losing the water.
- They can be fill with water buckets only. Not lava.
- You can climb into them! Bathtubs and sinks are now possible.
- You can walk across them.
- Brewing stand is activated by putting nether wart in the upper slot. Possible use of other 'activation' items unknown.
- Positive Potions
- Healing Potion: Water Bottle + Netherwart + Ghast Tear (InstantHealth)
- Healing Potion: Water Bottle + Netherwart + Ghast Tear + Glowstone Dust (InstantHealth II)
- Potion of Healing: Awkward Potion + Glistering Melon
- Fire Resistance Potion: Water Bottle + Netherwart + Magma Cream (Fire Resistance 3:00)
- Fire Resistance Potion: Water Bottle + Netherwart + Magma Cream + Redstone (Fire Resistance 8:00)
- Strength Potion: Water Bottle + Netherwart + Blaze Powder (Strength 3:00)
- Strength Potion: Water Bottle + Netherwart + Blaze Powder + Redstone (Strength 8:00)
- Strength Potion: Water Bottle + Netherwart + Blaze Powder + Glowstone Dust (Strength II 1:30)
- Swiftness Potion: Water Bottle + Netherwart + Sugar (Speed 3:00)
- Swiftness Potion: Water Bottle + Netherwart + Sugar + Redstone (Speed 8:00)
- Swiftness Potion: Water Bottle + Netherwart + Sugar + Glowstone Dust (Speed II 1:30)
- Negative Potions
- Poison: Water Bottle + Netherwart + Spider Eye (Poison 0:45)
- Weakness Potion: Water Bottle + Netherwart + Fermented Eye (Weakness 1:30)
- Potion Of Slowness: Water Bottle + Netherwart + Sugar + Fermented Eye (Slowness 1:30)
- Unknown Potions
- Mundande Potion: Water Bottle + Redstone
- Thick Potion: Water Bottle + Glowstone Dust
- Awkward Potion: Water Bottle + Nether Wart
[color="#000000"]Enchantment Tables[/color]
- Animated Enchantment Table!
- Pages flip randomly.
- The words are suppose to be random and they are not suppose to make sense.
- Break with pickaxe in order for it to 'drop'. Or you will lose it...forever.
- Enchanting table is made like so:
Placing bookshelves near the enchantment tables.
[color="#000000"]Air Portals to "The Ender"[/color]
[color="#000000"]Ender Goo will be a portal to "The Ender" and will be the home to the mysterious endermen and deadly enderdragons. Confirmed by Notch.[/color] Source.
Quote from Mouzi
It's called an Air Portal in the code and you can fix it with Ender Eyes.
Doesn't seem to work as of now.
Also, disregard the obsidian, I tried flooding it with water.
Also, someone mentioned that the server now loads a third "level" so that would kind of confirm skylands. Though they have existed before and you can get to them by hacking but I don't know if Notch has changed the skylands for this update.
The sky dimension actually works like it used to work (it's been in the code for quiiite a while) but it gets overwritten by the real world terrain if you visit the real world first. The chunks are in the same folder so they get mixed up.
currently the skylands is just the normal world with different colored sky and clouds are way lower (underground with the normal terrain). The sun is always in the middle of the sky.
http://www.reddit.com/r/Minecraft/comments/l3017/minecraft_19pre3_changelog/c2pcopb
[color="#000000"]Ender Goo[/color]
- Ender goo's texture is half a block or so above the physical block.
- Able to physically interact with stuff, it cant be walked through (the texture can be however), and can be stood upon for a platform.
- Is similar to a half step, except very very thin.
- Underside has a stone texture.
- Can be removed with water.
- Can be burned by lava.
- Ender Goo will be a portal to "The Ender" and will be the home to the mysterious endermen and deadly enderdragons. Confirmed by Notch. Source.
I say try adding this to the Air Portal and seeing what it does. ;P
New name until further notice/investigation: Ender Goo.
[color="#000000"]Images[/color]
[color="#000000"]New ID's
Items
123 - Brewing Stand
124 - Cauldron
125 - Eye of Ender
Blocks
116 - Enchantment Table
117 - Brewing Stand
118 - Cauldron
[/color]
Screenies and Information released after 1.9 Part 2 and before Part 3.
[color="#000000"]Baby Animals! It's a baby moo moo! With a....big..head!XD A few pigs are in the background[/color]
[color="#000000"]Glossy Armor - notice the sword is purple.[/color]
[color="#000000"]A circle in minecraft! Madness![/color]
[color="#000000"]Enchantment Table Interface[/color]
[color="#000000"]The letters come from the Standard Galactic Alphabet.
Well played internets, you are good. (3)
These names will be random and confusing. (7)
Each spell costs experience levels. (15)[/color]
Quote from Viktn0r
Origin
The Standard Galactic Alphabet or SGA is used in the Commander Keen series of computer games. It was created by Tom Hall, who originally just wanted to make the writing on signs in the games look futuristic or alien. Then he realised that he could create a whole alternative alphabet and add cryptic messages throughout the games.
[color="#8B0000"]PreRelease 2[/color]
[color="#000000"]Mobs[/color]
- Animal Breeding! Use wheat to breed. Hold wheat in your hand and they all 'should' follow you. Reports of this being a bit buggy. If you hit an animal in heat, it will stop being in heat.
- Snow Golems attack each other when you try to breed them. And User. Use wheat to make friendly towards you.
- Endermen now take FOUR standard (non-critical) hits with a diamond sword. Zombies & Zombie pigmen 3.
- Endermen now instantly teleport away from water. Agro seems to reset after this. They also dodge all arrows and do not die in the sunlight anymore. New sound effect likely to come in the official release of 1.9
- Zombie Pigmen now randomly drop rotten flesh or gold bits instead of everytime.
- Chickens avoid lava.
[color="#000000"]Items[/color]
- Golden apples have a sparkly animation.
- Golden apple also grants you Regeneration buff for 30 seconds.
- Golden nuggets are officially called "Gold nuggets" now.
- New Items: glass bottles, several new music discs, blaze powder, spider eyes, fermented spider eyes and magma cream. *Items uses unknown - bottles obviously for 'potions' as mentioned on twitter and not implemented yet. Possibly with official release.
- Ender pearls teleports you with the cost of damage when thrown.
- Ender perls do not work in MP.
- Items can be repaired now, just as Notch specified - combine two damaged items to make one with more uses.
- Can't get glass panes back when you break them anymore .
- Pumpkins can be “crafted” into 4 Pumpkin Seeds.
- Milk acts as a "clear all" for effects.
[color="#000000"]Fencing[/color]
- Wood fences now connect to walls. Fences now only take up the space they appear to, as well as attaching to any solid block adjacent to them. This makes walking through diagonal-oriented fences possible.
- Pressure plates on top of fence posts now make sound when you walk on them or next to them. Cannot place pressure plates on top of nether fence.
- Fences can be placed like normal blocks.
- Normal fences and nether fences don't connect.
[color="#000000"]Potions[/color]
Thanks Mouzi for the following information
And a list of descriptions and IDs for them. Excuse the code tag (I couldn't find atag).
EDIT: All possible potion potency levels seem to have I, II, III and IV but not anything over that. After that it will just say potion.potency.5 and 6 and so on.
ID Code name In-game name Description 1 moveSpeed Speed Movement speed increases, known levels: I, II and III 2 moveSlowdown Slowness Movement speed decreases, plausible levels: I, II and III 3 digSpeed Haste Mining speed increases, known levels: I, II and III 4 digSlowDown Mining Fatigue Mining speed decreases, plausible levels: I, II and III 5 damageBoost Strength Damage dealt increases, known levels: I, II and III 6 heal Instant Health Constantly heals you at a fast rate. EDIT: This actually is not meant to have a duration or has a duration of 0. Will do instant damage when you drink the potion. Known levels: I, II and III 7 harm Instant Damage Constantly damages you at a fast rate. EDIT: This actually is not meant to have a duration or has a duration of 0. Will heal instantly when you drink the potion. Known levels: I, II and III 8 jump Jump Boost Increases jump height, level I to around 1.75 blocks and level II to 2.5 blocks, known levels: I and II EDIT: Level III jumps to around 3.25 blocks and you will take a bit of fall damage and level IV to around 4 blocks. 9 confusion Nausea Screen goes wavy, makes walking difficult 10 regeneration Regeneration Regenerates health (faster) EDIT: Apparently an old effect too, this has been since 1.8 11 resistance Resistance Probably raises your armor class temporarily 12 fireResistance Fire Resistance No fire damage, you will still catch fire, you can also dive in lava (you can not drown in it either). 13 waterBreathing Water Breathing Infinite breath, bubbles still appear but will not decrease. 14 invisibility Invisibility Does not seem to do anything as of now, mobs still attack and no visual change. 15 blindness Blindness Similar to the bedrock fog, you only see black after a few blocks. 16 nightVision Night Vision Night becomes a lot brighter, does not seem to affect caves (unconfirmed). 17 hunger Hunger Old effect, known as food poisoning or disease. Decreases food bar faster. 18 weakness Weakness Opposite of strength? Damage dealt decreases. 19 poison Poison Old effect. Look up poison on minecraft wiki. Known levels: I and II
[color="#000000"]New Recipes[/color]
Quote from ihave13gp
New recipes:
- 1 blaze rod -> 2 blaze powder
- blaze powder + slimeball -> magma cream
- spider eye + brown mushroom + sugar -> fermented spider eye
[color="#000000"]Images[/color]
Example of the new fences
Blue Spider effect and drop
Giving an animal wheat will generate love hearts above its head for a short period of time.
Bring two similar animals together after they've been given food, and a few seconds later a third animal will spawn (of the same type). There aren't any baby animals though, sadly.
[color="#000000"]Misc.[/color]
- Slimes also drip through the block they are above.
- Hardcore Mode
- Fire from lava doesn't burn you for nearly as long.
- Auto-jumping has been placed back in.
- New ID's for Items and CDs at the bottom of this post.
- F5 is back! (Hit twice to see in first person).
- Tooltips have purple edges.
- Name tag "TESTIFICATE" over the villagers is gone.
- Villages seem bigger.
- XP Gain from jumping has been removed/fixed.
- F8 cinematic mode is back
- Right clicking while holding a weapon = blocking.
Quote from ihave13gp
I decompiled the minecraft.jar files to have a look at the modified health and damage of mobs:
Endermen take 20 hearts of damage and deal 3.5 hearts of damage on normal(was 2.5).
Spiders take 8 hearts of damage.
Zombies take 12 hearts of damage and deal 2 hearts of damage on normal(was 2.5).
Cave spiders take 6 hearts of damage.
TyrantWave found these prefixes in the jar:
mundane
uninteresting
bland
clear
milky
diffuse
artless
thin
awkward
flat
bulky
bungling
buttered
smooth
suave
debonair
thick
elegant
fancy
charming
dashing
refined
cordial
sparkling
potent
foul
odorless
rank
harsh
acrid
gross
stinky
Those are all classified as potion.prefix.
"potion.prefix.mundane", "potion.prefix.uninteresting", ....
This could mean these are specifically potion only, or it's more generic and could be related to enhancements to items as well. (As potion works for that too)
[color="#000000"]New ID's & Records - Part 2[/color]
New IDs
117 - Potion
118 - Glass Bottle
119 - Spider Eye
120 - Fermented Spider Eye
121 - Blaze Powder
122 - Magma Cream
New Record/CD IDs
2002 - Blocks
2003 - Chirp
2004 - Far
2005 - Mall
2006 - Mellohi
2007 - Stal
2008 - Strad
2009 - Ward
2010 - 11
[color="#8B0000"]PreRelease 1[/color]
[color="#000000"]Effects[/color]
- Blocks under water/lava "drip" into cave/cavern below.
- Trees on higher altitudes have less leaves.
- Grass drops more seeds.
- Lava flows faster.
- Do not jump infinitely when holding down space bar.
- Dried up river-beds in plains biome.
- Animal do not breed.
- Pumpking seeds are back in the chests in the dungeons!
- Lots of reports of mega-oceans.
- Armor values are now determined differently.
- Roses are back.
- Saplings drop less.
[color="#000000"]Mushroom Biomes[/color]
- Mushroom biomes ARE islands.
- "Infected" cows via shrooms
- Shearing Mushroom Cows nets you around 2-5 (need verification on precise range) red mushrooms, and also gets you a normal cow.
- According to the picture, new grass?
Quote of OgreSean
Mushroom Island: Warm biome. Frequent Rain. Somewhat Mountainous. Land base level near sea level.
Mushroom Island Shore: Warm biome. Frequent Rain. Flat land. Land base far below sea level (same as ocean.
Thus, Mushroom Island biomes actually spawn in the middle of Mushroom Island Shore biomes. However, the land for Shore biomes is underwater, which makes them appear like Oceans.
The top block for these biomes is the "mycel" block I mentioned earlier (which is not town related after all, but does play some kind of melody). No monsters, animals, or squids spawn in these biomes EXCEPT for mushroom cows.
[color="#000000"]Snow Biome[/color]
- "Snow" biomes more rare.
- Snowman! - Built by Two snow block then pumpkin PLACES not crafted. Not sure how to make a snowman without a pumpkin head. They fight other "bad" mobs. They drop snowballs.
- Snowmen work in the Nether. (Bug? Unconfirmed.)
- Snow now settles on ice.
Quote of OgreSean
Frozen Ocean: Cold biome. Occasional Rain. Somewhat Mountainous. Land base level far below sea level. No animals spawn in this biome.
Frozen River: Cold biome. Occasional Rain. Flat land. Land base level somewhat below sea level. No animals spawn in this biome.
Ice Plains: Same as Plains, except cold temperature.
Ice Mountains: Same as Extreme Hills, except cold temperature.
Have fun with the hilarity of the snowmen attacking other mobs!
Images for Part 1
[color="#000000"]Swamps[/color]
- Lilly Pads - Picked up by "Punching". Place by putting next to another lilly or surface block. Lilly Pads turn grey when picked up - bug?
- Darker grass - new grass texture for swamps
- Darker water around the swamp area
[color="#000000"]Villages[/color]
- Village Monks - 1 Priest is dressed in white
- A few other skins reported - aprons and pink?
- Reported that the mobs folder have 6 different textures for the villagers. (Butcher, Farmer, Librarian, priest, smith & villager).
[color="#000000"]Nether[/color]
- Nether Brick
- Nether Fence
- Nether Stairs
- Nether Stronghold - Netherholds!
- Nether Slimes
- "Blaze" Mob
- Nether Dungeons (Same a netherholds?)
- Netherwart - nether plant (A nether mushroom? Need more clarification.)
- Ghasts shoot "bombs" now.
- New Sounds by pigmen and ghasts (unconfirmed)
- Pigman drops "Rotten Flesh" & "Gold Nugget" - 3x3 craft = Gold Ingot
- Ghasts drop "Ghast Tear" - Unknown use
- Blazes drop "Blaze Rod" - Unknown use.
[color="#000000"]New ID's - Part 1[/color]
[color="#000000"]New ID's[/color]
Quote from OgreSean
After decompiling the 1.9 Pre-Release minecraft.jar, here is everything I've found so far:
mn.class (Block.class)
---
New Blocks:
ID 110 - "mycel" - Apparently related to Villages, and has appearance of either grass or snow. If we had updated sounds, it would apparently play some kind of town melody when the player is nearby or when it is stepped on.
ID 111 - Water Lily
ID 112 - Nether Brick
ID 113 - Nether Fence
ID 114 - Nether Brick Stairs
ID 115 - Nether Stalk (some kind of plant that grows over soulsand and appears in nether strongholds)
ue.class (Item.class)
---
New Items:
ID 369 - Blaze Rod
ID 370 - Ghast Tear
ID 371 - "Gold Nugget"
ID 372 - Nether Stalk Seeds
wt.class (BiomeGenBase.class)
---
New Biomes
ID 10 - Frozen Ocean
ID 11 - Frozen River
ID 12 - Ice Plains
ID 13 - Ice Mountains
ID 14 - Mushroom Island
ID 15 - Mushroom Island Shore
Enderman had their spawning frequency cut in half.
vx.class (EntityList.class)
---
New Mobs
ID 13 - Small Fireball
ID 61 - Lava Slime
ID 62 - Blaze
ID 96 - Mushroom Cow
ID 97 - Snow Man
ID 120 - Villager
[color="#000000"]Click the Plus if I helped you! ---->[/color]
[color="#FF0000"]Feel free to PM me if I missed your report. Do not abuse this. I will not respond to requests for 'help' that pertain to 1.9 pre-releases.[/color]
Keep it classy.
- To post a comment, please login.
1
http://minecraft.curseforge.com/mc-mods/69162-cofhcore
2
p.s. dont forget that you will allso need the latest openmodslib.
1
Whene i use vibrant 1.0 or 1.0 max. no depth of field i get random flasing blocks
And whene i use vibrant 1.0 max or 1.0 max. celshading works fine.
Using 1.7.2
Optifine HD U C2
GTX 570 , GeForce 334.67 Beta Driver
1
Okay did that and i get this error
// Why did you do that?
Time: 5-11-13 14:27
Description: Initializing game
java.lang.VerifyError: Bad local variable type
Exception Details:
Location:
net/minecraft/client/renderer/EntityRenderer.func_78466_h(F)V @216: aload
Reason:
Type top (current frame, locals[10]) is not assignable to reference type
Current Frame:
bci: @216
flags: { }
locals: { 'net/minecraft/client/renderer/EntityRenderer', float, 'net/minecraft/client/multiplayer/WorldClient', 'net/minecraft/entity/EntityLivingBase', float, 'net/minecraft/util/Vec3', integer, float, float, 'net/minecraft/util/Vec3' }
stack: { }
Bytecode:
0000000: 2ab4 00bc b401 254d 2ab4 00bc b401 1d4e
0000010: 0c07 2ab4 00bc b400 ffb4 013f 6486 6e38
0000020: 040c 1704 8d14 06f7 b806 fc90 6638 042c
0000030: 2ab4 00bc b401 1d23 b607 003a 052c b403
0000040: 7cb4 038d 3606 1506 ab00 0000 0000 0054
0000050: 0000 0002 0000 0000 0000 001c 0000 0001
0000060: 0000 004d 1905 2ab4 00bc b401 252a b400
0000070: bcb4 011d b401 2a2a b400 bcb4 011d b401
0000080: 330f 632a b400 bcb4 011d b401 36b8 0704
0000090: 3a05 a700 0a19 05b8 0708 3a05 1905 b401
00000a0: 8b90 3807 1905 b401 8e90 3808 1905 b401
00000b0: 9190 3809 2d2c 23b8 070e 3a09 1506 aa00
00000c0: 0000 005c ffff ffff 0000 0001 0000 001a
00000d0: 0000 0024 0000 0055 190a b807 113a 0aa7
00000e0: 003b 190a 2ab4 00bc b401 252a b400 bcb4
00000f0: 011d b401 2a2a b400 bcb4 011d b401 330f
0000100: 632a b400 bcb4 011d b401 36b8 0714 3a0a
0000110: a700 0a19 0ab8 0717 3a0a 2a19 0ab4 018b
0000120: 90b5 0719 2a19 0ab4 018e 90b5 071b 2a19
0000130: 0ab4 0191 90b5 071d 2ab4 00bc b400 ffb4
0000140: 013f 05a2 00a5 2c23 b607 20b8 0244 0b95
0000150: 9e00 122c b602 b214 0721 0e0e b602 b7a7
0000160: 000d 2cb6 02b2 0f0e 0eb6 02b7 3a0b 2d23
0000170: b601 8819 0bb6 0725 9038 0c17 0c0b 969c
0000180: 0006 0b38 0c17 0c0b 959e 005f 2cb4 037c
0000190: 2c23 b607 2823 b607 2c3a 0d19 0dc6 004b
00001a0: 170c 190d 0630 6a38 0c2a 2ab4 0719 0c17
00001b0: 0c66 6a19 0d03 3017 0c6a 62b5 0719 2a2a
00001c0: b407 1b0c 170c 666a 190d 0430 170c 6a62
00001d0: b507 1b2a 2ab4 071d 0c17 0c66 6a19 0d05
00001e0: 3017 0c6a 62b5 071d 2a59 b407 1917 072a
00001f0: b407 1966 1704 6a62 b507 192a 59b4 071b
0000200: 1708 2ab4 071b 6617 046a 62b5 071b 2a59
0000210: b407 1d17 092a b407 1d66 1704 6a62 b507
0000220: 1d2c 23b6 0649 380b 170b 0b95 9e00 380c
0000230: 170b 1301 e76a 6638 0c0c 170b 1303 876a
0000240: 6638 0d2a 59b4 0719 170c 6ab5 0719 2a59
0000250: b407 1b17 0c6a b507 1b2a 59b4 071d 170d
0000260: 6ab5 071d 2c23 b607 2f38 0c17 0c0b 959e
0000270: 002e 0c17 0c13 01e7 6a66 380d 2a59 b407
0000280: 1917 0d6a b507 192a 59b4 071b 170d 6ab5
0000290: 071b 2a59 b407 1d17 0d6a b507 1d2a b400
00002a0: bcb4 0125 2d23 b802 1d36 0e2a b402 c799
00002b0: 002b 2c23 b607 323a 0f2a 190f b401 8b90
00002c0: b507 192a 190f b401 8e90 b507 1b2a 190f
00002d0: b401 9190 b507 1da7 00b9 150e 9900 8db2
00002e0: 0223 150e 32b4 0227 b202 2ca6 007e 2db8
00002f0: 0738 8613 0109 6a38 102a 1307 3917 1062
0000300: b507 192a 1307 3917 1062 b507 1b2a 1301
0000310: 0917 1062 b507 1d2a b400 bcb4 0125 2ab4
0000320: 00bc b401 1db4 012a 2ab4 00bc b401 1db4
0000330: 0133 0f63 2ab4 00bc b401 1db4 0136 b807
0000340: 3d3a 0f19 0fc6 0021 2a19 0fb4 018b 90b5
0000350: 0719 2a19 0fb4 018e 90b5 071b 2a19 0fb4
0000360: 0191 90b5 071d a700 2a15 0e99 0025 b202
0000370: 2315 0e32 b402 27b2 0671 a600 162a 1301
0000380: 08b5 0719 2a13 0141 b507 1b2a 0bb5 071d
0000390: 2ab4 00eb 2ab4 00e9 2ab4 00eb 6623 6a62
00003a0: 3810 2a59 b407 1917 106a b507 192a 59b4
00003b0: 071b 1710 6ab5 071b 2a59 b407 1d17 106a
00003c0: b507 1d2c b403 7cb6 0740 3911 b807 439a
00003d0: 0006 0f39 112d b405 652d b401 332d b405
00003e0: 6567 238d 6b63 1811 6b39 132d b207 46b6
00003f0: 0747 9900 2b2d b207 46b6 0748 b603 a436
0000400: 1515 1510 14a2 0015 1813 0c15 1586 1307
0000410: 496e 668d 6b39 13a7 0006 0e39 1318 130f
0000420: 989c 003b 1813 0e98 9c00 060e 3913 1813
0000430: 1813 6b39 132a 2ab4 0719 8d18 136b 90b5
0000440: 0719 2a2a b407 1b8d 1813 6b90 b507 1b2a
0000450: 2ab4 071d 8d18 136b 90b5 071d 2ab4 014b
0000460: 0b95 9e00 602a b401 4d2a b401 4b2a b401
0000470: 4d66 236a 6238 152a 2ab4 0719 0c17 1566
0000480: 6a2a b407 1913 038a 6a17 156a 62b5 0719
0000490: 2a2a b407 1b0c 1715 666a 2ab4 071b 1301
00004a0: 086a 1715 6a62 b507 1b2a 2ab4 071d 0c17
00004b0: 1566 6a2a b407 1d13 0108 6a17 156a 62b5
00004c0: 071d 2db2 036c b607 4799 0089 2a2a b400
00004d0: bcb4 0121 23b7 0395 3815 0c2a b407 196e
00004e0: 3816 1716 0c2a b407 1b6e 959e 000b 0c2a
00004f0: b407 1b6e 3816 1716 0c2a b407 1d6e 959e
0000500: 000b 0c2a b407 1d6e 3816 2a2a b407 190c
0000510: 1715 666a 2ab4 0719 1716 6a17 156a 62b5
0000520: 0719 2a2a b407 1b0c 1715 666a 2ab4 071b
0000530: 1716 6a17 156a 62b5 071b 2a2a b407 1d0c
0000540: 1715 666a 2ab4 071d 1716 6a17 156a 62b5
0000550: 071d 2ab4 00bc b400 ffb4 02ea 9900 632a
0000560: b407 1913 074a 6a2a b407 1b13 074b 6a62
0000570: 2ab4 071d 1307 4c6a 6213 0655 6e38 152a
0000580: b407 1913 074a 6a2a b407 1b13 01ef 6a62
0000590: 1306 556e 3816 2ab4 0719 1307 4a6a 2ab4
00005a0: 071d 1301 ef6a 6213 0655 6e38 172a 1715
00005b0: b507 192a 1716 b507 1b2a 1717 b507 1d2a
00005c0: b407 192a b407 1b2a b407 1d0b b807 4fb1
00005d0:
Stackmap Table:
full_frame(@100,{Object[#2],Float,Object[#312],Object[#295],Float,Object[#377],Integer},{})
same_frame(@149)
same_frame(@156)
append_frame(@216,Float,Float,Object[#377])
same_frame(@226)
same_frame(@275)
same_frame(@282)
same_frame_extended(@354)
same_locals_1_stack_item_frame(@364,Object[#377])
append_frame(@389,Top,Object[#377],Float)
chop_frame(@488,3)
append_frame(@612,Top,Float)
append_frame(@669,Float)
append_frame(@730,Top,Integer)
append_frame(@870,Object[#377],Float)
chop_frame(@873,2)
same_frame(@912)
append_frame(@981,Top,Float,Double)
append_frame(@1050,Double,Integer)
chop_frame(@1053,1)
same_frame(@1070)
same_frame(@1116)
same_frame_extended(@1218)
append_frame(@1270,Float,Float)
same_frame(@1290)
chop_frame(@1362,2)
same_frame_extended(@1471)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:487)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:487)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 166849664 bytes (159 MB) / 873463808 bytes (833 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:PermSize=128m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.38.942 Minecraft Forge 9.11.1.942 Optifine OptiFine_1.6.4_HD_U_C6 92 mods loaded, 92 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{6.4.38.942} [Forge Mod Loader] (minecraftforge-9.11.1.942.jar) Unloaded->Constructed->Pre-initialized
Forge{9.11.1.942} [Minecraft Forge] (minecraftforge-9.11.1.942.jar) Unloaded->Constructed->Pre-initialized
optifinefml{} [Optifine] (minecraft.jar) Unloaded->Constructed->Pre-initialized
AppliedEnergistics-Core{rv13.c} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{0.9.0.6} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.6.1.5} [Not Enough Items] (NotEnoughItems 1.6.1.5.jar) Unloaded->Constructed->Pre-initialized
switches|pistontweak{1.3.0 build 25} [Switches|PistonTweak] (minecraft.jar) Unloaded->Constructed->Pre-initialized
TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized
DamageIndicatorsMod{2.9.1.1} [Damage Indicators] ([1.6.4]DamageIndicatorsv2.9.1.1.zip) Unloaded->Constructed->Pre-initialized
mod_ZanMinimap{0.9.4} [Zan's Minimap] ([1.6.4]ZansMinimap Build 123.zip) Unloaded->Constructed->Pre-initialized
IC2{2.0.293-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.293-experimental.jar) Unloaded->Constructed->Pre-initialized
AdvancedMachines{5.2.3} [IC2 Advanced Machines Addon] (Advanced Machines 5.2.3 For MC 1.6.4.zip) Unloaded->Constructed->Pre-initialized
AppliedEnergistics{rv13.c} [Applied Energistics] (appeng-rv13-c-mc162.jar) Unloaded->Constructed->Pre-initialized
arsmagica2{1.0.2b} [Ars Magica 2] (ArsMagica2_1.0.2b.zip) Unloaded->Constructed->Pre-initialized
ATG{0.9.2} [Alternate Terrain Generation] (ATG-1.6.4-0.9.2.jar) Unloaded->Constructed->Pre-initialized
BetterGrassAndLeavesMod{1.6.4.C} [Better Grass & Leaves Mod] (BetterGrassAndLeavesMod[v1.6.4.C].jar) Unloaded->Constructed->Pre-initialized
BiblioCraft{1.5.1} [BiblioCraft] (BiblioCraft[v1.5.1].zip) Unloaded->Constructed->Pre-initialized
Natura{2.1.11} [Natura] (Natura-1.6.4-2.1.11.jar) Unloaded->Constructed->Pre-initialized
BiomesOPlenty{1.1.3} [Biomes O' Plenty] (BiomesOPlenty-universal-1.6.4-1.1.3.174.jar) Unloaded->Constructed->Pre-initialized
BiblioWoodsBoP{1.3} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.3].zip) Unloaded->Constructed->Pre-initialized
Forestry{2.3.0.6} [Forestry for Minecraft] (forestry-A-2.3.0.6.jar) Unloaded->Constructed->Pre-initialized
BiblioWoodsForestry{1.3} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.3].zip) Unloaded->Constructed->Pre-initialized
BiblioWoodsNatura{1.1} [BiblioWoods Natura Edition] (BiblioWoods[Natura][v1.1].zip) Unloaded->Constructed->Pre-initialized
BuildCraft|Core{4.1.2} [BuildCraft] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders{4.1.2} [BC Builders] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy{4.1.2} [BC Energy] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory{4.1.2} [BC Factory] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport{4.1.2} [BC Transport] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon{4.1.2} [BC Silicon] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized
CarpentersBlocks{v1.9.3} [Carpenter's Blocks] (Carpenter's Blocks v1.9.3 - MC 1.6+.zip) Unloaded->Constructed->Pre-initialized
ComputerCraft{1.57} [ComputerCraft] (ComputerCraft1.57.zip) Unloaded->Constructed->Pre-initialized
CCTurtle{1.57} [ComputerCraft Turtles] (ComputerCraft1.57.zip) Unloaded->Constructed->Pre-initialized
EnderIO{0.4.1} [Ender IO] (EnderIO-1.6.4-0.4.1.40.jar) Unloaded->Constructed->Pre-initialized
EnderStorage{1.4.3.5} [EnderStorage] (EnderStorage 1.4.3.5.jar) Unloaded->Constructed->Pre-initialized
factorization{0.8.04beta17} [Factorization] (Factorization-0.8.04beta17.jar) Unloaded->Constructed->Pre-initialized
factorization.misc{0.8.04beta17} [Factorization Miscellaneous Nonsense] (Factorization-0.8.04beta17.jar) Unloaded->Constructed->Pre-initialized
factorization.notify{0.8.04beta17} [Factorization Notification System] (Factorization-0.8.04beta17.jar) Unloaded->Constructed->Pre-initialized
factorization.dimensionalSlice{0.8.04beta17} [Factorization Dimensional Slices] (Factorization-0.8.04beta17.jar) Unloaded->Constructed->Pre-initialized
BinnieCore{1.8-dev2} [Binnie Core] (forestry-binnie-mods-1.8-dev2.jar) Unloaded->Constructed->Pre-initialized
ExtraBees{1.8-dev2} [Extra Bees] (forestry-binnie-mods-1.8-dev2.jar) Unloaded->Constructed->Pre-initialized
ExtraTrees{1.8-dev2} [Extra Trees] (forestry-binnie-mods-1.8-dev2.jar) Unloaded->Constructed->Pre-initialized
TConstruct{1.6.X_1.5.0d} [Tinkers' Construct] (TConstruct_1.6.4_1.5.0d12.1.jar) Unloaded->Constructed->Pre-initialized
Thaumcraft{4.0.3a} [Thaumcraft] (Thaumcraft4.0.3a.zip) Unloaded->Constructed->Pre-initialized
ThaumicTinkerer{2.0} [Thaumic Tinkerer] (ThaumicTinkerer 2.0-24.jar) Unloaded->Constructed->Pre-initialized
MagicBees{2.1.7} [Magic Bees] (forestry-magicbees-2.1.7.jar) Unloaded->Constructed->Pre-initialized
iChunUtil{2.2.0} [iChunUtil] (iChun Util2.2.0.zip) Unloaded->Constructed->Pre-initialized
GraviGun{2.0.0} [GraviGun] (iChun GravityGun2.0.0.zip) Unloaded->Constructed->Pre-initialized
Morph{0.3.0} [Morph] (iChun Morph-Beta-0.3.0.zip) Unloaded->Constructed->Pre-initialized
PortalGun{2.0.1} [PortalGun] (iChun PortalGun2.0.1.zip) Unloaded->Constructed->Pre-initialized
inventorytweaks{1.57-dev} [Inventory Tweaks] (InventoryTweaks-MC1.6.4-1.57-dev-b83.jar) Unloaded->Constructed->Pre-initialized
IronChest{5.4.1.629} [Iron Chest] (ironchest-universal-1.6.4-5.4.1.629.zip) Unloaded->Constructed->Pre-initialized
numina{0.0.1-23} [Numina] (MPS-Numina-1.6.2-0.0.1-23.jar) Unloaded->Constructed->Pre-initialized
powersuits{0.8.0-24} [MachineMuse's Modular Powersuits] (ModularPowersuits-1.6.2-0.8.0-24.jar) Unloaded->Constructed->Pre-initialized
Mystcraft{0.10.10.00} [Mystcraft] (mystcraft-uni-1.6.4-0.10.10.00.zip) Unloaded->Constructed->Pre-initialized
ForgeMultipart{1.0.0.193} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.193.jar) Unloaded->Constructed->Pre-initialized
Natura|ForgeMuliPart{0.1} [Natura Compat: FMP] (Natura-1.6.4-2.1.11.jar) Unloaded->Constructed->Pre-initialized
NEIAddons{1.9.2.r44} [NEI Addons] (neiaddons-1.6.2-1.9.2.r44.jar) Unloaded->Constructed->Pre-initialized
NEIAddons|AE{1.9.2.r44} [NEI Addons: Applied Energistics] (neiaddons-1.6.2-1.9.2.r44.jar) Unloaded->Constructed->Pre-initialized
NEIAddons|CraftingTables{1.9.2.r44} [NEI Addons: Crafting Tables] (neiaddons-1.6.2-1.9.2.r44.jar) Unloaded->Constructed->Pre-initialized
NEIAddons|ExtraBees{1.9.2.r44} [NEI Addons: Extra Bees] (neiaddons-1.6.2-1.9.2.r44.jar) Unloaded->Constructed->Pre-initialized
NEIAddons|Forestry{1.9.2.r44} [NEI Addons: Forestry] (neiaddons-1.6.2-1.9.2.r44.jar) Unloaded->Constructed->Pre-initialized
NEIAddons|MiscPeripherals{1.9.2.r44} [NEI Addons: Misc Peripherals] (neiaddons-1.6.2-1.9.2.r44.jar) Unloaded->Constructed->Pre-initialized
NEIPlugins{1.1.0.3} [NEI Plugins] (NEIPlugins-1.1.0.3.jar) Unloaded->Constructed->Pre-initialized
switches{1.3.0} [Switches] (o switches-1.6.4-universal-coremod-1.3.0.25.jar) Unloaded->Constructed->Pre-initialized
ObsidiPlates{2.0.0} [Obsidian Pressure Plates] (obsidiplates-1.6.2-universal-2.0.0.15.jar) Unloaded->Constructed->Pre-initialized
OpenBlocks{1.2.0} [OpenBlocks] (OpenBlocks-1.2.0.jar) Unloaded->Constructed->Pre-initialized
ProjRed|Core{4.0.5.12} [Project: Red-Core] (ProjectRedBase-1.6.4-4.0.5.12.jar) Unloaded->Constructed->Pre-initialized
ProjRed|Compatability{4.0.5.12} [ProjectRed-Compatability] (ProjectRedCompat-1.6.4-4.0.5.12.jar) Unloaded->Constructed->Pre-initialized
ProjRed|Integration{4.0.5.12} [ProjectRed-Integration] (ProjectRedIntegration-1.6.4-4.0.5.12.jar) Unloaded->Constructed->Pre-initialized
ProjRed|Transmission{4.0.5.12} [ProjectRed-Transmission] (ProjectRedIntegration-1.6.4-4.0.5.12.jar) Unloaded->Constructed->Pre-initialized
ProjRed|Exploration{4.0.5.12} [ProjectRed-Exploration] (ProjectRedWorld-1.6.4-4.0.5.12.jar) Unloaded->Constructed->Pre-initialized
ProjRed|Illumination{4.0.5.12} [ProjectRed-Illumination] (ProjectRedWorld-1.6.4-4.0.5.12.jar) Unloaded->Constructed->Pre-initialized
Railcraft{8.2.0.0} [Railcraft] (Railcraft_1.6.x-8.2.0.0.jar) Unloaded->Constructed->Pre-initialized
SS2{2 (build 2)} [Soul Shards 2] (SoulShards-2.0.11-universal-srg.jar) Unloaded->Constructed->Pre-initialized
StevesCarts{2.0.0.a132} [Steve's Carts 2] (StevesCarts2.0.0.a132.zip) Unloaded->Constructed->Pre-initialized
ResearchHelper{1.0} [ResearchHelper] (TC-ResearchHelper 1.0.jar) Unloaded->Constructed->Pre-initialized
TConstruct|ForgeMuliPart{0.1} [TConstruct Compat: FMP] (TConstruct_1.6.4_1.5.0d12.1.jar) Unloaded->Constructed->Pre-initialized
TConstruct|CompatMineFactoryReloaded{0.2} [TConstruct Compat: MFR] (TConstruct_1.6.4_1.5.0d12.1.jar) Unloaded->Constructed->Pre-initialized
TConstruct|NotEnoughItems{0.1} [TConstruct Compat: NEI] (TConstruct_1.6.4_1.5.0d12.1.jar) Unloaded->Constructed->Pre-initialized
TConstruct|CompatWaila{0.0.1} [TConstruct Compat: Waila] (TConstruct_1.6.4_1.5.0d12.1.jar) Unloaded->Constructed->Pre-initialized
Translocator{1.1.0.13} [Translocator] (Translocator 1.1.0.13.jar) Unloaded->Constructed->Pre-initialized
TwilightForest{1.20.1} [The Twilight Forest] (twilightforest-1.20.1.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Core{1.4.0.6} [WR-CBE Core] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Addons{1.4.0.6} [WR-CBE Addons] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Logic{1.4.0.6} [WR-CBE Logic] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized
ExtraUtilities{0.3.4} [Extra Utilities] (x extrautils - 0.3.4.zip) Unloaded->Constructed->Pre-initialized
CraftingSuite{0.1.8.1} [Crafting Suite] (xx CraftingSuite-v0.1.8.1.jar) Unloaded->Constructed->Pre-initialized
EnhancedCore{1.1.3} [EnhancedCore] (xxx EnhancedCore_1.1.3.jar) Unloaded->Constructed->Pre-initialized
EP2{1.0.9} [EnhancedPortals 2] (xxx EnhancedPortals-2_1.0.9.jar) Unloaded->Constructed->Pre-initialized
McMultipart{1.0.0.193} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.193.jar) Unloaded->Constructed->Pre-initialized
ForgeMicroblock{1.0.0.193} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.193.jar) Unloaded->Constructed->Pre-initialized
TConstruct Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
Launched Version: MC 1.6.4 Modded
LWJGL: 2.9.0
OpenGL: GeForce GTX 570/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
1
Try putting sugarcane in difrent biome and color will match the biomes more it seams..
1
Should work if you remove optifine. And other than that hoop CBones fixes this error.
1
1
Drop it in your ./minecraft/mods
1
1
Maby add a config option in your config file where you can set the key or samting?